TES V Ideas and Suggestions # 172

Post » Sat May 28, 2011 7:57 am

I think that the next TES game should feature some high end weapon shopsthat have imported weapons, armors, and items, and possibly spells. These shops would have high quality weapons ect that are unique. They are however quite expensive for the rarer weapons. For example you enter a shop in skrim it has stone walls that are kina reddish brown and you enter into the dim shop lit by torches and you see a beautiful glaive perched high on a shelf shimmering in the torchlight. The shop owner could be an old weapons master that can tell you all about his treasure trove of awesome weaponry he has on display.

Also I think they could possibly have styles for combat that you could elarn through books and stuff and it would simply change your default swinging animation and stuff, but you would just be able to customize your character a little by have a weapon attack style that fits your character.

I would mind having books that actually teach you stuff similar to the spell books except you actually read it and do something it says to learn spells and stuff. Maybe a few books that lead you to secret places and stuff.
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Sammi Jones
 
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Post » Sat May 28, 2011 5:18 am

Werewolves die by anything silver with ease. Werewolves/vamps get easily eliminated period.
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Dan Scott
 
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Post » Sat May 28, 2011 1:46 pm

Maybe TES V should take place in the abandoned land of Akavir?? That would be extremely exotic.
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Joanne Crump
 
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Post » Sat May 28, 2011 12:31 pm

A Tscaesci would svck our blood.

But anyway...

I'd like shops that once you come in, dissapear because they sell mysterious items that can start quests. Perhaps when you ask people about it, they say the owner died a few years ago or there never was a shop there.
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Isabella X
 
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Post » Sat May 28, 2011 8:55 pm

Talking about phantom-shops... I want more terror in TESV! If I were my character, If I entered a dark dungeon with necromancers and ghosts, I would be REALLY scared, even if I had good weapons and armors. Of course, terror is not only acquired with strong enemies. I want things that surprise you (not screamers, just surprise you, like that RE part where you read a diary of a man and then a zombie appears behind you), or things that make you think "I just don't want to go that way!".

I also want more jokes. SI should be a place were you can laugh really hard (in the Mania side), but I found it like place with no-sense things, but not funny at all. Fallout had more "lol" parts than SI, imo.
I'm not saying that TESV should be a joke-game (like Fable, where every item has a silly description. It fits well Fable, not TES). Just adding SOME quests that make you laugh or smile in some way.
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Alada Vaginah
 
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Post » Sat May 28, 2011 6:11 pm

Please don't make all of the bandits and thugs start packing Glass and Daedric. I can understand the need for difficulty, but that's kind of immersion-breaking that the rarest types of armor on Nirn are on every single lowlife and pickpocket.
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Gisela Amaya
 
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Post » Sat May 28, 2011 6:47 pm

I want a whole class of beasties that will act as the bane to assassin type pcs.

They will specialize in being able to spot a sneaking / chameleon pc if they are within a defined proximity. The proximity could differ from beastie to beastie.

Examples.

A. Dog / wolf / hyena : standard spotter that could smell the pc even if the pc is completely invisible. Growls and barks alert nearby allies to pcs location.

B: Werewolf : see above but kicks more booty.

C. Beastie with the big glowing eyes: If the PC gets within viewing path, this beastie will be able to detect the faintest visual distortion (iow...chameleon useless against him) or the faintest light

D: Banshee of Emptiness: this spirit starves of life force. This spirit does not need to see you, it can feel your life force and will charge at the PC once within range. (Chameleon and invisibility useless)


This will create some interesting challenges for assassin PCs as they need to time their strikes more carefully as well as take out certain targets from a distance before approaching a hostile group.
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Nuno Castro
 
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Post » Sat May 28, 2011 6:10 pm

i think oblivion was a realy great game however there are a couple of things i think could make the game so much more.
first off i think cities towns and villages should have more npcs so that they are bustleing, with merchants shouting people walking around and kids playing in the street. so that they are more believable and present a stark contrast between them and the wilderness where only the sound of the birds and the wind in the trees will acompany you with maybe every now and then a traveller like you or a merchant carting his stuff to the next town to sell.
i also think that the wilderness should be bigger so that when you are in the middle of it you cant just walk to the next town that same day but you have to sleep because your charater gets tired.
a second reason why i think it should be bigger is because at the moment you can walk in any direction for one minute and youll find something and it just takes away that sense of uniqueness and adventure of finding something, or maybe none of the caves/dungeons should be marked on your compass when you get close.and maybe add some mines/quarries/dungeons which have already been looted or are used as a hideout for bandits who come back and forth from stealing stuff (so that the creatures arnt always just waiting for somone to come in and kill them)
it would also be a good idea to add more secrets within the game.

