TES V Ideas and Suggestions # 172

Post » Sat May 28, 2011 11:32 am

things the TES world could use:

crafting. i love crafting <3 <3 <3 <3 <3.

Gear 'Reinforcing' ( a system comparable to enchantining in other games to improve gear scaling)

class basedl skills:

Barbarians:

Pulverizing Smash: Powerful attack that has a chance to knockdown: can only be used with two handers.
Berserking: Gives the Barbarian an extra 50% attack power but doubles the damage taken.
Crippling Cut: Powerful attack, always crits on knockdowned targerts.

Crusader:

Holy Grasp: pulls a target from 25m to you.
Holy Shield: This skill reflects 50% damage with a shield equipped.


each class as it levels can unlock different class based skills , however classes are still not capped it just allows different plathroughs to be more unique, and varied combat expierences.
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RaeAnne
 
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Post » Sat May 28, 2011 3:07 pm


10:Probably adding in the Fallout 3 Gore would be so awesome and keep people even more entertained
**it would be awesome hitting your enemy in the head with an arrow/Shuriken/Knife and it explodes or something
**or slicing off their arms/legs when you kill them with a sword or somehting.


I didnt have too many problems with ur ideas but here i am just saying NO FREAKING WAY. I dont what heads to explode from a knife and i dont want decapitations from a knife/arrows and stuff. Fallout 3 was rediculous. I shoot him in the head with a 9mm and his head falls off. yeaaaa, no. Things that might actually happen im fine with like head exploding from hammer, decap with swords, slit throat with dagger, slicing limbs with swords thats fine but head exploding from knifes no way, uh ah, no way at all.
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Mr. Allen
 
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Post » Sat May 28, 2011 10:28 am

I didnt have too many problems with ur ideas but here i am just saying NO FREAKING WAY. I dont what heads to explode from a knife and i dont want decapitations from a knife/arrows and stuff. Fallout 3 was rediculous. I shoot him in the head with a 9mm and his head falls off. yeaaaa, no. Things that might actually happen im fine with like head exploding from hammer, decap with swords, slit throat with dagger, slicing limbs with swords thats fine but head exploding from knifes no way, uh ah, no way at all.

:drool:

Throwing weapons skill(spear, marksman or new skill) can work on accuracy and if I hit, I want to impale someone to a wall. And if I hit from shoulder or somewhere less lethal, I want to immobilize them rather than killing so I can do more in private. :angel:
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Rob
 
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Post » Sat May 28, 2011 7:49 pm

customize houses, maybe even build houses! (i hate the house customization in ESIV and fallout 3)

and make a reason to retreat to a house besides storing stuff and sleeping
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Dark Mogul
 
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Post » Sat May 28, 2011 7:34 am

i think u should be able to change the "speed" of magic. dont have a fireball "wander" to its target. i wanna blast people with it

and i would like to see people fall down from an explosion from a spell and have objects bounce around from the blast,

and destructible environments would be nice (improbable, i kn


higher end spells should have different animations, make it look like im gonna totally [censored] someone with a spell, maybe u could pick the animation u want to go with the spell
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No Name
 
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Post » Sat May 28, 2011 6:07 pm

Here's something I don't think has been thought up here yet.

What about...

Dynamic Skin Tones

They should come up with unique rules for mer and betmer (it would be a good opportunity to make up some creative new lore) but for human races, they should make the base-color a semi-translucent white over a deep red, to represent someone who's never seen sun.

Then have a bar that mixes in brown and black to make different shades. 1 being the lightest brown, 100 being the darkest. You can use this in the chargen. It works like real skin, so you can actually have realistic skin tones.

But ALSO, the bar can remain active in-game, and the game takes control of it and moves it up and down depending on where your character is in the world. So, if your character moves from the cold mountains, down to a sunnier region and remains there for about a week, the bar will move up a little.

