TES V Ideas and Suggestions # 171

Post » Sat May 14, 2011 12:24 am

Do anyone feel me?

While I do want to be awed by the TESV trailers, I don't want them to do what they did with Oblivion. They lied to us. I never heard a Dunmer speak like they did in the trailer. I never saw radient AI like I saw in the trailer. Please, Bethesda, if you aren't 100% sure on whether you'll keep or scrap an idea, don't show it to us.

On the topic of stuff being cut... Can we have TESV fully packaged for the PC, with perhaps multiple CD's, and then cut whatever needs to be cut for console versions? It gets so annoying when we lose what we have because there isn't enough space on a console. Perhaps you could even give multiple CD's to consoles? Just have 1 disc with the main game, another with extra voices (or whatever needs to be cut), another with extra AI, etc., until everything is available on a set of discs. Don't make anything other than the first neccessary. Not everyone has a hard drive capable of holding the extras.

Sorry if that didn't entirely make sense. Read it over and it was a tad strange. Been at too many of sheogorath's parties. :rolleyes:
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Janeth Valenzuela Castelo
 
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Post » Fri May 13, 2011 4:11 pm

I've always felt Oblivion was too "cramped" in terms of content. For the next game they should spread out the cities/caves/whatever over a larger landmass.
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katie TWAVA
 
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Post » Fri May 13, 2011 2:26 pm

think this is a great realistic idea if carried out carefully, bear with me on this one.

So my idea would be to have a bag in the next TES that would serve as inventory space, not letting you carry more than the bag can hold, there would be of course a large number of bags, shapes, colors, personalization, SIZES, etc.
You could have a small over chest bag that carries around money or jewels or well valuable items (if you wish), also you would then have a big bag on your back to carry around all the stuff you find around but this would be limited to the size of the bag and the size or weight of the item. making it more realistic, also when fighting, the bag (if you leave it on) would slow you down and make it more difficult for you to run and strike, (this wouldnt matter if fighting low level mobs) also you would have the option to throw down your bag so you could fight better, also in higher levels when you get a horse you could buy bags for the horse so you can carry around more items and eventually... attach a little caravan to your horse if you are a merchant and carry around lots and lots of stuff.

what do you think? share your thoughts
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Jennifer Munroe
 
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Post » Fri May 13, 2011 2:29 pm

think this is a great realistic idea if carried out carefully, bear with me on this one.

So my idea would be to have a bag in the next TES that would serve as inventory space, not letting you carry more than the bag can hold, there would be of course a large number of bags, shapes, colors, personalization, SIZES, etc.
You could have a small over chest bag that carries around money or jewels or well valuable items (if you wish), also you would then have a big bag on your back to carry around all the stuff you find around but this would be limited to the size of the bag and the size or weight of the item. making it more realistic, also when fighting, the bag (if you leave it on) would slow you down and make it more difficult for you to run and strike, (this wouldnt matter if fighting low level mobs) also you would have the option to throw down your bag so you could fight better, also in higher levels when you get a horse you could buy bags for the horse so you can carry around more items and eventually... attach a little caravan to your horse if you are a merchant and carry around lots and lots of stuff.

what do you think? share your thoughts


There could also be pockets for the civil clothes and maybe also for light armor (for thives having lockpics)
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Steven Nicholson
 
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Post » Fri May 13, 2011 7:58 pm

think this is a great realistic idea if carried out carefully, bear with me on this one.

So my idea would be to have a bag in the next TES that would serve as inventory space, not letting you carry more than the bag can hold, there would be of course a large number of bags, shapes, colors, personalization, SIZES, etc.
You could have a small over chest bag that carries around money or jewels or well valuable items (if you wish), also you would then have a big bag on your back to carry around all the stuff you find around but this would be limited to the size of the bag and the size or weight of the item. making it more realistic, also when fighting, the bag (if you leave it on) would slow you down and make it more difficult for you to run and strike, (this wouldnt matter if fighting low level mobs) also you would have the option to throw down your bag so you could fight better, also in higher levels when you get a horse you could buy bags for the horse so you can carry around more items and eventually... attach a little caravan to your horse if you are a merchant and carry around lots and lots of stuff.

what do you think? share your thoughts

I did a similar suggestion before so I am with you.

http://www.gamesas.com/index.php?/topic/1097772-suggestions-for-changing-morrowind-for-good/page__view__findpost__p__16038556
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Gavin Roberts
 
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Post » Sat May 14, 2011 2:12 am

think this is a great realistic idea if carried out carefully, bear with me on this one.

So my idea would be to have a bag in the next TES that would serve as inventory space, not letting you carry more than the bag can hold, there would be of course a large number of bags, shapes, colors, personalization, SIZES, etc.
You could have a small over chest bag that carries around money or jewels or well valuable items (if you wish), also you would then have a big bag on your back to carry around all the stuff you find around but this would be limited to the size of the bag and the size or weight of the item. making it more realistic, also when fighting, the bag (if you leave it on) would slow you down and make it more difficult for you to run and strike, (this wouldnt matter if fighting low level mobs) also you would have the option to throw down your bag so you could fight better, also in higher levels when you get a horse you could buy bags for the horse so you can carry around more items and eventually... attach a little caravan to your horse if you are a merchant and carry around lots and lots of stuff.

what do you think? share your thoughts


I could see this get on some player's nerves but I wouldn't mind. Perhaps if they made this an aspect in a sort of hardcoe mode.
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Rudy Paint fingers
 
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Post » Fri May 13, 2011 8:09 pm

I could see this get on some player's nerves but I wouldn't mind. Perhaps if they made this an aspect in a sort of hardcoe mode.


yeah problably because i could imagine lots of scenarios in which this would affect, like a group of buglars or thieves assaulting you and you leave your bag behind, it could be easily robbed but still i am thinking more of a hardcoe gameplay would made it way more interesting
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Lawrence Armijo
 
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Post » Fri May 13, 2011 1:49 pm

In Red Dead Redemption when you were taking care of a bounty, the guys all had a huge gang of people to defend them. If there are fighter's guild bounties of a similar style in the next TES, they need to change up who else might be there defending the person, if anyone is. A couple hired thugs, some trained animals, or the person's spouse and children. In theory you shouldn't be slaughtering everyone who stands between you and your bounty, so some takedowns should be more challenging.

