TES V Ideas and Suggestions #167

Post » Mon Nov 29, 2010 10:03 am

  • NPCs should definitely react to dead bodies when it is a non-combat situation. For example, if you kill a lone bandit in a cave, and his buddies come over and find it, they should react to it, and have appropriate dialogue for it and find whoever killed their friend. If civilians found a dead body, they should report it to the guards.

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Tracy Byworth
 
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Post » Mon Nov 29, 2010 10:18 pm

  • NPCs should definitely react to dead bodies when it is a non-combat situation. For example, if you kill a lone bandit in a cave, and his buddies come over and find it, they should react to it, and have appropriate dialogue for it and find whoever killed their friend. If civilians found a dead body, they should report it to the guards.


I remember that being a huge problem. I'd sit in the shadows, use a bow or a spell to kill somebody in a huge group, and everybody just turns their heads to look at the body but does nothing.

But hey, In Fallout 3 when you shoot a gun everybody comes running, and NPCs get mad at you (verbally) and tell you to stop swinging something around or shooting it.

I'll test the whole "dead body reaction" in FO3, brb.
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djimi
 
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Post » Mon Nov 29, 2010 6:07 pm

One of my bigger issues with Oblivion is the "safety in water" aspect. I have no problem with Water being safer, but only three water monsters? Lame. Add more water based monsters. Sharks. Manta Rays. SHRIEKING EELS!!! Sea serpents. Water druegh (sp?) would be nice. Make them a cross between a land druegh and an octopus.

I would also make Argonian NPCs aware of water as a valid battlefield so that Argonian bandits would follow me into it. They breathe water so why wouldn't they attack me in it? It's not like they'll drown.
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Timara White
 
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Post » Mon Nov 29, 2010 9:28 am

One of my bigger issues with Oblivion is the "safety in water" aspect. I have no problem with Water being safer, but only three water monsters? Lame. Add more water based monsters. Sharks. Manta Rays. SHRIEKING EELS!!! Sea serpents. Water druegh (sp?) would be nice. Make them a cross between a land druegh and an octopus.

I would also make Argonian NPCs aware of water as a valid battlefield so that Argonian bandits would follow me into it. They breathe water so why wouldn't they attack me in it? It's not like they'll drown.

water dreugh? You just mean dreugh in general...

Were-sharks, slaughterfish, mudcrab larvea, more fish, 1 or 2 mammals that can breith water, and the lakes and oceans are set.
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ZzZz
 
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Post » Mon Nov 29, 2010 4:41 pm

Another plea from my side, please this time don't keep the beast races a "big secret", last time it wasn't a secret it was a disappointment that was hidden away long enough the be unchangeable.
If you do them the Oblivion way again or even worse state that upfront, if you decide to try them good then please say so too.
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Nicola
 
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Post » Mon Nov 29, 2010 6:24 pm

Your horse /mount should be able to carry stuff. The player could click on the saddlebag or somthing and be able to store 150-200 lbs of stuff.

Also it would be nice to be able to move the furniture around. Maybe I don't want the bed there or I don't like that table.
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Kanaoka
 
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Post » Mon Nov 29, 2010 6:15 pm

I really liked the arena combat in TESIV and think it would be a cool idea to have this same thing except with the option to connect live and combat other players.
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Naomi Lastname
 
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Post » Mon Nov 29, 2010 11:34 am

Another idea that just popped in my head is to put some of the bad guys into factions, I know that some just cannot be negotiated with but some of the other types such as goblins or the like might be able to hold a conversation with, maybe even secret bases for these evil factions that you can visit and trade with or take quest
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Daddy Cool!
 
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Post » Mon Nov 29, 2010 6:39 pm

Another idea that just popped in my head is to put some of the bad guys into factions, I know that some just cannot be negotiated with but some of the other types such as goblins or the like might be able to hold a conversation with, maybe even secret bases for these evil factions that you can visit and trade with or take quest


Yeah i do find it somewhat annoying at times that i can't talk to the bandits/necros/goblins etc at all. I'm trying to play an evil character but the only way to really do it is just by being a homicidal maniac. You can't really follow through with evil plots etc.

Oblivion has such a strong hatred of necromancers from the mages guild that there should be an option to join them as a faction, go through a few quests etc, or even join the necros and then go through the mage guild quest line and become the arch mage and allow the necros in.
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Eve Booker
 
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Post » Mon Nov 29, 2010 6:09 pm

i would like it if when 2 NPCs are fighting and one dies, the other one doesn't simply sheath his sword and walk away casually like he didn't just battle for his life. characters should look fatigued, battered and bruised. same goes for player character. if i have 3 life left, i want my character to look like i have 3 life left.
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Lou
 
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Post » Mon Nov 29, 2010 1:42 pm

i would like it if when 2 NPCs are fighting and one dies, the other one doesn't simply sheath his sword and walk away casually like he didn't just battle for his life. characters should look fatigued, battered and bruised. same goes for player character. if i have 3 life left, i want my character to look like i have 3 life left.

and FIGHT like your half dead: if an enemy is on the verge of death and you are unscathed they shouldn't be able to bring you down just as easily as if you had both been at full health.
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Aliish Sheldonn
 
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Post » Mon Nov 29, 2010 5:18 pm

and FIGHT like your half dead: if an enemy is on the verge of death and you are unscathed they shouldn't be able to bring you down just as easily as if you had both been at full health.

yes this too. and if i shoot somebody in the knee with an arrow and you can clearly see it sticking out, how can he still sprint over to me and slice my face?
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Hope Greenhaw
 
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Post » Mon Nov 29, 2010 3:56 pm

yes this too. and if i shoot somebody in the knee with an arrow and you can clearly see it sticking out, how can he still sprint over to me and slice my face?

Yes, please Beth, use Euphoria.
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Chris Johnston
 
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Post » Mon Nov 29, 2010 9:34 pm

  • Bethesda, if you don't add any new skills, at least separate pauldrons from the cuirass and separate gauntlets/gloves. Please, do it. I really miss this from Morrowind. It added an amazing customizability factor.

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GEo LIme
 
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Post » Mon Nov 29, 2010 9:10 pm

It would be great to be able to tame and train wild animals like horses, dogs, etc. Being able to "level" your horse (increase its stamina, speed, and other attributes) and train a companion would bring much more depth to the game with little effort. The ability to fight on horseback would be nice too.

It would also be pretty sweet if I could catch a fish in the wild and put it in a fish tank in my house. I would catch one of every kind just so that I could display them in my home.
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James Hate
 
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Post » Mon Nov 29, 2010 10:04 am

One of my bigger issues with Oblivion is the "safety in water" aspect. I have no problem with Water being safer, but only three water monsters? Lame. Add more water based monsters. Sharks. Manta Rays. SHRIEKING EELS!!! Sea serpents. Water druegh (sp?) would be nice. Make them a cross between a land druegh and an octopus.

I would also make Argonian NPCs aware of water as a valid battlefield so that Argonian bandits would follow me into it. They breathe water so why wouldn't they attack me in it? It's not like they'll drown.

Haha. I think you mean plain old dreughs. Those were quite abundant in the bitter coast and in the seas surrounding Morrowind in general. Good idea though :) Unless you were joking, because dreughs are definitely octopus-like already.
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Ebou Suso
 
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Post » Mon Nov 29, 2010 8:34 am

Haha. I think you mean plain old dreughs. Those were quite abundant in the bitter coast and in the seas surrounding Morrowind in general. Good idea though :) Unless you were joking, because dreughs are definitely octopus-like already.


No, this is what I mean. I started with Oblivion and couldn't stand playing Morrowind after having played Oblivion.
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Holli Dillon
 
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Post » Mon Nov 29, 2010 11:58 am

Lots of new lore, preferably either completely independent of or even in direct opposition to stuff Vivec said in Morrowind. I've begun to head-desk whenever I look into the abyss of the lore forum. Even though most of those people would ignore it if you gave evidence saying Vivec was wrong in a game (see Bloodmoon for an example) having some new lore would shut them up for a few seconds before they continued CHIM-wanking.

Also, definitely go with "bigger" and "more." Bigger landscapes, more NPCs, more stuff, more customization.
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Zualett
 
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Post » Mon Nov 29, 2010 7:17 am

Also IF the game takes place in skyrim, maybe some of the mages have learned to create green environments in caves ect. Like as in: you step from the frozen mountians into a cave only to find light coming from the roof and plants and mushrooms and stuff growing in the cave.
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Jack
 
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Post » Mon Nov 29, 2010 11:08 pm

Lots of new lore, preferably either completely independent of or even in direct opposition to stuff Vivec said in Morrowind.


