TES V Ideas and Suggestions #167

Post » Mon Nov 29, 2010 3:49 pm

Welcome to TES V Ideas and Suggestions # 167

This thread is for ideas and suggestions for TES:V and to keep all the general discussion in one series of threads.

To discuss major issues, use a separate topic, such as the levelling topic.

Other general topics on this will either be closed or moved here.

Please at least try to read the previous few threads to avoid too much repetition: Note, there has been a lot of off topic and unnecessary discussion in past topics, please ensure that any posts you make in this thread are suitable to the subject being discussed. The moderators will be keeping a close eye on the content.

http://www.gamesas.com/bgsforums/index.php?showtopic=1068896
http://www.gamesas.com/bgsforums/index.php?showtopic=1070974
http://www.gamesas.com/bgsforums/index.php?showtopic=1071845
http://www.gamesas.com/bgsforums/index.php?showtopic=1073698
http://www.gamesas.com/bgsforums/index.php?showtopic=1075858
http://www.gamesas.com/bgsforums/index.php?showtopic=1077394
http://www.gamesas.com/bgsforums/index.php?showtopic=1078557
http://www.gamesas.com/index.php?/topic/1080894-tes-v-ideas-and-suggestions-thread-%23157/
http://www.gamesas.com/index.php?/topic/1082671-tes-v-ideas-and-suggestions-thread-%23158/
http://www.gamesas.com/index.php?/topic/1084035-tes-v-ideas-and-suggestions-thread-%23159/
http://www.gamesas.com/index.php?/topic/1085256-tes-v-ideas-and-suggestions-thread-%23160/
http://www.gamesas.com/index.php?/topic/1086102-tes-v-ideas-and-suggestions-thread-%23161/
http://www.gamesas.com/index.php?/topic/1087658-tes-v-ideas-and-suggestions-thread-no-162/
http://www.gamesas.com/index.php?/topic/1089003-tes-v-ideas-and-suggestions-163/
http://www.gamesas.com/index.php?/topic/1090035-tes-v-ideas-and-suggestions-164/
http://www.gamesas.com/index.php?/topic/1090714-tes-v-ideas-and-suggestions-165/
http://www.gamesas.com/index.php?/topic/1092018-tes-v-ideas-and-suggestions-166/
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Mon Nov 29, 2010 10:33 am

More socialization than Morrowind. Sure, you could find out some information from people fairly easily, but you couldn't just shoot the breeze with people. Have a segment for "conversation", then several topics to choose from, from everyday life to religion to politics to hunting. Several possible answers from the NPC, with several possible responses, and several possible re-responses.

It'd pretty much kill any hope for voice-acting that segment though...
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Sun Nov 28, 2010 11:47 pm

Change back mudcrabs, no more land dreugh, morrowind style conversations, better vampirism. lycanthropy, non respawning npc's(ability to kill bandits and use there fortress as your own)
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Mon Nov 29, 2010 3:48 am

So yeah, Dragons or maybe a Dragon, you would not have to make it a monster to kill even maybe just one to steal from. There is several other monsters like Ogres, Goblins, Trolls, why not Dragons? Why would they change the game or make up of the game? Just curious why you guys seem so opposed, kind of closed minded of you in mho.

Again, more variety in mobs would be nice, maybe mobs only found in a particular place and personally I like the idea where reaching levels may unlock different things, just like in ES4 reaching 30 unlocked all equipment. Most people will just find some way to cheat/dupe to make themselves godly, hopefully you guys can prevent that.

Oblivion is still the only 360 game I unlocked every achievement in, but I suppose with 230+ hours in, I should have. 100% done without a cheat of any kind.

Regardless of what the next game holds I am looking forward to the excellent work you guys put into every game you make.
User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Mon Nov 29, 2010 1:17 am

So yeah, Dragons or maybe a Dragon, you would not have to make it a monster to kill even maybe just one to steal from. There is several other monsters like Ogres, Goblins, Trolls, why not Dragons? Why would they change the game or make up of the game? Just curious why you guys seem so opposed, kind of closed minded of you in mho.

