TES V Ideas and Suggestions #165

Post » Fri Aug 13, 2010 2:11 am

In Dark Messiah I pretty much just kicked everyone down some cliff, and that wasn't least bit appealing after the first time. No creature flies like that when you kick them with a basic front-kick. And they do nothing to prevent it. Meh.
Actually each melee strike/kick is lethal in FEAR which I mentioned, but it's actually damn dangerous to go that near any enemy! So that's not overpowered, as in Messiah.
In Daggerfall you could kick in doors. And noses. Kicking needs to be in but in a meaningful way.

As I said, it was overly powerful in Dark Messiah. Hence why it needs work from there. I'm not sure what was in FEAR, so I can't comment there.


Like I said, I knew I would get quoted on that so again. I am not suggesting a system like the one in Assassins creed I am merely suggesting that it is a very believable and fairly complex system with lots of options for a number of combat situations and that games with sword fighting would do well to learn from this system this includes TES series

I was just saying a grab feature wouldn't work very well with TES' system. Personally, I would love TES to look at the acction genre and incorporate the likes of Assassin Creed's fighting style. But a lot of people love how TES handles combat, and I know how it feels to loose stuff form the pst games. I feel for them :(
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Calum Campbell
 
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Post » Thu Aug 12, 2010 10:40 pm

Me:


In Dark Messiah I pretty much just kicked everyone down some cliff, and that wasn't least bit appealing after the first time. No creature flies like that when you kick them with a basic front-kick. And they do nothing to prevent it. Meh.
Actually each melee strike/kick is lethal in FEAR which I mentioned, but it's actually damn dangerous to go that near any enemy! So that's not overpowered, as in Messiah.
In Daggerfall you could kick in doors. And noses. Kicking needs to be in but in a meaningful way.

That reminds me of something. I liked being able to break open locked doors(with a weapon an unarmed) in Daggerfall, so I want that in TES V, but to balance it, perhaps it should be based on one's strength and perhaps magical locks(as seen in Daggerfall) could be brought back to the series.
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Rinceoir
 
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Post » Thu Aug 12, 2010 7:16 pm

That reminds me of something. I liked being able to break open locked doors(with a weapon an unarmed) in Daggerfall, so I want that in TES V, but to balance it, perhaps it should be based on one's strength and perhaps magical locks(as seen in Daggerfall) could be brought back to the series.


Didnt play Daggerfall but sure like this idea, just one thing, with unarmed... is that like punching the lock? I dont think that would work very well
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Kayleigh Williams
 
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Post » Fri Aug 13, 2010 1:51 am

As far as grabbing, we already have a basic grab function in Oblivion. It only applies to items, but combined with locational damage, could easily be expanded into combat. Target an arm and press the grab button and you try to stop them from swinging a weapon all the way. It could be a strategic advantage for those who use a single weapon and no shield, or those who fight unarmed, especially if it doesn't take long for the target to break free (or simply continue stabbing you, if the grab doesn't hinder that). Trying to hold someone's arm with one hand and bring up your heavy hammer with the other is likely to get your face pounded by their other hand, but a quick assassin could dash up to someone, grab their throat to stun them, shove a dagger in their gut with the other hand, then shove them aside and keep running.

Didnt play Daggerfall but sure like this idea, just one thing, with unarmed... is that like punching the lock? I dont think that would work very well

Well, using your Mighty Fists of Might on a big metal lock is probably a bad idea, but they can certainly bring down a wooden door eventually. That would be part of the repercussions of doing it the "easy way" instead of using a key or lockpick; a big rock might smash open a chest, but everyone and their deaf brother will hear it and you might smash the contents in the process.
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Kevan Olson
 
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Post » Fri Aug 13, 2010 3:23 am

I would like to see medium armour aswell as light and heavy. Also a different method of repairing each type. For example.

-Light armour, i.e leather or fur would be repaired with a sewing needle and heavy cordage or sinew.

