TES V Ideas and Suggestions #165

Post » Thu Aug 12, 2010 7:11 pm

Welcome to TES V Ideas and Suggestions # 165

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.


http://www.gamesas.com/bgsforums/index.php?showtopic=1038148
http://www.gamesas.com/bgsforums/index.php?showtopic=1041304
http://www.gamesas.com/bgsforums/index.php?showtopic=1044483
http://www.gamesas.com/bgsforums/index.php?showtopic=1048173
http://www.gamesas.com/bgsforums/index.php?showtopic=1051579
http://www.gamesas.com/bgsforums/index.php?showtopic=1054161
http://www.gamesas.com/bgsforums/index.php?showtopic=1056032
http://www.gamesas.com/bgsforums/index.php?showtopic=1057095
http://www.gamesas.com/bgsforums/index.php?showtopic=1057491
http://www.gamesas.com/bgsforums/index.php?showtopic=1058753
http://www.gamesas.com/bgsforums/index.php?showtopic=1059919
http://www.gamesas.com/bgsforums/index.php?showtopic=1060496
http://www.gamesas.com/bgsforums/index.php?showtopic=1061859
http://www.gamesas.com/bgsforums/index.php?showtopic=1062426
http://www.gamesas.com/bgsforums/index.php?showtopic=1063704
http://www.gamesas.com/bgsforums/index.php?showtopic=1064713
http://www.gamesas.com/bgsforums/index.php?showtopic=1065099
http://www.gamesas.com/bgsforums/index.php?showtopic=1066038
http://www.gamesas.com/bgsforums/index.php?showtopic=1067210
http://www.gamesas.com/bgsforums/index.php?showtopic=1068055
http://www.gamesas.com/bgsforums/index.php?showtopic=1068896
http://www.gamesas.com/bgsforums/index.php?showtopic=1070974
http://www.gamesas.com/bgsforums/index.php?showtopic=1071845
http://www.gamesas.com/bgsforums/index.php?showtopic=1073698
http://www.gamesas.com/bgsforums/index.php?showtopic=1075858
http://www.gamesas.com/bgsforums/index.php?showtopic=1077394
http://www.gamesas.com/bgsforums/index.php?showtopic=1078557
http://www.gamesas.com/index.php?/topic/1080894-tes-v-ideas-and-suggestions-thread-%23157/
http://www.gamesas.com/index.php?/topic/1082671-tes-v-ideas-and-suggestions-thread-%23158/
http://www.gamesas.com/index.php?/topic/1084035-tes-v-ideas-and-suggestions-thread-%23159/
http://www.gamesas.com/index.php?/topic/1085256-tes-v-ideas-and-suggestions-thread-%23160/
http://www.gamesas.com/index.php?/topic/1086102-tes-v-ideas-and-suggestions-thread-%23161/
http://www.gamesas.com/index.php?/topic/1087658-tes-v-ideas-and-suggestions-thread-no-162/
http://www.gamesas.com/index.php?/topic/1089003-tes-v-ideas-and-suggestions-163/
http://www.gamesas.com/index.php?/topic/1090035-tes-v-ideas-and-suggestions-164/
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Chloe :)
 
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Post » Thu Aug 12, 2010 11:07 am

Hmmm... A hair salon, and possibly plastic surgery magic.
'cause we all know how ugly Oblivion characters can get sometimes. Especially vampires.

Oh, that too. Better-looking vampires.
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Lily Something
 
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Post » Thu Aug 12, 2010 9:21 pm

Hmmm... A hair salon, and possibly plastic surgery magic.
'cause we all know how ugly Oblivion characters can get sometimes. Especially vampires.

Oh, that too. Better-looking vampires.


ANd better looking beast races!
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Makenna Nomad
 
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Post » Thu Aug 12, 2010 6:10 pm

ANd better looking beast races!