Again, more variety in mobs would be nice, maybe mobs only found in a particular place and personally I like the idea where reaching levels may unlock different things, just like in ES4 reaching 30 unlocked all equipment. Most people will just find some way to cheat/dupe to make themselves godly, hopefully you guys can prevent that.

Oblivion is still the only 360 game I unlocked every achievement in, but I suppose with 230+ hours in, I should have. 100% done without a cheat of any kind.

Regardless of what the next game holds I am looking forward to the excellent work you guys put into every game you make.

Dragons in TES universe are intelligent, sacred creatures who shapeshift into humanoids to mask their true forms. The empire calls upon them in times of war. They are not just killing machines. Any dragon that appears in TES V must have a long, well-thought story behind it, and even then, it should not be a treasure-hoarding enemy. There is a dragon-like being who makes an appearance in Oblivion, but not as an enemy.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Mon Nov 29, 2010 12:33 pm

So yeah, Dragons or maybe a Dragon, you would not have to make it a monster to kill even maybe just one to steal from. There is several other monsters like Ogres, Goblins, Trolls, why not Dragons? Why would they change the game or make up of the game? Just curious why you guys seem so opposed, kind of closed minded of you in mho.

Because Ogres, Goblins and Trolls are all over in game lore as nasty creatures. Dragons are sentient beings that live only in Akavir. I may be wrong, but I believe, even then, there is only one who can take a proper dragon form. The dragon in Oblivion was just a representation of a god. Not actually a dragon.

It's also against TES's style of staying away from the major clichés of RPG's. There's no dragons, bad guys don't all worhip satan, average joes don't all worship god, and politics are amajor influence.
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Mon Nov 29, 2010 4:12 pm

Dragons in TES universe are intelligent, sacred creatures who shapeshift into humanoids to mask their true forms. The empire calls upon them in times of war. They are not just killing machines. Any dragon that appears in TES V must have a long, well-thought story behind it, and even then, it should not be a treasure-hoarding enemy. There is a dragon-like being who makes an appearance in Oblivion, but not as an enemy.


Thank you for the reply.

Thats cool, make them a majestic creature that hold a key to some excellent quest or something. I just think they would be an awesome addition to the game. Perhaps a good and evil Dragon even. :-)

The world has so much to offer and is only limited by the creators. I personally would like fast travel done away with, I am sure that is taboo to say but the country side is so awesome to see, if you have a horse or some other type of creature to ride, it can be very cool. I just feel the fast travel takes away from seeing the entire world.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Mon Nov 29, 2010 3:56 pm

Hey, I had some ideas for mysticism spells. Tell me if you like them:

First of all, they should bring back different types of teleportation spells.

But to permanently teleport yourself to a new location would take a decent mysticism skill and willpower as well as a lot of magicka.

At lower levels, you can only astral project.

And say, for example, you get stuck in a dungeon you can't conquer, and find yourself holed up in a corner. And you have some friend in a guild somewhere. You can astral project there and call for help, then wait for 2 or 3 days. And they come to help you.

Then, you can create easier spells that only teleport you temporarily.

So, say you have recall for 10 seconds. You can set mark in an alchemy shop.

Then, if there's an enemy you can't defeat in some dungeon, recall to the shop and steal all the potions as a last resort. Then, your spell will wear off before the guards reach you, and you can use the potions to beat your enemy.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Mon Nov 29, 2010 7:02 am

Because Ogres, Goblins and Trolls are all over in game lore as nasty creatures. Dragons are sentient beings that live only in Akavir. I may be wrong, but I believe, even then, there is only one who can take a proper dragon form. The dragon in Oblivion was just a representation of a god. Not actually a dragon.

It's also against TES's style of staying away from the major clichés of RPG's. There's no dragons, bad guys don't all worhip satan, average joes don't all worship god, and politics are amajor influence.

Actually, there are dragons in Tamriel. In Cyrodiil, they disguise themselves as humanoids. The cliffracers drove them out of Vvardenfell, though(even dragons thought they were annoying :P ).
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Mon Nov 29, 2010 9:49 am

Hey, I had some ideas for mysticism spells. Tell me if you like them:

First of all, they should bring back different types of teleportation spells.