as a sidenote the only thing that svcked about oblivion were the guards that seemed to have a sixth sense when somones house was getting robbed, they either burst in to arrest you or wait on the other side of the front door of the property to arrest you with the usual same annoying dialogue.(cant we just jump out the window?)
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Nicholas C
 
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Post » Sat May 28, 2011 2:59 pm

I can say that they must eliminate the guard teleportation to your position from Oblivion, that is so wrong! i can tell some experiences of mine but i'll put only one:

One day i was at Bravil, and i was killing some npcs to break some havoc and have fun and with my 170+ acrobats i scaped the guards jumping to the top of the castle, a place where you cant go normally by a door from inside the castle, and i peeked from the top and apart from seeing the guards doing some crazy [censored] like run to the wall and duplicate themselves i almost fall from the chair when one of them standed in the air, capturing me, he teleported from below to where i was, that is not what your normally-day-to-day-guard does right?
As many suggested, that thing must be eliminated from TESV, i think that the Radiant AI can do better things. As simple as is, a guard cant hear the screams of someone dying in a mountain where no civilization exists.
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Harry Leon
 
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Post » Sat May 28, 2011 7:51 am

I think that the next TES game should feature some high end weapon shopsthat have imported weapons, armors, and items, and possibly spells. These shops would have high quality weapons ect that are unique. They are however quite expensive for the rarer weapons. For example you enter a shop in skrim it has stone walls that are kina reddish brown and you enter into the dim shop lit by torches and you see a beautiful glaive perched high on a shelf shimmering in the torchlight. The shop owner could be an old weapons master that can tell you all about his treasure trove of awesome weaponry he has on display.

Also I think they could possibly have styles for combat that you could elarn through books and stuff and it would simply change your default swinging animation and stuff, but you would just be able to customize your character a little by have a weapon attack style that fits your character.

I would mind having books that actually teach you stuff similar to the spell books except you actually read it and do something it says to learn spells and stuff. Maybe a few books that lead you to secret places and stuff.


You know, that was actually another small detail that bothered me about Oblivion. EVERY weapon shop had some "epic" or "uber" weapon. Didn't matter that they didn't even sell a silver dagger. Iron shortsword, Iron lonsword, Iron claymore, BATTLE AXE OF UBER.

What Morrowind had was simply a large selection of unique weapons and armor with limited availability. There were maybe 3 or 4 Imperial Dragonscale shields, and 2 Dragonscale Helms that I can remember. They were good, compared to a lot of other medium, not the best tho. None of them had enchantments, and their price was in the hundreds, not thousands. You could get one shield by completing FG quest and killing the owner. A shop owner in an out of they way town had all three pieces of that set. Another pair could be got in what remains one of my favorite quests/dungeons of the game, just a chance encounter with a thirsty Nord.

THAT's what I want to see. Something that's unique because of it's rarity, the methods in which it can be acquired, and degree with which it fits your character compared to all other armors or weapons in the game. Not because of it's pricetag, placement in the single weaponshop of a main town, or extreme attributes, given without history or explanation.
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Colton Idonthavealastna
 
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Post » Sat May 28, 2011 6:11 am

I can say that they must eliminate the guard teleportation to your position from Oblivion, that is so wrong! i can tell some experiences of mine but i'll put only one:

One day i was at Bravil, and i was killing some npcs to break some havoc and have fun and with my 170+ acrobats i scaped the guards jumping to the top of the castle, a place where you cant go normally by a door from inside the castle, and i peeked from the top and apart from seeing the guards doing some crazy [censored] like run to the wall and duplicate themselves i almost fall from the chair when one of them standed in the air, capturing me, he teleported from below to where i was, that is not what your normally-day-to-day-guard does right?
As many suggested, that thing must be eliminated from TESV, i think that the Radiant AI can do better things. As simple as is, a guard cant hear the screams of someone dying in a mountain where no civilization exists.


