TES V Ideas and Suggestions # 171

Post » Fri May 13, 2011 2:19 pm

If they put all this in it would take years and years

Why? I don't want to sound like I am brushing extra content off as nothing, but lets say its 10 more animations and 60 models. No extra programming other than stats. It would not take years and years.
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Kim Bradley
 
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Post » Fri May 13, 2011 11:47 am

Woooow! 171 threads, let alone posts... can't read through all that!

Some of my ideas/brain-children:

1. Being a wizard should be aaaawesome!!! - burn people to a crisp with fire, freeze them with ice, electrocute pools of water with lightning :shocking: (bioshock style).
- turn people to stone with spells, and pick up their statue to decorate your house with!
- Greater depth of customisability in spellmaking - perhaps even creating a new effect?

2. Violent combat. Would be brilliant if the combat in TESV was like Dark Messiah of Might and Magic... Fast, brutal and heart-pounding. :toughninja: (for those of you who don't want violent combat/gory stuff/ blood etc, howsabout just agreeing on an option that disables that ingame?)

3. As has been mentioned... cooler skills like hunting/fishing, except when you kill the animal you can put it in your inventory and cut it up later for meat/skin at your house.

4. Cooking and a need to sleep/eat (but make it easy for casual players too, by having loads of "!fast food" joints they can go to) :foodndrink: .

5. Real alchemy - actually place the ingredients in a pot and stir the mixture manually - and you can only know the effects of ingredients that one has experimented with in this way (or read from a notebook/been taught it etc)

6. Forging etc, being able to customise the mesh of the weapon in an ingame menu (spore-style... ultimate in weapon customs!). Also be able to hammer gems/soulgems into the weapon/armour in various places.

7. Necromancy - slightly less conjuration-based-summoning and slightly more permanently resurrecting a fallen foe as a rotting, cadaverous version of his/her former self- wearing armour etc. Would also be cool if bodies naturally decomposed over time to give more skeletal appearances.

8. A system by which displaying weapons and armour in you home is VERY SIMPLE and doesn;t involve mods/ fiddling around with a damn book for years trying to get it upright.

9. Bring back named soulgems.... I felt so guilty stealing the soul of "rollie the Guar" in Morrowind that I enchanted a ring with his soul in his honour!

10... just my personal wish... cut off heads...and take them home to mount on your shelves...MWAHAHAHA!

11. Physically modelled liquids and gases? Would be awesome for blood/potions!

12. Don't set it in one province.... use THE WHOLE WORLD OF TAMRIEL..... ok - dream on... :drool:

13. This game actually comes out! It's been aages since TESIV (4 years), and we've had 2 fallout titles since!

Love all the work that Bethesda does... Keep it up - I'm gonna buy TESV the second it comes out anyway (there you go... £40 already!).
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Nice one
 
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Post » Fri May 13, 2011 3:13 pm

1. Bring back Morrowind Skills.
2. I would love to levitate again.
3. I know these have all been asked in the other 170 threads.
4. I'm sorry for saying the same thing.
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Kat Stewart
 
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Post » Fri May 13, 2011 11:35 am

I heard somewhere that they took it out because NPCs stole things instead of buying them, would break into people's homes, and kill eachother.

I'm sure it'd wreck the game if Jauffre turned on you because that sweetcake in your backpack was "oh so tempting."



I can think of one fix for this. Let guards arrest NPCs. Seriously. NPCs shouldn't be attacking NPCs because of theft, they should be calling to the guards and hauled away to the local prison.
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Anthony Diaz
 
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Post » Fri May 13, 2011 12:52 pm

I can think of one fix for this. Let guards arrest NPCs. Seriously. NPCs shouldn't be attacking NPCs because of theft, they should be calling to the guards and hauled away to the local prison.


Except from what I understand that made things worse since the guards would just kill people rather than arrest. Then other people would join in and an entire city would end up depopulated.
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Isabell Hoffmann
 
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Post » Fri May 13, 2011 10:43 pm

Except from what I understand that made things worse since the guards would just kill people rather than arrest. Then other people would join in and an entire city would end up depopulated.


