TES V Ideas and Suggestions #164

Post » Wed Aug 04, 2010 9:01 pm

Nobody's saying that you shouldn't be able to try anything. Rather that a character should not be able to SPECIALISE in everything. As Betrayer pointed out, being the head of every guild is a little far-fetched....

Yep. Also, TES, pre-Oblivion, was always hard to do everything. Not so much in Morrowind, but still pretty hard, what with missing swings on low leveled weapons.

It should be: If I want to be limited on the skills I take effectively - play TES.
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Tina Tupou
 
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Post » Wed Aug 04, 2010 7:38 am

Sorry, but the idea that not being able to be a jack of all trades and master of none makes a roleplaying game a "real" roleplaying game is pretty laughable.


Couldn't disagree more. See Rhekarid's post above - he explains it better than I could. Also see my post earlier about playing a 'role'.....

Also, if you think it's "laughable" then please explain why. You've made a statement but given no supporting argument.
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Tanya
 
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Post » Wed Aug 04, 2010 3:26 pm

Honestly, it's a matter of personal preference and taste more than anything else. What I am not saying, however, is that I feel it's good if a RP lets you be good at everything; rather, because we are all "talented" in some things and really bad than others, RP games should at least attempt to follow that sort of formula. While you might be able to learn much, it doesn't mean that, say, it makes you a good writer, an athlete, or a scientist.
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Jack
 
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Post » Wed Aug 04, 2010 8:30 am

One thing I think is important is "visual feedback". Rather than a text telling my "Swing failed", I want visual feedback. Think Far Cry 2... you could see that your weapon was in bad shape, and if it broke, you could see it because it would explode. Immersion doesn't have to be heavy, and "boring".
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Khamaji Taylor
 
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Post » Wed Aug 04, 2010 9:10 am

Sorry to break this argument up a little bit just putting an idea in :)

I would like to see more 'docile' animals that would only attack me if provoked, if for example they had young one's and felt I was a threat. I would also like to see water as something to explore as Oblivion basically made me avoid it. Period.

Anywhoo... I'll let you gentlemen contiue now....

:foodndrink:
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Harry Hearing
 
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Post » Wed Aug 04, 2010 2:59 pm

Think most of us get tired of almost everything trying to eat our faces off. :P

Variance in level of aggression/docility between different types of creatures would be nice, yes. Hated some of the wild life in Oblivion almost as much as I hated cliff racers in Morrowind; so annoying, and so eager to eat my face.
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No Name
 
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Post » Wed Aug 04, 2010 2:51 pm

Couldn't disagree more. See Rhekarid's post above - he explains it better than I could. Also see my post earlier about playing a 'role'.....

Also, if you think it's "laughable" then please explain why. You've made a statement but given no supporting argument.


Well...I dunno. Sure, I can see what your guys are saying, and it does have some logic to it. But 'being a jack of all trades' can be a role too, no doubt. The thing is, one should be careful with making restrictions on certain things, just for the sake of having a 'pure' role. Sure, you could go for weaponskills to be a knight, and magic skills for playing the role of mage, and you could restrict one because of the other...but then, what if I want to play a battlemage? What if I want to play a 'double' life, where I am a goody battlemage during the day, and a murderous thief at night? That would already entail four different types... see what I'm getting at?

While a roleplaying game should focus on the role, indeed, it shouldn't limit a player as to which role he wants to play. No where does it say a roleplaying game should be played as a 'pure' (one) role(type).
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Damian Parsons
 
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Post » Wed Aug 04, 2010 6:12 am

I'd like to state, for the millioth time, there's nithing wrong with Cliff Racers!

Bethesda made a mistake by giving them slow decend speeds, and spawning too many too often. If Cliff Racers where to be implemented again, they would fix these problems. Look at the sky in Oblivion. It's so dull now. When people complain about the wrong side of a bad aspect, things get ruined.
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Kit Marsden
 
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Post » Wed Aug 04, 2010 11:28 am

I'd like to state, for the millioth time, there's nithing wrong with Cliff Racers!
I mostly found they were annoying, and many other creatures, because how relentless they were in chasing me. :flamethrower:
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Chavala
 
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Post » Wed Aug 04, 2010 11:22 am

I'd like to be able to buy like stands to put armor on, so I could have suits of armor I collect around my house. I'm a hoarder and I loved the whole glass case things, though I wish we could place em where we want.

I'd like to be able to delete spells without a mod

I for some reason loved the whole "earn your house" thing as part of the great houses, and how they were built. Loved it. Same with Solthesium.

I'd like if characters were more dynamic, if you kill a shopkeeper that another one might come.

