TES V Ideas and Suggestions # 172

Post » Sat May 28, 2011 5:54 pm

Do you mean that you tell a main questgiver to buzz off and the story plays out without you while someone else is the hero or do you mean that there is a time limit to how much time you can spend away from the main quest before the story goes on without you, basically giving a real sense of urgency that forces you to choose between freelance questing/exploring and saving the world/dabbling in political affairs?

Yes, I mean a combination of both.

As in you decide to focus your career in the magic department, spend all your time at the mage's guild. Then hear news that some jerk who's not you closed all the Oblivion gates and saved Cyrodil.

Or better yet, the guild you focus on determines your role in the main story, depending on if your guild gets hired to help. And you can still choose not to be a part of it.

I want to be able to hide in a cave for a game month and come out to find a different world.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Sat May 28, 2011 5:40 pm

snip

Brilliant.
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Sat May 28, 2011 8:42 am

How would you like this:

The main quest is only triggered when/if your character gains enough influence or recognition. Like, certain rank in any guild, certain level, enough positive reputation in any of the social groups (5-7 of them ^_^ )

It's hard to believe that a nobody (once again) stumbles upon a huge quest saving the world or whatever.

This way you could stay out of politics by just staying anonymous. Then, if you choose to become something, people react to it and notice you: getting you involved in the MQ.

Edit: also, speedrunning through the game would become pretty hard.


It could limit the devs with what they can do with the story. It was only in Oblivion that you were a nobody who got caught up in the mess. In arena (I forget the specifics) but I think your something to do with the emperor from the beginning, in Daggerfall you are an aid to the Emperor, in Morrowind the emperor recognises that you are (or can become) the one in the prophecies, in Oblivion you're in the wrong cell.

What I’m basically trying to say is that only a story where you start out as a nobody can this work. If the Emperor sends you on a vital and world saving quest he's not going to be too happy if you kick your heels around till your strong enough for someone to notice you.

Although, if they do go the "your nobody" route, this would be quite interesting.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Sat May 28, 2011 3:34 pm

I like the idea of the MQ going on without you, maybe you could usurp the the other guy doing it mid-quest.
You could also be given the option to ally with the evil guy and destroy wherever its set.
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Sat May 28, 2011 8:57 pm

But... it sort-of sounds good for the second time around, but the first time around you'd be on a constant clock and Bethesda would need to make tons of alternative endings... possibly ranging in the hundreds. I mean, if you don't decided to get involved until later, then X amount of things would happen compared to if you started immediately, and thus the game-world would have to reflect that. So let's say there are 20 parts to the main quest, and you start at 5, stop at 7, start again at 11, stop at 15, and never touch the main quest again they'd have to make an ending for that sequence. Compared to if you started at 1, stopped at 10, and started it again at 18.


Thats not really like an elder scrolls game though. The story should not be urgent until the middle when the player is doing quest after quest in the main story. Morrowind had it just about right. Nothing really started going until you got captivated into the main quest and intrigued to do more. The main problem in Morrowind did not reveal its self until later in the main quest, not the beginning. Oblivion slightly screwed up with this one but its all good.

It would be lame for there to be ANOTHER warp in the west. I say let there be many ways to complete quests but make the outcome the same for each one.


It could limit the devs with what they can do with the story. It was only in Oblivion that you were a nobody who got caught up in the mess. In arena (I forget the specifics) but I think your something to do with the emperor from the beginning, in Daggerfall you are an aid to the Emperor, in Morrowind the emperor recognises that you are (or can become) the one in the prophecies, in Oblivion you're in the wrong cell.

What I’m basically trying to say is that only a story where you start out as a nobody can this work. If the Emperor sends you on a vital and world saving quest he's not going to be too happy if you kick your heels around till your strong enough for someone to notice you.

Although, if they do go the "your nobody" route, this would be quite interesting.


Do you remember Uriel saying "You are the one from my dreams. Then the stars were right and this is the day." and "Perhaps the gods have placed you here so that we may meet. As for what you have done it does not matter; that is not what you will be remembered for."
You were somebody in Oblivion. Not just a guy in a cell.
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sat May 28, 2011 7:47 pm

Do you remember Uriel saying "You are the one from my dreams. Then the stars were right and this is the day." and "Perhaps the gods have placed you here so that we may meet. As for what you have done it does not matter; that is not what you will be remembered for."
You were somebody in Oblivion. Not just a guy in a cell.