This
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Sophie Payne
 
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Post » Sat May 28, 2011 7:36 pm

over the years since OB's release I have 'heard' cries of bloody murder regarding the decapitation of dice rolls for combat. I however believe that the OB combat system was a major overhaul over dice rolls. If I swing my weapon and the animation shows that I hit the enemy, it shouldn't count as a miss. The one thing that bothers me about OB's system is that damage is always dealt. A workaround to keep the combat system of OB and have the same "dice roll" feel of Morrowind would be to have NPC's block "missed" attacks or simply deal no damage at all.

The one thing I cannot condone about OB's system is the fact that magic never fails to be cast. Magic should always have a chance to fail, even with a skill of 100. So should Alchemy and Enchanting.

I also agree with many people that level scaling should be thrown out. Static NPC's (those with names) should have set stats as per the dev's choice. Random NPC's such as guards and enemies should have random parameters based on the type of enemy, so we don't have lvl 60 rats running around with a strength stat of 100.

I would also allow the PC and NPC's to climb over objects CoD style based off of the following criteria (NPC's should also be able to jump):

Strength/Agility
Athletics/Acrobatics

If a PC/NPC can't jump over the object they can attempt to climb over it, failing to climb an object will cause the PC/NPC to fall down leaving them open to attack. This will give running away/giving chase a more exciting feel. Too many times I have exploited NPC's by jumping onto boulders and raining arrows down upon them as they are helplessly running around below me. This should not be.
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jenny goodwin
 
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Post » Sat May 28, 2011 3:39 pm

I would like Oblivion's system of new abilities at each level of skill back. It made leveling up interesting, if only to see what new powers one would receive at each skill level.

For weapons, I would like more unique/hand-placed weaponry; for example, I do not want to find a Glass Lonsword of Flame in Random Dungeon A. Rather, I would like a named weapon, with a cool effect.

For armor, I would like Medium and Unarmored back, as well as Pauldrons and Left/Right Gauntlets.

For magic, I would like spells like Jump/Levitate, but I can see why they would be a problem...

For location, I would like Mead Halls. And Udyrfryktes...

Also, Werewolves and Vampires. Specifically, Hircine's Ring.

And more cool Artifacts.
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Manuel rivera
 
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Post » Sat May 28, 2011 10:15 am

You know, that was actually another small detail that bothered me about Oblivion. EVERY weapon shop had some "epic" or "uber" weapon. Didn't matter that they didn't even sell a silver dagger. Iron shortsword, Iron lonsword, Iron claymore, BATTLE AXE OF UBER.

What Morrowind had was simply a large selection of unique weapons and armor with limited availability. There were maybe 3 or 4 Imperial Dragonscale shields, and 2 Dragonscale Helms that I can remember. They were good, compared to a lot of other medium, not the best tho. None of them had enchantments, and their price was in the hundreds, not thousands. You could get one shield by completing FG quest and killing the owner. A shop owner in an out of they way town had all three pieces of that set. Another pair could be got in what remains one of my favorite quests/dungeons of the game, just a chance encounter with a thirsty Nord.

THAT's what I want to see. Something that's unique because of it's rarity, the methods in which it can be acquired, and degree with which it fits your character compared to all other armors or weapons in the game. Not because of it's pricetag, placement in the single weaponshop of a main town, or extreme attributes, given without history or explanation.

There's one problem, even if I mostly agree with you. After you've played TES3 through once, you KNOW that stuff. You know where to get that oh so rare armour. Want to get full Daedric armour? Just go and get it, even if i might be a bit difficult for a newb. Forget where the last gauntlet is? Check it up on wiki.
What was better, imo, was TES2 system. The high end armour was extremely rare AND random. At high levels you could find any material almost everywhere. Well technically you could, but when I say rare I mean really rare. In 12 years I've never managed to get a full Silver Armor, but I made a poll asking about it and I think there are 20 guys in this forum who have managed to gather it, and some of them even more than once.
Finding something in that manner is more rewarding if you ask me. You're lucky to find it, not just well informed. Basically you could mod the TES4 loot tables to get the same amount of rareness, but it never felt the same for me...
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Alisia Lisha
 
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Post » Sat May 28, 2011 2:00 pm

You know, that was actually another small detail that bothered me about Oblivion. EVERY weapon shop had some "epic" or "uber" weapon. Didn't matter that they didn't even sell a silver dagger. Iron shortsword, Iron lonsword, Iron claymore, BATTLE AXE OF UBER.

