TES V Ideas and Suggestions #170

Post » Fri May 13, 2011 6:52 am

It'd be sweet if there was a crafting system with an emphasis on customization, think like a 1000x dumbed down version of the Spore editor, so you could make suits of armor using various presets, which you could change in size and shape slightly based on pre-defined options, then choose a pattern style to engrave into the armour if you're a high skill enough. Same would go for weapons, it would make playing none-violent characters a lot more rewarding and fun. Maybe allow you to make reproductions of armor sets you've already crafted. They could have your skill affect what kinds of metals and shapes and patterns you could use, as well as affecting the quality and price of the finished piece.

I also think they need to add like an abandoned shop in each town, or a shop for sale, or whatever, where you can set up a business, a couple of different ones would be available depending on the town's geographic/economic position. If it was a port town you could open up a shipping company or an inn, if it was a rich secluded town you could open up a clothing or magic store, or if it was a northern rough and tumble city you could open up an armor or weapons store, etc. That and maybe repeating quests given from other merchants in the game that have you work for them (deliver stuff, gather a specific resource/item) and these missions could give you pay increases every few times you complete the quest. Just more options for gaining money and doing things other than killing bandits to get money.

Political/criminal careers would be fun too, like the ability for evil characters to start a little bandit/pirate family, or for good players to make a vigilante group, and have them go out and do stuff that rewards the player. You'd have to recruit people, and once you had enough you could get an NPC to higher/recruit other members for you. If your bandit clan was evil enough you'd have to fear noble adventurers and being hunted by the authorities.

A better relationship system is in order too I think. For companions, romance, and friends. If you feel like having me elaborate on that I can, my hands are a little tired though after all that^.
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gary lee
 
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Post » Fri May 13, 2011 7:15 am

Foot planting.

Actual physics-based collision-checked melee damage.

Some better friggin ragdoll (for the love of god).

Unique attacks for big mythical creatures (cyclopes can pick you up and throw you, minotaurs charge, centaurs trample, stuff like that, make them feel like they're bigger than you and that matters).

Normal sized rats (please?).

More diversity, everywhere.

Procedurally generated NPCs, buildings, towns, quests. Not impossible, believe me.

All the new fancy 3rd party tech that's available these days. (Euphoria, DMM, etc.)

BEAST ARTIFICIAL INTELLIGENCE. (like what radiant was supposed to be)
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Dustin Brown
 
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Post » Fri May 13, 2011 12:26 pm

The New Elder Scrolls

the time could be set like 1000 years after Oblivion and the main character (you) begin in your house in a small village. you live with your mom who owns a little general store down the road from your house. you are basically the delivery boy of the supplies from the city and bring them to your mom's general store every day. your father works in the city as a book shop owner, he owns the finest and rarest books in all of Cyrodill. everything is fine until the next day as you are riding the horse coming back from the city and headed to your village you see flames and smoke up ahead and start racing toward the village, when you finally arrive you find most of the townspeople dead or badly wounded, and find your mom in the house in her room. lying upon the floor she dies slowly and you run over to her and she hands you a small key and tells you to bring the key to your father and give it to him. she dies after a short but long wait. you go back outside to find guards from the neighboring city, they ask you what happened but you do not know, so they take you to the city and you go to visit your father and give him the key that your mother gave to you. he is indulging in his studies of books as he always does when you deliever the bad news of your mothers death. he takes the key from you and shows you a secret room behind one of his book collections. within the room is the rarest book of all time. written by all the previous rulers of cyrodill's greatest kings. within you find the many names of all the great fighters, knights, kings, theives, mages, among other famous peoples, and below their name is a drop of blood, their blood, a signature of their dedication to the good of the city. your father then hands you a small pouch of miscellaneous items such as magical gems, a few vials of water with crystals in it, a couple of herbs for healing. he also gives you some light armor, a dagger, and a shortsword. he tells you that the road ahead will be a long journey of danger, conflict, confusion, and success, but you must leave right then and begin to head toward the neighboring city. and that is the beggining of my new elder scrolls game.

thanks for reading,

zach
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Joey Avelar
 
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Post » Fri May 13, 2011 7:18 am

  • The absolute #1 thing in Morrowind that increased it's longevity over Oblivion was hand-placed loot. You could find it in dungeons and such, and it made the experience of dungeon-delving SO much better. Do this devs. PLEASE. If you add NOTHING else that made Morrowind great, add this.

