You should be able to recruit all (or most) NPC's to follow you and help you. For example, if you were an evil charecter you could convince people that what you are doing is good and have them join you. You could then take over a ruin and post them outside to guard it from guards that may come to hunt you down.
Great ideas. I especially like this one. Always bugged me how I couldn't use ruins and caves for more than just storage.
- I'm sorry, I was only studying [Insert Stolen Item], I did not mean to offend. (Speechcraft > 80)
- Is [Insert Stolen Item] really worth the lives of your family? (Speechcraft > 70 , Infame > 50)
These should also be value related.
It will be easier to get away with stealing a piece of cheese than a 1,000 gold ring, for example. It could, perhaps, take around 5 speechcraft for every 30 gold worth of an item stolen?
(I've never been good with values, but you get the idea)
I would be able get the option to make an excuse for stealing with the speechcraft levels, and Personality would determine the chance of success, with a higher chance of suceeding with cheap items.
Also, In both Morrowind and Oblivion, it really bugged me how I couldn't go inside the Dwemer/Ayleid ruins I could see. If I saw a dwemer tower, I couldn't go up it. I could only go in the underground parts of the ruin.
I know that occasionally I could, such as the area with Keening, but in general, I couldn't, and it annoyed me.