TES V Ideas and Suggestions #167

Post » Mon Nov 29, 2010 8:22 pm

Some nice gore would be nice. (that sounds awkward)
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Mon Nov 29, 2010 3:25 pm

Some nice gore would be nice. (that sounds awkward)

Gore is what made me hate Fallout 3(along with the grey, dusty atmosphere). There shouldn't be more gore necessarily, but maybe more realistic gore.
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Mon Nov 29, 2010 10:11 am

YES, I am sick of wastelands
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Mon Nov 29, 2010 8:16 am

Simple suggestion: slower magicka regeneration, but a deeper pool.

A Mage in MW had enough magicka available to throw a handful of nasty spells that could kill several low or mid-level adversaries, and probably still have enough magicka to cast a Recall spell to get back home. Problem was, then they'd spend the next 8 hours sleeping to regain the expended magicka. The magic pool was fine, but 0 regen wasn't.

A Mage in Oblivion could throw a couple of fairly powerful spells, which was barely enough to take out one (or two, maybe) opponents. Then you stood around for the next 2-3 minutes while your magicka pool recharged. Meanwhile, the OTHER six bandits were pummeling your posterior. The regen rate was WAY more than enough, but the shallow pool demanded that you meter it out in dribs and drabs.

A VERY slow recharge rate, but a deeper pool than in OB, would force you to be conservative with your casting, but able to wreak serious havoc if/when the need arose. Afterwards, you could putter around, collecting the loot or hiking back to town with your haul for most of the next game hour, and your magicka would be mostly recharged by the time you got finished. Sleep would be the "fast" method, if you didn't want to hang around and wait, but it wouldn't be forced on you. Occasional "light" use of magicka wouldn't even be an issue, but it would take time to recover from a serious confrontation.

Oddly, enchanted items regenerated magicka in MW, the character didn't. The character regenerated magicka in OB, but enchanted items didn't. The regen rate on items in MW was PERFECT, in my opinion: far too slow to use them constantly, but sufficient for "occasional" use. If you wanted "faster", you recharged them with a filled soulgem, much like in OB.


I agree, but there should also be items tailored specifically for mages and magic classes (not just generic leveled loot) that could add to one's mana regen, mana pool, spell damage, etc. Basically, I would like items that actually mak magic classes customizable and competitive. It would be great to see loot that was non-leveled and geared toward specific classes everywhere in the game, for different level ranges.
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Mon Nov 29, 2010 9:43 pm

Some nice gore would be nice. (that sounds awkward)


Its the use of "nice" twice in a sentence. :P

The gore in Oblivion was fine. I don't think they have to step as far as to fallout 3. Better blood spattering and textures would be perfectly fine. If they go all crazy and http://www.uesp.net/wiki/File:OB-item-Mother%27s_Head.jpg into the next game, they should probably make it look a bit more realistic. :lol:
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Mon Nov 29, 2010 8:48 pm

Better weapon specializations - instead of just blunt and blade. why not have dagger, short sword, long sword, two handed sword, axe, martial arts etc. and different fighting styles for all of the different weapon types. I want more realistic combat.
(sorry the the bluntness)
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Mon Nov 29, 2010 5:30 pm

YES, I am sick of wastelands

Finally, someone who agrees. What I loved about Oblivion's graphics was how vibrant the world was. I would want TES V to be vibrant like Oblivion. Although, having an area/region about comparable to Morrowind's Ashlands would be fine.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Mon Nov 29, 2010 3:29 pm

This is just an idea I had in mind for the next installment of Elder Scrolls.

* The game should be MMO like WOW
* It should be open world just like Oblivion but a bit bigger
* The game should have a clan system where you can form your own clan and that people can join, I'll give you one example from the game; brotherhood of steel
* Game should have 1 on 1 or 2 on 2 in arena battle also there should be animals just like in gladiators
* Dragons, eagles, lions and so on should be included in the next game, that means fighting with those animals, monsters and so on and also means using them to travel to places
* tons of weapons, armors and so forth should also be included that means using the weapons, making weapons, stealing weapons and forth.
* game should cost $15-20 monthly
* Choose your own classes such as rogue, warrior, mage, dark mage, night elf so forth and so on.
* DLC should be included obviously

Go away N'wah your wasting my time!
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Mon Nov 29, 2010 10:02 am

Its the use of "nice" twice in a sentence. :P

The gore in Oblivion was fine. I don't think they have to step as far as to fallout 3. Better blood spattering and textures would be perfectly fine. If they go all crazy and http://www.uesp.net/wiki/File:OB-item-Mother%27s_Head.jpg into the next game, they should probably make it look a bit more realistic. :lol:

I think that's the texture fail that was the zombie texture.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Mon Nov 29, 2010 9:29 pm

That gives a good impression how DM is nothing but neat tricks after another. Sure, some things should be present in TES too, like critical strikes on a fallen/paralyzed opponent, and backstab instakills. What I disliked maybe the most is the kicking. You kick with the power of ten mules, and levels are stuffed with cliffs, spikes and whatnot you can kick people down/into. Cause it's so neat -.-
M&B battle can look ridiculous, but it makes more sense. I always stay away from huge melee clashes, and command my archers to act likewise. Horseman hit and run. That kind of action might be nice with some fireball hurling mages in a mix.

Yes, I admit I also liked DM combat. For an hour or so.

Alright, the kicking was overdone. That being your major complaint, I like how you already found a solution to it in the post I quoted below.

Liking it initially is good enough. That'll top Morrowind's anyway. I haven't played Oblivion for years because the combat annoys me. It became something to slough through. Mount and blade may have something to add to TES, so tell us what that should be. As for Dark Messiah, I'd say a couple of those obvious neat tricks are something great to look into.

Being able to see your body in first person.
Being able to see your hand picking up objects and throwing them.
Frosting enemies and the ground.
Knocking weapons and shields out of enemy hands.
Knife throwing on the fly.
Fire arrows.
Sprint.
Large monster fight mechanics.
Enemy AI willing to set off traps against you.
Combat telekinesis.

And it goes on. Some very nice tricks that add quite a bit to the situation.
Lol that IS a good name :D

Kicking in FEAR was good, but maybe because you hardly used it since the combat was ranged. (guns) Knowing it WAS possible, and occasionally having fun with the ability was enough. I think you could use a playstyle with double pistols and melee, but I never did. Seeing yourself in the 1st person is really important, especially when your body is doing something like climbing ladders and making jump kicks.

And I'm fine without mounted combat in TES5. I rather miss something than have it half assed.

User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Mon Nov 29, 2010 11:47 am

Ideas and suggestions eh. Well forgive me if I mention anything thats already been said before but lets go down the list.

Character Creation
1- Better options to tweak your chosen race towards a certain class so that your racial benefits don't play such a big role on how effective you will be as a certain race/class combination, A good example of this would be doing something along the lines of choosing if your character is Combat, Magic, or Stealth and applying base attribute tweaks depending on choice, then selecting from a set of Racial Perks for example a Khajiit by default has Eye of Fear and Eye of Night, Eye of Night of course would be static and stuck on the character cause its a defining feature of the race, Eye of Fear however should not be static give us a list of alternate choices that would make sense for a Khajiit. For example I'll list a few of my ideas. Sharper Claws - more damage from hand to hand combat, Feline Curiosity - faster skill progression, Burst of Energy - Unlimited Fatigue + Bonus to Speed & Agility for 30 seconds followed by fatigue drain and negative to Speed & Agility for 30 seconds, once per day.
Also for the Skill Bonuses the race has consider what the race is like take Khajiit again for the example their Skill Bonuses in Oblivion were: Acrobatics+10, Athletics+5, Blade+5, Hand to Hand +10, Light Armor+5, Security+5, Sneak+5. Now most of this makes sense, Khajiit is a cat, cats are acrobatic, have great athletics, have claws making them equipped for hand to hand, and are natural sneaks. But what about Blade, Light Armor, and Security? Why are they natural is it Khajiit culture to raise EVERY Khajiit up to know a little about these things regardless of where the Khajitt was raised? This is 15 points that could of went to something else to better build your character you could have one more +10 and a +5, or three +5 skills that better fit how you were intending to play.

2- Better Hair Options for all races, everyone wants this

3- For the love of god don't make character facial generator anything like Fallout 3's we all agree Oblivion's was superior.

Weapons

1- I miss crossbows bring those back, also... maybe some early firearms like wheel locks or something, but I'm sure alot of players would disagree with me on the early firearms

Magic

1- Better Enchantment system, Ability to destroy an enchanted object to make a soul gem containing its enchantments so they could be moved to another item, Read Scrolls to learn spells, Write your own scrolls for quick throw away spells.

2- Manna Regeneration Items to make mages more effective

3- Chargeable Spells - Charge spells by spending extra manna to increase its effect

4- Allow Spells cast on self such as healing spells to be cast on friendly targets as well as on self without having to have two different spells.

Mounts

1- Better control over horses and whatever other mounts may be added, also mounted combat!

2- Flying mounts would be interesting.

Immersion

1- Good & Evil, make your actions in the game have more impact upon the worlds perception of you, a little good or evil here and there may go unnoticed but do something major like slaughter a city and it will come back on you hardcoe, or perhaps single handedly thwart an attack on a village and your fame as a hero will increase to where others may have heard of your deeds and the world will change its reception of you as your perception in the eyes of the NPCs becomes greater for better or for worse.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Mon Nov 29, 2010 5:58 pm

children...
i promise i wont kill any of them
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Mon Nov 29, 2010 6:38 pm

since i'm a svcker for the more romanticised aspects of history - knights, damsels in distress etc. i would like to see a few things that could improve the game for anyone who wants to really feel like a knight.

1. mounted combat - i would really, really like to see this in the game along with lances/spears. i belive it would and depth and realisim if done correctly.

2. perhaps there would be a quest for you to prove your knightly bloodline and become a true knight. i say this because you will invariably start in a dungeon/prison cell, not somewhere a knight would usually be found. this way you could slowly discover/create your own heraldry (then maybe add it to your clothes), build up a band of followers, take over a castle etc. and become a real knight!

3. tournements - maybe the count of a city would host a tournemant and you would be able to compete in the joust and the sword, possibly even for the count's daughter's affection :hubbahubba:

obviously these ideas dont really improve the game for anyone who prefers to play as a mage/thief/psycopath (which, let's face it, is probably 2/3 of the community :hehe: ) so i appologise for that. esentially i want to become a noble, aristocratic member of society and really FEEL like i am! i want to ride around on my lovely white horse sneering at the commoners below me :) not sure if this is an indictment on my character
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Mon Nov 29, 2010 5:28 pm

since i'm a svcker for the more romanticised aspects of history - knights, damsels in distress etc. i would like to see a few things that could improve the game for anyone who wants to really feel like a knight.

1. mounted combat - i would really, really like to see this in the game along with lances/spears. i belive it would and depth and realisim if done correctly.

2. perhaps there would be a quest for you to prove your knightly bloodline and become a true knight. i say this because you will invariably start in a dungeon/prison cell, not somewhere a knight would usually be found. this way you could slowly discover/create your own heraldry (then maybe add it to your clothes), build up a band of followers, take over a castle etc. and become a real knight!

3. tournements - maybe the count of a city would host a tournemant and you would be able to compete in the joust and the sword, possibly even for the count's daughter's affection :hubbahubba:

obviously these ideas dont really improve the game for anyone who prefers to play as a mage/thief/psycopath (which, let's face it, is probably 2/3 of the community :hehe: ) so i appologise for that. esentially i want to become a noble, aristocratic member of society and really FEEL like i am! i want to ride around on my lovely white horse sneering at the commoners below me :) not sure if this is an indictment on my character

Well, why not have this for knightly characters, but other things for the other types? Such as trying to become an "Official" Battlemage for a mage, etc.?
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Mon Nov 29, 2010 9:44 am

Something simple: real walking, I don't want to see moonwalking anymore, and sliding instead of walking, it's rediculous.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Mon Nov 29, 2010 3:46 pm

Immersion

1- Good & Evil, make your actions in the game have more impact upon the worlds perception of you, a little good or evil here and there may go unnoticed but do something major like slaughter a city and it will come back on you hardcoe, or perhaps single handedly thwart an attack on a village and your fame as a hero will increase to where others may have heard of your deeds and the world will change its reception of you as your perception in the eyes of the NPCs becomes greater for better or for worse.


One big reason why i don't like this idea is becasue fighting the good fight will always be the most rewarding and most obviouse choice to make. It should be made more realistically, if you want to be nice to everyone all the time and give money to the poor, there should be in gma ethings making this not always the most rewarding choice, if you give your money or food to someone who can't afford to pay you back you will be seen as a selfless hero. As much as i like being the hero, it shouldn't always be easily rewarding you should sometime have to make a tough descision as to whether you can save a town of people and lose everything you have, or turn your back on them because you wouldn't be able to keep yourself alive if you did help them.


esentially i want to become a noble, aristocratic member of society and really FEEL like i am! i want to ride around on my lovely white horse sneering at the commoners below me :) not sure if this is an indictment on my character


And if you did become an aristocrat, you would have all the riches you needed to get all the gear you wanted, but the towns folk, who helped you when you were just a lowly prison break or immigrant, would disown you as an equal and no longer help you when you were in need becasue of how much you looked down on them.
but if you refused to turn your back on the lowly civilians, you would lack the riches to have the best gear, but you would have the social support of all the citizens making neither direction the most profitable and making it harder to choose between rags or riches.
A Hero of the people, or a Rogue of the rich... plus other directions you could follow to take away the linear aspect.


One thing i would like to see if more realistic weapon smith. i don't want to collect a few pieces of some sort of ore go to a random person, give them hardly any money and wait 24 hours whilst he makes it 'invissiable'
Make it harder to get forged weapons.
e.g. go find the Ore of some sort, unless they already have what they need to make it (in which case you give them monez), go on some sort of quest, whether a person errand such as a rescue mission or a revenge mission, or a quest to find a powerful magic to augment the weapon with(this will take effort) then give the stuff and then wait a very long time, but not so long it's annoying, and actually make that person go off and forge it and be unavaliable for so long.
Or...
Kidknap the smith, and get them to forge you the weapon in exchange for their life, hide your identity or they'll get the law on you when they're free, hire your goons to guard them whilst they forge the weapon, then return a while later to find some disequilibrium happened, bandits, the smith takes over, mutiny by your guards etc, you can guess the rest..

Brings more depth to the game y'know... =)
User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Mon Nov 29, 2010 2:13 pm

Morrowind was a great game, oblivion better, it's time for new TES! In new TES I would love next things:
BIGGER maps, more provinces in one game, like...skyrim and...valenwood?
More realistic bows: I liked the oblivion bows, but...I would love a touch of realism in this one
A simple armor that you can put over clothes, like a hunter armor, or an archer armor.
More dramatic situations and quests, more karmic and moral choices, like, in arena, at some point in the quest, you get an option to fight your friend or not.
Everything you do has an impact on the world, if you...free a prisoner (a quest for example), he may go out and kill someone and that will trigger a new quest. Like, you have option to free the prisoner or not to free him, if you free him you get some quest that you couldn't get the other way, and if you don't free him you get a different quest (optional)
Oh, yes, decapitations...and finishing kills. Game is meant to be mature, right? There are mods for oblivion including decapitations but I always love it the 'vanilla' way. Like, in a fight, you can chop someone's head off, or break his leg with a warhammer, then when he is lying in pain at the ground, screaming, you crush his skull with your warhammer.
Animations. It was frustrating that in 3rd person camera my character would do a flipping attack, but in first person all I would see is infront of me, and the sword approaching. If my character spins in 3rd person, why doesn't he spin in first person?
Remove the 'rumors', its useless. And the dialogues in oblivion were...borring? I liked the fallout 3 ones. Where instead of saying 'yes' or 'no' you can ask 5 more questions, asking about what are you getting yourself into. More interactive dialogues. If someone says 'Did you hear that the Countess of Leyawiin doesn't like Argonians?' you can reply to that with 'yes, i have heard' 'no, i haven't' or some other choices. If someone says 'Did you hear', i am expecting to tell him if i have heard about that.
Nicer PC's and NPC's. In Oblivion they never looked....like people? I just couldn't feel the role I'm playing. I don't want to download a mod to make people nicer and more realistic. Please :D.
Some basic looking armor, not some ebony gold plated (add that too), but some spartan-like armor.
Your choice of race WILL have an impact on the game. In oblivion it doesn't matter if you are an orc, argonian or an imperial. Everything will be the same, almost, the dialogues, the quests, everything. If you are an orc, let the people fear of you, let the other orcs respect you. If you are imperial, some 'lower-class' race will treat you with respect. The only impact on race choosing in oblivion that i found was that countess of leyawiin tells you that she doesn't like you staying in her city because you are an argonian.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Mon Nov 29, 2010 8:45 am

Class or class type specific quets would be good and enhance replayability. Maybe dependent on karmic slant. Say good combat characters can quest for proof of a knightley hertitage like mentioned about but a darker combat character quests for something else. Class specific quests may prove too many so you could whitle it down to Combat (Good and Bad), Magic (Good and Bad) and Stealth (Good and Bad).
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Mon Nov 29, 2010 11:18 am

...hardcoe mode. HCM could have the rpg functions alot of people want, like the armor in the water situation.
But it's optional so you are'nt scaring away the puny casual gamers.

btw i liked the armor in water suggestion, there were fishing waders in tes4 but no real reason to wear them. Even having to un-equip your armor before getting in the water would be good.

3.8.1. Toggle Realism options

Since there are several things about game realism that irks the casual gamers, let's make some of them togglable in the options menu. Here's what I've been thinking:

Options menu -> Realism

Toggle on/off :
Hunger effects
Thirst effects
Environment effects (if Skyrim, freezing, ultimately to death)
Fast travel
Left handed character
Bleeding
Crippling

Move slider for:
Hours of sleep per day required
0-10

Damage multiplier on the player character/allies:
0.5 - 2 x

Damage multiplier on the enemies
0.5 - 2 x

Toggle on/off:
Lock the options for this character

I could just add the sinking in water to the togglable options. This way you can choose the 'hard-core' elements you wish to see, if some of them proves to be too tedious/hard for you.
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Mon Nov 29, 2010 8:55 am

I would like a few ideas for magic.

1) extended magic. Yes its cool to max out all the parts of a fire or lightning spell, and watch things blow up and die so quickly, but it can get boring, so maybe allow spells to be extended, so a fire spell can be like a flamethrower, making more added fun. This would mean that you can hold the spell button, and the spell will continue streaming from your fingertips, until you stop casting, or you run out of magika. This will also make it easier in fights, when instead of having to wait a second to recast the spell, you can keep casting it. The longer the spell goes, the weaker it gets though, but if you have higher levels in the spells skill, the slower it get weaker. So this means that a level 100, casting a 100 damage in an area of 100, for 100 seconds, will degrade 1% from the oringinal amount for each every second, so casting this for 10 seconds, it would be 90 damage in an area of 90 over 90 seconds, but the cost will also go down with the spell. For a level 10 in destruction, for the same 100 damage in an area of 100, for 100 seconds, it would degrade 10% pet second, meaning after the same 10 seconds, the spell will be over. (I also know that the magika to cast these spells will be impossible so don't say anything lol) Touch spell will extend out a little the longer its casted, up to a foot, if the caster wishes it to, while making the spell.