The reason for this:
Your character can get a tan in real time! :lmao:

I see no reason why this wouldn't be do-able.
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Caroline flitcroft
 
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Post » Sat May 28, 2011 5:29 pm

i also want flowing clothes and hair, i dont like how everything is just still


they don't make use of their physics engine nearly as much as i would like


why can't tree leaves sway and water flow its all just still
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mollypop
 
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Post » Sat May 28, 2011 11:21 am

:drool:

Throwing weapons skill(spear, marksman or new skill) can work on accuracy and if I hit, I want to impale someone to a wall. And if I hit from shoulder or somewhere less lethal, I want to immobilize them rather than killing so I can do more in private. :angel:


Exactly! but no head explosions unless its magic or a big hammer.
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Add Me
 
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Post » Sat May 28, 2011 4:20 am

Sprinting!
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GPMG
 
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Post » Sat May 28, 2011 6:37 am

Exactly! but no head explosions unless its magic or a big hammer.

There should be an "explode head" spell.

Also, a "turn head into a pumpkin" spell.
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Julia Schwalbe
 
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Post » Sat May 28, 2011 7:15 pm

I say Bethesda ought to up the realistic of the natural environment some more and add ground-based insects in addition to flying ones. I want to see grasshoppers and praying mantises! In fact, it'd be neat to be able to catch them either for alchemical ingredients, or to create your own insect horde.

I want to see more options to customize my character. I am 97% certain facial hair that is even better than what is found in Fallout 3 will be included. I can't imagine Skyrim or even any province completely without a single beard or mustache. Cyrodiil was silly in this aspect, and Sheogorath was the only true beard in the entire game. Mods fix this but still... I want the little bearded wood gnomes from Morrowind back in TESV. I'm sure they might look like that more often due to the colder weather up there in Skyrim, assuming TESV is in Skyrim.

I want multiple body types. I want to decide if I want to play as a fat guy or a skinny guy, or somewhere in between, or be muscular or not. Perhaps body type might even be changable mid-game, such as a greater muscle tone the higher your strength is. But the multiple body types for each race would expand the realistic nature of the game and allow for a much more diverse array of characters - a chiseled young knight, a fat aristocrat, a short and skinny elf, a lithe and delicate looking maiden.

In weaponless combat, I want to kick ass instead of just punch ass. I want to sneak up behind someone and break their neck, or go all out kung-fu on someone. It'd even be neat if each race has their own martial art - or if you learn your own style of martial art by learning moves from different trainers. In fact, that's a good idea! Each trainer can teach you a move of sorts, that when you practice it you raise your skill instead of the skill raising automatically. Perhaps each trainer has their own special style of move - such as a certain swing with a certain blade, a certain smash with a certain hammer, or a way to knock people down with a well placed shove. Moves ought to be included in magic as well. I want to cast a spell, hold the power, and unleash it in an ambush. Or cast two spells at once, or even do a multiple spell barrage.
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Emmanuel Morales
 
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Post » Sat May 28, 2011 8:56 pm

I didnt have too many problems with ur ideas but here i am just saying NO FREAKING WAY. I dont what heads to explode from a knife and i dont want decapitations from a knife/arrows and stuff. Fallout 3 was rediculous. I shoot him in the head with a 9mm and his head falls off. yeaaaa, no. Things that might actually happen im fine with like head exploding from hammer, decap with swords, slit throat with dagger, slicing limbs with swords thats fine but head exploding from knifes no way, uh ah, no way at all.


um i didnt mean a knife i meant Throwing knife when you toss it at a high enough speed their head blows up or it gets stuck in their eye

Also heres some more i for got to save the other one i sent to bethseda but the replied to this one so i got to share it

**
my main thing being a few ideas that could be possibilities
1. The infernal city oculd be a possible setting as it seems pretty awesome
2.Multiplayer where your character and up to 3 other friends in a 4 player co-op could explore the new land
also your friends characters would look exactly as they do on their game
3.Gore equal to fallout 3 but tuned to Tes universal ways
4.Ninja stars,Throwing knives,Spears,Crossbows or other weapons brought back for added variety
5.New non skill skills mainly for crafting
such as Farming,Woodwork,Firemaking,Cooking,Mining and Smithing used to make items and add something to do besides fighting and dungeoning
6.3 new elements of magic for spells and uniques ness, Earth, Dark, Light attacks
7.unarmored skill used for mages who dont wear armor but is less effective as heavy and light add more defense rating
8.Inheritance scheme, This is for when someone makes a new profile and they wanted stuff from their previous one
if the person beat the game with a character they can pass down items to any new profiles but only about 10 items.
this could be anything theyve made and the next profile would need to complete a quest to get them. but also if its things like custom potions or spells these would actually be added to all leveled items so they could be found all around the world in the new profile
Thank you for your time and i might come up some others as i often do and have sent other um emails but under different names lol these ones sound cool

