I'd encourage people to less think in terms of "It's a RPG" when suggesting and commenting on ideas.
Now this may sound strange but hear me out.
TES, while yes it is a RPG, does not really stick to the "classic" RPG rules and personally I'd say that is a good thing.
In fact I'd go so far and say TES is a Action-Adventure-RPG (Or In Depth Action-Adventure as I often like to call it).
Always saying "This does not apply, it's a RPG" doesn't really help, in fact it just makes things more complicated. It just blocks ideas like better unarmed combat systems ("It's not a Beat'em'up"), deeper NPC interactions and relationships ("It's not a Dating Sim") or more detailed injure systems ("It's not a Shooter").
If you'd really go for the "classic RPG rules" a lot that has made TES great would have to go, no more freedom to shift your character in a different direction when you want to, restricting the path you can take forcing you to start new if you want to play something different (which you have to remember is a lot for a game you put several hours into just getting started)... basically all the FREEDOM that made the series great. Or would you rather prefer that the game even restricts you from playing certain character types because you didn't chose the fitting race for it as many "classic" RPGs do?
Now I really don't wanna get preachy or too rantish about the forums or users, mainly because I don't wanna get myself in trouble (again :rolleyes: ).
I simply want to say, please don't restrict yourself or others by saying you have to stick to the "dogma" of the genre or not allowing systems that functioned well in other games to be mentioned even if they could be relatively translated into the game just because they appeared in "certain" titles (I think most people here will know which game I especially mean here).
I can understand wanting to stick to the "classic formula" but remember that it's not that Formula that made the past TES games so great, it's making a GAME and taking elements here and there where they where appropriate.
TES didn't really invent anything new but they had a good combination of existing or altered elements and nothing should really come in the way of suggesting a new element to be added as long as it makes some sense, despite if it "fits the genre" or was in another game or not.