Here's a small side idea on daedric armor.
I think that even this would be far too easy for getting Daedric armour. It would be a nice way to get
Dremora armour though, similar to the weapons found in Oblivion. Daedric should be immensly rare again, though.
I would like to be able to soul trap specific Deadra and bind them to my daedric armour to get armour for each daedric lord. For example, if I would soul trap a Winged Twilight, I could bound it to my armour and get some daedric armour of Azura. There would be a set for each prince, and the look of the item would change, and it wouldd be enchanted to a better standard that a player can do normally, but would only have certain effects determined by each prince.
For example, Azura's armour may give me a restoration effect, and an Azura "Beautiful" themed set of armour, whereas Mehrunes Dagon may give me a great fire resist or a great destructive spell I can cast for free, once per day, and would have the whole "burning depths of hell" theme. Perhaps he should have one of the armours seen in Morrowind/Oblivion?
I'd like to see the standard Daedric armour look more neutral, also. When my heavy armoured paladin tries to get the best armour in the game, he looks like the spawn of satan. That shouldn't happen.
Of course, if I wanted to, I could use the soul to enchant an item however I wanted, but retain the initial loook of the armour. Here's some ideas that' I've come up with in the space of 5 minutes:
- Azura - Beautiful themed - Restoration Ability
- Sheogorath - Insanity theme (perhaps one side shows the dark side of insanity, and one side shows the light side?) - Random enchantment each time equipped
- Mehrunes Dagon - Oblivion themed armour - gives a nice destruction spell that is free to use once a day
- Nocturnal - Morrowind themed armour - gives a nice chameleon effect
- Hircine - Armour made of bones/animal skins - Would ask you what the most important aspect of a hunter is, similar to bloodmoon whenever equipped, and you'd have either a strength speed or agility bonus
- Hermaeus Mora - Would either depict his ugly form, or have a scholarly look - bonus to intelligence
- Jyggalag - Similar to his minions in SI - Perhaps a strength bonus? I'm not too sure on this one
- Malacath - A tribal kind of look. Would resemble somewhere between Ogres and Orcs - Endurance / Strength Bonus
- Mephala - A Dark Brotherhood feel - Bonuses to stealthy aspects
- Meridia - A very Paladin-ey feel to the armour. My paladin would wear this - Radiates a constant turn undead spell to any undead nearby
- Molag Bal - Absolute chaotic armour. Something similar to the stuff seen on a lot of bad guys in RPG's - Not sure of the bonus
- Namira - The armour should make me think of spiders - A free spell to give someone else a good disease
- Peryite - Clean armour, very shiny and OCD-ey - Spell reflection
- Sanguine - tough one. Perhaps the horns Sanguine is represented to have? - A Personality bonus
- Clavicus Vile - A dog/wolf themed armour - Speechcraft bonus (assuming it's useful again <_<)
- Vaermina - Dark armour. would irradiate darkness. Irradiates around a 70% blind bonus, that would reduce the chance of being seen.
Boethiah kind of confuses me. He's all about deciet, assasination and conspiracies, which would mean a nice assasin looking armour, but he's also shown as a warrior who enjoys battles. Would be up to Bethesda, I guess :shrug:
Anyways, as you can see, if I want to represent Daedra with armour, I shouldn't have to look like the spawn of satan, because most are seen completely differently.
Speaking of Daedra, I would quite like to see Vaermina's realm, if possible. I would be fighting with scary monsters one minute, and the next be trapped in a creepy castle. It would be hard to do, and should only be done if the devs can recreate it right. It should be played like a horror game. But I don't want to become a Daedric Prince again, imo, that was awful.