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Brian Newman
 
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Post » Fri May 13, 2011 6:24 pm

  • The absolute #1 thing in Morrowind that increased it's longevity over Oblivion was hand-placed loot. You could find it in dungeons and such, and it made the experience of dungeon-delving SO much better. Do this devs. PLEASE. If you add NOTHING else that made Morrowind great, add this.



It kind of goes hand in hand with removing the Oblivion level scaling. Level scaling is the only reason I dont play Oblivion anymore, I get an hour into the game before I think "Whats the point?" there is no reason to level up. Putting big loot at the end of a high level dungeon is like leveling++; It gives that little extra reward that keeps you playing, making you think "Just one more level, just one more dungeon".
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JLG
 
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Post » Fri May 13, 2011 1:59 pm



Hey! Get your links fixed:

http://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless

http://www.imperial-library.info/content/loveletter-fifth-era-true-purpose-tamriel
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-__^
 
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Post » Fri May 13, 2011 8:36 pm

Big ol' list of things I want to see:

- I would love to see better animations ala Red Dead Redemption (especially the animal animations, those were fantastical.)
- More customization over all; for you characters story, appearance, houses, style, etc
- A better dialog system.
- Being able to use the skills you have. Ex. I am not a stealth character but there is this flimsy door in a cave which is locked and I want to go through it.... I do not pick its lock, I kick the damn thing down. Also being able to implement your skills and attributes when interacting with other characters.
- I like the races as they were in oblivion but there are some things from Morrowind that I think need to return to maintain the uniqueness between the races. E.g. the Dark elf voices and mannerisms, the Wood elves black eyes, the Nord tattoos, you know every race had some visual or aesthetic quirk which made them different from the others. I miss that and I want it back in the next game. Especially if it is set in Skyrim... the Nords need to look as bad ass as they are supposed to.
- I would like to see more lore based stuff included in exploring. I don't want the generic dungeons. I mean they were ok... but I want more variety. I want to find Dwemer ruins filled with artifacts or.... something... just more lore kind of stuff.

I have more but I don't have the time to put it to words right now ^^;
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Jeff Tingler
 
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Post » Fri May 13, 2011 6:29 am

More weapons, skills, items, places, things to do, factions etc...
locational damage
more NPC's with a wider variety of voices
a more complex storyline
harder quests, guilds etc...
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jennie xhx
 
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Post » Fri May 13, 2011 2:51 pm

But I'd like to see you be able to do more with guilds after you become the leader.

Definitely. Why should the quests for the guild stop once you become the leader? You never actually feel like the leader of a guild or a house in Morrowind or Oblivivon, you can't assign duties to people, you can't do anything really, it's just the end of the line. It would really be great if becoming the leader of a guild actually meant something, and wasn't just another title.
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quinnnn
 
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Post » Fri May 13, 2011 1:57 pm

Re-post:
http://www.youtube.com/watch?v=GIYHgCjFgk0 That's some of the dark ambient dungeon music I would absolutely love for ESV. So if Jeremy Soule can do that, I'll be very happy.

Also, I played through The Passing DLC of L4D2, and the atmospheric weather sounds indoors when there is a great storm is wonderful. The thunder is amazing and it really immerses you. I hope Bethesda pays attention to that too.