I thought they looked fair in Oblivion, but those could be better too. Then again, I had been comparing them against the blotchy-skinned men and mer characters...
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The Time Car
 
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Post » Thu Aug 12, 2010 11:26 am

No plastic surgery..that's just silly..
But a hair salon to get your hair cut would be nice. And more hair options IMO. And let us get tattoos. Baby faced Dunmer don't have the same impact as the grizzled and scarred tattooed Dunmer from Morrowind.
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Matt Bigelow
 
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Post » Thu Aug 12, 2010 7:22 pm

No plastic surgery..that's just silly..
But a hair salon to get your hair cut would be nice. And more hair options IMO. And let us get tattoos. Baby faced Dunmer don't have the same impact as the grizzled and scarred tattooed Dunmer from Morrowind.


I think way more emphasis needs to be put on aesthetics. Something I loved about Fable 2 was the clothing/hair dyes. All the clothing textures were white, with an additional color layer. That color layer would be changed with dyes, so one outfit could be re-colored into something else. Hundreds more clothing options without hardly any work or extra data. Armor could be painted different shades, as well.

And yeah, modifying one's face might be a tad iffy, but cosmetic magic could be reserved for only the extremely rich or powerful (mages).
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Kyra
 
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Post » Thu Aug 12, 2010 6:35 pm

While on the topic of looks I'd like to see my strenth and or athletics skill impact how I look, you know actually showind some muscle?

Instead we were left with some silly "applies to everyone on the planet" build.

Tattoos would be nice and scars too tho I dont know what mechanic would be used to portray them...I mean you can't actually show a scar of every single hit you took

No plastic surgery..that's just silly..


And why is that? Fallout had plastic surgery so why not have a unique mage that deals with face build manipulation, Im not saying I want plastic surgery in the game what Im saying is I want an alternate way to change my character's looks to having to use the console to do it and ofcourse those playing on consoles dont even have that option

I also think all graphics improvements go without saying...

Also jewlery make it more diverse and give it some kind of effect, I doubt a woman with nice ear rings has the same charm ability as one without any ( lets leave out beauty for the sake of free character creation)
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herrade
 
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Post » Thu Aug 12, 2010 10:34 am

While on the topic of looks I'd like to see my strenth and or athletics skill impact how I look, you know actually showind some muscle?

Instead we were left with some silly "applies to everyone on the planet" build.

Tattoos would be nice and scars too tho I dont know what mechanic would be used to portray them...I mean you can't actually show a scar of every single hit you took



And why is that? Fallout had plastic surgery so why not have a unique mage that deals with face build manipulation, Im not saying I want plastic surgery in the game what Im saying is I want an alternate way to change my character's looks to having to use the console to do it and ofcourse those playing on consoles dont even have that option

I also think all graphics improvements go without saying...

Also jewlery make it more diverse and give it some kind of effect, I doubt a woman with nice ear rings has the same charm ability as one without any ( lets leave out beauty for the sake of free character creation)


That's one thing that Fable 2 did that I really wasn't fond of; if you wanted to be good at combat, you had to take on the form of a hulking beast of an adventurer. It leaves very little room for those who don't rely on strength for their melee expertise, like lazy martial artists such as myself. Now it was fairly convenient that with the more powerful items, you could simply remove your Strength EXP, look normal, and still be good at combat.

Body-morphing could be nice to a point, but it shouldn't be forced or overly-ridiculous.
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Danel
 
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Post » Thu Aug 12, 2010 9:57 pm

Hmmm what I would love to see in TES V is:

* Spears
* Crossbows
* Gauntlet/shoulder slots
The basic feel of customanisation, it was awesome to find individual pieces of armour and find the balance between defence and weight or just looking awesome (Imagine an Arena with no torso armour but only 1 pouldron and 1 gauntlet, like real gladiators.)

* Ability to wear clothes underneath armor (or covering armor for robes)

* No leveled items/creatures
I like how in Morrowind, I could enter a dungeon/ruin, meet something I couldn't handle yet and running out of there in fear of my (character's) life. Then coming back when I was more powerfull, engaging the creature in brutal (close quarter) combat and come out victorious with a new awesome weapon/suit of armor.
In the same way, something which was unexpecting was nice too, you could meet a rat or it could be a local Kagouti looking for prey (I remember meeting my first Kagouti, it was a scary encounter!). In Oblivion it was always a rat or mudcrab and on higher levels wolves or lions.