And to that matter, even if you are bringing in a legal bounty, not everyone you pass will assume that. Some might think you're a slaver who is rounding up a Khajiit.
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Princess Johnson
 
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Post » Fri May 13, 2011 10:51 am

In theory you shouldn't be slaughtering everyone who stands between you and your bounty, so some takedowns should be more challenging.



Yeah and this would really make assassinations and bounties less repetitive. However I think that the investigative side for assassins and rangers ect, should remain an option in taking a bounty. So maybe if you are a warrior, you would have to fight these thugs and henchmen, you should also be able to stalk your victim for a long while and anolyze his schedule, or ask around about him. This was an aspect of oblivion that I enjoyed, despite that, there's no reason to keep it exactly the same. Always room for improvement.
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asako
 
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Post » Fri May 13, 2011 11:12 pm

While I do want to be awed by the TESV trailers, I don't want them to do what they did with Oblivion. They lied to us. I never heard a Dunmer speak like they did in the trailer. I never saw radient AI like I saw in the trailer. Please, Bethesda, if you aren't 100% sure on whether you'll keep or scrap an idea, don't show it to us.

On the topic of stuff being cut... Can we have TESV fully packaged for the PC, with perhaps multiple CD's, and then cut whatever needs to be cut for console versions? It gets so annoying when we lose what we have because there isn't enough space on a console. Perhaps you could even give multiple CD's to consoles? Just have 1 disc with the main game, another with extra voices (or whatever needs to be cut), another with extra AI, etc., until everything is available on a set of discs. Don't make anything other than the first neccessary. Not everyone has a hard drive capable of holding the extras.

Sorry if that didn't entirely make sense. Read it over and it was a tad strange. Been at too many of sheogorath's parties. :rolleyes:


I agree about the trailers, they at least should have given a more public reason why the changes were made, but they were trying to ignore an elephant in the room. I don't think anything was cut because it had to fit on consoles, I think it was cut because 1) things were lost in a crash and/or 2) bad game design. They probably took out most of Radiant AI because quest essential NPCs would go "full re-tarred" and kill everyone, and of course be invincible, or some other such conflict. Just like how the didn't include horse combat because "it didn't work with the delicate fighting system"
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Penny Flame
 
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Post » Fri May 13, 2011 9:11 pm

I agree about the trailers, they at least should have given a more public reason why the changes were made, but they were trying to ignore an elephant in the room. I don't think anything was cut because it had to fit on consoles, I think it was cut because 1) things were lost in a crash and/or 2) bad game design. They probably took out most of Radiant AI because quest essential NPCs would go "full re-tarred" and kill everyone, and of course be invincible, or some other such conflict. Just like how the didn't include horse combat because "it didn't work with the delicate fighting system"

I heard somewhere that they took it out because NPCs stole things instead of buying them, would break into people's homes, and kill eachother.

I'm sure it'd wreck the game if Jauffre turned on you because that sweetcake in your backpack was "oh so tempting."
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michael danso
 
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Post » Fri May 13, 2011 4:49 pm

I got Torchlight the way they add Mod is something Beth to look into. Than Mod come in a folder with the name of the Mod with all the change files inclure in the folder with subfolder.
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Jason King
 
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Post » Fri May 13, 2011 1:42 pm

I did a little talking about gladiator matches in the weapons thread, but wanted to bring up the rest of it here.
In ancient Rome, the gladiator matches were usually sponsored by wealthy citizens of that area. Mostly it included politicians. I think that if you obtain enough money/fame, then you should be able to sponsor your own matches. Having the freedom to choose the type of fighters, and wether the match ended in a death or not. ( at the end of the match it would give you a count of how many opposed death and how many didn't). Your choice would affect your popularity amongst the local townspeople. And to prevent unnecessary loss of money, you should have to achieve high fame to sponsor one of these matches, and once you reach this level of fame then the gladiator matches wouldn't really cost that much to host. Lastly I think it also would be nice to have the ability to host these matches if you are the head of a major organization like the mages guild or fighters guild ect.

Comments and criticism appreciated.
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Jay Baby
 
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Post » Fri May 13, 2011 11:50 pm

I want too see the addition of capes and the option to have a beard.
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Jon O
 
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Post » Fri May 13, 2011 5:32 pm

i think TES V should just be the same like TES 4 but a new story line. why would we want to change anything. the graphics were exellent the sound/gameplay was exellent the magic/wepions were exellent why change things. so all together why change. this is coming from a long time elder scrolls fan. :violin: :facepalm:


If you are a long time Elder Scrolls fan, and long time for me at least means u have to have played Morrowind...what the hell are you thinking? Sure oblivion was cool, but it lost so much compared to Morrowind. It lost throwind objects like darts, it lost crossbows,it lost specialization, it lost individuality (In Oblivion you meet one character you meet them all, you see one dungeon, why bother going to any other?) It's terrible when you can say that bringing BACK stuff would make a series better, they should be improving always not taking away. it would have been better for me at least if they had taken longer but not taken stuff away.

While I do want to be awed by the TESV trailers, I don't want them to do what they did with Oblivion. They lied to us. I never heard a Dunmer speak like they did in the trailer. I never saw radient AI like I saw in the trailer. Please, Bethesda, if you aren't 100% sure on whether you'll keep or scrap an idea, don't show it to us.

