That gives a good impression how DM is nothing but neat tricks after another. Sure, some things should be present in TES too, like critical strikes on a fallen/paralyzed opponent, and backstab instakills. What I disliked maybe the most is the kicking. You kick with the power of ten mules, and levels are stuffed with cliffs, spikes and whatnot you can kick people down/into. Cause it's so neat -.-
M&B battle can look ridiculous, but it makes more sense. I always stay away from huge melee clashes, and command my archers to act likewise. Horseman hit and run. That kind of action might be nice with some fireball hurling mages in a mix.
Yes, I admit I also liked DM combat. For an hour or so.
The dark messiah combat was fun, it was the level design that made it seem somewhat cheesy. The best comment i ever heard about the game was to call it "Sir Kicks-Alot, in the land of the Conveniently Placed Spike-Racks".
If something like a kicking mechanism were to be implemented into TES then it would of course be heavily reliant on fatigue and strength and agility etc. And naturally there aren't going to be all these nifty spikes hanging about.
But it would still be 7 levels of awesome if you were in a fight and had the ability to temporarily remove an opponent by kicking them down a hill or off your rock of glory. (am i the only one that always runs to the nearest rock in a wilderness fight?)
The mount and blade combat was pretty nice, though it does have a heavy focus on mounted combat, which the TES games thus far don't really include. And given the rampant nature of dungeon crawling, probably wouldn't bother to include.
But still, directional attacks and blocking/parrying would be nice to have, i can never manage to make a melee character for long in oblivion because it just feels too lame to be a fancy blade user when most of your attacks are more or less the same.