MY SUGGESTIONS]Basically, i feel there are loads of things to be changed, and loads not to. For example, for the love of God, please, do not havie a flying mount! IT IS POINTLESS, and would render the game pointless. Also, it would be very difficult to do, as, usually, games have a 'top' to them. Finally, the whole mount thing would break immersion. Maybe, have it as a mod, but not in the game itself.
I will try to keep each explanation as brief and concise as possible, so that you may all read it. So, here are some of my suggestions, bound to be edited later:
1. Change the way horses work - On oblivion, they are very annoyingly bad, especially compared to other games. What i suggest is a RED DEAD based system; that game has amazing horse physics. Then, i would not feel annoyed by using a horse.
2. Character creation - make specialisation important. For example, if i'm an assassin, i could be better at warrior type fighting than assassin type fighting. This needs to be resolved. Maybe, they could introduce something like a bonus perk for specialsied skills, so as to make them better than normal ones. i apologise if this isn't very clear to understand; it's very difficult to try to explain.
3. Skills - what i would mainly suggest here is to seperate the skills, and add some more. Mainly, i would suggest Blunt and blade as ones that really need seperation, and i much prefer the morrowind style of "short blade and long blade skills"
4. Skin colour - This whole "have the colour of your skin completely different to that of your face" thing really annoys me. So, it needs to be changed. And, whilst on the topic of bodies, you should be able to vary height and weight etc.
5.
VERY IMPORTANT SUGGESTION Faces - one thing i really like, not from this, but FIFA, is the ability to create GAMEFACE. For those who don't know, GAMEFACE is where you upload two pictures of yourslef, one frontal, and one from the side, and your computer creates you, but in the game. You can then download, via xbox live, PSN, etc, your face to your character. So, what i suggest is using this to an extent on TES, with the race already allocated. You could, i suggest, have one face per race, saved, and then choose which one to download, during character creation.
6. Make it harder to get rich - either, by making money harder to come across, or making everything a lot more exepensive, or even both. To balance this out, haggling is harder, and merchants will never give you face value, even with mercantile at 100. Also, make it so you have to pay a lot more than usual for everything. I WANT THIS GAME TO ALWAYS BE CHALLENGING, which could, in itself, be a suggestion.
7. SCARE ME - As Hircine said previously, i play games to be thrilled, challenged and scared sh**less. it's exciting and exhilerating!! Just like i love to watch movies, even if i know whats going to happen, i love it being epic and scary. Why should a game, especially one of the best-games-of-all-time-to-be, be any different? Answer: it shouldn't. This is actually quite easily done. Make the game more dark (in plot especially) and more sinister.
8. Perks - at the very least, add quest perks. I like how fallout did perks; it made each character unique. I think this could work on TESV by having, for example, every three levels having a perk, and the other two increasing attributes. Or, on the third level, have both a perk and attributes. Just a suggestion. At the very least, have some quest perks. Especially for quests where you can only do one or the other, (sayt for instance doing one makes the other hate you)
9. enchanted weapons user specific - what i mean by this is, if a bandit has an uber enchanted weapon, when he dies, so does the enchantment. It then becomes an ordinary weapon, and you have to enchant it again. In my opinion, this will add to the immersion of the game, and make it much more challenging. On top of this, make it more difficult to enchant weapons, say, you have to go to a merchant who specialises in enchanting etc. This would make the game more challenging, and i, for one would mch prefer it this way.
10. Talking fallout style - i much prefer how you say what you are going to say rather than shouting randomly 'missing child' at someone and them understanding completely what the hell you mean.
11. Alchemy to herbalism - i would prefer to have herbalism as a skill, because, historically accurately, around the time of the romans, (when TES is based around), many would use herbs to try and heal their afflictions, rather than potions. Alchemy was mainly from around 13th century Europe onwards, and was frowned upon by many. I understand that this means that many ingredients would not be able to be used. Meat, for instance, has nothing to do with herbs, and you can't make herbs from them. So, i suggest that non-herbalism ingredients are used just for meals, eating normally (wortcraft). This would add a realism to the game. At the moment, i find alchemy annoying, because you need to use water, but no water is needed, if you get my drift. If not, read some alchemy books in oblvion, then do some alchemy to understand.
12. Children - basically, this would add to immersion.
At the moment, i can't think of any more to add, but, sure enough, in time, i will think of some more. Feel free to criticise what i think, but make sure you give a valid reason as to why you think im wrong