What Morrowind had was simply a large selection of unique weapons and armor with limited availability. There were maybe 3 or 4 Imperial Dragonscale shields, and 2 Dragonscale Helms that I can remember. They were good, compared to a lot of other medium, not the best tho. None of them had enchantments, and their price was in the hundreds, not thousands. You could get one shield by completing FG quest and killing the owner. A shop owner in an out of they way town had all three pieces of that set. Another pair could be got in what remains one of my favorite quests/dungeons of the game, just a chance encounter with a thirsty Nord.

THAT's what I want to see. Something that's unique because of it's rarity, the methods in which it can be acquired, and degree with which it fits your character compared to all other armors or weapons in the game. Not because of it's pricetag, placement in the single weaponshop of a main town, or extreme attributes, given without history or explanation.


totally agree with you. Rare items shouldn't necessarily have uber stats. They could just be visually unique. After all if the world is full of artifacts with amazing stats, it takes a bit from their "magic". The wielder is more important than the weapon. Most of the times


over the years since OB's release I have 'heard' cries of bloody murder regarding the decapitation of dice rolls for combat. I however believe that the OB combat system was a major overhaul over dice rolls. If I swing my weapon and the animation shows that I hit the enemy, it shouldn't count as a miss. The one thing that bothers me about OB's system is that damage is always dealt. A workaround to keep the combat system of OB and have the same "dice roll" feel of Morrowind would be to have NPC's block "missed" attacks or simply deal no damage at all.


I found the combat dice rolling of Morrowind one of its worst aspects. Oblivion was a major improvement in this area. We only need crits, a more tactical feel and more moves with actual gore. Something like Deadly Reflex.

The one thing I cannot condone about OB's system is the fact that magic never fails to be cast. Magic should always have a chance to fail, even with a skill of 100. So should Alchemy and Enchanting.


agree with you.

I also agree with many people that level scaling should be thrown out. Static NPC's (those with names) should have set stats as per the dev's choice. Random NPC's such as guards and enemies should have random parameters based on the type of enemy, so we don't have lvl 60 rats running around with a strength stat of 100.


Also agree with you. Named NPCs should be static. Enemies should progress within a small range. They start out stronger than you but when you become good, it feels like it.

I would also allow the PC and NPC's to climb over objects CoD style based off of the following criteria (NPC's should also be able to jump):

Strength/Agility
Athletics/Acrobatics

If a PC/NPC can't jump over the object they can attempt to climb over it, failing to climb an object will cause the PC/NPC to fall down leaving them open to attack. This will give running away/giving chase a more exciting feel. Too many times I have exploited NPC's by jumping onto boulders and raining arrows down upon them as they are helplessly running around below me. This should not be.

+1, given the fact that we CAN run away and hide. In order to be able to do so, however, the world would need to be a little bigger and less dense. We don't want to constantly fall on enemies when we are trying to escape.
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Kayleigh Mcneil
 
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Post » Sat May 28, 2011 3:17 pm

Invisible sky monsters
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bimsy
 
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Post » Sat May 28, 2011 6:47 am

Here, I will write suggestion I have for TES V.
They wont be suggestions like : Make that we can have a freaking powerfull dragon! .... no, it wont be things like that.

My suggestions are the followings :

1. Like in Morrowind, it would be great to have a wide variety of light source (light (the magic thing...it was present in Oblivion), torches (also present in Oblivion), candles, lanterns, bug lamps, and all kinds of candles and lanterns).

2. Like in Morrowind, we could use A LOT of weapons like (type of weapons that are not in Oblivion) : crossbows, darts/ throwing knives/ ninja stars, spears.