But to permanently teleport yourself to a new location would take a decent mysticism skill and willpower as well as a lot of magicka.

At lower levels, you can only astral project.

And say, for example, you get stuck in a dungeon you can't conquer, and find yourself holed up in a corner. And you have some friend in a guild somewhere. You can astral project there and call for help, then wait for 2 or 3 days. And they come to help you.

Then, you can create easier spells that only teleport you temporarily.

So, say you have recall for 10 seconds. You can set mark in an alchemy shop.

Then, if there's an enemy you can't defeat in some dungeon, recall to the shop and steal all the potions as a last resort. Then, your spell will wear off before the guards reach you, and you can use the potions to beat your enemy.


I would like the teleport spells brought back and the fast travel done away with. I do think they should be a very high level/requirement spell when we would get them. I am not so sure about the temporary teleport spell, I see where you are going with it but then people would just steal everything all the time and then get pulled back to their bodies. I like that you can steal if that is how you want to play your character, but it should be hard to get away with.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Mon Nov 29, 2010 2:56 am

Dragons in TES universe are intelligent, sacred creatures who shapeshift into humanoids to mask their true forms. The empire calls upon them in times of war. They are not just killing machines. Any dragon that appears in TES V must have a long, well-thought story behind it, and even then, it should not be a treasure-hoarding enemy. There is a dragon-like being who makes an appearance in Oblivion, but not as an enemy.


What dragon-like being are you talking about? I don't recall one...
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Mon Nov 29, 2010 6:42 am

Actually, there are dragons in Tamriel. In Cyrodiil, they disguise themselves as humanoids. The cliffracers drove them out of Vvardenfell, though(even dragons thought they were annoying :P ).

Yeah, in the last thread I said that I wouldn't mind seeing one or two in humanoid form, but not a lot. I actually thought they had trouble changing form, though? I'm not expert on Akavir lore, though. Never really looked into it much, I like the mystery.

What dragon-like being are you talking about? I don't recall one...

I think he means Akatosh. Isn't a proper dragon, though, just an avatar of Akatosh.
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Mon Nov 29, 2010 4:26 pm

What dragon-like being are you talking about? I don't recall one...

Spoiler
Akatosh; http://www.youtube.com/watch?v=nLWAr3TQ-S8

User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Mon Nov 29, 2010 2:26 am

I think he means Akatosh. Isn't a proper dragon, though, just an avatar of Akatosh.


Spoiler
Akatosh; http://www.youtube.com/watch?v=nLWAr3TQ-S8



Oh, right, I forgot about that.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Mon Nov 29, 2010 10:00 am

For the record, I am not saying we should see Dragons all over the place or anything crazy, a part of the story or a major quest or something like that would be cool.
I actually kind of like the idea of a good and a bad dragon, in all walks of like things change, what should be good can turn bad. We can choose to assist one or the other and those choices are going to effect how the people of the world see us and if they are good or bad people they will see us and treat us differently based on who we are helping.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Mon Nov 29, 2010 9:28 am

I just think they're one of those things that are great, being mysterious. Like the Dwemer.
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Mon Nov 29, 2010 12:48 pm

I understand that what I am about to say is a bit ridiculous.

Dragons in TES universe are intelligent, sacred creatures who shapeshift into humanoids to mask their true forms. The empire calls upon them in times of war. They are not just killing machines. Any dragon that appears in TES V must have a long, well-thought story behind it, and even then, it should not be a treasure-hoarding enemy. There is a dragon-like being who makes an appearance in Oblivion, but not as an enemy.


Would anyone be extremely offended at M'aik(sp?) and a dragon hanging out in the same spot, as a sort of easter egg. Then when you ask about it, they can say something like:
"yeah, we have important roles when the stress gets too high, but in between the two of us just hang around and mess with people."
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Mon Nov 29, 2010 7:01 am

Dragons in TES universe are intelligent, sacred creatures who shapeshift into humanoids to mask their true forms. The empire calls upon them in times of war. They are not just killing machines. Any dragon that appears in TES V must have a long, well-thought story behind it, and even then, it should not be a treasure-hoarding enemy. There is a dragon-like being who makes an appearance in Oblivion, but not as an enemy.