This happen in oblivion, even when we got the game with cuts in the A.I.

About 2-3 time have I seen guards chasing a npc throught the entire city, or seen a group of people fighting eachother.
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RUby DIaz
 
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Post » Fri May 13, 2011 7:46 pm

My greatest wish is that they allow for a great amount of character development - both on the side of the player and the NPCs. This could be accomplished by actually finishing up the RAI. I understand that Bethesda Softworks could not make it in time with the Oblivion release, however, if they develop further on the pre-release version of the RAI from now on and until a hypothetical TES:V release, I believe that the developers could achieve truly living and breathing (excuse the exaggeration) denizens of the game world.

I would love to be able to develop believable relationships to in-game characters, and develop my own character in that way. Most of all, I dream of letting my character fall in love, and fight for his loved one.

*misses romance in modern games*
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Rinceoir
 
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Post » Sat May 14, 2011 12:20 am

My greatest wish is that they allow for a great amount of character development - both on the side of the player and the NPCs. This could be accomplished by actually finishing up the RAI. I understand that Bethesda Softworks could not make it in time with the Oblivion release, however, if they develop further on the pre-release version of the RAI from now on and until a hypothetical TES:V release, I believe that the developers could achieve truly living and breathing (excuse the exaggeration) denizens of the game world.

I would love to be able to develop believable relationships to in-game characters, and develop my own character in that way. Most of all, I dream of letting my character fall in love, and fight for his loved one.

*misses romance in modern games*


Some months ago, I was one of those people who didn't like the thought of having romance in games.Then I played Dragon Age: Origins and found out that it can be implented quite well.

As long as the players partner can join you in a team/party/group and doesn't have to stay at the house all time.
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Naazhe Perezz
 
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Post » Fri May 13, 2011 3:04 pm

Some months ago, I was one of those people who didn't like the thought of having romance in games.Then I played Dragon Age: Origins and found out that it can be implented quite well.

As long as the players partner can join you in a team/party/group and doesn't have to stay at the house all time.


This is why the RAI is imperative in implementing romance. This means that the player's relationship with his/her potential partner can develop dynamically, and it ensures that the NPC involved maintains it's usual role in the world, and it prevents that the lover is caught in a mechanic/stereotype that would be known as "The Player's lover".
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michael flanigan
 
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Post » Fri May 13, 2011 12:17 pm

they need to ad in the ability to have multiple spells on a single enchanted item
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Lily Something
 
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Post » Fri May 13, 2011 11:18 am

Dragon mounts no. According to Lore, Dragons are extremely rare and certainly wouldn't yield itself as a mount.
http://www.imperial-library.info/content/morrowind-starlovers-log

I will fight my way to the bowels of the Battlespire, where I will mount Dragonne Papre, my Dragon companion. From his lair, we will take flight.

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Alexandra Ryan
 
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Post » Fri May 13, 2011 3:44 pm

What does RAI stand for? Romantic anol Insertion?

Honestly I'm asking. I can't figure it out, particularly now that romantic anol insertion is in my head.
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Stephanie I
 
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Post » Fri May 13, 2011 8:56 pm

This is why the RAI is imperative in implementing romance. This means that the player's relationship with his/her potential partner can develop dynamically, and it ensures that the NPC involved maintains it's usual role in the world, and it prevents that the lover is caught in a mechanic/stereotype that would be known as "The Player's lover".


I could imagine that such a system would be incredibly hard to make and implement well. I would prefer they omitted it entirely rather than make a half assed attempt.

My guess though is that the devs arnt even considering this.
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jenny goodwin
 
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Post » Fri May 13, 2011 1:51 pm

What does RAI stand for? Romantic anol Insertion?

Honestly I'm asking. I can't figure it out, particularly now that romantic anol insertion is in my head.

Radiant Artificial Intelligence, I'm assuming.
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Euan
 
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Post » Fri May 13, 2011 11:08 pm

This will draw some ire, but I can assure you that I am a most civil and cultivated troll.