*No 'unconsiousness'
While I understand where it came from, I found it seriously annoying and preferred the morrowind style (a message showing you broke one or more quests).

*Awesome and unique creatures
'Original' creatures like the (bull) Netches, Kagouti, Alits, Nix hounds (No mythological everyday creatures like in Oblivion, if you want to have a minotaur, atleast make it some sort of boss...).

*Guilds being 'real' guilds
No mage as the leader of the Fighters guild or a heavy armored knight who can't even cast a fireball on the top ladder of the Mages guild.
No 'saving the world with each guildline quest', leave that to the main quest. As well as intervening quest lines (fighters/thieves guild conflicts like in Morrowind).

*Fast travel WITH an alternative
I didn't mind fast travel, but I disliked the way it worked. I'd rather have 'fast travel' in the shape of Silt Striders or caravans or spells.

*More face customanisation (as in beards, tattoo's, ect...)

*Werewolves (or were-whatever)

*No ugly vampires, they should gain eternal youth, not yuck.

And most of all, I'd like to see lush areas filled with personal touch; a random corpse with a note, a certain falling wizard with awesome scrolls which had the same effect on you :whistling: , talking mud crabs and scamps.

Edit:
Before I forget!

*Real Beast races, not humans with cat/lizard faces and a tail. :facepalm:
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Lalla Vu
 
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Post » Thu Aug 12, 2010 8:56 pm

That's one thing that Fable 2 did that I really wasn't fond of; if you wanted to be good at combat, you had to take on the form of a hulking beast of an adventurer. It leaves very little room for those who don't rely on strength for their melee expertise, like lazy martial artists such as myself. Now it was fairly convenient that with the more powerful items, you could simply remove your Strength EXP, look normal, and still be good at combat.

Body-morphing could be nice to a point, but it shouldn't be forced or overly-ridiculous.


I played fable and I agree they overdid it so like you said keeping it within boundaries of a realistic view.
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[Bounty][Ben]
 
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Post » Thu Aug 12, 2010 5:24 pm

I haven't posted since thread 99 (I think...), I'll claim a spot in this one.

1. Target lock key for preventing friendly fire (and the annoying legal issues that ensue).

2. Mini-game or real-time cooking (much like alchemy, but for the less magically adept). Not a skill, but something for the average joe shmoe to warm his bones after slugging it through a nasty storm or dank dungeon crawl.

3. Inventory management by volume and not necessarily by weight. You should be able to slot three daggers into the same slot of one claymore. Make sense, or am I swatting at flies? Shouldn't be able to carry 12 Ayleid statues around that would stack nearly 36 ft high and only weighs 36 'units', yet four Daedric Daggers much more easily concealable equal the same weight.

4. Magick: Storing spells in tombs and having to memorize to cast by meditation or casting by gesture (i.e. Arx Fatalis). Maybe that would be ?opywrite infringement... :shrug:

Hmmm. That's all for now.
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chirsty aggas
 
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Post » Thu Aug 12, 2010 12:56 pm

something for TES5 that i would like would be the morrowind armor equipping system, bit after bit, not just one piece of armor that applies to your whole body. AND HUGE SHOULDERPAADS WOULD BE AWESOOOOOME
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Dawn Farrell
 
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Post » Thu Aug 12, 2010 5:25 pm

*Real Beast races, not humans with cat/lizard faces and a tail. :facepalm:

I agree with everything this guy said.

A note on beast races, though;

I think they should go back to Morrowind's style. It only takes a few minutes to fix the boots and helmet issues.

There's multiple mods for Morrowind that remove the boot pieces, and let me just use the ankle slot for my boots. I don't see what's wrong with this? And it certainly can't be hard for bethesda to implement.

Personally, I actually think it made the beast races more awsome, being disadvantaged like this, and being the target of slavery... but meh. Too many whiners...
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des lynam
 
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Post » Thu Aug 12, 2010 3:44 pm

I agree with everything this guy said.