hmm what abut pets of some sort
Youd be able to name them and ride them like horse only depending on what they were you could go out into the wild and catch them basiccaly wolves, lions, horses, or deer but only allowed 1 at a time. They could carry supplies and if they were killed the would just go unconscious. A spell of some sort would also be used just in case you lost them which acts like a summon spell that teleports them right next to you.
Also maybe some what of a decortional thing to decorate your pets or actually to decorate and customize any house you own by adding in things you chose to customize your house wiht like rugs, furniture, paintings, beds from poor to Rich status items and colors to be bought so your house would look different then your friends home and so oyu could show off your decorating skills to them when you play multiplayer. =]
um thank you again for reading my other message and this one if you did or didnt
**

yeah i hope i can find the other ne hopefully so i can see what other people think of them this was the second message not the first ones which had probably 8 or 10 ideas
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Lil'.KiiDD
 
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Post » Sat May 28, 2011 4:28 am

um i didnt mean a knife i meant Throwing knife when you toss it at a high enough speed their head blows up or it gets stuck in their eye

2.Multiplayer where your character and up to 3 other friends in a 4 player co-op could explore the new land
also your friends characters would look exactly as they do on their game
such as Farming,Woodwork,Firemaking,Cooking,Mining and Smithing used to make items and add something to do besides fighting and dungeoning

hmm what abut pets of some sort
Youd be able to name them and ride them like horse only depending on what they were you could go out into the wild and catch them basiccaly wolves, lions, horses, or deer but only allowed 1 at a time. They could carry supplies and if they were killed the would just go unconscious. A spell of some sort would also be used just in case you lost them which acts like a summon spell that teleports them right next to you.
Also maybe some what of a decortional thing to decorate your pets or actually to decorate and customize any house you own by adding in things you chose to customize your house wiht like rugs, furniture, paintings, beds from poor to Rich status items and colors to be bought so your house would look different then your friends home and so oyu could show off your decorating skills to them when you play multiplayer. =]


Problems in the order they are listed.
Knife/throwing knife no difference, a knife will never ever explode ur head unless you stap a bomb to it which is pointless. Im saying i want REALISTIC gore not exploding heads from projectiles

second I'd actually like multiplayer like that. since you have steam anyway maybe ur friends on steam could be invite to join ur game or something idk anyway

I'd like a little realism its not World of Warcraft, i dont wanna be able to ride wolves and deer and lions, horses fine but leave the exotic mounts out of it. I also think if your mount dies it dies, but maybe that should just be for hardcoe so the nubs wont whine about it being so hard, lifes so unfair their horse died on them now what are they gonna do?
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ruCkii
 
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Post » Sat May 28, 2011 6:40 pm

Well i know i havent been on here for a long time but i was pondering something, shouldnt weapons, and armor for that matter, have pros and cons to them, not one being the best, but excelling in one category over others. So basically a iron longsword could cause more damage than a lightning quick glass sword strike for strike. And last minute note make objects have realistic weights, and the player being able to carry a realistic weight, not 600lbs like in oblivion.
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Nick Swan
 
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Post » Sat May 28, 2011 2:13 pm

It has been almost a year since I signed onto this forum, I await news of this game, I'm getting kinda sick of it, so I give up, I will admit to myself and all of you that this game is never coming out. If by some fluke or miracle something happens then I will miss it.
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Marion Geneste
 
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Post » Sat May 28, 2011 3:47 pm

Dual wielding, so you can stab them with your sword the hack their head of with an axe.