-Medium armour, i.e chainmail/mithel/glass etc would be bashed back into shape with a small hammer.

-heavy armour, i.e iron/steel/ebony etc would require a larger hammer and a forge to repair, so you would have to go some place with a forge, or if in the wilderness you would need to have the means of starting a small fire to heat up your armour. I would imagine this working like the painting you receive as a quest reward in oblivion, you drop it from you inventory and there it is, then you place the armour into it just like placing somthing in a container. Also a small sequence of the pc striking a flint to start the fire would be a nice touch, nothing major, bit like the vampire one when the pc feeds.

Also swords to not need repairing so frequently, but they do need sharpening with a whet stone every now and again. Oh and daedric gear should not be so wide spread, it should be very rare and only the very richest people should have access to it, not a lowly bandit!

Oh and joinable bandit and cult factions for evil characters. And necromancy, gotta have necromancy.
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GRAEME
 
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Post » Fri Aug 13, 2010 9:41 am

ya, EVIL GUILD THAT FIGHT THE GOOD ONES!!! But no "good vs. Evil" persay, but just varying.. opinions
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Destinyscharm
 
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Post » Fri Aug 13, 2010 5:38 am

Necromancers and bandits aren't necessarily evil. Necromancers were once part of the Mages' Guild and their practice is legal, but in Oblivion, the Mages' Guild betrayed them. I felt sorry for them. Necromancy isn't an evil practice. Studying the dead isn't an evil practice, but rather an educational practice that may provide knowledge about how human bodies work and how to correct problems within the body. Necromancers study anatomy and physiology. Also, bandits, like thieves, may be the poorest of the poor who are forced to do unpleasant things to scrap together a living. Many bandits may be bad people to lazy to obtain money in honest ways, but some of them may have been unable to find any honest work and are fighting for a living in any way they can. Necromancers aren't evil, though. Why be evil just to be evil? They want to study in peace, but they were betrayed, and many Mages' Guild members clearly don't approve of what Traven did to them.
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Ray
 
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Post » Fri Aug 13, 2010 1:10 am

I would like to see medium armor aswell as light and heavy. Also a different method of repairing each type. For example.

Also swords to not need repairing so frequently, but they do need sharpening with a whet stone every now and again. Oh and daedric gear should not be so wide spread, it should be very rare and only the very richest people should have access to it, not a lowly bandit!

Oh and joinable bandit and cult factions for evil characters. And necromancy, gotta have necromancy.


I find the repair system in TES games a bit tedious since you are always tapping things with the repair hammer working out dents. You would fight off a few zombies or a few men and then you'd pull out the hammer, and then you'd fight again....then pull out the hammer. I would far prefer a much more gradual degradation system where you only bang out dents and repair things once a day. Can't it just be a given that if you shield is a bit 'dinted' you put your foot on it to flatten it out or that if your sword was bit dulled you whet it sharp again. Must there really be a tedious system to repair things every five minutes?

Because let's all be honest in a dungeon we are all probably pulling out those stupid repair hammers all the time....so why do it? Why does it have to be a tedious system of stopping bring up the hammer in inventory, tapping out the dent, etc. Why can it just be a given that if you have the hammer and you have the skill your armor and weapons stay in 'good condition' all day long? Its not like in MW2 or Battlefield Bad Compnay 2 we're all pulling out virtual rags and lube to unjam our guns. In Heavy Rain we don't pull out a pencil sharpener so that Madison Page can take notes about the Origami Killer. In StarCraft we don't have to complete build orders in triplicate and file paperwork to OSHA to make sure our tank factories are up to code!