A note on beast races, though;

I think they should go back to Morrowind's style. It only takes a few minutes to fix the boots and helmet issues.

There's multiple mods for Morrowind that remove the boot pieces, and let me just use the ankle slot for my boots. I don't see what's wrong with this? And it certainly can't be hard for bethesda to implement.

Personally, I actually think it made the beast races more awsome, being disadvantaged like this, and being the target of slavery... but meh. Too many whiners...


If they were based on a normal humanoid leg, they could have a morph animation that puts their legs into that shape, and it would make the boots do it too.
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Ice Fire
 
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Post » Thu Aug 12, 2010 5:47 pm

If they were based on a normal humanoid leg, they could have a morph animation that puts their legs into that shape, and it would make the boots do it too.

No. The beast races should look beastly. Shoeless beasts look more awesome.
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jess hughes
 
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Post » Thu Aug 12, 2010 8:28 am

No. The beast races should look beastly. Shoeless beasts look more awesome.

Specialized armors? Like an actual greave greave instead of armored pants, but modified to go on the backwards little bird-looking joint on an Argonian leg? I'd like that.

I also agree with what seems a general sentiment that attributes should effect appearance, at least somewhat and where applicable. Not to the Fable level, I think, but strength should make me look strong.
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Causon-Chambers
 
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Post » Thu Aug 12, 2010 2:21 pm

Specialized armors? Like an actual greave greave instead of armored pants, but modified to go on the backwards little bird-looking joint on an Argonian leg? I'd like that.

I also agree with what seems a general sentiment that attributes should effect appearance, at least somewhat and where applicable. Not to the Fable level, I think, but strength should make me look strong.


Perhaps there should be some way to un-train certain skills then, in case somebody no longer likes looking buff or something?

Also, if a high strength is the most important thing for doing melee damage, perhaps we should have some sort of small agility or wisdom-based bonus for those who prefer technique to brute force?
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Alex Vincent
 
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Post » Thu Aug 12, 2010 8:20 pm

Perhaps there should be some way to un-train certain skills then, in case somebody no longer likes looking buff or something?

Also, if a high strength is the most important thing for doing melee damage, perhaps we should have some sort of small agility or wisdom-based bonus for those who prefer technique to brute force?

I actually don't think skills should effect appearance much. Attributes, sure, but not skills. Sure, you can guage my right arm is stronger than my left (it is two inches thicker around at the bicep) but that isn't something one would notice immediately and even if they did it wouldn't immediately tell them I have sword training.

And as for point two, it's a matter of nuance. This is why having both skills and attributes is good, perhaps a different set of bonuses for agile characters who use swords as opposed to strong ones?
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Erich Lendermon
 
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Post » Thu Aug 12, 2010 7:38 pm

Specialized armors? Like an actual greave greave instead of armored pants, but modified to go on the backwards little bird-looking joint on an Argonian leg? I'd like that.

No, greaves just cover the upper leg. The upper legs are fine, just at an angle on the beast races. normal greaves fit them fine. The only strange bit are the feet. But a simple removal of the boot part is all it takes.

Also, attributes should let my character look different in a Fable kinda way, but I'd like for it to be done to Bethesda' own standard, not just a blatant copy. It could always be togglable, anyway. :shrug:
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Nice one
 
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Post » Thu Aug 12, 2010 1:50 pm

- A physics based world and characters movement. My character should be able to crawl, creep, walk, run, jump, climb, swing, and grab in the world. All environmental objects from trees to buildings should be made to be climb, leapt over, or walked upon. FINE MAKE IT RPG SKILLED BASED. That’s workable because the skill numbers just mean how fast you move, how high you can leap to climb, and how far you jump. But, the world needed to be based on physics people can understand.

- It bigger world map made to a more realistic scale. I don’t want the whole continent; I just want the map of Skyrim we get to be 8x larger the Oblivion's map. It should take a while to walk from one side of the map of Skyrim to another. No fakery of hiding things with twisty roads or weird hills. The map should be vast, and they should use the procedural tools to help them make the bigger map, and then they go in an tweak small bits and place the buildings, ruins, tombs, shrines, etc.