On the topic of stuff being cut... Can we have TESV fully packaged for the PC, with perhaps multiple CD's, and then cut whatever needs to be cut for console versions? It gets so annoying when we lose what we have because there isn't enough space on a console. Perhaps you could even give multiple CD's to consoles? Just have 1 disc with the main game, another with extra voices (or whatever needs to be cut), another with extra AI, etc., until everything is available on a set of discs. Don't make anything other than the first neccessary. Not everyone has a hard drive capable of holding the extras.

Sorry if that didn't entirely make sense. Read it over and it was a tad strange. Been at too many of sheogorath's parties. :rolleyes:


It made perfect sense to me. What i got from that is dont take anything away. Keep everything good. If a console can't use it, so what? if their on a console they wont know the difference, and if they have both, they'll just play the PC more.

I did a little talking about gladiator matches in the weapons thread, but wanted to bring up the rest of it here.
In ancient Rome, the gladiator matches were usually sponsored by wealthy citizens of that area. Mostly it included politicians. I think that if you obtain enough money/fame, then you should be able to sponsor your own matches. Having the freedom to choose the type of fighters, and wether the match ended in a death or not. ( at the end of the match it would give you a count of how many opposed death and how many didn't). Your choice would affect your popularity amongst the local townspeople. And to prevent unnecessary loss of money, you should have to achieve high fame to sponsor one of these matches, and once you reach this level of fame then the gladiator matches wouldn't really cost that much to host. Lastly I think it also would be nice to have the ability to host these matches if you are the head of a major organization like the mages guild or fighters guild ect.

Comments and criticism appreciated.


I made a huge post so it put it under spoilers, check it out if you want to, this way you wont have to if you dont.

Spoiler
I think it would be awesome to watch battles, as long as they have good animations, deadly reflex had some good animations, while it could use some work, like them being able to duck every projectile thrown at them, but ahem back on track, if they had DR's animations, or better considering it must be coming out a long time from now if they havnt announced it yet, that would be cool to watch.

Also, for the people discussing being able to see stuff on the map automatically. I personally like fast travel, in Oblivion that is, regular travel was just too slow. Now if they have stuff like carriages or silt striders or what have you, i may actually never have to use fast travel and that would be just fine with me. However, i did not like the fact that coming out of prison, not knowing the Emperor or even what you did, you know exactly where every city is, you know exactly where to go for the main quest. Now if they had explained this a little better, like when talking to Baraus, or w.e his name was the gaurd in the sewers, you say but who is Jauffre? and where do i go? and he goes, here i have a map of the provence, this here is the imperial city, you should see it behind you as u exit the sewers, and right here (points at spot on map) this is where Jauffre is, here let me mark it for u. And that way you know whree the imperial city is, and you know where Jauffre is, but you cant just Fast Travel willy nilly, you dont know the way there, you ahve to travel, look at your map every so often, now if you've been there you could find you way back automatically with FT but you actually need to go there to be able to FT. This was how it was with most things, but i think this should include cities too, you have to physically walk or ride there to be able to FT there, otherwise you have to use transportation. Even with transportation, unless its like a carriage and you are watching where you're going every minute of the ride, you shouldnt be able to FT, this would promote exploration, so you dont have to pay the carriage man every time. And for stuffmagically appearing on the map, it was the only way i knew it was there, i wouldnt want to have to walk a grid just to find a new dungeon, i say keep the magic compass, or maybe make it into a minimap instead idk.

And on another note, please, oh please dont make us go through that long ass tutorial again. I had it set on hard and it took 4 fire balls to kill a rat and more to kill a goblin. By the time i got out of there i had leveled my destruction and restoration up enough to level 5 times, i want to start out level one, freshly customized and raedy to roll not level 6 bored already and about to get off. Oh yea, and get rid of the way you level. I dont want to have to worry about effiecent leveling i just want to play the damn game. Maybe make it like experience, you do things and get experience, and you can put it into attributes. While thats not as realistic as you spend more time doing one thing you are able to level it up faster, its a hell of a lot more player friendly.

I'd also like more varied spells. A fireball was a fireball was a fireball. And make spells have an effect besides damage, a weak shock might jolt him and make him stumble or miss a swing, while a strong one makes him convulse, drop his sword, and fall to the ground. a small frost might make a mage stutter, ruining his spell casting abilities for a while, a strong one could freeze a man solid. a weak fire could make an archer shield his eyes, causing him not to shoot for a second or two. a strong one could roast the [censored] alive. a weak pure force spell could stop an arrow or a man for a second giving you time to move, a strong one could blow him off into a tree cracking his spine. You get my drift yet?

Besides spells you could vary lots of things. Make people fat, short, tall, and skinny. Make some daggers long and smooth, some shorter but with serrated edges, make some arrows typical broadheads, make some with hooks to stick into wood and climb an attached rope or stick into people and make it a [censored] to pull out. Make it so i can walk boldly into a targets front door, or sneak into his bedroom via his window and stab him while he's asleep. Let me chop a mans arm off or cut his throat from behind. If i cant find someone let me torture his beloved, or charm her into telling me where he is, or just kidnap her so he'll come to her rescue. Let my attacks actually have meaning. If i shoot you in the head with a bow you're dead, unless you have a helmet, but if you have a helmet but just a cloth shirt, let an arrow to the chest kill you. If you're a good marksman, one arrow should be enough to kill. A well aimed thrust with my blade could pierce your heart, but you could block it or dodge it. Just dont let people be able to dodge my arrow shot, they could be running and i could miss, but dont let them dodge, can you dodge an arrow? not unless you're really really luck or incrediably fast. Let me, as an armorer, make my own knives, however i want them, serrated or not, long or shot, fat or thin. And let me sell my stuff in a shop. let me see my customized blade in the hand of, ahem, a gladiator in my arena. Wow im writing a lot, but lets continue.

Let some stuff have actual value. A nobleman should have something of value i can steal in his house or loot off his body. But i have to get rid of the "hot" merchandise in another city, because the gaurds will warn merchants and the merchants will call the gaurds on me. Don't put 500 copies of a single book on a shelf, make books vary. Maybe if you read a book, you can figure out a clue to a secret treasure.

