TES V Ideas and Suggestions #168

Post » Wed Feb 23, 2011 11:23 am

People speak of Oblivion being alive. Compared to Read Dead Redemption, I think it pales.

You're comparing games that are nearly 5 years apart. Seriously.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Wed Feb 23, 2011 12:05 pm

would it be too hard to include more than one area? e.g. include cyrodil, morrowind, skyrim etc.
As then you could have quests etc that attack other areas, start wars etc,
which leads to having like a loyalty system, possibly like the guild ranks in IV where u rank up and down depending on choices you make.
but like i said would it be too hard? i know it will probably require more than one disc, but i know next to nothing about creating a game, i can just play them.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Wed Feb 23, 2011 5:51 pm

A larger game world? So you can't walk from one side to the other in 2 in game hours or something like that.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Wed Feb 23, 2011 5:43 pm

I think that the criminal justice system needs some new improvements.

- The time spent in jail should be based on the amount of evidence and number of witnesses.
- Guards are not psychic, if all witnesses are killed, you will lose your bounty for the time being.
- Bounties should be assigned by the county. For example, in Cyrodiil, a crime committed in County Anvil will gain you a bounty there, but not in County Leyawiin. Over time, the bounty will spread to the adjacent counties.
- There are 5 levels of awareness the guards of a certain county will be at. In the first level, guards have a 20% chance of recognizing and pursuing you. Second level, you will not be admitted to any inns and guards have a 30% chance of recognizing you. Third level, you won't be able to use inns or shops and guards have a 50% chance of noticing you. Fourth level, any citizen with a moderate to high responsibility will report you upon sight, guards have a 80% chance of noticing you. Fifth level, guards will relentlessly pursue you, citizens with high responsibility will attack you.
- When caught by a guard you should have the options, Plead Guilty, Plead Innocent (Court), Pay Fine, Resist Arrest.
- If you choose "Plead Guilty", you will serve the minimum sentence and go immediately to jail.
- If you choose "Plead Innocent", you will be tried by the court. You have a chance at innocence, depending on the amount of witnesses and evidence (eg. Stolen Items). If you are found guilty, you will serve the maximum sentence. A crime committed against a beggar will be easier to evade punishment than a well respected noble. You can also use bribes to lower your chances of conviction.


Sounds good.
Together with what Shades said, Personality and Speechcraft should also play an important role in the trial and maybe even reduce the probabilities of witnesses testifying against you.
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Wed Feb 23, 2011 9:05 am

Sounds good.
Together with what Shades said, Personality and Speechcraft should also play an important role in the trial and maybe even reduce the probabilities of witnesses testifying against you.


And possibly a fear statistic, so that people who you intimidate enough won't report you for fear of repercussions.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Wed Feb 23, 2011 2:20 pm

Branded Items to explain some of the incredibly knowledgeable garuds and merchants.

Brands on high quality potions, armor, weapons, horses, not arrows or food. Or silverware. [+] Branded jewelry.

Merchant brands -> (within city limits other people would not buy the branded items)
Common brands -> (no one really cares, but if the owner recognizes it your toast)
Guild brands -> (no selling of guild merchandise for your own gain)
Nobility Brands - > (recognized throughout a region)

[edit] as well as forgery and defacing brands.

[edit2] all of the restrictions are negated, of course, by fences. Though some fences might not want to touch nobility items.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Wed Feb 23, 2011 2:14 pm

Probably said before but I want robes and cloaks I can wear over armor. Like Daggerfall.
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Wed Feb 23, 2011 2:29 pm

upgradeble armor, the way i pictured this was for example with a steel cuirass,
you start of with just a chest plate at level one, then it could upgrade to have shoulder plates and a small pattern on the chest plate,
then it could have a trim and upper arm parts etc
the idea came from dragon age, but higher "tiers" just change colour, and this could visably change the design.

also being able to edit your armor, e.g. put your crest on it etc, and if u get a mini amry, e.g. battlehorn DLC being able to edit theres aswell.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Wed Feb 23, 2011 12:30 pm

You're comparing games that are nearly 5 years apart. Seriously.