There is a lot of stupid busy-work in an Elder Scrolls game that nees to be dumped and replaced with stuff that might be fun or interesting to do. When we make our games as tedious as real life we miss the point of why we play.
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Rachel Briere
 
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Post » Thu Aug 12, 2010 9:51 pm

I find the repair system in TES games a bit tedious since you are always tapping thing with the repair hammer working out dents. You would fight off a few zombies or a few man and they you'd pull out the hammer, and they you'd fight again....they pull out the hammer. I would far prefer a much more gradual degradation system where you only bang out dents and repair things once a day. Can't it just be a give that if you shield ins a bit 'dinted' you put your foot on it to flatten it out or that if your sword was bit dulled you whet it sharp again. Must there really be a tedious system to repair thing even five minutes?

Because let's all be honest in a dungeon we are all probably pulling out those stupid repair hammers all the time....so why do it? Why does it have to be a tedious system of stopping bring up the hammer in inventory, tapping out the dent, etc. Why can it just be a given that if you have the hammer and you have the skill your armor and weapons stay in 'good condition' all day long? Its not like in MW2 or Battlefield Bad Compnay 2 we're all pulling out virtual rags and lube to unjam our guns. In Heavy Rain we don't pull out a pencil sharpener so that Madison Page can take notes about the Origami Killer. In StarCraft we don't have to complete build orders in triplicate and file paperwork to OSHA to make sure our tank factories are up to code!

There is a lot of stupid busy-work in an Elder Scrolls game that nees to be dumped and replaced with stuff that might be fun or interesting to do. When we make our games as tedious as real life we miss the point of why we play.

Repairing weapons is a tradition I don't want to lose. I oppose several "realistic" mechanics(what one finds in a Sims game), but repairing items is not one of those things. It doesn't bother me if I decide to just sit around in my character's house(unlike needing to eat or sleep). What is the other "stupid busy-work" you speak of? It offers a balance to the game and durability is one trait in items that helps determine which items to use(I only wish durability was shown as a numeric value).
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Crystal Clarke
 
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Post » Fri Aug 13, 2010 5:32 am

Necromancers and bandits aren't necessarily evil. Necromancers were once part of the Mages' Guild and their practice is legal, but in Oblivion, the Mages' Guild betrayed them. I felt sorry for them. Necromancy isn't an evil practice. Studying the dead isn't an evil practice, but rather an educational practice that may provide knowledge about how human bodies work and how to correct problems within the body. Necromancers study anatomy and physiology. Also, bandits, like thieves, may be the poorest of the poor who are forced to do unpleasant things to scrap together a living. Many bandits may be bad people to lazy to obtain money in honest ways, but some of them may have been unable to find any honest work and are fighting for a living in any way they can. Necromancers aren't evil, though. Why be evil just to be evil? They want to study in peace, but they were betrayed, and many Mages' Guild members clearly don't approve of what Traven did to them.

I know the Lore about necromancy, but thank you. I never said that Necromancy specificly was evil, but that it, as well as 'evil' factions, should be put in the next game. I'm just for a LOT more factions that Oblivion had.
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Prisca Lacour
 
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Post » Fri Aug 13, 2010 9:09 am

I know the Lore about necromancy, but thank you. I never said that Necromancy specificly was evil, but that it, as well as 'evil' factions, should be put in the next game. I'm just for a LOT more factions that Oblivion had.

Hm? I was replying to mini clamp.
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Robyn Howlett
 
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Post » Fri Aug 13, 2010 1:56 am

In response to the previous posts about evil facitons and evil in general, can we please drop this primitive concept made up for children to tell them what they may or may not do?

Almost nothing in life is evil or good its just shades of gray so please no more of this evil-good stuff in the game. If anything it should be based on opposing factions
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Natalie Taylor
 
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Post » Fri Aug 13, 2010 2:06 am

Just give me the option to either save the world or let all hell break loose and I will be happy... :flame:
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Averielle Garcia
 
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Post » Fri Aug 13, 2010 2:54 am

In response to the previous posts about evil facitons and evil in general, can we please drop this primitive concept made up for children to tell them what they may or may not do?

