OK I really have a bone to pick here.
In a game that glorifies itself with “choices”, how come we don't get any REAL choices? At least not where a choice would have not only been SIMPLE to implement but also where it would have actually felt like you did something?
Why are those my peeves? Let me give you some examples:
Example 1 - The Leyawiin Mages Guild recommendation quest:
Short summary, you have to find a replacement for the stolen medallion of the local mages guild leader which keeps her psychic powers under control, otherwise she'll go insane and has to resign from her position.
As you find it one of the mages guild members suddenly storms in and tells you he stole the original medallion because he wanted her to resign because in his opinion if the medallion is the only thing that keeps her sane she wouldn't be a good leader. I actually kinda agreed on his point there.
Now the options that could open from here on could be:
A: You tell him you'll keep everything a secret and wait till she resigned, then he can help you get the recommendation, you could do this for the pure good of the mages guild but also to blackmail him later on.
B: You snap him out of it somehow, be that with talking him out of it or fist to the face :slap: and give him a choice, you return the medallion and keep everything that happened a secret so he won't have to fear punishment OR you convince him to confess what he did but promise to stand up and defend him and his motives. Doing this could maybe move something that NEEDS to get moving.
C: You knock him out and take the medallion back. You can either tell everyone what happened so he has to face the punishment when he returns (depending also on how you presented his motives), or you simply remain quiet about it and when he comes back he just has to explain how he got the black eye. Again you could later try to convince him to clear up everything, again maybe offering your support, or you can blackmail him (or of course forget the whole thing).
D: You just kill him. :gun:
Guess how many and which of those paths you could chose from in Oblivion?
If your answer is 1 and D you're sadly correct.
This especially annoyed me because he actually had a point, I didn't agree with his method but his argument wasn't that bad.
And also doing different outcomes for this mission wouldn't have required much, a few lines of dialog and it would be done. It wouldn't have affected the game world and the story in any big way so saying “it would have forced us to rewrite everything” is out of the question. Here you where simply railroaded in something that could have very well ended better.
Example 2 – Find the lost husband:
Short summary, A old lady in Bravil asks you to find her lost husband, after asking around a bit you find him on a small island but you learn it's a trap and you're now in a manhunt. To escape you have to make your way through a dungeon and and find something, he waits outside since he'd only hinder you (hey smart NPC!).
When you make it through and return outside you see he suddenly get attacked by the organizer of the manhunt, you want to pull your weapon and aid him... only to find someone has glued your feet to the ground, yes you can't move till the guy drops dead.
To put this in a well worded and short expression... WHHHHYYYYYY? :banghead:
Storming over there and attacking the Organizer before he killed the other guy would have taken maybe 2 seconds, you could have pulled your bow and nailed him to a wall... but no, you're stuck to the ground and have to see that guy get slaughtered leaving your only option to return and tell the wife about his tragic death leaving her rubber face with something that's supposed to look sad.
Again, doing an alternate outcome where you can SAVE HIM wouldn't have required that much. Hell it would have maybe required 3 – 4 lines of dialog
-“You're save, I was so worried about you”
-“Our friend here saved my life”
-“Thank you so much for saving him, here take this #insert random reward#, we will thank you forever”
Happy End! :hugs:
And AGAIN, it wouldn't have altered the games storyline in any way, they're not even important characters later on. So why railroad it in such a way?
Well OK, on the first example you could say “he performed a crime, he HAD to be punished, that's the games morality”. OK, weak but I grant you that... BUT that makes me boil up even more with:
Example 3 – The Countess of Leyawiin:
... WHY couldn't I punish that RACIST, MURDERING, MEAN and DISGUSTING [censored] in anyway??? :flame:
She has a frigging TORTURE CHAMBER FOR ARGONIANS in the basemant of her castle, people KNOW about it, I had to got THROUGH it :swear: ... WHY CAN'T I GET HER PUNISHED?!?!?! :nuke:
... OK, calm down...
What makes it worse, for most of the game she's marked as essential, yes you can't even kill her.
Oh, you get a quest that ridicules her, what a punishment...
Seriously, there should have been a mission to get her exposed and thrown off her throne, there should have been a way to use Wabbajack or a Illusion spell to make her an Argonian and then thrown in her own torture chamber, you could have prayed to the Night Mother to assassinate her, but no.
In the high morals of the game she gets away unpunished. Yes I did alter her in the construction set to be no longer essential and back stabbed her many many times. But that didn't really give off a good satisfaction, there should have been something and it was missing.
While in this point it would have sliiiiightly inflicted with the storyline it could have been easily fixed by having a successor to her throne.
So yes, so much on my little rant on actually being able to chose and influence.
And I mean ACTUAL choices, decisions that can make a difference but also that are not necessarily storyline altering. And even there you could find anchor points where you can make a different decision and still end up on the same or at least nearly same path.
Those 3 “items” are just a small example of where there could have been done more. I'd have a few more ideas here and there but many would have called for a drastic storyline alteration (for example, being able to follow Mankar Cameron into his portal as he opens it and try to take the Amulet of Kings back this way. Hell they could have made following him possible but not getting the Amulet, that would at least have been a interesting “attempt”).
For those that skipped over all this:
TL – DR SUMMARY:
There are quite a few quests where you should have been able to chose something or at least alter the outcome but you couldn't.
In most cases this wouldn't have demanded much and added a lot.
Missed opportunity. :meh: