TES V Ideas and Suggestions #167

Post » Mon Nov 29, 2010 10:53 am

Something simple: real walking, I don't want to see moonwalking anymore, and sliding instead of walking, it's rediculous.

I agree. Seriously, for games so visually stunning for their eras 9and even pretty good-looking today) the animations looked bad even then, in my opinion. Smooth it out.
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Alexxxxxx
 
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Post » Mon Nov 29, 2010 9:06 am

I would like it if they went to difficulty levels instead of the slider. Easy, normal and difficult... and then hardcoe mode. HCM could have the rpg functions alot of people want, like the armor in the water situation. HCM could make it so you have to eat and sleep to keep your stats up, MUCH worse diseases, and other roleplaying elements. But it's optional so you are'nt scaring away the puny casual gamers.

I know there are mods for this but i'm an xbox gamer and don't think a new pc is going to be in my budget anytime soon.



btw i liked the armor in water suggestion, there were fishing waders in tes4 but no real reason to wear them. Even having to un-equip your armor before getting in the water would be good.


I for one think that you can have realistic things that help with roleplaying but not punishing the player to much and is not to realistic to be boring and gameplay braking.

like that you don't have to eat but get better stats if you eat food. You can like get a bonus in stamina with a "Well fed" buff that last very long. If you select a food in your inventory it should also be that you excit the menu and see you character have a animation eating it instead on clicking on it to hear a crunching sound and the food disappears. This will help and encourage roleplayng and emersion.

And also have a "Well slept" buff with sleeping wile not geting minus with you not sleepning

if you character jump into a hole in the ice(if yout in scyrim) your hud will start frosting up and you hear your character huff and you get damage over time till you get inside and warm yourself.

meny types of effects that lead to emersion can ad to realism but not sacrifice gameplay doing it
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Add Meeh
 
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Post » Mon Nov 29, 2010 2:47 pm

I wish Demon's Souls comes on PC some day. It's told to be hard! Hard equals rewarding and interesting in my book. Failing must be punished. In TES4 failing in anything is very rare. Impossible even.


Absolutely, in the next game there should be the possibility of failing quests, which would have it's own consequences and effect people's opinions in you.
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ZzZz
 
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Post » Mon Nov 29, 2010 11:17 pm

Immersion
To be honest my biggest complaint with Oblivion was that i didn't really feel at home in the world or connect with it.
I think TESV could achieve a greater sense of immersion through a number of factors

1)Better quality and more varied sound effects. Environmental effects such snow crunching underfoot, grass and bushes rustling as you walk through and weather effects such as loud roaring winds in mountainous areas and deafening raining during a storm.

2)Interaction with environment beyond combat. Just being able to earn money in non-violent ways sometimes would increase the immersion, such as cutting down trees, mining and herding animals or something. Probably more for the hardcoe RPing crowd but I think it would add another dimension to the world. Perhaps achieving feats in the world ie: climbing a famous mountain could earn a player rewards, a break away from combat, heightening the immersion

3)Living Breathing cities. I know since Morrowind TES games have featured a smaller number of NPCS who are named which is a great idea but I would love to see in a city hordes of non named npc's, maybe with only a few fixed animations thronging the streets. Something similar to assassin's creed 2 say, where the player has to push through the crowds to get to market place and such. Also as someone mentioned earlier the cities themselves could be made more threatening, with thieves in the back alleys etc, the player would be safe only in the really busy parts of the cities. I always liked the idea that cities could be randomly attacked also, for example maybe you are entering the main gate of a largish city and a group of necromancer's attack the gate leading a crowd of skeletons. The player bands together with the guards and fights them off, after the fight the guards throw the player a few coins depending on how many he killed.

I have many more idea's but these are just a few I have for now.
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Nichola Haynes
 
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Post » Mon Nov 29, 2010 9:37 pm

i still want deathmatch and capture the flag in the next game.
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Marina Leigh
 
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Post » Mon Nov 29, 2010 9:44 pm

I want to be able to throw things! Pick up any object and chuck it at anything, the object determining how far you can throw and how much damage it would do if it hits something.

Kiting an ogre and out of mana? Pick up a rock and throw it at his head. See a hidden trap in the ruins? Throw something at it to activate it.
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Peetay
 
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Post » Mon Nov 29, 2010 10:37 am

Immersion
3)Living Breathing cities. I know since Morrowind TES games have featured a smaller number of NPCS who are named which is a great idea but I would love to see in a city hordes of non named npc's, maybe with only a few fixed animations thronging the streets. Something similar to assassin's creed 2 say, where the player has to push through the crowds to get to market place and such.


I agree that the cities need to be bigger, but I wouldn't want to see an Assassin's creed type city implemented. The main issue I would have with that is the building's - in assassin's creed, nearly all of the buildings were inaccessible, just scenery to be climbed on. This wouldn't fit in with the elder scrolls at all, and would certainly ruin the immersion if one was to walk up to a door only to find it's just 'painted on' and can't be opened. I realize you were referring to AC's crowds rather than it's buildings, but I don't think having large anonymous masses in cities would make sense unless there was sufficient housing for them which would probably be provided in the already mentioned way.

However I'm not against unnamed NPC's totally - certainly on the roads or in the wilderness it would be great to run into 'Traveller' or 'Adventurer,' and even in the cities you could have a small amount of tourist's or casual visitors.
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Rob
 
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Post » Mon Nov 29, 2010 4:56 pm

The combat system should be like the one in Mount and Blade, I can't find any videos on youtube showing the combat but you can Download the demo off steam and play the tutorial (which I highly suggest)
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Margarita Diaz
 
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Post » Mon Nov 29, 2010 11:01 am

The combat system should be like the one in Mount and Blade

Not quite. While M&B does the BEST mounted combat and huge battles, TES series is more about 1st person, and brutal fights with small numbers. It should be more realistic as in M&B, yes, but focused on melee, archery, sneaking, backstabbing and magic. You must feel every hit, every weapon type must feel different, and getting hurt must have consequences. (bleeding, crippling, better Medical Skill)
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BaNK.RoLL
 
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Post » Mon Nov 29, 2010 9:25 pm

Yes, being able to walk into pretty much any building in the game world is one of the huge selling points for me. I would like to see more populated cities. (others besides the PC should be using hotels and shops to make it more realistic)


Suggestions:

Caravans! traveling from city to city. you could join up and defend them from bandits, or join the bandits and raid the caravans! either way the roads should be more populated, more than just legion and black horse news

Random encounters! FO3's random encounters were awesome! this should definetly be added to tes5.

Tree climbing! walk up to a large enough tree, select it, and start climbing. I want my bosmer sniper to be able to climb!

Now as for mounts, personally I never used them. (cant collect alchemy ingredients) Walking is better for your health anyway lol


The main things I love about the series: Open world to explore, go into any buildings, and lots of ways to go about a situation (go in sword swinging, or stealth ect)
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Karine laverre
 
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Post » Mon Nov 29, 2010 6:34 pm

ALCHEMIST'S COOKBOOK... Alchemy and potions are huge in TES, well..., Oblivion at least. BUT I want some way of saving Potion Recipes. It wastes too much time trying to refigure out exactly what ingredients I need to remake a potion I've already made before. Maybe give us 10-20 Recipe slots?
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Georgia Fullalove
 
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Post » Mon Nov 29, 2010 2:19 pm

Not quite. While M&B does the BEST mounted combat and huge battles, TES series is more about 1st person, and brutal fights with small numbers. It should be more realistic as in M&B, yes, but focused on melee, archery, sneaking, backstabbing and magic. You must feel every hit, every weapon type must feel different, and getting hurt must have consequences. (bleeding, crippling, better Medical Skill)

I meant the unmounted combat as well as the mounted
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Alexandra walker
 
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Post » Mon Nov 29, 2010 12:27 pm

I would definitely like combat to be done a lot better/realistically, or at least allow me to 'tailor' aspects. I like the higher difficulties makng my character die faster and use skills and tactics more, but hate how long it takes to I'll stuff. If I could tailor the game so damage is high and health low (for both the PC and NPC) I could have realistic, quick, tactical fights, whilst still being presented a suitable challenge. A few hits would kill me, just as a few kills an enemy. It means I need to be blocking effectively, using my skills to defend, and pick when to strike most effectively. Naturally ogres would still be tougher than bandits etc. I wouldn't want that kind of balance gone.
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Jason King
 
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Post » Tue Nov 30, 2010 12:48 am

I agree that the cities need to be bigger, but I wouldn't want to see an Assassin's creed type city implemented.

I would still want every building to be explorable, wouldn't really want the cities to be any larger.

The unnamed npc's wouldn't need their own buildings. The bustling city streets would be a good contrast to the wilderness
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A Lo RIkIton'ton
 
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Post » Mon Nov 29, 2010 9:45 pm

I want towns and forts to be like they were in Morrowind
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Roberto Gaeta
 
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Post » Mon Nov 29, 2010 3:18 pm

I want towns and forts to be like they were in Morrowind

Tiny? Why?
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Darlene Delk
 
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Post » Tue Nov 30, 2010 1:44 am

If the cities of TES:V was as big as Imperial City was in Oblivion, It would be the perfect size for them. And of course the capitol would be double or triple the size as IC.
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Silencio
 
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Post » Mon Nov 29, 2010 3:01 pm

I would Love, Just absolutely love for Betheseda to create this game, soon. But as for what to add... Make the game world BIGGER, yes it is big, but it seems like it just isn't big enough. Please Loose the generic story line on the side quests. Also ( I guess this goes with Making the world bigger) please add more mystery to the game, Like add more hidden caves, Bring something similar to ancestral shrines into the game, Those were soo much fun, and just make the game Unknown. That is where Oblivion went wrong...Don't get me wrong it was an awseme game :bowdown: but It didn't have as much of that "Whats around the corner, whats over there, Whats on that Island ,whats Etc. " Oblivion had some of that yes, but not on the scale that Morrowind was blessed with. TAKE AWAY FAST TRAVEL!!!!!! It ruins the game, even I found myself ruining my game experience by fast traveling :bolt: This is just my opinion, but I think Bethesda should throw a little hint somewhere in a book or somthing , that wizards have found a way to get to another world, or planet in there system , I know , I know it sounds stupid, Just my "Wish " thats all. Oblivion Is something to us all, and we would like to see it's brother be even better, and just coming from bethesda softworks , make it that much better, If they put there effort into it, I know that none of us will be disappointed :foodndrink:
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Emilie Joseph
 
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Post » Mon Nov 29, 2010 8:10 pm

Tiny? Why?

Someone hasn't played Morrowind... Have you ever saw Balmora, Ald-Ruhn, Sadrith Mora, or even Vivec? Morrowind had it great. All of the unimportant towns where small and insignificant, but still had a unique feel. Every fort and village in Oblivion felt exactly the same. That should change.

If anything, Morrowind had larger cities than Oblivion. I don't mean by scale, but by content. If you get rid of the uneccesarily huge roads, you'll see that Balmora has far more than Chorrol. The Imperial City is also supposed to be the largest city in the world. It's supposed to be pretty much a province in itself. (Morrowind cities may actually be to the same scale as Oblivion's)

Also, I'd like to see more easter eggs. They should be hidden, and most of us should never see them. I loved the Cap'ns guide to fishy sticks, and the star war reference in Morrowind. I'd love to see something along those lines, again. It's always great to see things like that.

I'd also like to see more racism. Especially with Orcs. Orcs are newly accepted into the empire, and have been at war with them since forever. People should comment on the brutality, and uncivilised way they see them.

Every rae should have some degree of racism. Some less than other, for example, Imperials, but most should have it, especially the Dunmer and Altmer.
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victoria gillis
 
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Post » Mon Nov 29, 2010 7:51 pm

companions

i want to be able to have a couple of companions tag along that would make up for skills that my pc doesnt have. currently im using cm partners mod but it would be nice to have vanilla companions off the bat. i play a stealthy character and i have a mage and heavy warrior tag along with me and the fights are lots of fun.
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lauraa
 
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Post » Mon Nov 29, 2010 5:39 pm

someone mentioned the appearance of children in the next game...what if the PC began as a child? The player could "groom" their character the way they want,and the player's choices could impact the evolution of the world, such as determining which factions survive to his advlthood or not, the social stability of the province, etc. It would add a lot of replay value and actually make the player's choices mean something besides getting a bounty on your head or gaining a point in some skill.
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Neliel Kudoh
 
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Post » Tue Nov 30, 2010 1:34 am

I want to be able to throw things! Pick up any object and chuck it at anything, the object determining how far you can throw and how much damage it would do if it hits something.

Kiting an ogre and out of mana? Pick up a rock and throw it at his head. See a hidden trap in the ruins? Throw something at it to activate it.


this.
I want to be able to throw potions and poisons at friend and foes. it would be a good skill to go along with hand to hand.
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Rob
 
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Post » Mon Nov 29, 2010 1:56 pm

I'd like to see animals and creatures actually having behavior patterns and not just "this creature is aggressive/passive", they should actually vary in their behavior depending on the circumstances. And also that they differ in HOW they behave and what they do depending on the creature. A Komodo dragon for example would not constantly attack you till you drop dead, it would bite you once and refuse to let go until you can shake it off, leaving a NASTY bleeding wound which is highly infected, it would then simply get some distance and follow you around till you drop dead or are too weak to defend yourself, kinda a hit-and-run strategy (and yes that is actually a killing strategy of Komodo dragons).

And not just for animals, I'd also want to see that for other "humanoids" like goblins (especially goblins actually) and also daedric creatures. Ones you summoned should actually follow orders or commands you give instead of just randomly attacking.
On that note I'd love to enter a dungeon taken over by someone but when I'm friends with them I can freely move through it and also the summoned creatures around won't attack me. They may keep an eye on me or give me a growl when snoop around the stuff of the dungeon crawlers.
Maybe even being able to talk to them, not necessarily a long conversation but exchanging a word or two. I'd really want to see them not just put in as brute and vile killers but actual creatures with intelligence. Hell it would be neat to see them develop some kind of "relationships", like a creature you often summon starts to recognize you over time (which also means it will remember how you treated it).


On the note of daedric creatures, it would be neat to have different kinds of Daedroths, the ones from Daggerfall which are the mage type, from Morrowind which are the thievish/sneakish kind and from Oblivion which are the fighter/tanks (though contrary to old cliches I wouldn't make the later dumb and the first [if they can talk] talk all snobish and arrogant).
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Trey Johnson
 
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Post » Mon Nov 29, 2010 11:22 am

*More "mounts": Dragons, large aquatic creatures(silt striders?!), batistas(sp?), charriots(sp?)
*Mining system: Possible swinging of picks, hammers... Usage of explosives...
*Weapon types needed: Knuckle weapons, Halberds, spears, crossbows
*More flying critters, more varieties.
*Multiplayer system
*Easier time moving around items with "Z" button
*Charms - Items in inventory that increase stats without being equipped
*More customizable characters - More hair styes, more races, easier color choosing, simplistic face morph+body morph
*Realistic battling: Including scars, blood, ect.
*Contageous diseases
*Night eye: Please, no more of the EVERYTHING GOING BLUE thing
*Armor falls apart realisticly
*Weapons and armor show wear and tear
*Repair costing supplies
*Ability to get items created for you, or by yourself, such as weapons, armor, and soulgems
*VERY IMPORTANT: Ability to write on paper
*VERY IMPORTANT: Multiple player markers with labeling, ability to set them to regional view or full map view
*Characters having their own INDIVIDUAL VOICES, or at least less generic. And more variety among species.
*Children please, people need CHILDREN! People eating things would be interesting too!
*Visitation to previous realms??? (Visiting Vvardenfell and... Whatever the place Oblivion was in!)
*Packs, people carrying stuff in bags, their arms... Please add that!
*Dual Weilding too, that'd be great!
*Clothes worn under armor, just armor... Sounds very uncomfortable!
*Accessories like hairbands, bow ties, ect...
*Training targets: Actually helping you gain a little bit of skill, not a lot, but a little!
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Adrian Powers
 
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Post » Mon Nov 29, 2010 9:33 pm

I just want to see some children in the game. Don't care if they are un-killable like in Fallout3 - there will be mods to 'fix' that 'issue'. It would just make the game more realistic.

Btw, End post!
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Chloe Mayo
 
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