It's time to scale these things back. Morrowind was the last game where the time/cost ratio allowed Bethesda to develop a convincingly expansive game, and of course it had nothing on Daggerfall just in terms of amount of content. People [censored] about all sorts of things in Oblivion, but the one basic problem is that it was too much facade. It was pretending to be some limitless sandbox of untold adventures but it wasn't, and anyone could tell. The task to make such a gigantic world with such a level of detail is just too much, it inevitably hits a wall. A lot of games these days are really more engine than game, so dissatisfied players take to the development tools to try to make something they really want, but of course making tools like that is a significant onus unto itself for the developer. TES is a special case too, because we all crave immersion and more lore, and waiting for the really good mods to come out doesn't really cut it for that.

So what to do is narrow down and focus on something. You can have epic without a sprawling worldmap. Take wars for example, we haven't seen any real wars in TES yet, and the Daedra invasion doesn't count. Wars bring a lot of action and a lot of drama to the table, and you don't need massive environments for them. Not to mention that TES does dark gloomy and gritty way better than it does whitewashed "high fantasy" [censored] which there was way too much of in Oblivion. Look at the war of the Camoran Usurper, that incredibly epic struggle of ultimate destiny we know about only through a couple of ingame books. It's a horrible scorched-earth war where Daedra and undead are being summoned indiscriminately, whole towns of innocent people are being wiped out, bands of mercenaries from all over Tamriel are roaming the land. There's suffering, hatred, ambition and hope, and you don't have to become the head of three different guilds to experience it, it's all encompassed in the details of your surroundings. Although this game would be truly character-driven rather than setting-driven. In Oblivion the characters were practically wallpaper, but in war it's the characters that are driving everything. It's the player's task to carve out some place for themself in the midst of this struggle of all against all. Play to the ambitions of the Usurper, stand with the Empire, or the various petty states, become a mercenary leader, or stand up for the tormented peasants trying to survive. But whatever you do, you will be fighting someone, everyone will, and it's constantly present and visceral.
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Stu Clarke
 
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Post » Fri May 13, 2011 7:07 pm

This will draw some ire, but I can assure you that I am a most civil and cultivated troll.


So what to do is narrow down and focus on something. You can have epic without a sprawling worldmap. Take wars for example, we haven't seen any real wars in TES yet, and the Daedra invasion doesn't count. Wars bring a lot of action and a lot of drama to the table, and you don't need massive environments for them. Not to mention that TES does dark gloomy and gritty way better than it does whitewashed "high fantasy" [censored] which there was way too much of in Oblivion. Look at the war of the Camoran Usurper, that incredibly epic struggle of ultimate destiny we know about only through a couple of ingame books. It's a horrible scorched-earth war where Daedra and undead are being summoned indiscriminately, whole towns of innocent people are being wiped out, bands of mercenaries from all over Tamriel are roaming the land. There's suffering, hatred, ambition and hope, and you don't have to become the head of three different guilds to experience it, it's all encompassed in the details of your surroundings. Although this game would be truly character-driven rather than setting-driven. In Oblivion the characters were practically wallpaper, but in war it's the characters that are driving everything. It's the player's task to carve out some place for themself in the midst of this struggle of all against all. Play to the ambitions of the Usurper, stand with the Empire, or the various petty states, become a mercenary leader, or stand up for the tormented peasants trying to survive. But whatever you do, you will be fighting someone, everyone will, and it's constantly present and visceral.


Although you have a valid point, personally I don't see the need for this. I think part of the reason people liked TES is because of it's openness and seemingly unneeded environment. You never really needed something as immersive as a war to guide you through the elder scrolls, because it was so much fun just to wander aimlessly and do your own thing. In my opinion, the expansive and detailful world in itself was all of the epic that I thirsted for. And I see it as a choice over narrowed down games such as war-centered titles, rather than it being an attempt to achieve epic proportions in the only way it knows how to.
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Isaiah Burdeau
 
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Post » Fri May 13, 2011 1:45 pm