3. In Morrowind, the Levitate spell was fun, but if it not in TES V it's not a problem.

4. As you did with the PS3 version of TES IV (making better graphics/skins), you could do the same with the next game and in addition to it take the time to program it for the PS3 (ok, I know it takes more time then with the Xbox360, but if you don't, the PS3 version will have more alias than the 360 version....like with all the multiconsole games). And we can't denie the fact that the PS3 has supperior graphic capability, compare to the Xbox 360 (thanks to BluRay).

5. In Morrowind, the Nord had an immunity to frost (well resist 100%... that's immune), and in Oblivion he had good resistance to it, but not immunity. So for TES V, because it will be in Skyrim, could you bring it back to immune.

6. Like me, everyone alse are dreaming to just have a command box on the console versions. The console could in the menu / options, as the cheat option. The interface could be as so : (when selecting the cheat option, it would quit quit the menu screen) There would be cursor directed by left directional pad and a keyboard directed by the right one. The cursor would be used to type the letters and click on items and characters, in the player's view. The keypad would be a normal one, but one exeption... it would have an up / down button, to select previously typed codes. And the entered codes and effects would be diplayed the same way it is in Oblivion.

I hope you read this and add them in the next game!
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Prohibited
 
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Post » Sat May 28, 2011 7:40 pm

The one thing I cannot condone about OB's system is the fact that magic never fails to be cast. Magic should always have a chance to fail, even with a skill of 100. So should Alchemy and Enchanting.


I agree with everything else except this. You're saying even if i have my destruction at 100, i should still have a chance to fail the flare spell i get at the very beginning of the game? I agree there should be a fail system but not to that degree. It was discussed in the last thread i think. What a few people thought that i liked was that if you have a low skill level you have a higher chance to fail, and if you have a high skill level you have a lower or no chance to fail. If its a big, high level spell sure you could always have a chance to fail but lower spells should lose their chance to fail. Also for fails there should be consequenses besides just losing some mana. Like if you have 5 destruction and try and cast God's Fire it blows you to hell. But if you're say 75 and it fails maybe it does some damage to you but also damage to the enemy you were casting it at. And at 100 it might only dmg you a little bit while doing most of the dmg to the enemy if you fail it.

Someone had some formula thing i cant remember exactly but it was something like, if you had a 30% chance to fail, 10% would be it backfires like dmgs you, or your summon is hostile to you, as well as you enemy possibly, 10% is misfire like off target spells, summons a different creature ect, and 10% would be outright fail, as you fail % decreases these decraese proportionally and higher fail %'s these are increaed proportionally.

And unless its a mighty spell like summon god or rain down fire and brimstone or lift that house with telekinesis, most spells should lose their chance to fail as A) you use them more or B ) you increase in level or both. I think A would be better than B because it makes sense that as you use a spell more you're less likely to fail at it while if you've never done the spell before its much harder, but maybe they could have a mix, like spells you do more are easier, but if you cast a similar spell you've never cast, its not as hard as casting a spell you've never cast and you havnt cast any spell like it.
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Robert DeLarosa
 
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Post » Sat May 28, 2011 5:15 am

Make something like a cliff racer but it does not attack you and it has a soothing voice.

:liplick:
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darnell waddington
 
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Post » Sat May 28, 2011 11:59 am

Like a Siren with wings :P
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Dalton Greynolds
 
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Post » Sat May 28, 2011 1:54 pm

I got a quick question, concerning random loot in all games in general.

Do any of you know if it is possible to find random items in a game worldspace? What I mean is that in a chest, one might find random items based on their levels, so at lvl 1, you might find a iron sword and at lvl 12 a glass axe, but could this also be made in items outside of chests? So at the end of a dungeon, there could be a Silve Longsword laying against a wall, but because it is random loot, then another items such as a dwemer battleaxe has been randomly generated and replaced instead if I go to the dungeon another time?

Is that possible?


If so.....


There's one problem, even if I mostly agree with you. After you've played TES3 through once, you KNOW that stuff. You know where to get that oh so rare armour. Want to get full Daedric armour? Just go and get it, even if i might be a bit difficult for a newb. Forget where the last gauntlet is? Check it up on wiki.
What was better, imo, was TES2 system. The high end armour was extremely rare AND random. At high levels you could find any material almost everywhere. Well technically you could, but when I say rare I mean really rare. In 12 years I've never managed to get a full Silver Armor, but I made a poll asking about it and I think there are 20 guys in this forum who have managed to gather it, and some of them even more than once.
Finding something in that manner is more rewarding if you ask me. You're lucky to find it, not just well informed. Basically you could mod the TES4 loot tables to get the same amount of rareness, but it never felt the same for me...


