Plate armor can easily deflect a blade strike.
This is the part i mentioned a bit before, you're not a damage sponge, armors PREVENT damage, not just soften it a bit. They can't prevent kinetic energy from carrying over but can prevent you from getting sliced up.
When you get hit straight without armor by a weapon though, you are either probably going to be shocked so much that you die, you will be seriously injured, or you will simply be dead. Same goes for magic.Shock is like lightning (of course, depends on the level, as all magic; not all shock is that powerful). Fire is going to cook you either way, heat up your armor, whatever. I've never got the damage health thing, unless its similar to poison.
Yea agreeing there, also instead of saying "you get attack modifiers" it's more like you get attack impairs based on certain factors like your opponents armoring and movements. A nvde guy laying uncontentious on the floor will be the easiest possible target.
I've always viewed magic as a repairer of the body. If your muscle gets cut into, or your skin, magic can help repair it.
Get your arm cut clean off, or your muscles disconnected, or your entrails gutted by a dagger, or your organ taken out by a spear, magic OR sleeping in a bed (lol) won't fix that.
As for "General Health", it would refer to your blood loss, most likely. Perhaps "damage health" could "svck" the blood out of you, in a way.
Good points there, I'd do away with the "damage health" spell really, it could be replaced by something actually physically affecting you like a spell that causes blood to dissolve (some poisons do that).
Also, once you get your armed chopped into in the wilderness, unless you can magically heal it or have a decent bandage (and maybe a partner with two hands), that thing is going to keep bleeding, unless you use your other arm to hold it. Therefore, blood loss should continue after a battle.
Agreed, no instant heal just because you're not fighting anymore.
Your body would constantly repair itself, it wouldn't just be able to keep up with some injures, those need assistance like bandages, splints or magical healing.