On the topic of gaurds, they are not god, make them less omniscient, a lot less. If i kill a man in his house, the guards shouldn't know until the wife comes home from the market, or a friend comes to check up on him, and make it so if i have a pattern, like i slit his throat and steal his clothes and cut a brand into his forehead or maybe i leave my knife in his body, and they see the same thing more than once, i become a serial killer, and they warn other cities and then and only then will all the cities be on a look out for me. I want my ...wantedness.. to be different in each city, guards halfway across the world shouldnt know i robbed a little old lady on the otherside of the world. And my bounty should only go up if they know it was me that did it. If i can kill a man and all the witnesses before they escape i should be able to get off scott free, its not like they have fingerprinting and dna anolysis. Now to make it so i cant kill every man jack in town, maybe if its a high enough crime like murder, they call in the mages to try and constuct and image of what happened, they get my face and post it around the city, some people recognize me others wont. If its jsut a robbery of a carpenter then they wont bother, now if i rob the king they will send the full force after me. Nine forbid, but if i...say kill him..hehe..they would have every man jack looking for my sorry ass, they would send out search parties, instead of just alerting everyone.. I couldnt show my face in a near desert village without being recognized, but recognition wouldnt necessarily always be a negative thing. The "bad" sort of people might put me up, hide me from the guards. Now i could disguise myself, but the level of disguise would depend on how much effort i put into it. If i just throw on a wig and funny hat, they would still be able to recognize me easily. But if i get a rogue mage to completely alter my features, i could be completely unrecognizable, but if the mage is bad, or just doesnt like you, he could melt your face and make you an abomination and you could show your face in town anyway and he might make it irreversable, heh heh.

I'd also like to be able to do jobs for experience, like if i help an armorer, my skill could increase, i train a mage i could realize ive been doing a spell harder than i could have and my spell cost goes down. Cool stuff like that. I'd also like to be able to have a life besides fighting and killing and slaughtering every rat, goblin, and wolf that gets in my way. Now im not sure if i would or would not like marriage and stuff like that but maybe if i visit a shop everyday for food, the shopkeeper gets to know me, sys hey bob, the usual? and i wouldnt have to search through all his items, i would just say yea, and he gets it all for me. Another cool thing would be that instead of people going stop stealing when you grab something of theirs in a shop, you couldhave like a "shopping cart" kinda thing. You put all the items in it and then talk to the clerk. but you could also pocket something if hes not looking, but if you have too many bulges he may accuse you of shop lifting. like heh, point out a specialty item behind the clerk, he turns to unlock the cabinet and you slip a silver dagger into your boot. Maybe the real good stuff, the expensive stuff, he wouldnt have lying around but you'd have to ask him, you got anything special, and if you buy it he delivers it to your house.

Another cool thing would be secrets. Like a women hires you to find out what her husbands up to and you could follow him keep track in a notebook. Also shopkeepers could have secret compartments for valuable stuff so u cant just kill him and make off with the best stuff. They could also have hidden crossbow mounted under the clerks desk that they can shoot u with if you try and assault them. Have a loaded crossbow behind the bar for if you get too drunk :P I never drank in any of the games, it just seemed stupid, even if they added realistic effects, i still wouldnt drink just on principle, but some real rpers could want to be able to get drunk and fall off their stools and wake up half a day later.

Maybe if they have better animations and combat, in the beginning you should know basically nothing if its anything like M or OB because you've been in prison and in OB you apparantly have amnesia, so maybe you have to go to a guy to train you, and instead of time just passing, he actually trains you. Like you meet him at a certain time/place, and he shows you, this is how you thrust, this is how you parry, this is how you should swing. An assassin could teach you how to sneak up and slit someones throat, a mage could give you a book to read, and you actually have to read or at least turn the pages, to explain magic. An archer could show you how to stand properly to aim better. Before you could swing a sword but it had no skill it was just like swinging a club, with a teacher you could learn how to slice, jab, and parry in one fluid motion, instead of just ramming your sword at the enemy. This would translate into less missing, a lot more power behind your blows and a better chance to parrry. Before the archer you could miss a lot, maybe the arrow jerks a bit and it flys wide, and expend fatigue uselessly, with him you could miss less, pull properly use less energy and have a lot more force and accuracy behind it. A thief could explain how to pick a lock, before you meet him you just fiddle around inside hoping it clicks, breaking many picks. The thief makes it so you break many less picks and its faster too. If they have the same mini game, maybe before you cant see the locks moving but after you can. Also you shouldnt be able to learn everything. If you are an warrior for example, learning to be a mage would make your skill go down as you go out of practice and vie versa, as a thief/assassin you forget how to sneak as well, you make more noise, you miss the jugular stuff like that if you train in something else. This could be a good alternative to just saying hey i swung my sword 50 times, now ill do a fancy thrust and get it perfect. Wow, i must have been really bored or on a really good roll to write all this, anyway, if i think of something else ill make a new post so as to not make this one any bigger, and i asure you, i will think of more magic related stuff :P

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megan gleeson
 
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Post » Fri May 13, 2011 11:27 pm

I feel like adding another "NO LEVEL SCALING" rant to the stack. Can't hurt.

NPCs, treasure, and enemies are only interesting if they're unique. If you find a super awesome secret dungeon and run through it, find the Ultimate Fiery Doomblade of Death Fire, and replace it with a glass longsword three levels later because you found it at level 12, there's no excitement to any of it. In Morrowind there were many unique pieces of gear, some of them better than deadric and some not. THAT'S FINE, because each one still had an identity. Even vanilla armor had a level of excitement to it. The loot should not be randomized, or at least no more than it was in Morrowind (magic arrows in random crates around town, for example).

There's just something so amazing about a game just having this huge, static world full of mystery. Makes every dungeon exciting. If ES5 achieves that with a next-gen game engine, I think I could be at peace with dying (after playing it for 500 hours lol).

