Posted 03 May 2010 - 03:31 PM
- A physics based world and characters movement. My character should be able to crawl, creep, walk, run, jump, climb, swing, and grab in the world. All environmental objects from trees to buildings should be made to be climb, leapt over, or walked upon. FINE MAKE IT RPG SKILLED BASED. That’s workable because the skill numbers just mean how fast you move, how high you can leap to climb, and how far you jump. But, the world needed to be based on physics people can understand.
- It bigger world map made to a more realistic scale. I don’t want the whole continent; I just want the map of Skyrim we get to be 8x larger the Oblivion's map. It should take a while to walk from one side of the map of Skyrim to another. No fakery of hiding things with twisty roads or weird hills. The map should be vast, and they should use the procedural tools to help them make the bigger map, and then they go in an tweak small bits and place the buildings, ruins, tombs, shrines, etc.
- Capital city 10x larger...more people, more buildings, more areas
- More logical economy based on finite resources. No more stuff just lying around in boxes, barrels, bins. Very real possibilty of having to pick weeds in the woods to scraqe a few coins at the start of the game.
- Fighters, Mages, or Rogues are DIFFERENT paths with exclusive skills. All classes have checks and balances. There is no blending of skills! A fighter will never wield anything beyond very basic magic or sneak. A mage will never touch metal weapons/armor or have anything beyond low level athletic abilities. A Rouge will never be tough/strong or have the book smarts to cast anything beyond a very basic spell.
- Items in a dungeon belonging to enemies have value to those people/monsters. If you sneak into a dungeon and steal a necromancer’s items (cloths, books, weapons, potion/spell creation tools) then s/he is SOL. The economy is real! They need to get more money; so they can: go into a town, buy more items, and trudge back to the dungeon with the new supplies.
- Dungeons remain clear of defeated enemies for 20 game days. No re-sacking the same dungone every three days. If you've cleared some place out it is EMPTY for a long time.
- Festivities, dancing, civic events that just happen on certain dates.
- Real legal system based on “if” the crime is witnessed, if you were sceene being supspsious, and if the guards catch you if you're a suspect.
- Less weapons and armor that can be recovered and sold (defeated enemies have BROKEN armor & weapons of which only one pieces or NONE may be recoverable) This is part of the REAL economy you will never make much money on weapons or armor...N-E-V-E-R!
- All armor must be fitted by a town black smith (no matter what level you are you cannot fit your own armor). Fitting takes a full forge, full set of tools only available in towns.
- All weapons can only be repaired a set amount of times before “irrecoverable failure”. Before the least two repairs items will be ‘tagged’ as “Worn Out”. The longest lasting weapons will be those bought in a shop since they are new. Weapons and armor are INVESTMENTS.
- Since weapons and armor are no longer easy LOOT...dungeons will have more gold, gems, rare items and antiquities.
- More voice actors
- Relationships (both platonic and romantic)
- More animals in the wilderness, mostly harmless too.
- No danger on well traveled roads, bandits once cleared off a road do not reappear for 20 game days. Roads you clear often will be less and less likley to attract bandits.
- Monsters only appear in truly out of the way areas unless area is under attack. Well maintained road will never have monsters near them or on them. BUT the world in bigger so there are more out of the way places!
- No attempt at a T-Rating ever again. Make it a hard-M from the start
I pretty much disagree on everything you say except
- Capital city 10x larger...more people, more buildings, more areas
- More voice actors
- Relationships (both platonic and romantic)
- No attempt at a T-Rating ever again. Make it a hard-M from the start
but besides those few things you are a complete idiot its a game, maybe a the best game ever and what your suggesting is get turned in to a SIMS based game
if anything there needs to be more animals and monster on the road because i get bored if i want to walk some where and there are no monsters, animals, or bandits and whats the deal with the 20 days thing that's way to long for them to respond
the relationship thing im a little iffy on but thats no a bad idea
... I WANT TO BE ABLE TO CHOSE A DAEDRA AS A RACE!!!