:thumbsup:
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FLYBOYLEAK
 
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Post » Sat May 28, 2011 5:20 am

Normal weapons should not hurt spirits.

I can understand a regular sword carving up a zombie,..or a hammer bashing an undead skeleton into a pile of shattered bones.

Liches are iffy,..I would allow minimal damage from a weapon on a lich. Very minimal.

If anything, I suggest a new class of enchantment for weapons to be introduced - a 'Holy' or 'Blessed' Enchantment.

Make this enchant difficult to obtain but repeatable.

These weapons would be able to deal would have been the normal damage range on entities previously immune (or near immune) to damage from your normal weapons.
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Darlene DIllow
 
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Post » Sat May 28, 2011 5:57 pm

I would like Mead Halls and Stahlrim Armor. These would make me happy.
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Lauren Graves
 
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Post » Sat May 28, 2011 8:07 am

I got a quick question, concerning random loot in all games in general.

Do any of you know if it is possible to find random items in a game worldspace? What I mean is that in a chest, one might find random items based on their levels, so at lvl 1, you might find a iron sword and at lvl 12 a glass axe, but could this also be made in items outside of chests? So at the end of a dungeon, there could be a Silve Longsword laying against a wall, but because it is random loot, then another items such as a dwemer battleaxe has been randomly generated and replaced instead if I go to the dungeon another time?

Is that possible?


Definitely possible, and easy too. However, there would be some issues regarding physics. Let's make the assumption there's a gigantic user-made warhammer that just so happens to be laying in a "Randomly Generated Item" spot. Now, Bethesda made the spot big enough for the largest item in the game, but this thing is twice the size of the largest original Bethesda-Made item. So you run to that corner and you:

A. Watch it flip out like there are two Poltergeists fighting over who gets to make the big Warhammer move on it's own with half of it stuck in the wall.
B. Watch it sink into the floor and disappear forever.

There are other methods, I'm sure. Like making a Skeleton hold the weapon and then killing the skeleton once the player enters the cell. Then there would be a skeleton next to the Hammer... or maybe even holding onto it.
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Harry Hearing
 
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Post » Sat May 28, 2011 8:51 pm

All of my suggestions are in the **then words, everything else nto wth a ** is Ollix's post mine are under each of his so its easy to tell the difference.
What I want for TES:V

Character creation
- Make character creation better and easier to use. In Oblivion there was VERY many sliders, and moving one would change another. This made it hard to give your character the look you wanted. Getting rid of that issue would greatly improve the character creation experience.
**yeah that was annoying in oblivion where youd move 1 slider and they all moved it was annoying
- More hairs, and more customization options for hairs.
**Yes definetly need more hair styles since there was pracically none it was annoying as well
**Id say theyd just let the player make their own hairstyles and save them to the game by making tons of options so your can make any hair you wanted
**this would just be friggin awesome since you could save ones you liked and share them with friends
- Customize your characters body. (examples: fat breton monk, slender dark elf assassin, broad shouldered orc warrior... or whatever you want to make)
**yeah being able to be a fat dark elf would be fun but being a skinny twig orc would be hilarious. maybe add liverspots and freckles by choice lol
- Choose a voice for your character, instead of the standard voice for each race.
**yeah all the voices in oblivion really were dull and sounded the same except for Khajiit and Argonian, id say being able to choose your pitch of your voice
**by that i mean like in soulcalibur 4 you got to choose if the voice was HIGH pitch or Low pitch that would be cool

