Pheyts they won't change the leveling system. Its the Elder Scroll's signature system and they've used it throughout all of their games. No other game has this system.
It would be a nice idea for say... another spin-off game?
What do you mean by signs? Customizing them? Please elaborate on this idea.
Ok, the signs you are born under. What if you do not like any of them??? Then you are forced to choose something you don't like. So Why not have customizable signs?
And the point system would prevent anyone from being to powerful without some sort of weakness
Lets say you like mages, but do not like any of the signs that would benefit Magica.
So you go to customize sign.
In it you would start with let us say ........ 100pts
Then you could look through things like:
Powers (Once a day use spells)
Attribute increases
Skill increases
Magica, Health, and Stamina increases
Resistances/Immunities
Spell absorptions/refelctions
Ext.
That will take away from your "points" since they are positive effects.
Drained Health, Magica, Stamina
Weaknesses
Stuned Magica
ext.
That will add to your "points" since they are negative effects.
Even if they do not take this in to the Single player TESV I hope they will use it in TES "Contenent of Tamriel" (Multiplayer version [just expirimenting with names])
I hope I made it more clear lol.
For the leveling up ..... that is true they haved used it forever, but it is a neat idea.
They could also have it like this:
Take away Master, expert, ext.
Keep Major and minor.
Add Miscallaneuos (like they had in morrowind), Mastered, Perfected
In this order though:
Perfected - skills level 100-100+
Mastered - skills level 75-99
Major - skills level 50-74
Minor - skills level 25-49
Miscallaneuos - skills level 5-24
As you get them up they move up ranks unlocking the perks that it gives you for making it a better skill.
Exp:
Hand to Hand - When at Misc. you have normal hand to hand effects.
Minor - now you damage there fatigue + 25% of normal rate
Major - Now you damage fatigue +30% and Health +10%
ext.
and maybe when you perfect a skill your next level up you get a +5 automaticly on Luck (and you still get to choose 3 attributes to make stronger)