More NPC's

More variety of voiceactors FOR SURE

oh and I want it all now, so if they could just hurry.... ;)
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Suzy Santana
 
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Post » Wed Aug 04, 2010 11:36 am

I'd rather have more unique, interesting non-playable characters over simply more non-playable characters. Even in Oblivion, most non-playable characters felt like clones of another.
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Nicole M
 
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Post » Wed Aug 04, 2010 9:36 am

I'd like to state, for the millioth time, there's nithing wrong with Cliff Racers!

Bethesda made a mistake by giving them slow decend speeds, and spawning too many too often. If Cliff Racers where to be implemented again, they would fix these problems. Look at the sky in Oblivion. It's so dull now. When people complain about the wrong side of a bad aspect, things get ruined.


Exactly. Honestly, that's why the Ashlands were so harsh. I really didn't mind having to fight off 3 cliffracers at a time...the first time. I think all animals should have a respawn rate based on the total number of animals on the map and in the general area, and the type of animal spawning.

No animal will go "extinct" but if you kill 20 of one type in a day, there prolly won't be any in that area for a while.
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sexy zara
 
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Post » Wed Aug 04, 2010 11:05 am

I'd like to state, for the millioth time, there's nithing wrong with Cliff Racers!

Bethesda made a mistake by giving them slow decend speeds, and spawning too many too often. If Cliff Racers where to be implemented again, they would fix these problems. Look at the sky in Oblivion. It's so dull now. When people complain about the wrong side of a bad aspect, things get ruined.


Just look at what happened to Sonic. "More characters! No, we said fewer characters. Sonic should be the only one. And with 2D controls. Wtf, I can only go in two directions! And why isn't Tails with me? I want more variety. Werehogs? Too slow. Black Knight looks fast! No, this game is too fast! Well now it's just automated. Why not just make a movie at this rate if I can't control it? Sonic should never have been 3D in the first place; now it's ruined! A 2D Sonic game? Ugh, that's so outdated."

The real problem; Sonic is about momentum-based platforming; not just speed.

Identifying the real problem is the key! :D
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josie treuberg
 
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Post » Wed Aug 04, 2010 1:27 pm

I'd like to state, for the millioth time, there's nithing wrong with Cliff Racers!


For me it wasnt just the numbers, it was mainly that god aweful screech they made. Sounded like a seagull infected with the T-Virus. Luckily though after a certain amount of speed their easy enough to outrun.
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Cagla Cali
 
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Post » Wed Aug 04, 2010 10:26 pm

What if I want to play a 'double' life, where I am a goody battlemage during the day, and a murderous thief at night? That would already entail four different types... see what I'm getting at?

You mix and match your skills while creating a class. Problem solved.
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Alyna
 
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Post » Wed Aug 04, 2010 6:45 pm

Then you just don't know the definition of a true role-playing game.

Are you actually trying to say that TES has just been doing it wrong this entire time? The last, 15 years?
I don't think so..
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Taylah Haines
 
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Post » Wed Aug 04, 2010 8:07 am

You mix and match your skills while creating a class. Problem solved.


Well, yes, but that wouldn't possible if, as some other poster said, when you go for one role, you get restrictions for the other. If you can't get skills of all sorts, because one prohibits the other, it's going to be difficult to go for the role of 'jack of all trades', and even a more complex roleplaying where different types are combined, depending on the time of day. It also would make things difficult in those roles, if, as another person suggested, getting into one guild would prohibit getting in another. So, if I'm a member of the mages guild, I can't be in the fighters guild, and/or in the thieves guild and/or the dark brotherhood. Well, that's a partypooper for playing a role where you play a battlemage at day and a murderous thief at night.

Being able to mix your skills and thus, the ability of being a jack of all trades was exactly what other posters were complaining about.
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Trista Jim
 
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Post » Wed Aug 04, 2010 9:18 pm

My whole point has been, whatever your skills are for your class, that's what your going to be good at. All other skills will be ineffective, perhaps completely ineffective unless you slowly raise them by training, etc.
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Lewis Morel
 
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Post » Wed Aug 04, 2010 2:01 pm

I just don't agree with that. If I want to be the jack of all trades, I should be able to do that. That has nothing to do with it "not" being a part of roleplaying, the exact opposite in fact.
What if I want to role play as a character that is the jack of all trades? MW and OB let you do that. Seems fine to me.
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rebecca moody
 
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Post » Wed Aug 04, 2010 4:58 pm

I just don't agree with that. If I want to be the jack of all trades, I should be able to do that. That has nothing to do with it "not" being a part of roleplaying, the exact opposite in fact.
What if I want to role play as a character that is the jack of all trades? MW and OB let you do that. Seems fine to me.