Under normal circumstances I would agree, wintermute213. However, I think that the Elder Scrolls series is a different situation for the simple reason that so much work has been done already on Oblivion. If the (hypothetical) development team for TES:V use Oblivion ideas and technology as groundwork for the development instead of starting from scratch, I think that it is indeed possible to achieve a great degree of environmental epicness - though I do agree that the (hypothetical) game should not include more than one province. Some degree of focus is required to ensure quality in cultural and environmental detail.
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asako
 
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Post » Fri May 13, 2011 10:43 am

I have an idea, for if they are ever going to implement a war... fix the AI! Do you know how many times today that I have been called a murderer in the battle for Bruma and the Imperial city? Its because the idiotic AI runs in front of me while I do a power swing with my daedric sword. Another thing is if you are going to pit people against monsters again, is that the guards and soldiers need to have better equipment, a city guard doesn't stand a chance against a daedroth. We also need traveling NPCs to travel with guards, thats if your continuing the whole level scaling, because their fists only and no armor routine gets them continually destroyed by higher level monsters. Which brings me to another point, the Imperial soldiers routinely get their ass kicked when your a high level character, a way to fix this is to have them patrol in squads. Or stop spawning so many high level monsters on the roads, the whole "stay on the roads if your going to travel, we've had sightings of daedra" advice isn't too helpful when such high level monsters appear on such heavily patrolled roads.

But complaining about Oblivion aside, I believe there should be more ways to complete a quest. So far I've felt trapped into having to do something a certain way. Like the ability to actually join the sirens in their quest instead of having to kill them no matter what would have been nice.

(possible spoiler)
More dialogue options, its annoying when I like to RP as a happy go lucky person and get stuck with "so its all over?" when Dagon hops in.

I would also like to be able to see something like Battlehorn Castle again except make a small village just outside your castle so you can actually feel like you are ruling something.

Work on player and NPC relationships, I feel like I'm just walking through the world without ever truly getting a character to like me or be my friend. It makes you feel isolated. Martin states that your supposed to be his friend and stuff but where did that relationship come from? I never got to talk to him about anything but the MQ stuff, I didn't get to just talk to him or anything. His whole doubt over being the emperor was so badly done.

For the love of- stop focusing on swords. Yes most people probably view a legendary hero as some knight clad in armor wielding some legendary sword or axe, but that doesn't mean people forget about the other weapons. There is no daedric shrine quest that rewards you with a bow, there are no unique looking bows I think. But there are three that award swords. I would appreciate more variety in weapons, which Oblivion totally ruined.

But I have to stop my rant now, as I have something to take care of.
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Nikki Morse
 
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Post » Fri May 13, 2011 9:57 pm

Another thing is if you are going to pit people against monsters again, is that the guards and soldiers need to have better equipment, a city guard doesn't stand a chance against a daedroth.

Guards are hired by the city's/town's ruler to keep order, peace, and enforce the law. They aren't supposed to be outfitted with the equipment to take down Daedra.
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Damien Mulvenna
 
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Post » Fri May 13, 2011 5:48 pm

Guards are hired by the city's/town's ruler to keep order, peace, and enforce the law. They aren't supposed to be outfitted with the equipment to take down Daedra.


Yes but they were being used to fight daedra outside of Bruma, so you'd think they'd take the time to outfit them all properly instead of sending them out there with such weak armor and weapons.
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Laura
 
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Post » Sat May 14, 2011 2:54 am

Just a few to reply to her with my opinion.



No thank you. Better to stick to a single province for each game these days. Ensures that it would be more detailed and not heavily cut down. For each additional province added, thats less time spent on one and less space for it on the media.
Remember, even a Blu-Ray disc only holds so much data.

Also a province in a DLC would end up being so diluted as to completely destroy said province for many fans.



Have to agree with these. Oblivion could have used more improvement in these areas.




Well, the construction set is near enough the same one the devs use to make the game. Minus tools and features that were licensed from third parties. It's released free because its a quick job to remove the licensed features and prep it for community use. If it improves it'll be because the devs wanted it improved in game development.




And like the Fallout 3 launcher it'll probably end up bugged. Though changing load order would be useful.

