Immersion:
-Camera shaking and motion blur when running
-See your hands when running
-See your body when looking down
-See your body when looking down while on a mount
-See your arms in front of you when swimming
-Pressing jump near a ledge will make the char climb over it (like Call of Duty and Risen)
-Animations opening doors
-Animations for opening chests
-Animations for picking locks
-Animations for looting bodies
-Animations for grabbing items
-Animations for getting in/out of a bed
-Better animations
-Dynamic textures affected by rain and snow (like Gothic 4)
-Rain creates puddles
-Seasons
-Falling leaves would be amazing
-Realistic animal behavior
-Tracks
-Ambient wildlife (birds, small animals like squirrels)
-More things in water (rocks, weeds, fish)
-Ability to set things on fire
Spell Creation:
Add something like this (taken from Two Worlds 2)-
Another thing I want to touch on that really caught my attention was the magic system. The first thing I want to tell you is this, I was told that this game is looking to get into (and more than well on its way) to get into the Guinness book of world records for most spells in a game. The number they are shooting for? 1 million plus. Impressive, no? They are looking to accomplish this using their new magic system: DEMONS. This system enables players to create their own spells from predefined effects. Spells make use of the game’s physics system to create special effects such as storms, push waves, and repulsing auras. Sound difficult to manage but I had a look as was surprised at how easy it was. You had the card for your spell.. Say for example FIREBALL. Simple enough to grasp, shoots a ball of fire.. heh. But along with this card you have slots for additional effect allowing you to add cards to change the spell to do a while lot of different things. Want to make it so you fire 12 bolts instead of 1? Or have it so your fireballs bounce off walls? Or even make it a rain of fire instead of a shot. The cards allow you to change it and bend the spell to your will. I think its a great system and plan of having a lot of fun making up new spells.