EDIT: Also, no more magical fast travel would be awesome. Silt striders, boats, and mark/recall please!

EDIT 2.0: I'm an optimistic person, so presumably the reason Bethesda is taking so long with infrequent updates is because they're packing a ton of super-awesomeness into es5. Imagine making a game without level scaling or random loot, with unique voices, and bigger than Oblivion all in a next-gen game engine (possibly 3d). That would take for-freaking-ever.
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Amy Cooper
 
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Post » Fri May 13, 2011 11:52 am

Not quite sure were to put this but I was told to look here in about that many words too so if it's in the wrong spot please tell me exactly where to put it and then either move it there or lock the thread, thanks.

TES V Ideas and Pitches,

Don't base it in just one province maybe start out with 2 and then release expansions that add more provinces to the game. Hopefully ending with the player being able to travel to all the known areas of Tamriel.
More armor types and weapon types.
Better enchanting system.
More humour.
Better Alchemy system.
Better Construction Set.
A built in mod manager where you can change the load order etc. You must provide for all audiences including the modders and non-modders.
More attention to detail, what sets this game apart from others is its great attention to detail, I would like to see much more of it.
Better leveling system for skills etc.
More varied voices for NPC's.
The ability to ask people their names or find out from others. Until you find out they are just known as '???' or if they are a guard or another role which can be identified by their armor they are just 'Imperial Legion Guard' (or whatever else they would be called).
More Unique Landscapes, I don't know if you took a look at the Unique Landscape mods for Oblivion but they were fantastic and made the world feel so much more real instead of every place being a carbon copy of the previous one that was just slightly edited.
Better Magic System.
More spell effects.
More spell textures and stuff I can't describe it but I hate how when you cast every spell that has a fire effect and fire only they all look the same. It would be great if they were more dynamic and the better the efffect the bigger the fireball or something.
Maybe an ability for spells to jump from one person to another.
Also more magicka, or less required for spells, even when I had awesome armor, was a high elf with the mage class and the wizard birthsign I could still not cast 'Fingers of the Mountain' (level 30 version) more than twice, 3 at maximum.
More customization for houses etc.
The ability to buy certain houses or kill the owners and seize them for yourself.
The ability to have people fear you and love you eg, you break the law but the guards are so scared of you that they don't attack.. unless there is a guard captain with them that boosts their morale which brings me to my next point...
Morale, certain NPC's should boost morale for nearby NPC's eg, Guard captains boost the morale for guards or Matriarch Bears boost morale for normal bears.
No leveled items on bandits and stuff, getting to level 30 and having every bandit have a full set of glass and daedric armour was just stupid.
Open Cities, this is in reference to the mod 'Open Cities' that opened all of the cities up. (Meaning each city is not an interior cell that you teleport to by 'opening' the gates)
Having Open Cities would allow dragons and other cool flying mounts, seeing as how you could see everything from above and just go land there. However keep the cells for interiors that you can't see inside or get inside without teleporting to the interior.
Travelling people, more NPC's travelling between cities.
More people in dungeons. (I mean city dungeons for criminals not caves or ayleid ruins.)
More varied and unique cities.
The ability to become count/countess of maybe at least 1 or 2 cities per province.
The ability to become King, not Emperor as the player would have to be from the bloodline, which brings me onto...
Maybe they can be from the royal bloodline but they were illegitimate and was therefore cast out as a baby... just an idea for a new main quest, hint hint.
Better combat system. Slash, Slash, Slashing with the sword gets old quick.
A hardcoe mode where there is no fast travel and players must take carriages (which travel between the cities and the player can raid them etc) or hide in a trade caravan (which players can also raid).
A 'postage' system, so I mean that information takes a LONG time to get around for example you could become king in Cyrodiil but people in Morrowind or Vvardenfell won't know for about a month, unless you take it upon yourself to spread rumours.
The ability to spread rumours, make people pay for YOUR information.
Better AI and graphics goes without saying but... just incase... Better AI and graphics please
A little more attention to Lore and history in the game.
Fable 2 had a great idea of bringing friends into your game, maybe you could experiment with something like that.
NO PSYCHIC GUARDS! Sick of having guards spawn next to me as I attack someone and they scream for help, and yes I mean spawn/teleport I saw it happen, right in the middle of the room!
CHILDREN! This game needs children, babies and teenagers. For example how much more annoying would the 'Adoring Fan' have been if he was a pimply faced teenager! It also needs children and young for animals, eg baby bear cubs, lambs etc.
This game also needs more insect, bugs, arachnids, general wildlife, more daedra etc

That's all I can think of at the moment I'll add more when I think of it.
Thanks for reading, hope I havn't repeated too much of what others have said (although I know that I probably have haha) constructive criticism appreciated, destructive criticism ignored. But I trust you guys because I know most ES players are mature and responsible, unlike those 10 year olds from Halo hahah.
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RUby DIaz
 
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Post » Fri May 13, 2011 11:28 am

I read some suggestions about arena/gladiators, but if the area is skyrim they could take some insperation from a Scandinavian tradition instead.

In the viking age here in Norway we had a type of duel called 'Holmgang', The word simply means "isle-walk", for these duels they used either small isles(just some meters wide ) or a bare area in a field etc. that was suited for it.

The duels was one on one, often the motives were that one man had threatened the other, or insulted the other, and the other had to defend his honour. It could also be that he was defending the honour of someone else in his family, or a friend.


An idea to make it more arena'ish could be that a whole band would want to fight Holmgang with the character(because of some dispute, or ur fame), and you would fight several fights after eachother like you do in the oblivion arena. And several other fighters could come into the battle at the same time aswell, in rage, even tho its against the rules.

In these fights there was always a lot of spectators, it was common for the fighters to insult eachother, sometimes even make kvad(bard-poems),
the fighers could also choose to surrender if they thought they were gonna lose, but that involved severe dishonour.


Some people, berserks and evil men sometimes used holmgang as a way to become rich, because the winner sometimes had the right to the others property if he won. It could also be other things they fought about, a woman for example.