Almost nothing in life is evil or good its just shades of gray so please no more of this evil-good stuff in the game. If anything it should be based on opposing factions


Spoken like a Sith...


As far as repairs go, I would actually like to see a hybrid of the TES and Fallout 3 repair system.
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kirsty williams
 
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Post » Fri Aug 13, 2010 5:52 am

Just give me the option to either save the world or let all hell break loose and I will be happy... :flame:

No! The story should be about stopping a threat with morality issues. I shouldn't have to stop hell, again. I should have something more around Morrowind, where there is good in the main bad guy, but he's going about it the wrong way, or he's doing good, but the empire will suffer financially, and they want him to look bad. Considering the emporer is now gone, it's more about the beaurocrats. Also, the guilds should be about money a lot, and there should be corrupt heads.
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Amy Cooper
 
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Post » Fri Aug 13, 2010 4:15 am

No! The story should be about stopping a threat with morality issues. I shouldn't have to stop hell, again. I should have something more around Morrowind, where there is good in the main bad guy, but he's going about it the wrong way, or he's doing good, but the empire will suffer financially, and they want him to look bad. Considering the emporer is now gone, it's more about the beaurocrats. Also, the guilds should be about money a lot, and there should be corrupt heads.

No, I meant that I should be able to either save everyone or kill everyone :P I don't care if it's hell or if I'm saving the world or some crap. I JUST WANT OPTIONS... Chill out LoveIsReal... Bethesda will make a great game... right..? RIGHT?!?!
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Jessica Raven
 
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Post » Thu Aug 12, 2010 11:37 pm

Just give me the option to either save the world or let all hell break loose and I will be happy... :flame:


Letting all hell break loose might be fun at first but I am fairy certain it would become boring with time and living in a chaotic world wouldnt be very... pleasant? For "evil" or "good" players; if i dare use this expression
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Robyn Lena
 
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Post » Fri Aug 13, 2010 1:50 am

I'd like to add a simple one:

Assuming werecreatures are involved (I doubt they won't, what with us complaining so much), I'd like for there to be a Daggerfall style Hircine's ring. Sure, let players transform if you must, but if a lycanthrope wears it, he wont transform at night.

Also, the ring shouldn't be so easy to find as Morrowind. It should be hidden somewhere/require a hard quest. It really svcks how it doesn't matter whether I'm a werewolf or not in Morrowind, since I would get the ring from bloodmoon either way.

Also, I just thought of another small feature.

I would like it if my character would get wet after getting out of water, or while I'm in the rain. There wouldn't be any gameplay differences, it would just be a nice immersive graphical effect. Unless I'm mistaken, it's not too much development. There would just be drips from me, a wetter looking texture, and my hair may be flatter.

The effect would last 1-2 minutes after I leave water/rain.
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Christie Mitchell
 
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Post » Thu Aug 12, 2010 7:51 pm

I would like it if my character would get wet after getting out of water, or while I'm in the rain. There wouldn't be any gameplay differences, it would just be a nice immersive graphical effect. Unless I'm mistaken, it's not too much development. There would just be drips from me, a wetter looking texture, and my hair may be flatter.

The effect would last 1-2 minutes after I leave water/rain.


Absolutely this! I hate bringing up Assassins creed 2 all the time like a stupid really devoted fan but they really did that wet look very well, I can say its a noticable yet small bonus feature that I can really appreciate
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Julia Schwalbe
 
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Post » Fri Aug 13, 2010 8:11 am

Posted 03 May 2010 - 03:31 PM
- A physics based world and characters movement. My character should be able to crawl, creep, walk, run, jump, climb, swing, and grab in the world. All environmental objects from trees to buildings should be made to be climb, leapt over, or walked upon. FINE MAKE IT RPG SKILLED BASED. That’s workable because the skill numbers just mean how fast you move, how high you can leap to climb, and how far you jump. But, the world needed to be based on physics people can understand.