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john palmer
 
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Post » Fri May 13, 2011 1:40 pm

The New Elder Scrolls

the time could be set like 1000 years after Oblivion and the main character (you) begin in your house in a small village. you live with your mom who owns a little general store down the road from your house. you are basically the delivery boy of the supplies from the city and bring them to your mom's general store every day. your father works in the city as a book shop owner, he owns the finest and rarest books in all of Cyrodill. everything is fine until the next day as you are riding the horse coming back from the city and headed to your village you see flames and smoke up ahead and start racing toward the village, when you finally arrive you find most of the townspeople dead or badly wounded, and find your mom in the house in her room. lying upon the floor she dies slowly and you run over to her and she hands you a small key and tells you to bring the key to your father and give it to him. she dies after a short but long wait. you go back outside to find guards from the neighboring city, they ask you what happened but you do not know, so they take you to the city and you go to visit your father and give him the key that your mother gave to you. he is indulging in his studies of books as he always does when you deliever the bad news of your mothers death. he takes the key from you and shows you a secret room behind one of his book collections. within the room is the rarest book of all time. written by all the previous rulers of cyrodill's greatest kings. within you find the many names of all the great fighters, knights, kings, theives, mages, among other famous peoples, and below their name is a drop of blood, their blood, a signature of their dedication to the good of the city. your father then hands you a small pouch of miscellaneous items such as magical gems, a few vials of water with crystals in it, a couple of herbs for healing. he also gives you some light armor, a dagger, and a shortsword. he tells you that the road ahead will be a long journey of danger, conflict, confusion, and success, but you must leave right then and begin to head toward the neighboring city. and that is the beggining of my new elder scrolls game.

thanks for reading,

zach


No, the coolest thing about TES is that you get to make your story.
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victoria gillis
 
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Post » Fri May 13, 2011 3:33 pm

I have a suggestion - Scare Me. Daggerfall, even being as old as it was, was always far more frightening than Morrowind and Oblivion. I liked the Sixth House bases in Morrowind, but it could have been far better with the addition of eerie sounds and the various traits of Daggerfall.
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Amy Melissa
 
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Post » Fri May 13, 2011 12:51 pm

It was around 2007 when I last posted an explanation of my TES V wish list, and since then I've added to it, and changed my opinions slightly. So I don’t really think I'm repeating myself by going over it again. :P

This is going to be a bit of a wall of text, so bear with me.

So, the wish list:

No Level Scaling - This ones simple, I hate the way the enemies scale to your character in Oblivion. You can complete any dungeon and kill anyone or anything from the beginning. It removes any need for progression in the game. As "Mr. Tissue Box" pointed out a few posts ago, they used randomly generated loot containers so that you couldn’t get high level loot right at the beginning of the game, which took away from the fun of exploration and dungeon crawling. Level scaling is one of the worst ideas that Oblivion used, and if they keep it for TES V it may even make me hesitate in purchasing it. It must not be used in TES V.

More Skills - I don’t want too many new skills, it may get too complicated. But with a greater range of skills and more specialisation in skills it allows a player to specialise their character. With narrower specialisation comes greater diversity in different playthroughs. For example in Oblivion they had simply a "Blade" skill which incorporated everything from daggers through claymores, so if I played an assassin who would use his dagger for backstabbing I could then decide halfway through the game that I wanted to swing a two handed claymore (this means that an assassins can play more like a fighter), in reality the skills are completely different, and for the sake of role-playing they are too. By forcing the player to specialise it means that each class plays very differently from one another. This goes for more than the blade skill, armour skills should be split among heavy, medium, light, and un-armoured. It all forces the player to specialise, to role play, to make sure they choose a class and stick to it, and if they want to change then it should take a lot of training and practice.

More Factions - This doesn’t JUST mean more factions, but some factions are the enemies of others, so the character should have to choose during each playthrough which she wants to join. It means that one character can not experience everything in the game. The player must play through multiple times to experience the whole game. I would also like smaller factions or groups to have longer quest arcs. If I remember correctly (It was a long time since I did this) there’s an anti-vampire group in Oblivion that you can join, but this group has about 6 quests, then nothing else happens.

Faction Respect and Skills - In Morrowind to advance in a specific faction you would have to have certain skills to a certain level. For example in the Mages guild you would have to have at least one of your magic skills to a certain level and two to a slightly lower level before you could rank up in the guild. But this went in conjunction to the amount of jobs you did for them. You would need to show your loyalty (in the form of quests) and your skills before you were granted a higher rank. This works towards the same gameplay design as my request for more skills, it forces the player to specialise, they must choose a faction to concentrate on, because if you have no thievery skills there is no chance you can advance in the thief’s guild. But like with the skills, through shear determined time and levelling you can still join, and advance in multiple guilds, but it takes longer.