A heathen part of it also was that sometimes after the battle was over the winner had to slay a ox with one blow, as a sacrifice to the gods.


Illustration:
http://www.arild-hauge.com/arild-hauge/johannes-flintoe-egil-skallarimsson.jpg
(though not really a good one)
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Amelia Pritchard
 
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Post » Sat May 14, 2011 1:52 am

Just a few to reply to her with my opinion.

TES V Ideas and Pitches,

Don't base it in just one province maybe start out with 2 and then release expansions that add more provinces to the game. Hopefully ending with the player being able to travel to all the known areas of Tamriel.


No thank you. Better to stick to a single province for each game these days. Ensures that it would be more detailed and not heavily cut down. For each additional province added, thats less time spent on one and less space for it on the media.
Remember, even a Blu-Ray disc only holds so much data.

Also a province in a DLC would end up being so diluted as to completely destroy said province for many fans.

More armor types and weapon types.
Better enchanting system.
Better Alchemy system.
More attention to detail, what sets this game apart from others is its great attention to detail, I would like to see much more of it.
Better leveling system for skills etc.
More varied voices for NPC's.
Better Magic System.
More spell effects.
More spell textures and stuff I can't describe it but I hate how when you cast every spell that has a fire effect and fire only they all look the same. It would be great if they were more dynamic and the better the efffect the bigger the fireball or something.
More humour.
Travelling people, more NPC's travelling between cities.
More people in dungeons. (I mean city dungeons for criminals not caves or ayleid ruins.)
More varied and unique cities.


Have to agree with these. Oblivion could have used more improvement in these areas.


Better Construction Set.


Well, the construction set is near enough the same one the devs use to make the game. Minus tools and features that were licensed from third parties. It's released free because its a quick job to remove the licensed features and prep it for community use. If it improves it'll be because the devs wanted it improved in game development.


A built in mod manager where you can change the load order etc. You must provide for all audiences including the modders and non-modders.


And like the Fallout 3 launcher it'll probably end up bugged. Though changing load order would be useful.

The ability to ask people their names or find out from others. Until you find out they are just known as '???' or if they are a guard or another role which can be identified by their armor they are just 'Imperial Legion Guard' (or whatever else they would be called).

More Unique Landscapes, I don't know if you took a look at the Unique Landscape mods for Oblivion but they were fantastic and made the world feel so much more real instead of every place being a carbon copy of the previous one that was just slightly edited.


But then what would the modders do? :)


Open Cities, this is in reference to the mod 'Open Cities' that opened all of the cities up. (Meaning each city is not an interior cell that you teleport to by 'opening' the gates)
Having Open Cities would allow dragons and other cool flying mounts, seeing as how you could see everything from above and just go land there. However keep the cells for interiors that you can't see inside or get inside without teleporting to the interior.


Open cities yes. Dragon mounts no. According to Lore, Dragons are extremely rare and certainly wouldn't yield itself as a mount.

A hardcoe mode where there is no fast travel and players must take carriages (which travel between the cities and the player can raid them etc) or hide in a trade caravan (which players can also raid).


Actually, wouldn't even have to be in hardcoe mode. Most people would prefer transport services to fast travel anyday.


Fable 2 had a great idea of bringing friends into your game, maybe you could experiment with something like that.


People keep bringing up Fable 2's co-op system, but it's not that great (Shiny floating ball or something?) and I've heard a lot of negativity about it. Besides, Bethesda excel at single player games, I'd much rather have them focus on the single player experience than di[censored]e it by devoting resources to a co-op system that may or may not work well.

NO PSYCHIC GUARDS! Sick of having guards spawn next to me as I attack someone and they scream for help, and yes I mean spawn/teleport I saw it happen, right in the middle of the room!


Definitely, of they see it happen/hear crys for help/hear an alarm then yes, they should investigate. When you break into a house unseen, loot it without being seen and exit and run into a guard three allyways over shouting 'Stop scum' it gets irritating.

CHILDREN! This game needs children, babies and teenagers. For example how much more annoying would the 'Adoring Fan' have been if he was a pimply faced teenager! It also needs children and young for animals, eg baby bear cubs, lambs etc.


Having children is a so-so topic. Having them helps immersion, but on the other hand they have to be essential and unattackable/killable so immersion can be affected there.

A lot of your other suggestions/ideas come down to personal tastes. Some will want it, but others may not. Not every idea would make players happy and others would be downright controversial. At the same time, not all of them would fit a game like the Elder Scrolls where freedom to play as you like is the key factor.
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Nina Mccormick
 
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Post » Fri May 13, 2011 5:03 pm

To start I would like it to be an MMORPG.. But you can choose to go into the online world or the offline world. There is an area where people can kill each other..

The game doesnt grow as you do.. Like wolves being replaced with minitaurs when you hit a certain level. But in certain areas there are minitaurs and in others there are wolves.

New skills like Mining.and you can Smith your ores that you mine into bars of that type Ei::: Gold, Silver, Black And a bunch more of types of elements to make armor and weapons with ( alot like runescape )

More skills like fishing, woodcutting, firemaking, cooking and things like that ( alot like runescape )

Bigger world or at least make it longer to get across the world???

More quests.. That are harder if you arent a strong enough level...

More weapons and armors ( that goes with the mining and smithing skill )....

More types of weapons and armors ( that also goes with the mining and smithing skill )....
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Gavin Roberts
 
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Post » Fri May 13, 2011 10:01 pm

To start I would like it to be an MMORPG.. But you can choose to go into the online world or the offline world. There is an area where people can kill each other..

The game doesnt grow as you do.. Like wolves being replaced with minitaurs when you hit a certain level. But in certain areas there are minitaurs and in others there are wolves.





ESV be a MMORPG? That won't happen. Bethesda Game Studios make single player games and will make ESV as one.