Skills
- Get rid of the "abilities" at levels 25, 50, 75 and 100. The ones in Oblivion were unbalanced, and the magic skills was probably the ones suffering the most. Getting rid of these would be a step in the right directions.
**NO never that is just wrong the abbilitities were just so awesome it made leveling up thsoe skills worth it
- Add new skill/attribute related abilities and perks at level-up (like in Fallout), as quest rewards, and to buy from trainers.
**....ITs TES not Fallout 3, Perks are in oblivion you get them when your level up your skills lol...all oblvion needs from Fallout 3 is the gore
- More skills. I want medium armor, spear, short blade, and axe skills back.
**not medium armor Unarmored, but Spear yes it would be cool to use Throwing knives and Shurikens again and watch them explode on contact like in morrowind, But Axe and Short blade are in Blade and Blunt skills it makes it more balanced
- Get rid of, or modify the minigames for persuasion and lockpicking, and make these things more character skill based than player skill based.
- Morrowind classes (5 major and 5 minor skills, the rest misc skills).
**7 major skills is better because there arent that many anymore
- Crafting
**this is somehting i want alot to be able to get resources and make armor/weapons/potions/food
**like Farming,woodcutting,Mining,Cooking,Armormaking,Weaponmaking skills. this would go with alchemy the potion makign skill thats awesome
**also i was thing about Fletching for making arrows/bows and Crafting to make pots and forks whci would actualy be useable
**unlike morrowin and oblivion TesV forks and jars Etc. could be used like youd need them to make food and eat it too
**you could use crafting to make vials to make potions as well as jar could hold wine and water or milk =]

Combat
- More advanced combat involving kicks, shield bash, dual wielding, mounted combat etc.
**mounted combat is kind of what oblivion lacked as horses were completely useless, They were slow and died to fast
- More advanced sneaking, with more options on how to move and what to do with your unsuspecting foe. More Splinter Cell- like. :ph34r:
**while splinter cell was cool, um that was splinter cell not oblivion while being able to some cool things like climb up stuff woudl be awesome
**i was thinkkin like assassins creed style to where you automatical would climb over boxes and up walls and stuff making TES more interactive
- Instant kill when attacking sleeping characters while sneaking.
**that would be too unfair and not offer up a fight, if it was possible id say it would be an ability at lv100 unlocked for being a master sneak
- Able to combine skills. Do special moves based on more than one skill. (example: fly kick based on hand to hand and acrobatics etc.)
**kind of weird but sounds fun

Magic
- You can try to cast ALL spells, except for the ones you don't have enough magicka for... with this comes the ability to fail, of course. :)
**uh no in my opinon this is a bad idea and oblivions magic was better it made you need to level up
- Magicka regenerates (like in Oblivion).
**it always regenerates unless you had stunted magicka
- More spells, like in Morrowind. I want levitation, swift swim, intervention, mark & recall, jump and a lot of other spell effects back.
**all spells but levitation due to the way they made oblivion unless they changed that in TesV then it would be cool

Items
- More weapons and armor to find, and more unique items. Instead of having all kinds of armor and weapons easily acquirable when right above level 20, TES:V should have challenges and new gear available for characters well beyond level 30, or even 40.
- More ingredients and misc items.
- Misc items like farming equipment usable as weapons.
**awesome as in oblivion tons of things had no value where they should have been at least worth 1 gold so they had no point
- More freedom to customize what you look like with items. Scarves, capes and other accessories.
- Able to wear clothing under your armor, or even on top of it depending on the type of clothing. (example: a shirt goes under your armor, while a robe can be both under and over depending on what you choose.
**okay this is cool but robes would always go over armor and shirts under.
- More armor pieces, like left and right shoulder pad, glove and boots.

UI
- User interface with smaller icons and text, that gives you a better overview. This should also be customizable.
**i was thinking you should have been able to chose your own Ui theme from like 10 different ones in the options menu where Brightness was
**it was sad that Brightness was the only option availabe lol
- More hotkeys while in your inventory, or while bartering. Instead of moving your mouse to click on "yes" you can press a key on your keyboard.
**??? sounds weird as oblivions stylings were cool and easy