co-op let's face it on the consoles we have you can't not include some form of multiplayer and being able to play with your mates would be excellent, just make sure the creatures get stronger per player (like borderlands) and don't include a daft thing that forces the players to be within a certain range of each other (don't do a mercenaries 2).

and finally scrap the training limit per level, if you've got the coin you should be able to train.
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sally R
 
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Post » Sat May 28, 2011 6:52 pm

Alright, I brought most of these points up over the years, but here's my list of suggestions :)

Natural wildlife - not having every rat, bear or wolf run towards you from a mile away and chase you to the ends of the earth. Most animals are shy by nature and afraid of things on two legs. They defend themselves when cornered, attack only when very hungry or desperate, or move away or flee in most circumstances.

Less levelled lists - The Elder Scrolls is not an online multiplayer game; it is a singleplayer experience. As such there is no need for everything in the gameworld to be comprised of levelled loot, levelled monsters and levelled quest rewards. Having a certain degree of levelled lists is no problem, but having the entire gameworld level with you (level 1 bandits in filthy leathers at level 1; level 20 bandits in Ebony Armor at level 20) is just punishing your gaming experience instead of rewarding you. Finding 1-3 Septims and some random levelled junk in every single cave in every single chest at low levels takes away the thrill of adventure and dungeon delving in my opinion. In that regard, Fallout 3 gave a much better presentation on how to weave in levelled monsters and loot; whilst still retaining a ton of rare treasures to find or monsters that were easily dispatched (and even have monsters that would still have you running for your life screaming for your mommy!). ;)

More handplaced items - Finding the Mentor's Ring in a crypt at level 2 in Morrowind was a pivotal moment in my satisfaction as a player. I was so happy I found such a rare treasure and it left me wanting for more! So I dove headfirst into every cave/crypt I found. The ability to find rare treasures and secrets is what captivates and cultivates the attention of players. Knowing that you will always find levelled loot in every single cave/crypt is not; that just feels way too artificial in my humble opinion.

Rare items - Some items should be very rare. In Morrowind you could maybe find 2 full suits of Daedric Armor in the entire game and 1-2 of each of the 3 different helms. The Daedric Bow was also a very rare and prized possession In Oblivion my chests were bulging with over 40-50 suits at level 25 or so. In Morrowind such armor felt like owning a Maserati; in Oblivion it felt like having a Fiat Panda instead. So please don't 'dime a dozen' everything.

Believable surroundings - Provide a plausible reason/indication/sense for things to be where they are. In Oblivion, forts and Ayleid Ruins were just slapped on everywhere without any sense of the player feeling connected to them. There was no sense of realism why they were there. Now I don't need signposts or historic markers everywhere (like in a museum); but I would like it to be more believable why I just stumbled upon an ancient ruin on the side of the road. I'd rather stumble upon said ruins (inhabited by hostile monsters) somewhere in the wilderness. Ruins along a main road would have been cleared out by Imperial Stormtroopers ages ago (and the entrance blocked) due to safety issues for travellers and merchants. Unless every guard is trained to only respond in force if the player picks up a fork by accident (even if you are the Grand Champion and Saviour of Tamriel). STOP, YOU VIOLATED THE LAW; CRIMINAL SCUM!!

:P


Kind greetz,

Milt
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Emily Martell
 
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Post » Sat May 28, 2011 5:16 pm

How would you like this:

The main quest is only triggered when/if your character gains enough influence or recognition. Like, certain rank in any guild, certain level, enough positive reputation in any of the social groups (5-7 of them ^_^ )

It's hard to believe that a nobody (once again) stumbles upon a huge quest saving the world or whatever.

This way you could stay out of politics by just staying anonymous. Then, if you choose to become something, people react to it and notice you: getting you involved in the MQ.

Edit: also, speedrunning through the game would become pretty hard.
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keri seymour
 
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Post » Sat May 28, 2011 9:09 am

How would you like this:

The main quest is only triggered when/if your character gains enough influence or recognition. Like, certain rank in any guild, certain level, enough positive reputation in any of the social groups (5-7 of them ^_^ )

It's hard to believe that a nobody (once again) stumbles upon a huge quest saving the world or whatever.