BGS sister studio Zenimax Onlie would handle any MMO and it would be a game set in the Elder Scrolls (Should they actually make a ES MMO) universe, NOT ESV.
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Brian Newman
 
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Post » Fri May 13, 2011 7:24 pm

If you are a long time Elder Scrolls fan, and long time for me at least means u have to have played Morrowind...what the hell are you thinking? Sure oblivion was cool, but it lost so much compared to Morrowind. It lost throwind objects like darts, it lost crossbows,it lost specialization, it lost individuality (In Oblivion you meet one character you meet them all, you see one dungeon, why bother going to any other?) It's terrible when you can say that bringing BACK stuff would make a series better, they should be improving always not taking away. it would have been better for me at least if they had taken longer but not taken stuff away.



It made perfect sense to me. What i got from that is dont take anything away. Keep everything good. If a console can't use it, so what? if their on a console they wont know the difference, and if they have both, they'll just play the PC more.



I made a huge post so it put it under spoilers, check it out if you want to, this way you wont have to if you dont.

Spoiler
I think it would be awesome to watch battles, as long as they have good animations, deadly reflex had some good animations, while it could use some work, like them being able to duck every projectile thrown at them, but ahem back on track, if they had DR's animations, or better considering it must be coming out a long time from now if they havnt announced it yet, that would be cool to watch.

Also, for the people discussing being able to see stuff on the map automatically. I personally like fast travel, in Oblivion that is, regular travel was just too slow. Now if they have stuff like carriages or silt striders or what have you, i may actually never have to use fast travel and that would be just fine with me. However, i did not like the fact that coming out of prison, not knowing the Emperor or even what you did, you know exactly where every city is, you know exactly where to go for the main quest. Now if they had explained this a little better, like when talking to Baraus, or w.e his name was the gaurd in the sewers, you say but who is Jauffre? and where do i go? and he goes, here i have a map of the provence, this here is the imperial city, you should see it behind you as u exit the sewers, and right here (points at spot on map) this is where Jauffre is, here let me mark it for u. And that way you know whree the imperial city is, and you know where Jauffre is, but you cant just Fast Travel willy nilly, you dont know the way there, you ahve to travel, look at your map every so often, now if you've been there you could find you way back automatically with FT but you actually need to go there to be able to FT. This was how it was with most things, but i think this should include cities too, you have to physically walk or ride there to be able to FT there, otherwise you have to use transportation. Even with transportation, unless its like a carriage and you are watching where you're going every minute of the ride, you shouldnt be able to FT, this would promote exploration, so you dont have to pay the carriage man every time. And for stuffmagically appearing on the map, it was the only way i knew it was there, i wouldnt want to have to walk a grid just to find a new dungeon, i say keep the magic compass, or maybe make it into a minimap instead idk.

And on another note, please, oh please dont make us go through that long ass tutorial again. I had it set on hard and it took 4 fire balls to kill a rat and more to kill a goblin. By the time i got out of there i had leveled my destruction and restoration up enough to level 5 times, i want to start out level one, freshly customized and raedy to roll not level 6 bored already and about to get off. Oh yea, and get rid of the way you level. I dont want to have to worry about effiecent leveling i just want to play the damn game. Maybe make it like experience, you do things and get experience, and you can put it into attributes. While thats not as realistic as you spend more time doing one thing you are able to level it up faster, its a hell of a lot more player friendly.

I'd also like more varied spells. A fireball was a fireball was a fireball. And make spells have an effect besides damage, a weak shock might jolt him and make him stumble or miss a swing, while a strong one makes him convulse, drop his sword, and fall to the ground. a small frost might make a mage stutter, ruining his spell casting abilities for a while, a strong one could freeze a man solid. a weak fire could make an archer shield his eyes, causing him not to shoot for a second or two. a strong one could roast the [censored] alive. a weak pure force spell could stop an arrow or a man for a second giving you time to move, a strong one could blow him off into a tree cracking his spine. You get my drift yet?

Besides spells you could vary lots of things. Make people fat, short, tall, and skinny. Make some daggers long and smooth, some shorter but with serrated edges, make some arrows typical broadheads, make some with hooks to stick into wood and climb an attached rope or stick into people and make it a [censored] to pull out. Make it so i can walk boldly into a targets front door, or sneak into his bedroom via his window and stab him while he's asleep. Let me chop a mans arm off or cut his throat from behind. If i cant find someone let me torture his beloved, or charm her into telling me where he is, or just kidnap her so he'll come to her rescue. Let my attacks actually have meaning. If i shoot you in the head with a bow you're dead, unless you have a helmet, but if you have a helmet but just a cloth shirt, let an arrow to the chest kill you. If you're a good marksman, one arrow should be enough to kill. A well aimed thrust with my blade could pierce your heart, but you could block it or dodge it. Just dont let people be able to dodge my arrow shot, they could be running and i could miss, but dont let them dodge, can you dodge an arrow? not unless you're really really luck or incrediably fast. Let me, as an armorer, make my own knives, however i want them, serrated or not, long or shot, fat or thin. And let me sell my stuff in a shop. let me see my customized blade in the hand of, ahem, a gladiator in my arena. Wow im writing a lot, but lets continue.

Let some stuff have actual value. A nobleman should have something of value i can steal in his house or loot off his body. But i have to get rid of the "hot" merchandise in another city, because the gaurds will warn merchants and the merchants will call the gaurds on me. Don't put 500 copies of a single book on a shelf, make books vary. Maybe if you read a book, you can figure out a clue to a secret treasure.