They are for the same system, XBOX 360, iirc. It is really upsetting to see a GTA clone come and surpass Oblivion. Although hearing good things about it, I haven't played RDR yet. So maybe it is not surpassing. Who said that? They shouldn't even be comparable in the first place.
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Wed Feb 23, 2011 1:59 pm

Probably said before but I want robes and cloaks I can wear over armor. Like Daggerfall.

I posted something about http://www.gamesas.com/index.php?/topic/1097024-facial-hair/page__view__findpost__p__16030486 in another thread, you may wanna give that idea a look, I'm currently rewriting it more detailed and will probably post it renewed sometime.


upgradeble armor, the way i pictured this was for example with a steel cuirass,
you start of with just a chest plate at level one, then it could upgrade to have shoulder plates and a small pattern on the chest plate,
then it could have a trim and upper arm parts etc
the idea came from dragon age, but higher "tiers" just change colour, and this could visably change the design.

also being able to edit your armor, e.g. put your crest on it etc, and if u get a mini amry, e.g. battlehorn DLC being able to edit theres aswell.

I Had a though there as well, armors being more segmented so you can remove or add certain parts. A cuirass for example could be fit with a neck shield giving you better protection there or have a "lance deflector" on the front (mainly used in jousting matches so a lance slid over the shoulder and not penetrated the armor). Additional parts can give strategic new protection but also make armors heavier and bulkier, the other way around you could dismantle a armor quite a bit to make it lighter and easier to wear, like only wear the front side of a cuirass which leaves your back open to attacks but saves you a lot of weight.
Of course that idea goes hand in hand with locational damage but I think by now there are hardly any people against that idea anymore (except the hard core "THIS IS RPG" crowd).

In the same breath for that, the individual parts can also be made of differing materials with different capabilities, your cuirass could be pure iron but you wear additional parts made of silver to be safer from ghosts for example.
I'll try to write that into a coherent idea as well later on.

EDIT:
I'd make the shoulder pads separate parts again too but they could be manually "fused" to or removed from the Cuirass.
All in all you should be able to put together a complete "suit of armor" which is then handled as one object but can also be dismantled in it's original parts again.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Wed Feb 23, 2011 4:22 pm

Re-posting:

Hmmm, I know this would...not definitely, but possibly mean the end of the game, or a great disruption in the game setting. But it would be cool if the next game chronicles the fall of the empire. It could be the point of the main quest, with warring factions in constant battle. Of course it would be hard to pick a province... It would probably have to be cyrodiil and I wouldn't want the game to take place there again.

Though of course they could limit the conflict to the breakup in another providence.

I really want TES V to take place in Summerset Isle.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Wed Feb 23, 2011 8:41 am

If the game takes place in Skyrim, I would like some kind of references to MW or other past games. Like maybe an island far off the coast called "Cliff Racer Island" where Jiub rode them all to. The entire Cliff Racer population would live on this island. It will be a test of ultimate strength as you fight your way through countless Cliff Racers, drinking as many potions as you can, in an effort to survive.

At the center of the island there would be a mountain, and at the summit, a badass new weapon or ancient artifact to make going through that nightmare worth it.
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Wed Feb 23, 2011 5:00 am

Please make third person running animations better.
Please make my allies not svck.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Wed Feb 23, 2011 11:02 am

Overhauled combat inspired by Zeno Clash and God of War.
The ability to run up walls with a high acrobatics skill.
New leveling system that does not require sleeping to level up.
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Wed Feb 23, 2011 7:33 am

New leveling system that does not require sleeping to level up.

I'd go even further and say a leveling system that doesn't require levels but instead just levels you as you go, the game already keeps track of every little step you take and records them, easy to simply take one step further and have fluent leveling.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Wed Feb 23, 2011 4:55 pm

Recently I was pondering over my bethseda rpgs I play and it occured to me as I was thinking about the realisim involved with injurys that are not in at the momment.