Better Social System - This is to help with suspending the player’s disbelief a little longer, and making the player feel as though they are in a living breathing world. In any of the TES games I’ve played so far if you commit a huge crime in one city, then travel straight to another city the guards in that city will know exactly what you did and want to arrest you. Every guard will instantly know what you did. Crimes should take a little while to report, someone must go to a guard to report something, and then only guards who have been informed of this should know. So even around a city it should take a little while for information to travel, maybe even up to one day. For information to travel to other cities it should take even longer, it should require a guard to take wanted posters to the other cities, and if the crime is not great enough the guards shouldn’t even bother, simply this means there is one city you cant enter safely.

More lore - In a podcast with Kotaku Todd Howard was asked a question "[Is there one thing from Morrowind that was not in Oblivion that you would want to bring into the next game]" Todd said "[a unique culture]" I’m paraphrasing here; I can’t remember word for word what was said. But I totally agree, Vvardenfell and the Dunmer culture had a lot to learn about, a whole new world of culture to delve into, while Cyrodill and the culture of the Imperials is very close to that of our own history. I would like the next game to either be set somewhere very different to our own world, of for the race of that land to be expanded upon to create a much greater culture to become part of.

More dialogue - Again I’m going to reference Morrowind as better than Oblivion, I don’t want people to think I hate Oblivion, but a few of the design choices that are most important to me as a player are better in Morrowind than Oblivion. The dialogue especially. While I would like to see really good dialogue trees (like in Mass Effect) I don’t think that is practical for a game this size. I would rather see a topic list the size of Morrowinds. In Morrowind you would get a topic list with often close to 20 topics to choose from, this means that you can go to a character with the intention to ask about something in particular, and often come away with some useful information, while Oblivions topic list was rarely larger than 5 topics. This is probably a restraint on the amount of voice acting and space it takes up, but I would rather have substance than flash.

More NPC's - The worlds have always felt sparsely populated. Often with Oblivions AI routine system, during the day you can walk half way round a city without bumping into more than a hand full of guards and few other NPC's. I understand that each NPC needs to be built a home, given a daily routine and everything else, which makes each NPC very time consuming, but I would like to see hundreds of NPC's walking around the streets of a large city, to make it feel more lively, and so that a crowd doesn’t consist of 7 people. I don’t care if half these NPC's have the same dialogue and add pretty much nothing to the game, it would just be amazing to see a living breathing city that looked totally believable in a TES game.
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Kortniie Dumont
 
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Post » Fri May 13, 2011 7:08 am

some things id like to see in TES:V would be:
More weapon variety
when i played through oblivion, they simplified a lot of things, and removed a whole bunch of weapons and skills, like spears, crosbows, (all pole-arms and ranged weapons other than bows actually). For a game series that is about playing a character any way you want, and includes crazy detail in other areas (such as being able to make your own spells), removing all these weapons seems counter-intuiitive and feels lacking.
A more in-depth combat system
I like the basic idea of oblivions combat, with active blocking and all that, but i think itd be better if you had like 4 combat buttons, with (using a sword as an example) a slash, stab, block, and bash buttons. They could do differernt things, like a stab would do the most damage and be easy to block, while bashing wouldnt do much damage, but wouldthrow them off balance so you could get chain in another attack that they wouldnt be able to block.
Annnnnd last, CAPES
cause theyre awesome :P



oh, and about essential NPC's? maybe just dont spawn them until a quest needs them, and just have random 'citizens' or something filling up the cities. not like you'd know the name of everyone in a city anyway. and then if youd robbed or murdered someone in their house, just throw in some dialouge "man we need to beef up security, we were robbed a while ago" or "We got this house cheap cause (previous owner) was killed in it. Took a while to scrub out the blood though...)" etc
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Tyrel
 
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Post » Fri May 13, 2011 8:17 am