- It bigger world map made to a more realistic scale. I don’t want the whole continent; I just want the map of Skyrim we get to be 8x larger the Oblivion's map. It should take a while to walk from one side of the map of Skyrim to another. No fakery of hiding things with twisty roads or weird hills. The map should be vast, and they should use the procedural tools to help them make the bigger map, and then they go in an tweak small bits and place the buildings, ruins, tombs, shrines, etc.

- Capital city 10x larger...more people, more buildings, more areas

- More logical economy based on finite resources. No more stuff just lying around in boxes, barrels, bins. Very real possibilty of having to pick weeds in the woods to scraqe a few coins at the start of the game.

- Fighters, Mages, or Rogues are DIFFERENT paths with exclusive skills. All classes have checks and balances. There is no blending of skills! A fighter will never wield anything beyond very basic magic or sneak. A mage will never touch metal weapons/armor or have anything beyond low level athletic abilities. A Rouge will never be tough/strong or have the book smarts to cast anything beyond a very basic spell.

- Items in a dungeon belonging to enemies have value to those people/monsters. If you sneak into a dungeon and steal a necromancer’s items (cloths, books, weapons, potion/spell creation tools) then s/he is SOL. The economy is real! They need to get more money; so they can: go into a town, buy more items, and trudge back to the dungeon with the new supplies.

- Dungeons remain clear of defeated enemies for 20 game days. No re-sacking the same dungone every three days. If you've cleared some place out it is EMPTY for a long time.

- Festivities, dancing, civic events that just happen on certain dates.

- Real legal system based on “if” the crime is witnessed, if you were sceene being supspsious, and if the guards catch you if you're a suspect.

- Less weapons and armor that can be recovered and sold (defeated enemies have BROKEN armor & weapons of which only one pieces or NONE may be recoverable) This is part of the REAL economy you will never make much money on weapons or armor...N-E-V-E-R!

- All armor must be fitted by a town black smith (no matter what level you are you cannot fit your own armor). Fitting takes a full forge, full set of tools only available in towns.

- All weapons can only be repaired a set amount of times before “irrecoverable failure”. Before the least two repairs items will be ‘tagged’ as “Worn Out”. The longest lasting weapons will be those bought in a shop since they are new. Weapons and armor are INVESTMENTS.

- Since weapons and armor are no longer easy LOOT...dungeons will have more gold, gems, rare items and antiquities.

- More voice actors

- Relationships (both platonic and romantic)

- More animals in the wilderness, mostly harmless too.

- No danger on well traveled roads, bandits once cleared off a road do not reappear for 20 game days. Roads you clear often will be less and less likley to attract bandits.

- Monsters only appear in truly out of the way areas unless area is under attack. Well maintained road will never have monsters near them or on them. BUT the world in bigger so there are more out of the way places!

- No attempt at a T-Rating ever again. Make it a hard-M from the start



I pretty much disagree on everything you say except

- Capital city 10x larger...more people, more buildings, more areas

- More voice actors

- Relationships (both platonic and romantic)

- No attempt at a T-Rating ever again. Make it a hard-M from the start

but besides those few things you are a complete idiot its a game, maybe a the best game ever and what your suggesting is get turned in to a SIMS based game
if anything there needs to be more animals and monster on the road because i get bored if i want to walk some where and there are no monsters, animals, or bandits and whats the deal with the 20 days thing that's way to long for them to respond
the relationship thing im a little iffy on but thats no a bad idea


... I WANT TO BE ABLE TO CHOSE A DAEDRA AS A RACE!!!
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Chad Holloway
 
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Post » Fri Aug 13, 2010 7:04 am

I pretty much disagree on everything you say except

- Capital city 10x larger...more people, more buildings, more areas

- More voice actors

- Relationships (both platonic and romantic)

- No attempt at a T-Rating ever again. Make it a hard-M from the start

but besides those few things you are a complete idiot its a game, maybe a the best game ever and what your suggesting is get turned in to a SIMS based game
if anything there needs to be more animals and monster on the road because i get bored if i want to walk some where and there are no monsters, animals, or bandits and whats the deal with the 20 days thing that's way to long for them to respond
the relationship thing im a little iffy on but thats no a bad idea


... I WANT TO BE ABLE TO CHOSE A DAEDRA AS A RACE!!!