Say you are in a fight and your leg get shot and is paralized or it gets cut or something. At the most your fatigue will go down a little and your health bar will go down a little. But then I thought Im carrying at least 250lbs to 300lbs of loot on me how in the hell would I be able to hold on to all that let alone stay on my feet fighting. The answer is you wouldn't unless your strength was very very high. So why not make it to where those skills you have speed, stength such and such have more of an effect on to the feel and way you handle things like this happen to you. My speed level is high but I made an error in carrying too much loot in a dungion so I can't run fast enough to escape the flood of zombies and skeletons that are chasing me and they all kill me. My strength is very high but im slow so in combat in a tough fight my leg gets paralized and I fall over giving the bad guys just enough time to finsih me off. This adds a whole lot of stategy to the game and gives a use to that already good pysics engine.

Oh yeah another suggestion more for the fourm. this one thread for all the suggestions is a bad idea because the ideas don't get as much exposer to the public because no one is willing to read through 168 threads besides devoted fans and people at beth working on this.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Wed Feb 23, 2011 7:52 pm

Oh yeah another suggestion more for the fourm. this one thread for all the suggestions is a bad idea because the ideas don't get as much exposer to the public because no one is willing to read through 168 threads besides devoted fans and people at beth working on this.


We're only allowed one thread... keeps us out the way :(
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Wed Feb 23, 2011 5:29 am

Hi there, so I'm here finally, I did not want to jump here and fill pages after pages with my formerly developed ideas, but it seems that I have no other options. :(

We're only allowed one thread... keeps us out the way :(


But for anyone who wants to read my post in other thread, you can look http://www.gamesas.com/index.php?/topic/1092502-idea-the-next-elder-scrolls-game/.

I'd go even further and say a leveling system that doesn't require levels but instead just levels you as you go, the game already keeps track of every little step you take and records them, easy to simply take one step further and have fluent leveling.


Hi Daniel, I have read some posts on this forums and I found out that we have somethings in common when it comes to game design, I was not able to complete my posts in the other thread, or this similarity would have become more apparent.

I'm currently developing more ideas, and I don't know it it is appropriate to post whole pages here, so I might decide to make my own web page, (sorta) and just link that page here.

In my ideas, I have decided not to stick to the old ways, and try new ideas, or you might say dig some old and forgotten ideas from the past, even from Daggerfal and Arena era, or even from the other rpg games, and develop and complete them in new ways, but hopefully keep the elderscrolls flavor.

So you might find that my ideas seem different, but I hope the final result would keep it's elderscrolls identity.

After I was lead to this thread, I read some posts, but following all the threads regarding this topic is quite impossible, so you might say some parts of my suggestions were already suggested as I have seen one such instance, but I will hopefully follow this thread when I can, and would

I would appreciate if the current ideas posted in other thread are commented and debated so that we can decide if we really like them or not, and we can continue to work on some or part of them, as this might give some people, some new directions to explore a bit more.

I have definitely formed my ideas for character development and will post them here (or on the separate page) when completed, but as they are a bit different from what has been suggested here, I should wait till I have completed them and post them to see if the new ideas are liked here.

Those ideas might be vetoed after that, and I will not pursue them after that, at least in this thread.

As for game world and quest structures, I have hinted at some new idea development at the end of that thread, and would appreciate any suggestions before I have consolidated those ideas, or even after that.

Ok, bye for now, and you guys rock. :rock:
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Wed Feb 23, 2011 4:28 am

going back to the armor thing, and i agree with Dan's idea to be able to merge the different pieces of armor into one set and add or take as you please that would be epic and give you so much more customizability (dunno how to spell that) but for it to be any good you will need more individual parts, each each piece would need to be split into it's main components e.g. shoulder pads, visors etc.

then i thought about actually purchasing your pieces and then i thought that as you level shops stock higher level armor, i think that the more major cities should have higher quality stock and much more of it, but then charge high prices, e.g. The imperial city. then smaller towns such as bravil should have less stock and worse items but they should cheaper than it's equivalent in the bigger cities, then you could introduce "merchant" as a semi proffesion of buying and selling for small profits if you sell the right items to the right areas but that might be a step too far,

jobs as a whole would be good as the only source of money is quests, raiding caves etc or of course paralze Dorian and help yourself, but jobs the jobs would have to be more entertaining than the fable ones as lets face it, they are good for level one then they get boring. and being able to find materials to make weapons and armor or accesories etc which could lead to a discount at stores when they make the items.