I agree. This is a part of TES series. I don't care if it doesn't follow "the true definition of an RPG" because it is a part of the series. Also, I wasn't aware that anyone had to be a jack of all trades if they don't want to.
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emma sweeney
 
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Post » Wed Aug 04, 2010 7:14 pm

Well, yes, but that wouldn't possible if, as some other poster said, when you go for one role, you get restrictions for the other. If you can't get skills of all sorts, because one prohibits the other, it's going to be difficult to go for the role of 'jack of all trades', and even a more complex roleplaying where different types are combined, depending on the time of day. It also would make things difficult in those roles, if, as another person suggested, getting into one guild would prohibit getting in another. So, if I'm a member of the mages guild, I can't be in the fighters guild, and/or in the thieves guild and/or the dark brotherhood. Well, that's a partypooper for playing a role where you play a battlemage at day and a murderous thief at night.

Being able to mix your skills and thus, the ability of being a jack of all trades was exactly what other posters were complaining about.


I think this is a non-problem.
TES has always allowed us to create our own characters, with their own skillsets.
As for the "battlemage by day and thief by night", it's a fully viable build(although I cannot imagine you getting much sleep), but that build will(should) force you to compromise. A jack of all trades will never be as good as a "true" role, but will have versatility.
And when that jack of all trades starts to mingle with the guilds, membership in one guild shouldn't prohibit another, but it will(should) be harder. I want to see requirements back for the guilds. The fact a half-brained orc barbarian, with no knowledge of anything but smashing stuff up, could rise to the top of the mages', thieves' and assassins's guild in OB without breaking anything but a light sweat and a handful of lockpicks makes me wanna cry.
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Sunnii Bebiieh
 
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Post » Wed Aug 04, 2010 6:13 pm

I just don't agree with that. If I want to be the jack of all trades, I should be able to do that. That has nothing to do with it "not" being a part of roleplaying, the exact opposite in fact.
What if I want to role play as a character that is the jack of all trades? MW and OB let you do that. Seems fine to me.

I completely agree with that. If you want to be a jack of all trades then that's fine with me.

However!: It seems as if, over time, every character becomes at the very lest rather proficient in almost all skills just by indulging in them even once in a while. At best you'll become proficient in a few more skills than you considered, and at worst (if you like to mess around with different things and read a lot of books) you can get probably 8 or so skills over 50. With enough play time, you can become proficient at just about anything. Sure, this doesn't stop my mage from being a mage, but it does feel a bit odd and seem, to me, to erode an importance of character because structurally the differences begin to be negligible to non-existent between characters.
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Ebou Suso
 
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Post » Wed Aug 04, 2010 7:38 pm

In case you are wondering M'aiq the Liar has been in through out the elder scrolls series, and I have noticed he does provide speculation on the outer side of the box, i stumbled apon leaving a town sometime ago in oblivion and he assured me that I will see a dragon, though he is called a liar maybe he is just forshadowing.

Dragons would be so epic, either slaying of using as a mount, I would also love to see it compatiable with project natal with the actions of swinging a mace or casting a fireball of your own movements and when the dialog is available when talking to NPCs you would read it allowed to further the dialog... oooh and ability to use the shield and bow at the same time also use the bow as a melee weapon.

you know what would freak me out is if they tied elder scrolls with fallout.
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Juan Suarez
 
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Post » Wed Aug 04, 2010 8:55 pm

@ gamesas:
http://www.youtube.com/watch?v=6_KU3lUx3u0&playnext_from=TL&videos=1GQmGMsrG3U&feature=sub

Watch it... watch it well... and learn something.
For those not interested in randomly clicking a link, the video is about "Moral Choices" in video games.


By the by I'd recommend watching all videos from him about video games, he really knows what he's talking about.
Especially in connection with this I'd recommend http://www.youtube.com/watch?v=jlOXAtPvMDk, a topic I want to post something about in a bit too.
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Daniel Brown
 
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Post » Wed Aug 04, 2010 11:04 am

I'm not against jack-of-all-trades, but again, it should be more difficult to level up skills that you haven't chosen. I stand firmly in my idea that you cannot cast any magic spells if you do not have any magic schools in your class. It just doesn't make sense to me for a pure warrior to be flinging low-level fireballs. Some people in Tamriel just can't use magic if they don't practice it, see? If you level up those magic schools by training, then yes you can learn spells, but it's more difficult to do so, as magic isn't in your class.

@ gamesas:
http://www.youtube.com/watch?v=6_KU3lUx3u0&playnext_from=TL&videos=1GQmGMsrG3U&feature=sub

Watch it... watch it well... and learn something.
For those not interested in randomly clicking a link, the video is about "Moral Choices" in video games.


By the by I'd recommend watching all videos from him about video games, he really knows what he's talking about.
Especially in connection with this I'd recommend http://www.youtube.com/watch?v=jlOXAtPvMDk, a topic I want to post something about in a bit too.

I hope every BGS employee has seen these.
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Mimi BC
 
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