The New Elder Scrolls

the time could be set like 1000 years after Oblivion and the main character (you) begin in your house in a small village. you live with your mom who owns a little general store down the road from your house. you are basically the delivery boy of the supplies from the city and bring them to your mom's general store every day. your father works in the city as a book shop owner, he owns the finest and rarest books in all of Cyrodill. everything is fine until the next day as you are riding the horse coming back from the city and headed to your village you see flames and smoke up ahead and start racing toward the village, when you finally arrive you find most of the townspeople dead or badly wounded, and find your mom in the house in her room. lying upon the floor she dies slowly and you run over to her and she hands you a small key and tells you to bring the key to your father and give it to him. she dies after a short but long wait. you go back outside to find guards from the neighboring city, they ask you what happened but you do not know, so they take you to the city and you go to visit your father and give him the key that your mother gave to you. he is indulging in his studies of books as he always does when you deliever the bad news of your mothers death. he takes the key from you and shows you a secret room behind one of his book collections. within the room is the rarest book of all time. written by all the previous rulers of cyrodill's greatest kings. within you find the many names of all the great fighters, knights, kings, theives, mages, among other famous peoples, and below their name is a drop of blood, their blood, a signature of their dedication to the good of the city. your father then hands you a small pouch of miscellaneous items such as magical gems, a few vials of water with crystals in it, a couple of herbs for healing. he also gives you some light armor, a dagger, and a shortsword. he tells you that the road ahead will be a long journey of danger, conflict, confusion, and success, but you must leave right then and begin to head toward the neighboring city. and that is the beggining of my new elder scrolls game.

thanks for reading,

zach


I am actually crying right now... :rofl:

Pretty much just listen to Mr. Tissue Box. He speaks truth.
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chirsty aggas
 
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Post » Fri May 13, 2011 5:51 pm

Chances are, out of the 169 other threads of this topic my suggestion has probably already been said, but just in case I'll post it anyway :P

What I want in the next elder scrolls is faster paced combat. While for it's time Oblivion's combat was a good and fine (for the most part :P) but to me it always felt like I was fighting in a pool of syrup. My swings took forever to finish and never seemed fast enough to do anything more then give the enemy a paper cut. I want to see a visceral combat system, something akin to condemned. In that game I always felt that every blow I landed felt like one that did a lot of damage.

Also Id like to see much more customization in the next elder scrolls (something many people have mentioned) and I'd like it to go beyond what any game has really done before it. With character creation, I picture the system that the game http://www.youtube.com/watch?v=1WhOTrc5554 has. Along those same lines, I would like to be able to customize my house with that much care and detail, possibly even going as far as being able to build my own house. As much as I'd like it to happen, I realize that the likelihood of this being a part of the game is very slim (if anyone could do it I think Bethesda could), a man can dream though....
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Josh Lozier
 
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Post » Fri May 13, 2011 12:26 pm

What I want in the next elder scrolls is faster paced combat.

http://www.courtneyhoskins.com/blog/wp-content/uploads/2010/03/DoubleFacePalm.jpg
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adam holden
 
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Post » Fri May 13, 2011 10:13 am

http://www.courtneyhoskins.com/blog/wp-content/uploads/2010/03/DoubleFacePalm.jpg


I think "faster pace" in that there shouldn't be leveled enemies have so much health that they are impossible to kill, unless you have uber weapons. Oblivion became a game of "enchant everything then find enough varla stones and soul gems to charge them"

I'd like combat to be over quicker. Slash, parry, thrust, dead. Obviously if you have two heavily armored opponents of the same skill, the battle may run longer. But no more shooting 20 arrows into someone before they die. Unless 15 of those arrows do no damage, either because they miss or fail to penetrate the armor, ie, aren't sticking out of who you were shooting.
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Thomas LEON
 
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Post » Fri May 13, 2011 4:28 am

i just want more character customization meaning let me play a fat guy!
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Jinx Sykes
 
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Post » Fri May 13, 2011 1:23 pm

ok i dont know if this has been said already, probably has, it seems like everything could have already been said. but here it is anyway.

1. i want a very interactive style of play, like when you look at your inventory i want to see my character take off a pack and look in it, or when i read i book i want to see him pick it up and open it and turn the pages, not just open the book interface, kind like in mirrors edge where you move like a real human.