The ability to ask people their names or find out from others. Until you find out they are just known as '???' or if they are a guard or another role which can be identified by their armor they are just 'Imperial Legion Guard' (or whatever else they would be called).



But then what would the modders do? :)




Open cities yes. Dragon mounts no. According to Lore, Dragons are extremely rare and certainly wouldn't yield itself as a mount.



Actually, wouldn't even have to be in hardcoe mode. Most people would prefer transport services to fast travel anyday.




People keep bringing up Fable 2's co-op system, but it's not that great (Shiny floating ball or something?) and I've heard a lot of negativity about it. Besides, Bethesda excel at single player games, I'd much rather have them focus on the single player experience than di[censored]e it by devoting resources to a co-op system that may or may not work well.



Definitely, of they see it happen/hear crys for help/hear an alarm then yes, they should investigate. When you break into a house unseen, loot it without being seen and exit and run into a guard three allyways over shouting 'Stop scum' it gets irritating.



Having children is a so-so topic. Having them helps immersion, but on the other hand they have to be essential and unattackable/killable so immersion can be affected there.

A lot of your other suggestions/ideas come down to personal tastes. Some will want it, but others may not. Not every idea would make players happy and others would be downright controversial. At the same time, not all of them would fit a game like the Elder Scrolls where freedom to play as you like is the key factor.


Yeh I know its all a personal opinion but that's just what I think and some (perhaps most) would agree with it. As for children you can just mod the essiantiality out of them. Also you are correct about the provinces and I havn't really thought it through but perhaps they could merge the games somehow, although that would bring up problems with graphics compatibility etc, I'm just presenting possibilities that's all. Fable 2 had shocking co-op system but I admire that they tried it and I think Bethesda could do it 1000000x better. I just want the CS to be a bit more user friendly and have a better tutorial that goes into a bit more depth. And yeh it doesn't have to be a hardcoe mode but everyone has different tastes so I would make the game completely customizable for certain things instead of just black and white, softcoe and hardcoe. And yeh I haven't really delved deep into Oblivion lore but yes when I say flying mounts it does not have to necessarily be a dragon... although you never know it might make for a good DLC, the first dragon trainer hehe. As for the modders there is always plenty to do hehe. Also just like to add that there should be as many guilds and factions as morrowind and there should be guild reputation and stuff, maybe ending up having guild vs guild wars... winner takes all... unless, of course, you are the leader of both guilds haha.
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Jake Easom
 
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Post » Fri May 13, 2011 7:33 pm

mod

Modding should never be nesseccary to get the most out of the game. The game should be completely immersive, expansive, fun and lore filled without us adding in stuff. In my eyes, mods should be about adding to a great game. NOT making a mediocre game great.
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Marquis deVille
 
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Post » Sat May 14, 2011 12:25 am

Some months ago, I was one of those people who didn't like the thought of having romance in games.Then I played Dragon Age: Origins and found out that it can be implented quite well.

As long as the players partner can join you in a team/party/group and doesn't have to stay at the house all time.


Do you think if romance was an issue we would be playing TES games?
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Jaylene Brower
 
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Post » Fri May 13, 2011 11:48 am

I know it's been said before but I am still going to reiterate it until BGS gets the hint ( they didn't get it for Fallout 3):

No quest arrow. Remove it or make it optional. It kills exploration and allows the player to rush through the game just by following an arrow everywhere. No thinking required.

Bring back levitation. I seriously almost returned the game (360 version then) when I found out it didn't have levitation. It was even written out of existence if you listen to the NPC's or read Infernal City. What the [censored] Beth? I am disappoint.
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Angela
 
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Post » Sat May 14, 2011 3:01 am

Do you think if romance was an issue we would be playing TES games?


Please, give the issue a little more thought before making hostile implications.

This is not a matter of fat, sweaty nerds jerking off to virtual characters - this is an acknowledgement of romance as cool addition to a storytelling environment, allowing a greater level of immersion, and paving the way for stories of a different, better and possibly more epic degree, depending on your mood at the time of playing.
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Terry
 
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