This way you could stay out of politics by just staying anonymous. Then, if you choose to become something, people react to it and notice you: getting you involved in the MQ.

Edit: also, speedrunning through the game would become pretty hard.
That's good, you should be noticed before you're asked to become involved.
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louise fortin
 
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Post » Sat May 28, 2011 4:44 am

I said before there should be farming fishing and mining, now i'm thinking these skills should lead somewhere else farming would lead to alchemy, fishing would lead to cooking or you could rebate that fish to catch bigger ones for more exp. mining will lead to smithing to make weapons and armors.
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Lory Da Costa
 
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Post » Sat May 28, 2011 4:51 pm

That's good, you should be noticed before you're asked to become involved.

:shrug: All of the "Unknown" "Nameless" and "Destined" heroes of the history of TES have been random people who stumbled into something through some sort of divine intervention or random coincidence.

I'm assuming they're gonna keep the same story-telling line with TES:V. Sul had Azura, Annaig and Mere-Glim had the random chance of being in the right place in the right time, the CoC had Divine Intervention, the Nerevarine had Azura, and it just goes on for nearly all the way back to Alessia having the Eight Divines.

Otherwise the Player Character in Skyrim would be just a random person who escaped from a cave/prison cell/boat and had to run around doing paperwork because he/she isn't "special" or "destined".
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Cash n Class
 
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Post » Sat May 28, 2011 7:07 am

:shrug: All of the "Unknown" "Nameless" and "Destined" heroes of the history of TES have been random people who stumbled into something through some sort of divine intervention or random coincidence.

I'm assuming they're gonna keep the same story-telling line with TES:V. Sul had Azura, Annaig and Mere-Glim had the random chance of being in the right place in the right time, the CoC had Divine Intervention, the Nerevarine had Azura, and it just goes on for nearly all the way back to Alessia having the Eight Divines.
Nah, the Daggerfall agent was a friend of the emperor. Even at that, why bother with someone who doesn't prove themselves?
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Ellie English
 
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Post » Sat May 28, 2011 7:09 pm

I think the "main story" should play out, regardless of whether or not your character decides to get directly involved.
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Julie Serebrekoff
 
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Post » Sat May 28, 2011 4:59 am

Nah, the Daggerfall agent was a friend of the emperor. Even at that, why bother with someone who doesn't prove themselves?

Ah, but they stumbled into something more than they imagined, did they not? :)

And you started off destined to find the Heart and give it to whoever.

I like the idea, I'm just pointing out that most games have the PC being "Destined" in some way and if not immediately involved, then being pointed into the direction of being involved. Even in Fallout 3. :shrug: Games usually require making the PC feel "Special", it's a trope that never seems to end.

I think the "main story" should play out, regardless of whether or not your character decides to get directly involved.

I'm not trying to shoot down the idea or anything, 'cause it honestly sounds great and I'd love for things to play out while playing a civilian as a city gets raided (I'd love having to herd up those close to me and run to an encampment, it'd be so much fun!). But... it sort-of sounds good for the second time around, but the first time around you'd be on a constant clock and Bethesda would need to make tons of alternative endings... possibly ranging in the hundreds. I mean, if you don't decided to get involved until later, then X amount of things would happen compared to if you started immediately, and thus the game-world would have to reflect that. So let's say there are 20 parts to the main quest, and you start at 5, stop at 7, start again at 11, stop at 15, and never touch the main quest again they'd have to make an ending for that sequence. Compared to if you started at 1, stopped at 10, and started it again at 18.

They'd have to spend years on that... literally.

It's an amazing idea, but a time-consuming one to make.
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Princess Johnson
 
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Post » Sat May 28, 2011 9:19 am

I think the "main story" should play out, regardless of whether or not your character decides to get directly involved.

Do you mean that you tell a main questgiver to buzz off and the story plays out without you while someone else is the hero or do you mean that there is a time limit to how much time you can spend away from the main quest before the story goes on without you, basically giving a real sense of urgency that forces you to choose between freelance questing/exploring and saving the world/dabbling in political affairs?
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CORY
 
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