2. i want more types of armor, not differnet kinda but like different levels of each, for instance steel armor:

Tier 1: Damaged Steel armor (made by novice armorers)
Tier 2: Poor Steel armor(made by apprentice armorers)
Tier 3: Steel armor(made by journeyman armorers)
Tier 4: Fine Steel armor(made by master armorers)

and each set would have different stats, and the same system could be used for weapons.

3. fully voiced game, like in mass effect, you could choose your characters voice from a list (like in Dragon Age) and then like in mass effect your character says every dialogue option you choose.

4. interactive cutscenes would be a nice addition also, like when do certain quests have parts where it initiates an interactive scene kinda like in some of the Resident Evil games.

5. morrowind still traveling, no fast traveling, or at least give the option to turn it off.

6. like FroTW said, more character customization, be able to change your hieght and wieght, and also have randomized npc's so that everyone in the game isnt the same hieght and wieght.

7. more voice actors, i got tired of hearing the same voice for everyone in that race in oblivion.

8. more factions! i want to be able to join everything from the imperial legion to a necromancer cult and everything from an underworld crime syndicate to the imperial cult.

9. more sound tracks, i get tired of hearing the same thing over and over.

10. different atmospheres for different places, i want the people in a poor village to look poor act poor and talk poor, i want the village to be filthy and dirty, and i want the capitol to have different districts like the imperial city but more defined, for instance have a place where each class of society stays, have multiple taverns of different levels in society, like a tavern for nobles and one for the poor people who live in the slums.

11. bigger cities, not necessarily every city has to be bigger but the big ones need o be big, really big.

12. facial expressions outside of dialogue.

13. more depth, i want to be able to play the game for 5+ years like morrowind.

14. more item customization, i want to be able to wear a crap load of stuff like in daggerfall, i have 10 fingers why cant i wear 10 rings? i can put a robe on over a cuirass i should be able to do it. also i want to be able to customize the appearence or items, but only if i were to make them or have someone make them for example you can only determine the color of your robe if you were to sew it or buy it from a taylor, or you can only determine the type of stone in your ring if you were to craft it or buy it from a smith or jeweler.

15.i want to have a quest line that delves into what happened to the dwemer.

16. better mounts, i want my horse to act like the ones from assasins creed not like the ones in oblivion.

17. possibly add companions that will follow you through the entire storyline and have there own questline, kinda like what bioware does with there games like mass effect and dragon age.
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Jack Bryan
 
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Post » Fri May 13, 2011 1:33 pm

My list:

  • More Houses in each city
  • More houses to choose from in each city, to buy
  • More armour sets. Iron, Steel, Elven, Dwemer, Glass, Dark Glass, Magi (special mage armour, not enchanted steel), Leather, Fur, Scale (argonian! lol), Beast, etc etc. Basically, listen to the modders!
  • Armour crafting
  • More weapon styles (scythes, spears, wands? )
  • Weapons forging (maybe as a quest?)
  • Drakes, Dragons, Giant lizards, some monster that there are a few of...
  • Boating. Like, I wanna paddle my canoe
  • More horse breeds. Like elemental. What with the scamps, will-o-the-wisps, imps and such, seems odd there are only normal horses...
  • Sit down and eat your food. :D for the hell of it
  • Blade charging. Spells that you actively, in combat, inbue your weapons with. Then strike hard.
  • More patrols. 2 guards die easily...
  • More and stronger guards in city's... My characters shouldn't be able to destroy the entire imperial army....
  • Companions.
  • More wildlife. Seriously. The deer is like the only innocent. Where are the squirells??
  • Horseback combat.
  • Wars, or more battles. On horseback, spears, archers, the works. 32v32 is doable, and would be desired.
  • More grass. My GPU's crave to render fields. NOT CLUMPS HERE AND THERE.
  • More sea creatures. "There is only one kind o fish in tamriel..."
  • Able to use objects as weapons. I wanna pick up that stick if an enemy gets my weapon. And turn him into a popsicle.
  • More gashes/blood.
  • Bleed it out. You bleed, and you get weaker and weaker, then pass out. You go through like 2 hours of waiting (sped up of course, 2hr tamriel time). If a guard/citizen comes by, and is in the mood, they can save you, or do things to your body... or kill you.


