- Please keep ESV class-centric. The skills you don't choose for your class, you should either be very ineffective, or not be able to use that skill at all. For example, if you don't choose any magic schools, you shouldn't be able to cast a spell. You'll need to train those skills up and raise magicka levels.
Couldn't agree more, Mr. T. How can the player expect to roleplay a character when the PC is good at everything - as is the case when playing Oblivion at high levels. I know I'm stating the obvious but the essence of roleplaying is the playing of a "role"; a fighter, thief, a mage or some combination of these. The fact that one has to choose (agonise) at each individual character development stage which skills to develop and which to forego, ultimately adds to the immersive experience of playing, as one plays a truly
self-defined role within the context of the game. The ability to specialise in "everything" undermines the replayability of the game, and compromises the opportunity to craft truly unique avatars within the game.
This, of course, would have spin-off effects as, if one chose to play a pure (more or less) fighter, this would decrease the chance of the PC rising to the upper hierarchy of the mages' guild, due to having to sacrifice the advancement of magic skills in order to pursue the martial arts. Conversely this will speed their advancement through the ranks of the fighters' guild. Therefore the game is dynamically different for each character build. Of course, if the PC was a 'jack of all trades'-type character, advancement to moderate levels within each faction might be possible but due to the lack of specialisation in the requisite skills, head-of-guild staus might be unobtainable barring some special circumstance.