TES V Ideas and Suggestions #167

Post » Mon Nov 29, 2010 1:24 pm

On that better interactions with objects should be possible. A big issue there is that you can only "float-carry" objects which often doesn't work right. You should actually be able to pick up objects including bodies. If something is too heavy to pick up it should be possible to drag it


In addition to this, I'd like to see the ability to use non-weapon-skill items (cups, books, etc) as weapons. Maybe throw 'em at someone far off to get their attention, or use it as a distraction, or just as your average psycho/sociopath's way of saying "Hello.". And maybe me-lee could also be an option. All of this this could be managed by an "Unarmed Combat" skill, which would modify your aim and how hard you can crack 'em over the head





...I've always wanted to bust a pot over a beggars head... :evil:
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abi
 
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Post » Mon Nov 29, 2010 4:54 am

  • Bethesda, I sure hope you've seen http://www.youtube.com/watch?v=29ZEvxwq_F8

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Rudi Carter
 
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Post » Mon Nov 29, 2010 5:27 am

In addition to this, I'd like to see the ability to use non-weapon-skill items (cups, books, etc) as weapons. Maybe throw 'em at someone far off to get their attention, or use it as a distraction, or just as your average psycho/sociopath's way of saying "Hello.". And maybe me-lee could also be an option. All of this this could be managed by an "Unarmed Combat" skill, which would modify your aim and how hard you can crack 'em over the head





...I've always wanted to bust a pot over a beggars head... :evil:

first time playing oblivion, i 'grabbed' a silver knife ans tried to fight with it. It SHOULD have worked.
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Jonathan Windmon
 
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Post » Mon Nov 29, 2010 6:46 pm

I played Mount & Blade, and the combat is waaayyyyy better than in TES and Dark Messiah combined.
I'm not so sure.

http://www.youtube.com/watch?v=n207EogEdZg&feature=related
http://www.youtube.com/watch?v=o4uP1YSTovs&feature=related

http://video.google.com/videoplay?docid=-1082037693488116805#
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Petr Jordy Zugar
 
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Post » Mon Nov 29, 2010 6:49 am

Maybe the right thread this time ?

First off, I'd like to say I preferred the Oblivion combat system. I think Beth should keep this as a base, unless they can come up with a much better dice roll system. I think my system allows for a skill based, and player controlled system.

The player aspect:

Beth should make the combat more momentum based, where a wimpy level 1 thief's iron dagger is going to bounce off of a level 1 warrior's iron armor. However, if the thief uses his superior athletics skill, and runs at the warrior, he should do some damage, and if he jumps and runs when he hits him, he should do a lot of damage. Now then, if the warrior attacks the thief, his sword should tear through his thin leather. This seems like it would make high level stealth and magical characters unable to take on even a lower level warrior. To equalize this, thieves would be given a dodge, and mages have their shield spells. Faster characters would also have an advantage, because of the, for lack of a better word, adrenaline system. Where if you constantly are on the attack, you will gain a damage and penetration bonus. They should also add active/timed block, like that in Deadly Reflex (hell, implement everything from Deadly Reflex, especially the 250% damage increase).

The character aspect:

I think Beth should first look at a mod (which I'm having trouble finding :brokencomputer: ) that makes attributes and skills have a much greater effect on damage. They should also look at Mount & Blade's combat system. If you attack an enemy with the best axe in the game, and your axe skill is 15, it will bounce off. If you attack at the same enemy with the worst sword, and you have the maximum sword skill, you'll probably kill him. So, if your a level 1 Thief with a daedric dagger, you still won't be as useful as a level 20 with an iron dagger.

I completely agree: for mages and theifs fighting should be more about dodging and less about soaking up damage (with corresponding boosts for not wearing heavy armor.)

Also, they need to manage to add a few collision damage equations to the game. If I TK throw something at you it should hurt, depending on the speed its traveling at, its weight, and it's sharpness. Same with just the 'grab' function.
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Ashley Clifft
 
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Post » Mon Nov 29, 2010 6:32 am

I don't know if this has been mentioned yet (probably yes, but I sure cannot read all the suggestions in all of those threads), but I just wanted to add that I hope they're gonna make the world map look like the one in Morrowind again, because I love how in MW you can see on the world map where your character already has been, and not just on the local map.

