Exactly. only the more adventurous players would explore. A lot of players actually don't like exploring. When there's no need to see the scenery, there's no need to make it good. In my opinion, that's why Obilvion lacked, and instead, had a terribly un-unique, cliché landscape and wildlife.
OB was played in the main province; even according to the lore it was a 'normal' setting of forests and grassland. It stands to reason there aren't as much weird creatures or fungi-trees like in MW. Point in case; look at the shivering isles, where the creatures and settings were A LOT less bland.
Also, I think you're mistaken. I rather think the vast majority of players will explore the surroundings; exploration is fun, after all. Only it shouldn't be obliged to go the slow way every f- time, whether I feel like it or not.
Who said it was based on speculation? It was based on Oblivion. And by based on fast travel, I mean the quests take you from one side of the map to the other. If I have a quest in Cheydinhal, and I happen to be in Anvil, there's gonna be a little bit of temptation to use it. There's a difference between wanting to explore, and wanting to keep hold of W until I'm on the the side of the map.
See above. Besides, I find it somewhat of an exaggeration. OB wasn't all that bad; it was actually well done and
did have variation. True, it was less
original in it's surroundings and critters, but that was also according to the lore. You can't create a wolf in a hundred different non-wolf-looking ways, after all. I mean, c'mon...even if there HAD been another way of transportation, say, with a carriage, one could than say: it's a bland transportation vehicle, nothing like the awesomeness of a silt rider...well, duh. They just wouldn't fit in the imperial province. Almost by definition, Cyrodiil is the most 'classical' of provinces. If you compare it with an exotic province, yes, you may find it bland in the sense of it being less original, but actually it makes sense. Once you don't need that logical confinement anymore, like with the shivering isles, it's clear that the same game can be less 'bland'.
That's a lie. My suggestion gives you an easily accesible form of fast travel. For fast travel to be OK for me, it needs to be harder than standard travel, somehow. Hence, more expensive. It would cost around 100-500 gold to use. Not too much to be stupidly expensive, but not too little to make it the standard mode of transport in the game.
I was talking about the (principal) point of just getting rid of the fasttravel-system, because some people don't like it. For me personally, it's enough that I can get fast somewhere by skipping the tedious bit of travelling when and if I feel like it. But I don't see how an instant-map-transportation scroll would get rid of any of your arguments. Basically, it would boil down to the same in regard to your complaints about a bland scenery, crappy quests, no exploration of the wild, etc.
Also. I don't want to travel just by foot. I just want a travel system that makes sense. Something like Silt Striders, or Guild Guides, or Boats. I want to be able to see the world, but not have to walk every time I go somwhere.
Well, it did make sense. Fasttravel wasn't actual 'free' transportation, it was a time-condensed way where you actually went on foot, but just skipped the scenery itself. Much like with the silt striders in MW; you travelled without seeing anything, and 'pop' you were at another city. Yes, you couldn't do it from everywhere to everywhere, but I'm just saying: it was a 'travel' that was just visually skipped in both cases, it was NOT actual magical instant-transportation.
I do agree though, that even seen as such, Beth could have implemented it a bit better. For instance, it could have given you a certain chance of encounters along the way from/to your destination. After all, you get those if you *actually* go on foot too. Maybe they could even have varied the chance according to your disposition of stealth and luck. Would have been a nice and more 'realistic' feel to fasttravel.
Why are you debating, then?
I'm debating the principle of the matter, not merely my own opinion of it; something that many posters fail to do. A concept isn't necessarily bad because one does not like it personally.
My spell was Mark/Recall level. That means it would be around the same cost, and level requirement as Mark and Recall. It would let you use Oblivion/Fallout's system, but cost money/spell points.
People whine about anything. the trick is to get the least people whining.
Yeah, well, making something optional instead of forcing it usually gets less whining too. :wink_smile:
But anyway, as I said: what would be the difference in regard to the arguments you yourself have given?
Yes. These are only some of the problems that come with fast travel. But some of the only ones that I wont get the idiotic, unthoughtful, non sensical "It's Optional" argument. Seriously, you guys need a better argument. That's pretty much all I see.
If the other arguments are made void by making it optional, it can't have been all that compelling arguments to begin with. But maybe I'm wrong; please feel free to give some other examples that are
directly related to the fasttravel-system, instead of what might happen if Bethesda gets lazy if they use it.
I never actually get a "Hmm... that's a good idea" or "I don't really like that idea, how about..." comment. It's always an attack on my views on fast travel.
Fine, fine. Your proposal of a scroll that replaces fasttravel is worthwhile considering.
Edit: wait. I reread your scroll proposal. It's only about places you've *already* visited... that's not a real replacement/alternative for fasttravel then, is it? Certainly in regard to the cities, one would already know about them anyway. If it's like that, one would need another fast alternative to be able to go to places one did not visited before. A horse like in OB isn't quite good enough. Maybe some huge, ridable cliffracer would do the trick. :rofl: