» Mon Nov 29, 2010 1:04 pm
Simple suggestion: slower magicka regeneration, but a deeper pool.
A Mage in MW had enough magicka available to throw a handful of nasty spells that could kill several low or mid-level adversaries, and probably still have enough magicka to cast a Recall spell to get back home. Problem was, then they'd spend the next 8 hours sleeping to regain the expended magicka. The magic pool was fine, but 0 regen wasn't.
A Mage in Oblivion could throw a couple of fairly powerful spells, which was barely enough to take out one (or two, maybe) opponents. Then you stood around for the next 2-3 minutes while your magicka pool recharged. Meanwhile, the OTHER six bandits were pummeling your posterior. The regen rate was WAY more than enough, but the shallow pool demanded that you meter it out in dribs and drabs.
A VERY slow recharge rate, but a deeper pool than in OB, would force you to be conservative with your casting, but able to wreak serious havoc if/when the need arose. Afterwards, you could putter around, collecting the loot or hiking back to town with your haul for most of the next game hour, and your magicka would be mostly recharged by the time you got finished. Sleep would be the "fast" method, if you didn't want to hang around and wait, but it wouldn't be forced on you. Occasional "light" use of magicka wouldn't even be an issue, but it would take time to recover from a serious confrontation.
Oddly, enchanted items regenerated magicka in MW, the character didn't. The character regenerated magicka in OB, but enchanted items didn't. The regen rate on items in MW was PERFECT, in my opinion: far too slow to use them constantly, but sufficient for "occasional" use. If you wanted "faster", you recharged them with a filled soulgem, much like in OB.