I have other ideas, but I'm tired.
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Heather Dawson
 
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Post » Fri May 13, 2011 6:32 am

My list:

  • More Houses in each city
  • More houses to choose from in each city, to buy
  • More armour sets. Iron, Steel, Elven, Dwemer, Glass, Dark Glass, Magi (special mage armour, not enchanted steel), Leather, Fur, Scale (argonian! lol), Beast, etc etc. Basically, listen to the modders!
  • Armour crafting
  • More weapon styles (scythes, spears, wands? )
  • Weapons forging (maybe as a quest?)
  • Drakes, Dragons, Giant lizards, some monster that there are a few of...
  • Boating. Like, I wanna paddle my canoe
  • More horse breeds. Like elemental. What with the scamps, will-o-the-wisps, imps and such, seems odd there are only normal horses...
  • Sit down and eat your food. :D for the hell of it
  • Blade charging. Spells that you actively, in combat, inbue your weapons with. Then strike hard.
  • More patrols. 2 guards die easily...
  • More and stronger guards in city's... My characters shouldn't be able to destroy the entire imperial army....
  • Companions.
  • More wildlife. Seriously. The deer is like the only innocent. Where are the squirells??
  • Horseback combat.
  • Wars, or more battles. On horseback, spears, archers, the works. 32v32 is doable, and would be desired.
  • More grass. My GPU's crave to render fields. NOT CLUMPS HERE AND THERE.
  • More sea creatures. "There is only one kind o fish in tamriel..."
  • Able to use objects as weapons. I wanna pick up that stick if an enemy gets my weapon. And turn him into a popsicle.
  • More gashes/blood.
  • Bleed it out. You bleed, and you get weaker and weaker, then pass out. You go through like 2 hours of waiting (sped up of course, 2hr tamriel time). If a guard/citizen comes by, and is in the mood, they can save you, or do things to your body... or kill you.


I have other ideas, but I'm tired.


well said :)

and for the bleeding thing, like if your in a fight and you recieve so much damage to certain parts of your body you can sustain injuries like broken bones and severed ligaments and things that have to be healed by a healer or by a medical professional. and those parts of your body would be un usable, and different weapons could do different damages, like warhammers would break bones while daggers would peirce organs and sever muscles, this could offset the amount of damage they do so that a dagger is just as deadly as a warhammer.
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Carlos Rojas
 
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Post » Fri May 13, 2011 6:53 pm

http://www.courtneyhoskins.com/blog/wp-content/uploads/2010/03/DoubleFacePalm.jpg

Why exactly is what I said face palm worthy? I dont want my sword to take five seconds to swing, is that too much to ask for?
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yessenia hermosillo
 
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Post » Fri May 13, 2011 6:49 pm

Why exactly is what I said face palm worthy? I dont want my sword to take five seconds to swing, is that too much to ask for?

Please, enlighten me. In what TES game has it EVER taken you 5 seconds to swing a sword? Discluding Oblivion's Power Attacks, for obvious reasons.

What is the fasination people have about turning TES into an action series?
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Ross
 
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Post » Fri May 13, 2011 4:15 pm

well said :)

and for the bleeding thing, like if your in a fight and you recieve so much damage to certain parts of your body you can sustain injuries like broken bones and severed ligaments and things that have to be healed by a healer or by a medical professional. and those parts of your body would be un usable, and different weapons could do different damages, like warhammers would break bones while daggers would peirce organs and sever muscles, this could offset the amount of damage they do so that a dagger is just as deadly as a warhammer.

I have an idea, and I bet they already plan to use it: Copy Fallout 3's injury dealio. Except replace stim-paks with injury kits, or bandages, and professional healers can fix it, or you can learn the skill!

EDIT: Even power swings take only... what? 3 seconds? seriously. The sword swinging speed is realistic. Ever try to swing a REAL sword?
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helen buchan
 
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