On the topic of gaurds, they are not god, make them less omniscient, a lot less. If i kill a man in his house, the guards shouldn't know until the wife comes home from the market, or a friend comes to check up on him, and make it so if i have a pattern, like i slit his throat and steal his clothes and cut a brand into his forehead or maybe i leave my knife in his body, and they see the same thing more than once, i become a serial killer, and they warn other cities and then and only then will all the cities be on a look out for me. I want my ...wantedness.. to be different in each city, guards halfway across the world shouldnt know i robbed a little old lady on the otherside of the world. And my bounty should only go up if they know it was me that did it. If i can kill a man and all the witnesses before they escape i should be able to get off scott free, its not like they have fingerprinting and dna anolysis. Now to make it so i cant kill every man jack in town, maybe if its a high enough crime like murder, they call in the mages to try and constuct and image of what happened, they get my face and post it around the city, some people recognize me others wont. If its jsut a robbery of a carpenter then they wont bother, now if i rob the king they will send the full force after me. Nine forbid, but if i...say kill him..hehe..they would have every man jack looking for my sorry ass, they would send out search parties, instead of just alerting everyone.. I couldnt show my face in a near desert village without being recognized, but recognition wouldnt necessarily always be a negative thing. The "bad" sort of people might put me up, hide me from the guards. Now i could disguise myself, but the level of disguise would depend on how much effort i put into it. If i just throw on a wig and funny hat, they would still be able to recognize me easily. But if i get a rogue mage to completely alter my features, i could be completely unrecognizable, but if the mage is bad, or just doesnt like you, he could melt your face and make you an abomination and you could show your face in town anyway and he might make it irreversable, heh heh.

I'd also like to be able to do jobs for experience, like if i help an armorer, my skill could increase, i train a mage i could realize ive been doing a spell harder than i could have and my spell cost goes down. Cool stuff like that. I'd also like to be able to have a life besides fighting and killing and slaughtering every rat, goblin, and wolf that gets in my way. Now im not sure if i would or would not like marriage and stuff like that but maybe if i visit a shop everyday for food, the shopkeeper gets to know me, sys hey bob, the usual? and i wouldnt have to search through all his items, i would just say yea, and he gets it all for me. Another cool thing would be that instead of people going stop stealing when you grab something of theirs in a shop, you couldhave like a "shopping cart" kinda thing. You put all the items in it and then talk to the clerk. but you could also pocket something if hes not looking, but if you have too many bulges he may accuse you of shop lifting. like heh, point out a specialty item behind the clerk, he turns to unlock the cabinet and you slip a silver dagger into your boot. Maybe the real good stuff, the expensive stuff, he wouldnt have lying around but you'd have to ask him, you got anything special, and if you buy it he delivers it to your house.

Another cool thing would be secrets. Like a women hires you to find out what her husbands up to and you could follow him keep track in a notebook. Also shopkeepers could have secret compartments for valuable stuff so u cant just kill him and make off with the best stuff. They could also have hidden crossbow mounted under the clerks desk that they can shoot u with if you try and assault them. Have a loaded crossbow behind the bar for if you get too drunk :P I never drank in any of the games, it just seemed stupid, even if they added realistic effects, i still wouldnt drink just on principle, but some real rpers could want to be able to get drunk and fall off their stools and wake up half a day later.

Maybe if they have better animations and combat, in the beginning you should know basically nothing if its anything like M or OB because you've been in prison and in OB you apparantly have amnesia, so maybe you have to go to a guy to train you, and instead of time just passing, he actually trains you. Like you meet him at a certain time/place, and he shows you, this is how you thrust, this is how you parry, this is how you should swing. An assassin could teach you how to sneak up and slit someones throat, a mage could give you a book to read, and you actually have to read or at least turn the pages, to explain magic. An archer could show you how to stand properly to aim better. Before you could swing a sword but it had no skill it was just like swinging a club, with a teacher you could learn how to slice, jab, and parry in one fluid motion, instead of just ramming your sword at the enemy. This would translate into less missing, a lot more power behind your blows and a better chance to parrry. Before the archer you could miss a lot, maybe the arrow jerks a bit and it flys wide, and expend fatigue uselessly, with him you could miss less, pull properly use less energy and have a lot more force and accuracy behind it. A thief could explain how to pick a lock, before you meet him you just fiddle around inside hoping it clicks, breaking many picks. The thief makes it so you break many less picks and its faster too. If they have the same mini game, maybe before you cant see the locks moving but after you can. Also you shouldnt be able to learn everything. If you are an warrior for example, learning to be a mage would make your skill go down as you go out of practice and vie versa, as a thief/assassin you forget how to sneak as well, you make more noise, you miss the jugular stuff like that if you train in something else. This could be a good alternative to just saying hey i swung my sword 50 times, now ill do a fancy thrust and get it perfect. Wow, i must have been really bored or on a really good roll to write all this, anyway, if i think of something else ill make a new post so as to not make this one any bigger, and i asure you, i will think of more magic related stuff :P



Dude you need to relax!! If they put all this in it would take years and years..your going to in depth.. I agree with most of it but i would like to play the new game before im 40 and divorced
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Robert DeLarosa
 
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Post » Fri May 13, 2011 12:50 pm

i would like the game to be a typical tes game.the 4th one is my favourite game of all time.so i would like the same formula.its awsome...exept one thing.there should be a multiplayer option so u could kill each other online.
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Heather M
 
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Post » Fri May 13, 2011 2:19 pm

Dude you need to relax!! If they put all this in it would take years and years..your going to in depth.. I agree with most of it but i would like to play the new game before im 40 and divorced


Actually it shouldn't take that long, almost everything, if not everything, i mentioned has already been made by modders, if they ask politely :P im sure the modders will let them at what they have. That should lower the time it takes enormously, if they can use what the modders have.
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Anna Beattie
 
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Post » Fri May 13, 2011 10:49 am

i would like the game to be a typical tes game.the 4th one is my favourite game of all time.so i would like the same formula.its awsome...exept one thing.there should be a multiplayer option so u could kill each other online.


Yeah, lets have a deathmatch option :facepalm:

At the very limit, ESV may have some sort of Co-Op, but even that isn't terribly likely. Bethesda makes SINGLE PLAYER games and I'd much rather they devoted their attention to that rather than spending time and resources on multiplayer and leting the single player experience suffer.
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Lynne Hinton
 
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