It is pretty contrived though. The first two made sure that before the game started you had a reason for helping the emperor, you worked for him. Morrowind and Oblivion were slightly contrived, its not like you work for the Emperor, or that you are a high up person, your taken from prison and told to do the emperors bidding. I would say Morrowind slightly less than Oblivion, but only because you start after being chosen by the Emperor.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sat May 28, 2011 4:26 pm

It is pretty contrived though. The first two made sure that before the game started you had a reason for helping the emperor, you worked for him. Morrowind and Oblivion were slightly contrived, its not like you work for the Emperor, or that you are a high up person, your taken from prison and told to do the emperors bidding. I would say Morrowind slightly less than Oblivion, but only because you start after being chosen by the Emperor.



Hello i am back my children of the dusk and dawn. For TESV should have within it some more. IT should have magical wands as weapons that help you focus and use less magic for a greater affect. And also I would like too see some intervention. Like Azura sending a twiilight too help. And also healing. BUT i would love too see the ability too be a high priest for a specific god. Also more clothing. I want ESV too have more fashion. Like more robes. And mabe some clothing animation. Like fire coming the bottom of your dragon robe. Or your hair and robe dangling in the wind. Also i would want too see the ablity too block spells. With some sort of magical barrier made by your hands. So that you could stop a serious blow. Also the ability to surround your self with a tornado of fire so that you can keep enemies at a distance. And also i want too see alot of epic battles. PLZ. And also i want too see marriage. And i want gay marriage as well. Also i want the ability too turn into an animal.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Sat May 28, 2011 1:11 pm

I'd like to see Redguards be more fleshed out in the lore. They really don't have enough of it. I noticed that in a thread in the lore section, there's a thread about racial life spans. Everyone was forgetting all about Redguards, because they just aren't involved enough throughout the games.
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Sat May 28, 2011 12:40 pm

I'd like to see Redguards be more fleshed out in the lore. They really don't have enough of it. I noticed that in a thread in the lore section, there's a thread about racial life spans. Everyone was forgetting all about Redguards, because they just aren't involved enough throughout the games.


I really hadn't thought about it much. lol I think that a symptom though.

Thinking about it now, I would love to see them more fleshed out. If, as our speculations go, the next TES is based in Skyrim then they have a good chance to inject the culture of the Redguard into the game. Skyrim does share a border with Hammerfell.

EDIT: Azura High Daedra Prince did you mean to quote my post? Your post dosent seem to say anything about it.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Sat May 28, 2011 3:38 pm

Maybe Bethesda is racist?

Think about it though. Why does the emperor trust you so confidently? Why does he say: "You, and you alone can stop the Prince of Destruction! He must not have the Amulet of Kings!"


By the way, I tried looking it up and I couldn't find anything. What is a Pygmy Lepper?
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Sat May 28, 2011 8:22 pm

No matter how the game is, I DO NOT want the story to be another prophecy that is somehow predicted. Its cliché. It seems like every rpg story is about an ancient evil that has come back to dominate the world. Come on, Oblivion, Diablo, Dragon Age, Lord of The Rings, all of them is about an ancient evil lord with an army, ready to take over the world.

We want a new original story!
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Sat May 28, 2011 4:47 am

What you want it to take place in a civil war? Or a country trying to expand it's border by trying to conquer another land? Because that is the only thing I can think of, that and the discovery of a new land, say maybe an island, and the rush to claim the territory and set up trade and alliances. Because besides the whole "the prophecy declares that you kill this thing" is the only other interesting thing I can come up with. Besides the whole prophecy (cliched though it may be) adds history to the world.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Sat May 28, 2011 2:21 pm

Prophecies up to interpretation and conflicting prophecies. Then its just like any other mystic nation. Or a not so mystic nation that wildly speculates on the state of affairs to no effect. (not singling any nation out, but prophecy is not limited to a sword in a stone these days)
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Sat May 28, 2011 8:18 pm

Maybe Bethesda is racist?

Think about it though. Why does the emperor trust you so confidently? Why does he say: "You, and you alone can stop the Prince of Destruction! He must not have the Amulet of Kings!"