And one of the things I want the most is that I want spears back, they have to be in a fantasy game! I know this has already been mentioned.
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Kayla Oatney
 
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Post » Mon Nov 29, 2010 1:11 pm

I dont know if anyone posted this but it would be nice to fight on horse back or have weapons for the horse like spears of lances and maybe dragon rides it would be cool to have a sythe to fight with

I agree with horseback combat (jousting, etc.) but Dragons are a BIG no, mostly due to the lore
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[Bounty][Ben]
 
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Post » Mon Nov 29, 2010 1:49 pm

Also, they need to manage to add a few collision damage equations to the game. If I TK throw something at you it should hurt, depending on the speed its traveling at, its weight, and it's sharpness. Same with just the 'grab' function.


This would be a good addition - they had a very basic form of collision damage for traps and the like, so the foundations are there to hopefully become something more in the next game.

I don't know if this has been mentioned yet (probably yes, but I sure cannot read all the suggestions in all of those threads), but I just wanted to add that I hope they're gonna make the world map look like the one in Morrowind again, because I love how in MW you can see on the world map where your character already has been, and not just on the local map.

And one of the things I want the most is that I want spears back, they have to be in a fantasy game! I know this has already been mentioned.


I agree, the Morrowind map encouraged exploration much more than Oblivion's did. Spears should definitely make a return, along with all the other weapons from Morrowind such as throwing knives and crossbows.
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I love YOu
 
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Post » Mon Nov 29, 2010 8:25 pm

I'm not so sure.

http://www.youtube.com/watch?v=n207EogEdZg&feature=related
http://www.youtube.com/watch?v=o4uP1YSTovs&feature=related

http://video.google.com/videoplay?docid=-1082037693488116805#

That gives a good impression how DM is nothing but neat tricks after another. Sure, some things should be present in TES too, like critical strikes on a fallen/paralyzed opponent, and backstab instakills. What I disliked maybe the most is the kicking. You kick with the power of ten mules, and levels are stuffed with cliffs, spikes and whatnot you can kick people down/into. Cause it's so neat -.-
M&B battle can look ridiculous, but it makes more sense. I always stay away from huge melee clashes, and command my archers to act likewise. Horseman hit and run. That kind of action might be nice with some fireball hurling mages in a mix.

Yes, I admit I also liked DM combat. For an hour or so.
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Spaceman
 
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Post » Mon Nov 29, 2010 7:57 pm

Souls are not used to recharge items in Morrowind.

That's not true. :nope:

I agree on the birds but realism of fighting? 30 arrows to the face and still surviving isn't realistic. And melee relied too much on blocking

I agree with you for the arrows, but my point of fighting realism was the shield blocking which I feel was missing in Morrowind. I think the shield blocking should be tweaked in TES V.


Maybe add a creation wizard for the players custom class to reflect your style of game play.
Do you want to be a bad guy or a good one?
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Darrell Fawcett
 
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Post » Mon Nov 29, 2010 7:44 am

Maybe add a creation wizard for the players custom class to reflect your style of game play.
Do you want to be a bad guy or a good one?


Noo, if they were to include a bad/good system I would rather that your actions in the game affected it, not some choice at the start. But I consider the whole good vs evil thing to be very arbitrary and boring, I'd much rather see a game with so many shades of grey than black and white.
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lilmissparty
 
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Post » Mon Nov 29, 2010 8:44 pm

Noo, if they were to include a bad/good system I would rather that your actions in the game affected it, not some choice at the start. But I consider the whole good vs evil thing to be very arbitrary and boring, I'd much rather see a game with so many shades of grey than black and white.


True, I rather throw away the Evil/Good and Dark or Light and change it with Advantage & Disadvantage or Choices & Consequenses.
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how solid
 
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Post » Mon Nov 29, 2010 8:57 pm

I have been playing a game called Entropia Universe. The size of the landscape and the quality of the textures in that game is outstanding, I believe that it is not only possible to implement all of the continents of tamriel into the next TES game but that the quality of the graphics and the content of the game can far surpass our expectations. Please Devs, please, look at Entropia Universe, study it, learn from it, play it, there is so much you can learn.