World
- The whole world does not level with you, some things do, but most things don't.
**this would make the game to easy a leveling world is awesome that keeps the game interesting and not boring and easy
- Get rid of the easy fast travel. Travel using a mount, a spell like recall or intervention, or travel with a boat or another travel service from one of the cities.
**are you serious Fast travel was jsut the most awesomness thing since you know if you got stuck in a wall or rock you could use fast travel
**but id say you should be ablt to fast travel where you havent been you should go there first to be able to fast travel to it
- Make the world and the cities larger. Add more settlements. Add more npcs to these places as well. Large cities should have fast travel options (like the gondoliers in Vivec).
**... thats a lot of work for bethseda and would take up alot of memory space but would be cool to have a bigger world
- More interesting underwater life, with a larger diversity of species, and landscapes to explore underwater.
**definetly the water was still and lifeless i rarely saw anything at all underwater it was dead and empty
**Tes needs more Fish and Sharks and Crabs and Dregh
- More voice actors, and more voice variations to create more unique npcs.
**This would require a bigger payroll and thats a cost to Bethseda
- More topics to talk about.
- Open cities.
**? cities are open but i think you mean open like in morrwind
- More houses to buy, in each town or settlement.
**id say you should be able to become the world owner by buying every npc's house like in fable and then renting them out for cash
**then your rent would be delivered to the house income offices whered you buy your first house
**this would lead to you being mayor of the city or King of the land
- Consequences. Your actions can do a lot of changes not only for yourself, but also the other inhabitants of Tamriel. Major choices in quests can change the world completely.
- More dialogue options in general, and new dialogue options depending on attributes and skills.
- Several ways to complete quests, some good others not so good. :flame:
**Yeah id say 3 ways to complete every quest, Good, Neutral, Evil this would effect your ingame rep and change the world as well as your character
- Being a vampire unlocks new quests factions and places to stay. You do not become stronger when not feeding, but weaker.
**nah feeding makes a vampire stronger and immune to sunlights burn but you should hav a side option to feed on dead bodies and animals to
**quench your thirst
- Possible to become a werewolf. This as well should have positive benefits such as factions and quests.
**Yes definetly i want to be a werewolf again it was awesome but it broke in morrowind and i could even become one anymore.


Eh hem yeah many ideas were cool but some were horrible as Bethseda must have worked hard to inplement those gameplay things that you said to not have
But one thing i Really want as well as many people is a Online play
Not to be confused with making Oblivion a MMO that would be bad but what i mean is that you could invite your friends to your world of oblivion
Then you and them could do co-op quests and other things who knows maybe have intereactions like in fable 3
but 1 thing would be that some things would be specifically there
Mainly online gives you a purpose to cutomizing your character somehting my brother complained about was you got to customize your character but their was no point as no one could see it
1:a option called friendly fire ... it was need in oblivion because most hte time the npc companions got in the way and got killed
(it would make them immune to your damage but they can still have bonus effects from spells) if the companion then attacks you the friendly fire is off
and you can kill them even if the option is on
2: Would allow trading between friends so that they can swap weapons and armor they made from crafting/Enchanting
3:Maybe a sort of family thing were you could marry your ingame wife and have kids who could go with you on your quest and they were unkillable.
4:Depending on the amount of friends in your world the games amount of monsters and their difficulty would increase/decrease
5:Probably a max of 8 or 6 people total in the world at once. a Xbox live party size thing
6:Maybe some quests and thing that are perfectly made jsut for multiplayer play.
7:well i was thinking of how static TES is so i thought why not make a random dungeon maker so every dungeon is made randomly
**kind of like in diablo 2 where the map is random generated, In tes Dungeons and World fauna or somes tuff is randomly generated and is static
**only to your game, so your games world is different fro myour friends game world so then exploring eachotehrs game worlds would have a purpose as they **are each different.
8:Factions would be awesome, Fighters,Mages,Blades,Arena,Dark Brotherhood,Thieves guild, *Smiths guild, *Crafters guild
**there are those each with 10 ranks but in order to rank up youd have to meet the requiremnets in attributes and skills. like in Morrowind
**the smiths guild deals with Armor/Weapon making, As well as Youd need a hammer, anvil to make weapons and armor
**leather/cloth/fur need a needle and thread to make
**The crafters guild deals with cooking,alchemy,Crafting lol
9:A more destructible enviroment, like rocks/trees can be destroyd where as buildings cantbut they do get cracks and holes in them or windows break.
10:Probably adding in the Fallout 3 Gore would be so awesome and keep people even more entertained
**it would be awesome hitting your enemy in the head with an arrow/Shuriken/Knife and it explodes or something
**or slicing off their arms/legs when you kill them with a sword or somehting.
Thank you for inviting me to join the forums and yeah i should ost my other ideas i had that i sent by email to. =]
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