also i know it won't happen but multiplayer co-op would be epic, especially if you could go up to having say 3 freinds with you (4 in total) and show of your characters, but it would have to be like borderlands where when people join the enemies get stronger, i know people could just give each other strong weapons at the start but who cares, it's their game to play how they want.

my last thing was being able to enchant weapons and armor with more that one enchantment, but maybe introduce a factor so that for every extra enchantment you have to take a problem of some sort e.g. drain strength or fire damage etc, also restore health enchantments would be nice,
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Wed Feb 23, 2011 5:53 am

not all quests should mean dungeon diving. investigations and stuff are often more fun, as well as puzzles and the like.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Wed Feb 23, 2011 7:10 am

not all quests should mean dungeon diving. investigations and stuff are often more fun, as well as puzzles and the like.


Agreed. Puzzle quests are fun an fit well with rpg's.

There should also be situatuions that will make the playes abilities to play a major role.

Example:

1. A quest where you have to find a cure for a ill person. If you know a "Cure disease" spell, you can use it intead of buying a potion.

2. You can use telekinessis to trigger traps, or even lift enemies/items in the air and throw them away.

3. Destruction spells can be used to blast open locked doors or barricades that normally makes the player to find another way.

Can't think of more, but you are welcome to add some ideas to this.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Wed Feb 23, 2011 2:00 pm

I'd suggest a complete overhaul of how your gear works, what bothers me is that it's classed in a ranking, there's "the worst" and "the best" equipment. I'd rather make it that there's only "the best for the task" by giving every material and craft it's own specific advantages and disadvantages.

Generally instead of basing armor value and attack power on a set number I'd let it be calculated on several factor and give each material several abilities. Iron for example could have a heavy "magic deflecting" ability meaning some spells won't work as well on iron armor, but the same time the wearer will hardly regenerate magic since the armor shields it off.
Silver could be the opposite, being very "magic conductive" meaning you regenerate magica faster in silver armor but the same time it's more vulnerable to magical attacks.

Other than that there should also be how flexible the material is, what special abilities it has, how conductive it is to heat and electricity, it's corrosion resistance etc. All those factors would make using different materials actually feel and play different rather than just being next in the ranking.


Agreed. Puzzle quests are fun an fit well with rpg's.

An idea I'd bring in here is somehow working flash videos and animations into being used in game. That way a puzzle can simply be in the form of a "flash game" which doesn't require too many in game resources.
Additionally some flash animations could be used directly in game too. I once suggested that some "cutscenes" could be done in the form of a "dream sequence" where the character simple "imagines" what it happening, those could too be done in the form of a flash animation which doesn't take as much space as a FMV and can be done in a huge variety of different styles. If someone tells a humorous story it can almost be cartoonishly stylized, if it's a dark story it could look like shadow puppets playing, all without needing to create a ton of extra in game models, and flash animations don't take a lot of space and can be adjusted to any screen size without looking pixelated.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Wed Feb 23, 2011 7:11 am

I think ESV should definitely take after the bigger Oblivion mods, just more streamlined and enhanced. By this I mean the graphics enhancers, immersion mods, and combat/magic/stealth mods. Stuff like Better Cities and Deadly Reflex for example. Just look at videos of some of these mods and compilations online and you will be stunned. Some are quite beautiful, and many display quite a lot of creativity and immersive and fun elements. It's almost to the point that if my computer wasn't crappy and some of these were more streamlined, I almost wouldn't even need TESV. That's how good they look.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Wed Feb 23, 2011 9:02 am

They would look even better if enviroment shadows was turned on.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Wed Feb 23, 2011 4:59 pm

These are the two best videos in my opinion for giving an idea of how the next game should look.

http://www.youtube.com/watch?v=UvLjXpb69u8

http://www.youtube.com/watch?v=CCTLfKRUV9c&feature=related
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

PreviousNext

Return to The Elder Scrolls Series Discussion