- Capital city 10x larger...more people, more buildings, more areas

- More logical economy based on finite resources. No more stuff just lying around in boxes, barrels, bins. Very real possibilty of having to pick weeds in the woods to scraqe a few coins at the start of the game.

- Fighters, Mages, or Rogues are DIFFERENT paths with exclusive skills. All classes have checks and balances. There is no blending of skills! A fighter will never wield anything beyond very basic magic or sneak. A mage will never touch metal weapons/armor or have anything beyond low level athletic abilities. A Rouge will never be tough/strong or have the book smarts to cast anything beyond a very basic spell.

- Items in a dungeon belonging to enemies have value to those people/monsters. If you sneak into a dungeon and steal a necromancer’s items (cloths, books, weapons, potion/spell creation tools) then s/he is SOL. The economy is real! They need to get more money; so they can: go into a town, buy more items, and trudge back to the dungeon with the new supplies.

- Dungeons remain clear of defeated enemies for 20 game days. No re-sacking the same dungone every three days. If you've cleared some place out it is EMPTY for a long time.

- Festivities, dancing, civic events that just happen on certain dates.

- Real legal system based on “if” the crime is witnessed, if you were sceene being supspsious, and if the guards catch you if you're a suspect.

- Less weapons and armor that can be recovered and sold (defeated enemies have BROKEN armor & weapons of which only one pieces or NONE may be recoverable) This is part of the REAL economy you will never make much money on weapons or armor...N-E-V-E-R!

- All armor must be fitted by a town black smith (no matter what level you are you cannot fit your own armor). Fitting takes a full forge, full set of tools only available in towns.

- All weapons can only be repaired a set amount of times before “irrecoverable failure”. Before the least two repairs items will be ‘tagged’ as “Worn Out”. The longest lasting weapons will be those bought in a shop since they are new. Weapons and armor are INVESTMENTS.

- Since weapons and armor are no longer easy LOOT...dungeons will have more gold, gems, rare items and antiquities.

- More voice actors

- Relationships (both platonic and romantic)

- More animals in the wilderness, mostly harmless too.

- No danger on well traveled roads, bandits once cleared off a road do not reappear for 20 game days. Roads you clear often will be less and less likley to attract bandits.

- Monsters only appear in truly out of the way areas unless area is under attack. Well maintained road will never have monsters near them or on them. BUT the world in bigger so there are more out of the way places!

- No attempt at a T-Rating ever again. Make it a hard-M from the start
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DarkGypsy
 
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Post » Thu Aug 12, 2010 12:49 pm

I haven't posted since thread 99 (I think...), I'll claim a spot in this one.

1. Target lock key for preventing friendly fire (and the annoying legal issues that ensue).

2. Mini-game or real-time cooking (much like alchemy, but for the less magically adept). Not a skill, but something for the average joe shmoe to warm his bones after slugging it through a nasty storm or dank dungeon crawl.

3. Inventory management by volume and not necessarily by weight. You should be able to slot three daggers into the same slot of one claymore. Make sense, or am I swatting at flies? Shouldn't be able to carry 12 Ayleid statues around that would stack nearly 36 ft high and only weighs 36 'units', yet four Daedric Daggers much more easily concealable equal the same weight.

4. Magick: Storing spells in tombs and having to memorize to cast by meditation or casting by gesture (i.e. Arx Fatalis). Maybe that would be ?opywrite infringement... :shrug:

Hmmm. That's all for now.


1. No

2.No minigames, cooking yes, make it a skill maybe...better not to: like you said

3.Absolutely not if you dont like the weight carry system go play other [censored] games if anything maybe adding backpacks or something of the sort

4.What?
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.X chantelle .x Smith
 
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Post » Thu Aug 12, 2010 6:10 pm

- A physics based world and characters movement. My character should be able to crawl, creep, walk, run, jump, climb, swing, and grab in the world. All environmental objects from trees to buildings should be made to be climb, leapt over, or walked upon. FINE MAKE IT RPG SKILLED BASED. That’s workable because the skill numbers just mean how fast you move, how high you can leap to climb, and how far you jump. But, the world needed to be based on physics people can understand.