Stephen.
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Scotties Hottie
 
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Post » Mon Nov 29, 2010 12:00 pm

I have been playing a game called Entropia Universe. The size of the landscape and the quality of the textures in that game is outstanding, I believe that it is not only possible to implement all of the continents of tamriel into the next TES game but that the quality of the graphics and the content of the game can far surpass our expectations. Please Devs, please, look at Entropia Universe, study it, learn from it, play it, there is so much you can learn.

Stephen.


I couldn't agree more...

Stephen.
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i grind hard
 
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Post » Mon Nov 29, 2010 5:54 am

I'd rather see npc's have voice acting based on their role in society so......

Nobles & knights - Would sound snobbish arrogant.

Fighters - Proud with a bit of cursing here and there.

Beggers - Depressed and pity voice.

Mages - Calm and smooth voice.

Workers and Farmers and Inn Costumers- A bit of hard voice from all the work and ale!

Thieves - Sound like they don't trust anyone.

Guards - Just like they did in Oblivion.
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latrina
 
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Post » Mon Nov 29, 2010 6:16 am

This would be a good addition - they had a very basic form of collision damage for traps and the like, so the foundations are there to hopefully become something more in the next game.

I've actually had this idea where all non-magical, not elemental damage would come from collision damage: Your weapon would be swung at a certain speed and have a certain weight and sharpness, and the same exact equations could be used to calculate damage. Jumping onto something soft would hurt less that jumping onto a pit of spikes, but running into a vertical pointing spike (for example even if you didn't fall on a spike in an Oblivion tower it hurt) wouldn't do any health damage because you weren't hitting the sharp part. Blunts would make up for their dullness with weight.
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Noraima Vega
 
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Post » Mon Nov 29, 2010 8:26 am

I'd rather see npc's have voice acting based on their role in society so......

Nobles & knights - Would sound snobbish arrogant.

Fighters - Proud with a bit of cursing here and there.

Beggers - Depressed and pity voice.

Mages - Calm and smooth voice.

Workers and Farmers and Inn Costumers- A bit of hard voice from all the work and ale!

Thieves - Sound like they don't trust anyone.

Guards - Just like they did in Oblivion.


I disagree with this. Why should all mages, thieves, nobles etc. all sound alike? Would that not be very dull after a while?

Not all mages are calm. Not all thieves distrust everyone instantly.

I don't think it would be a good idea for all the NPC's of a particular class/ guild to sound alike, especially if Beth want to give them individual personalities.

Now I know logistically it would be impossible for every character to have a unique voice, and I'm not suggesting that. I don't particularly mind beggars sounding worn out and run down, because they should sound like that and most have only minor roles in the storyline anyway.

It's for more important NPC's like mages that should have varied voice acting imo. I don't want to talk to an apprentice mage who sounds almost exactly like a master wizard, it would just break immersion.
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Robert DeLarosa
 
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Post » Mon Nov 29, 2010 4:02 pm

I've actually had this idea where all non-magical, not elemental damage would come from collision damage: Your weapon would be swung at a certain speed and have a certain weight and sharpness, and the same exact equations could be used to calculate damage. Jumping onto something soft would hurt less that jumping onto a pit of spikes, but running into a vertical pointing spike (for example even if you didn't fall on a spike in an Oblivion tower it hurt) wouldn't do any health damage because you weren't hitting the sharp part. Blunts would make up for their dullness with weight.


Great idea, would certainly add a lot of realism. Could maybe even introduce the need to get your weapons serviced, sharpening your sword, that kind of thing...
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R.I.P
 
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Post » Mon Nov 29, 2010 7:43 am

What I noticed in your post is the momentum thing and I thought: Maybe this guy might actually support my idea of adding sprint into the game, I suggesed it some time back but got a very bad feedback, idk whats with most members of this board, I just feel like they're trying to create Morrowind #2, don't get me wrong I like Morrowind too but you guys are so conservative about adding things to the series...