I agree. I always got the impression when talking to Vivec that he was lying to my face. I would love to see some lore that exposed him as a very dishonest person.
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Steve Smith
 
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Post » Mon Nov 29, 2010 1:09 pm

I agree. I always got the impression when talking to Vivec that he was lying to my face. I would love to see some lore that exposed him as a very dishonest person.

Likewise, but also, try having an intelligent discussion down in the lore forum. You'll fail. It's all a bunch of pretentious "high art speak" and CHIM. Nothing worth seeing down there, so we need new lore to make that section NOT be a waste of bandwidth.
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Madison Poo
 
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Post » Mon Nov 29, 2010 10:40 pm

Also IF the game takes place in skyrim, maybe some of the mages have learned to create green environments in caves ect. Like as in: you step from the frozen mountians into a cave only to find light coming from the roof and plants and mushrooms and stuff growing in the cave.


I really like that idea. But i'm not sure if it's possible in lore.(probably is)
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Glu Glu
 
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Post » Mon Nov 29, 2010 10:00 pm

One of my bigger issues with Oblivion is the "safety in water" aspect. I have no problem with Water being safer, but only three water monsters? Lame.

Well the water itself should be more intimidating, First of all, swin speed should be drastically reduced. Now it's more like levitating with mildly blurred vision. I don't remember ever facing a situation where I was out of oxygen, either. Then, with all the fancy physics and stuff, you never sink. No matter what youre wearing or carrying.

TES2 has challenge in many forms. One being how you manage through or up the water. If a trap door opens under you and you drop in water, wearing full metal armour and several KGs of gold, you sink. All you can do is drop your armor and other heavy objects and swim up, then dive the gear back up in smaller dozes. Sounds annoying to casual gamers, but roleplayers should enjoy that kind of realism. I did. (then I learned water walking and breathing spells, but of course in TES5 I can make characters who can never learn any spells, right?)
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Kanaoka
 
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Post » Mon Nov 29, 2010 11:09 pm

I would like it if they went to difficulty levels instead of the slider. Easy, normal and difficult... and then hardcoe mode. HCM could have the rpg functions alot of people want, like the armor in the water situation. HCM could make it so you have to eat and sleep to keep your stats up, MUCH worse diseases, and other roleplaying elements. But it's optional so you are'nt scaring away the puny casual gamers.

I know there are mods for this but i'm an xbox gamer and don't think a new pc is going to be in my budget anytime soon.



btw i liked the armor in water suggestion, there were fishing waders in tes4 but no real reason to wear them. Even having to un-equip your armor before getting in the water would be good.
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Laura Elizabeth
 
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Post » Mon Nov 29, 2010 1:04 pm

Simple suggestion: slower magicka regeneration, but a deeper pool.

A Mage in MW had enough magicka available to throw a handful of nasty spells that could kill several low or mid-level adversaries, and probably still have enough magicka to cast a Recall spell to get back home. Problem was, then they'd spend the next 8 hours sleeping to regain the expended magicka. The magic pool was fine, but 0 regen wasn't.

A Mage in Oblivion could throw a couple of fairly powerful spells, which was barely enough to take out one (or two, maybe) opponents. Then you stood around for the next 2-3 minutes while your magicka pool recharged. Meanwhile, the OTHER six bandits were pummeling your posterior. The regen rate was WAY more than enough, but the shallow pool demanded that you meter it out in dribs and drabs.

A VERY slow recharge rate, but a deeper pool than in OB, would force you to be conservative with your casting, but able to wreak serious havoc if/when the need arose. Afterwards, you could putter around, collecting the loot or hiking back to town with your haul for most of the next game hour, and your magicka would be mostly recharged by the time you got finished. Sleep would be the "fast" method, if you didn't want to hang around and wait, but it wouldn't be forced on you. Occasional "light" use of magicka wouldn't even be an issue, but it would take time to recover from a serious confrontation.

Oddly, enchanted items regenerated magicka in MW, the character didn't. The character regenerated magicka in OB, but enchanted items didn't. The regen rate on items in MW was PERFECT, in my opinion: far too slow to use them constantly, but sufficient for "occasional" use. If you wanted "faster", you recharged them with a filled soulgem, much like in OB.
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FirDaus LOVe farhana
 
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