Yes absolutely I want this as well: whats the point of being a spy/rogue/thief if i cant even climb a building or tree to set up an ambush also make climbing a skill. (Oblivion already has great physics engine btw)

- It bigger world map made to a more realistic scale. I don’t want the whole continent; I just want the map of Skyrim we get to be 8x larger the Oblivion's map. It should take a while to walk from one side of the map of Skyrim to another. No fakery of hiding things with twisty roads or weird hills. The map should be vast, and they should use the procedural tools to help them make the bigger map, and then they go in an tweak small bits and place the buildings, ruins, tombs, shrines, etc.

Im not sure they can actually make a province 2/3 of the size of Cyrodiil 8x bigger, aynthing is possible tho. Destroying fast travel and providing alternatives in the key to making the map feel bigger

- Capital city 10x larger...more people, more buildings, more areas

Yes of course

- More logical economy based on finite resources. No more stuff just lying around in boxes, barrels, bins. Very real possibilty of having to pick weeds in the woods to scraqe a few coins at the start of the game.

Yes something like that also more unique items like in Morrowind

- Fighters, Mages, or Rogues are DIFFERENT paths with exclusive skills. All classes have checks and balances. There is no blending of skills! A fighter will never wield anything beyond very basic magic or sneak. A mage will never touch metal weapons/armor or have anything beyond low level athletic abilities. A Rouge will never be tough/strong or have the book smarts to cast anything beyond a very basic spell.

No! hybrids have to be possible at all times rogue-mages or spell-swords are great RP ideas, however their skills should suffer for it by not being as strong as pure classes.

- Items in a dungeon belonging to enemies have value to those people/monsters. If you sneak into a dungeon and steal a necromancer’s items (cloths, books, weapons, potion/spell creation tools) then s/he is SOL. The economy is real! They need to get more money; so they can: go into a town, buy more items, and trudge back to the dungeon with the new supplies.

Actually I would like to see a game you can live completely cut off from society aka cities and other settlements, I want to be able to sew my own clothes from fibers of plants I chop and make Leather armor from the hides of animals I hunted. Or on the other hand become a black smith, you said you want a real economy so why not be part of that economy make tayloring, weaponcrafting, bowcrafting, armorcrafting, scrollcrafting, fletchering all skills.(making my own arrows was really the only thing I wanted from Oblivons marksman system

- Dungeons remain clear of defeated enemies for 20 game days. No re-sacking the same dungone every three days. If you've cleared some place out it is EMPTY for a long time.

I agree you should feel like you really cleared that place for good but it shouldnt be empty forever for the sake of replayability

- Festivities, dancing, civic events that just happen on certain dates.

Yes absolutely this

- Real legal system based on “if” the crime is witnessed, if you were sceene being supspsious, and if the guards catch you if you're a suspect.

Yes absolutely also people witnessing can either report you or not depending on how much they like you, the victing and how severe the crime was.

- Less weapons and armor that can be recovered and sold (defeated enemies have BROKEN armor & weapons of which only one pieces or NONE may be recoverable) This is part of the REAL economy you will never make much money on weapons or armor...N-E-V-E-R!

I agree, I made hundreds of thousands of golds just from selling daerdric armor loot


- All armor must be fitted by a town black smith (no matter what level you are you cannot fit your own armor). Fitting takes a full forge, full set of tools only available in towns.

Lets not over-complicate things, just for the sake of simplicity lets say you can fit the armor yourself

- All weapons can only be repaired a set amount of times before “irrecoverable failure”. Before the least two repairs items will be ‘tagged’ as “Worn Out”. The longest lasting weapons will be those bought in a shop since they are new. Weapons and armor are INVESTMENTS.

No, why should they? If you repair the weapon to full capacity its as good as new I see no reason for it to have a "lifespan" not to mention how much this would screw up unique weapons


- Since weapons and armor are no longer easy LOOT...dungeons will have more gold, gems, rare items and antiquities.

