- Please keep ESV class-centric. The skills you don't choose for your class, you should either be very ineffective, or not be able to use that skill at all. For example, if you don't choose any magic schools, you shouldn't be able to cast a spell. You'll need to train those skills up and raise magicka levels.
I'd like it if spells would fail like Morrowind, but melee/range attacks would always hit, at least if the enemy isn't in combat, but very low. I was recently doing the Raven Rock quest where I had to beat up Hroldar the Strange, and it was so annoying, because my Hand to hand skill was 5. I had to console up my level. I hate doing that.
Either that, or don't give us any quests like that.
But either way, yeah, I shouldn't be able to use any weapon effectivly, even without the skill. If I don't know how to use it, I'd either have to practise on mud crabs, or pay for some training. I'd also like for training to be how it was in Morrowind, only cost a lot of money. I think this would be a perfect money drain. I know it is in Morrowind with the various balance mods I have. It should also take longer to level up, to tempt me into dishing out all my money for training.
EDIT:
A note on allowing spells to fail:
Realism: To cast a spell, you need to remember words, and move your hands correctly. A lot harder to remember than poke with the pointy end.
Gameplay: If you can't cast a spell, but need to, you can always either get a scroll or cast a lower level version of the spell.