<3's Didn't really think of it, but would fit so well.
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Charlotte Henderson
 
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Post » Mon Nov 29, 2010 8:27 pm

That gives a good impression how DM is nothing but neat tricks after another. Sure, some things should be present in TES too, like critical strikes on a fallen/paralyzed opponent, and backstab instakills. What I disliked maybe the most is the kicking. You kick with the power of ten mules, and levels are stuffed with cliffs, spikes and whatnot you can kick people down/into. Cause it's so neat -.-
M&B battle can look ridiculous, but it makes more sense. I always stay away from huge melee clashes, and command my archers to act likewise. Horseman hit and run. That kind of action might be nice with some fireball hurling mages in a mix.

Yes, I admit I also liked DM combat. For an hour or so.


The dark messiah combat was fun, it was the level design that made it seem somewhat cheesy. The best comment i ever heard about the game was to call it "Sir Kicks-Alot, in the land of the Conveniently Placed Spike-Racks".

If something like a kicking mechanism were to be implemented into TES then it would of course be heavily reliant on fatigue and strength and agility etc. And naturally there aren't going to be all these nifty spikes hanging about.

But it would still be 7 levels of awesome if you were in a fight and had the ability to temporarily remove an opponent by kicking them down a hill or off your rock of glory. (am i the only one that always runs to the nearest rock in a wilderness fight?)

The mount and blade combat was pretty nice, though it does have a heavy focus on mounted combat, which the TES games thus far don't really include. And given the rampant nature of dungeon crawling, probably wouldn't bother to include.

But still, directional attacks and blocking/parrying would be nice to have, i can never manage to make a melee character for long in oblivion because it just feels too lame to be a fancy blade user when most of your attacks are more or less the same.
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Sammi Jones
 
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Post » Mon Nov 29, 2010 4:14 pm

I would like the ability to actually use my house/fortress/castle for something other than a place to hold my stuff.

It seems like they have no higher purpose. Can't we use them for quests or story lines where we let people stay there for a while or live with you or rent them out or get married or something?

And if we have a castle or something actually get into battles or defend it or something.. I want more to do with that kind of stuff.
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trisha punch
 
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Post » Mon Nov 29, 2010 3:23 pm

Hello Bethesda.

I would like to propose a feature for the next TES.

The possibility of forging.

As like the ability to collect plants and flowers in Oblivion, why not have the ability to collect ore, and process it in a forge, with the ability to create sheet metal. From this sheet metal one could create varous pleces of armor or weapons. And unique pieces of armor could be forged, by completing quests, and adding different items to the forge!

I get the inspiration from EverQuest, where forging was an enjoyable part of playing the game. I spend countless hours searching for these raw ingredients.

If any game developers associated with TES would read it, i would be very pleased if you could take my idea into consideration.
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Bellismydesi
 
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Post » Mon Nov 29, 2010 1:11 pm

After reading an article I can just say one thing:

PLEASE make a good PC port this time, not just switching it over from consoles to PC.
PC and the modding community are a gigantic part of TES since Morrowind, please don't treat it like second class gamers. Please don't put artificial obstacles in the way of PC gamers and modders.
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Sammykins
 
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Post » Mon Nov 29, 2010 1:18 pm

"Sir Kicks-Alot, in the land of the Conveniently Placed Spike-Racks".

But it would still be 7 levels of awesome if you were in a fight and had the ability to temporarily remove an opponent by kicking them down a hill or off your rock of glory. (am i the only one that always runs to the nearest rock in a wilderness fight?)


Lol that IS a good name :D

Kicking in FEAR was good, but maybe because you hardly used it since the combat was ranged. (guns) Knowing it WAS possible, and occasionally having fun with the ability was enough. I think you could use a playstyle with double pistols and melee, but I never did. Seeing yourself in the 1st person is really important, especially when your body is doing something like climbing ladders and making jump kicks.

And I'm fine without mounted combat in TES5. I rather miss something than have it half assed.
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Jason Wolf
 
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Post » Mon Nov 29, 2010 11:02 am

I liked the map and the difficulty scaling option from Oblivion, but Morrowind had the better Tower sign and Detect Life spell.
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Josh Dagreat
 
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