2) The ice spell should also be remade, so its an ice sickle, and when it hits its target, it explodes and forms a field of ice for a certain amount of time, up to ten seconds, which all trapped can't move, yet also can't be attacked while suffering from spells, or poison, and this effect can be chosen to be added when the spell is made. This will give more use to ice, and make it more important then fire, and lightning, which would be a great change, it make it a fun spell.

3) Armor also should effect spells, such as fur armor should add more damage to fire , and lessen ice, for example, while metals take in more of all magic.

4) I would like to see the shield spell changed, in which it does not take all damage to 50% when active, yet rather that when you have equipment or a spell on, that when you get hit, that the damage taken comes out of your magika, if its enchanted on your equipment, it will come out of its charge first, and if you have none left, it will do normal damage. Shield spells will have a certain amount of magika to have to cast first.

5) Tomes. Special magic, that come from only tomes would be another thing that could be put in, and tomes locations could vary for each game, so one might be in a bookstore for one game, while another is in another bookstore, or the mages guild, or even in a quest creature or character you have to defeat. These spells from these tombs can be found in spell shops, and once you learn them you can make weaker versions of them but each has their own effect, such as maybe a tome of water, which is a sphere of water, and when it hits its object, water surrounds it, and if its something like a house or wall, only the visable side is effect.

6) Magic should also effect other magic, such as fire and ice the stronger spell will take effect, or if water is added in, from my tome example, water and lightning would stregthen each other.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Mon Nov 29, 2010 1:30 pm

1)
One big reason why i don't like this idea is becasue fighting the good fight will always be the most rewarding and most obviouse choice to make. It should be made more realistically, if you want to be nice to everyone all the time and give money to the poor, there should be in gma ethings making this not always the most rewarding choice, if you give your money or food to someone who can't afford to pay you back you will be seen as a selfless hero. As much as i like being the hero, it shouldn't always be easily rewarding you should sometime have to make a tough descision as to whether you can save a town of people and lose everything you have, or turn your back on them because you wouldn't be able to keep yourself alive if you did help them.

2)
And if you did become an aristocrat, you would have all the riches you needed to get all the gear you wanted, but the towns folk, who helped you when you were just a lowly prison break or immigrant, would disown you as an equal and no longer help you when you were in need becasue of how much you looked down on them.
but if you refused to turn your back on the lowly civilians, you would lack the riches to have the best gear, but you would have the social support of all the citizens making neither direction the most profitable and making it harder to choose between rags or riches.
A Hero of the people, or a Rogue of the rich... plus other directions you could follow to take away the linear aspect.

Two other dynamics to throw into the loop.

1) People who see and take advantage of the selfless hero
2) People who are not looking for the demise of aristocrats
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Mon Nov 29, 2010 12:04 pm

One thing that just came to my mind.
When editing the ground it should be possible to break the grid up finer so you don't have such ugly corners and also make steeper slopes. Also that would possible prevent roads just twisting and spiraling through the landscape as you can actually flatten them to make a even path without destroying the landscape around it.

When viewed from a distance it would use a different model anyway or switch to a lower resolution mode so the ground wouldn't have that many polygons, but when you're closer it should show the finer detail version simply to make it look less like the environment was made from bent cardboard instead of actually natural.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Mon Nov 29, 2010 4:38 pm

A class should have four major skills and three minor skills. The rest count as miscellaneous.

Point being, keep away from more than seven primary-ish skills.
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Mon Nov 29, 2010 2:10 pm

I wish Demon's Souls comes on PC some day. It's told to be hard! Hard equals rewarding and interesting in my book. Failing must be punished. In TES4 failing in anything is very rare. Impossible even.
User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Mon Nov 29, 2010 4:35 pm

I wish Demon's Souls comes on PC some day. It's told to be hard! Hard equals rewarding and interesting in my book. Failing must be punished. In TES4 failing in anything is very rare. Impossible even.


Heard!
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

PreviousNext

Return to The Elder Scrolls Series Discussion