Hell Yeah!!! You are a God.
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Inol Wakhid
 
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Post » Fri Aug 13, 2010 2:25 am

In response to the previous posts about evil facitons and evil in general, can we please drop this primitive concept made up for children to tell them what they may or may not do?

Almost nothing in life is evil or good its just shades of gray so please no more of this evil-good stuff in the game. If anything it should be based on opposing factions


Spoken like a Sith...


As far as repairs go, I would actually like to see a hybrid of the TES and Fallout 3 repair system.


first of awesome reply

second i dont rightfully agree but that depends on how they do it

me personally it think it should stay the same or have a mini game
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Lewis Morel
 
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Post » Thu Aug 12, 2010 7:44 pm

I pretty much disagree on everything you say except

- Capital city 10x larger...more people, more buildings, more areas

- More voice actors

- Relationships (both platonic and romantic)

- No attempt at a T-Rating ever again. Make it a hard-M from the start

but besides those few things you are a complete idiot its a game, maybe a the best game ever and what your suggesting is get turned in to a SIMS based game
if anything there needs to be more animals and monster on the road because i get bored if i want to walk some where and there are no monsters, animals, or bandits and whats the deal with the 20 days thing that's way to long for them to respond
the relationship thing im a little iffy on but thats no a bad idea


... I WANT TO BE ABLE TO CHOSE A DAEDRA AS A RACE!!!


No daedra as a race, please. And in case you didn't realize all deadras aren't dremoras.

Yes, its a game, but there are different genres of games. There are those for when you don't want to read and think and just want to mindlessly kill things. Which generally sell well because there are tons of illiterate dummies out there, always looking for new ways to escape their brains.

And then there is this series, which was always about thought and exploration and using your brain.

Honestly if you "get bored if you want to walk some where and there aren't a ton of monsters, inexplicably, everywhere and trying to kill you" there are like 3 new first-person shooters out each week, now. Tide yourself over with those and then come to TESV when you want a game that is deep and thoughtful and mentally engaging and not just nonstop action, but a world that makes sense with rich lore and complicated politics, with tons of different factions vying for control.

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Emilie M
 
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Post » Thu Aug 12, 2010 8:59 pm

- More voice actors

We don't need more voice actors!!! All we need are non pathetic ones. If there's another disc involved, I'd be fine, but I just don't think that'll happen.

but besides those few things you are a complete idiot its a game, maybe a the best game ever and what your suggesting is get turned in to a SIMS based game

Did you ever play the early games?? TES is all about a realistic world. There's holidays involved, dates have meaning for summonings etc, weather is seasonal, etc etc.

if anything there needs to be more animals and monster on the road because i get bored if i want to walk some where and there are no monsters, animals, or bandits and whats the deal with the 20 days thing that's way to long for them to respond

TES isn't an action game series, it's an RPG. You're not supposed to have action and explosions every 5 seconds. A convincing world where bandits don't know that the previous inhabitants are dead as soon as they die and move in, where animals aren't all predators, and some are scenic grazers, is something we want.

... I WANT TO BE ABLE TO CHOSE A DAEDRA AS A RACE!!!

I've been using http://cdn0.knowyourmeme.com/i/6512/original/DoubleFacePalm.jpg a lot lately. It's very useful.
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Logan Greenwood
 
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Post » Fri Aug 13, 2010 7:42 am

first of awesome reply

second i dont rightfully agree but that depends on how they do it

me personally it think it should stay the same or have a mini game


No FREAKING mini games they ruined every game ever made in the history of video games.
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FirDaus LOVe farhana
 
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