Yes

- More voice actors

Absolutely

- Relationships (both platonic and romantic)

Why? If you want a girlfriend stop playing video games, I see it bring nothing to inrich the gameplay

- More animals in the wilderness, mostly harmless too.

If by more you mean new ones then yes, rabbits, birds, fireflies etc.


- No danger on well traveled roads, bandits once cleared off a road do not reappear for 20 game days. Roads you clear often will be less and less likley to attract bandits.

Disagree, In reality bandits are mobile forces so you clearing out a road shouldnt effect the respawn time, I think "highwayman" locations and respawn time should be random, attacks should happen more at night tho.

- Monsters only appear in truly out of the way areas unless area is under attack. Well maintained road will never have monsters near them or on them. BUT the world in bigger so there are more out of the way places!

Yes this would be nice


- No attempt at a T-Rating ever again. Make it a hard-M from the start

Yeah I guess the only real fans of TES series are mostly older mature players



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Antonio Gigliotta
 
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Post » Thu Aug 12, 2010 11:04 pm

I would very much like to see the glass armor that was in morrowind, I believed it looked much much much cooler than the one they made for Oblivion.
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lacy lake
 
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Post » Thu Aug 12, 2010 12:27 pm

No! No more voice actors! There's plenty in Oblivion, and even they took up so much disc space... Perhaps if there's another disc involved, but it doesn't seem likely.

One voice for each race/gender is more than enough. As long as they aren't the rubbish from Oblivion, it's fine. Why do you think they got by before Oblivion fine n dandy?

On another note: Every race should have the most stereotypical voice possible. It brings the world to life and adds tons of culture to the races. So what if Dunmer and Khajiit speak differently when they're from another province? It sounds all the more better when Dunmer have chain smoker voices, Khajiit speak in broken english, Altmer speak with upper class accents, Bretons sound smart, and Argonians emphasize a lot of vowels.

Bretons and Dunmer are my biggest beef, though.

In Oblivion, Bretons sound like the stupidest things in the game. When I play a Breton, I should feel like I'm playing a smart, magically adept character, not some idiot who couldn't get past primary school.

Dunmer sound like the softest, nicest characters around. No! Dunmer have the nastiest culture around. Slavery is common in Morrowind. Thier character should show that. All dunmer should sound like they've been around Vvardenfell, and have been barraged by ash storms and blight for years, even if they're native to wherever TESV is.

Also, instead of looking in depth at the chargen sliders, why not simply create preset faces for us to choose from, similar to Morrowind, and then let us edit as we please? That way, we don't have awful faces to start editing from.
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Mackenzie
 
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Post » Thu Aug 12, 2010 12:52 pm

I'd like a new combat system in TES V,in oblivion i hated that every time you hit some one while they blocked,itd take a couple of seconds to recover from the recoil of your hit,and your enemy has got a good few hits into you by then,which may not seem bad,but when youre surrounded by enemies,it gets annoying not being able to move.Also more complex attacks,like a slash that goes for the lower body,so you can hit someone while they guard the upper half of their body with a shield.

Realistic creatures and enemies,im sure not everything/one you encounter wants you dead.

As well as weapon enchantments,weapon attachments,to make weapons look cooler,and give them some sort of upgrade,e.g swinging faster.

And instead of fast travel,along main roads have horse drawn wagons which take you to your destination,and every now and them a highwayman will try to rob the wagon,which is where you come in.I know fast travel is optional,but its way too tempting.

Id also like too see more apparel,like belts,gloves,capes,shoulder pads,and maybe some sort of backpack,to carry more equipment.

Spells to have effect on the environment,like setting trees on fire with fire based spells,shocking water greatly damages everything in the water and frost to freeze smaller areas of water.

This is unlikely,but maybe start a small settlement nothing big,just maybe buy a plot of land and get neccessary materials to build up to 5 small cabins,nothing as extreme as 'build a city and overthrow the empire!'
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Greg Swan
 
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