Would it work if they just called them 'wyrms'? or 'giant lizard-like thing with wings'?
Not that I think it matters so much, and I may be wrong but the issue doesn't seem to be as much 'this creature can't exist in this universe' but more 'in this universe, the word dragon means something else'.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Mon Nov 29, 2010 4:02 am

I was disappointed then Oblivion came out, because Bethesda have removed the SlowFall spell with lots of others spell and also changed the enchantment process. They should bring back SlowFall and the Mark/Recall spell at least for the next game. I really missed the "Cast When Used" enchanted amulets and rings. For the creatures they can keep the mountain lions, wolf and the bears, but for god sake add some birds not necessary take back the cliffracers though.

I loved the realism of fighting, so there one thing I would like to see for TES V and maybe add some new classes for your character as well. If this is possible Bethesda could change the starting cell from prison dungeon to something different, for an example a shipwreck perhaps or someone is rescuing you.
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Post » Mon Nov 29, 2010 7:32 am

Sorry, but you people are ridicoulos. Morrowind was happily allowed to introduce one of the dwemer, but Oblivion causes a scandal when it briefly shows something that BARELY looks like a dragon? Oh come on.

And I also belive there is Another dragon in akavir- I found this after a while.

Ka Po' Tun is translated as the "Tiger-Dragon Empire". The inhabitants, of course, are a cat-like people and are ruled by the great ruler Tosh Raka, a tiger dragon. They are the greatest empire in Akavir, but are not skilled at fighting at sea. After the Serpent people ate the men, they tried to eat the dragons. They managed to make the red dragons slaves, but the black dragons fled to Po Tun. A great battle was fought, and it left both the cats and the snakes weak, and the dragons extinct. Since then, the cats have always tried to become dragons. Tosh Raka is the first and only so far to have accomplished this. He is the largest dragon on Nirn and is covered in Orange and Black Scales.
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Mon Nov 29, 2010 12:50 pm


Ka Po' Tun is translated as the "Tiger-Dragon Empire".

That's why I call the cat-folk Po, the Snake-men Tsae, and the Monkey's Tang. Their countries aren't the names of their species.
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Mon Nov 29, 2010 6:55 am

Could we please not fight rats in the next game?
It just makes no sense how something so small and pathetic can be so stupidly aggressive. I mean, maybe if they were rabid or something though even so, it still sounds far fetched. Just think about it: 'You get to fight rats in this game'...

Mudcrabs too, they're retardedly slow and it's just incredibly hard to believe they'd put up a fight. Not that they should be removed from the game world, just made more passive.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Mon Nov 29, 2010 1:44 am

I want small mud crabs and rats, like in RL. Not rats the size of dogs. Or mud crabs the size of tables.
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Mon Nov 29, 2010 12:58 am

That's why I call the cat-folk Po, the Snake-men Tsae, and the Monkey's Tang. Their countries aren't the names of their species.


Sorry mate, I just copied some stuff off uesp. B)
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Mon Nov 29, 2010 4:33 pm

I wanted to bring up an older idea again how the hair and beard styles in game could be improved.
So far you can only chose one hair style at a time which is a complete model, this has a big disadvantage. You have to make fully different styles for every humanoid race in the game which takes development time and some are exclusive for one race so you can't just one one with the other (unless you mod it).
This idea takes care of that, instead of having complete styles it splits the face up into different zones, each having a small and editable piece of hair. To illustrate the whole thing I made a drawing, not the most beautifully but i think it should show the idea well enough:
http://img706.imageshack.us/img706/9784/hairzonesixamples.gif

The first few examples are done only turning zones on or off, the two lower ones use a few alternate styles. Now if you'd take this and maybe have 5 different styles for every zone, can alter each zone in heir length and color (or even have color transitions between them) you can do the math yourself how many different combinations you could make. And this would work on pretty much all human races, for Khajiit too maybe.
On Argonians I'd do a similar system but not using HAIR of course, for them it could be different spines, horns, fins or crests. But again for them it would give a huge variety of what you can do without having to design too many full models but rather several small ones and getting more unique looking characters out of it.
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Next

Return to The Elder Scrolls Series Discussion