By the way, I tried looking it up and I couldn't find anything. What is a Pygmy Lepper?


He trusts u because he's been dreaming about u

as for pygmy leper, pygmy means dwarf, and a leper is a person avoid by others, or a person afflicted with Leprosy.

So either its a diseased dwarf, or a dwarf who is avoid by others, both amount to much the same thing as most people avoid diseased people anyway.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sat May 28, 2011 4:20 am

:huh: -> :eek: -> :cry: -> :hugs: -> :whisper:

Thanks Pupp! :wink_smile:
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Sat May 28, 2011 5:58 pm

I think for the next tes game they should add dragons and more lore about them.... since they are mentioned several times in the series throughout books and other references. Please add dragons.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Sat May 28, 2011 5:44 am

No matter how the game is, I DO NOT want the story to be another prophecy that is somehow predicted. Its cliché. It seems like every rpg story is about an ancient evil that has come back to dominate the world. Come on, Oblivion, Diablo, Dragon Age, Lord of The Rings, all of them is about an ancient evil lord with an army, ready to take over the world.

We want a new original story!

The whole purpose of naming the games "The Elder Scrolls", is because they're stories that the scrolls/monks have predicted. Why would some of the most powerful items in the world predict some petty thing? I would like, however, to see the new government in the empire taking advantage of the Elder Scrolls, and a quest revolving around stopping them somehow.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Sat May 28, 2011 7:13 am

The whole purpose of naming the games "The Elder Scrolls", is because they're stories that the scrolls/monks have predicted. Why would some of the most powerful items in the world predict some petty thing? I would like, however, to see the new government in the empire taking advantage of the Elder Scrolls, and a quest revolving around stopping them somehow.


This is what I mean. They should forget the whole "You are the one to stop the ancient lord an his army" but instead focus on how they can keep the Empire at a balance.

Maybe they could even make 2 endings. 1: Player saves the empire. 2: Player ruins the empire.
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sat May 28, 2011 10:32 am

Maybe they could even make 2 endings. 1: Player saves the empire. 2: Player ruins the empire.

Let's not have another Warp in the West. :glare:

If there's multiple endings, they should come to the same conclusion. Take Morrowind for example, a good example:

I could have gone through the main quests normally, got rid of the blight and crippled the Tribunal.

Or...

I could have joined Dagoth Ur, and his plot would be to deal with the tribunal. they're closing in, and his only way to stop them getting power would be to destroy the heart. We do o, the blight stops, everyone is mortal, and Dagoth Ur gets killed.

The vagueness of explaining the quests in rumours and books would be able to deal with this fine. this is why we need blurred morality, and not Good vs. Evil.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Sat May 28, 2011 5:19 am

I think for the next tes game they should add dragons and more lore about them.... since they are mentioned several times in the series throughout books and other references. Please add dragons.


That'd be bad. A dragon would 1-shot kill a level 100 player.

Edit: That's assuming there's no leveling.
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Sat May 28, 2011 8:08 am

Also, TES has always steered clear of clichés where possible. They even created M'aiq for the sole purpose of telling us that that's what they're doing.
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Sat May 28, 2011 8:10 am

In the new TESV, I would like to be able to tell that the costume designers really worked hard. I'd like to see various, various, various outfits for different cities, as well as armor ect. Trends would be neat in different societies. For the upperclassmen, layered clothing, shiny jewelry, and exavagant hats. Lower classed ( instead of your typical raggy tunic) would have patchwork clothes, homemade looking stuff. Assumingnthat every TES hobo where's the same dirty tunic is a horrible stereotype. And for the counts and countesses, I want to see all out costuming genius.

For the player: the ability to color or paint on your armor. Custom made clothing, capes and hats available. There really is so much to be done in this department.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sat May 28, 2011 6:10 am

In the new TESV, I would like to be able to tell that the costume designers really worked hard. I'd like to see various, various, various outfits for different cities, as well as armor ect. Trends would be neat in different societies. For the upperclassmen, layered clothing, shiny jewelry, and exavagant hats. Lower classed ( instead of your typical raggy tunic) would have patchwork clothes, homemade looking stuff. Assumingnthat every TES hobo where's the same dirty tunic is a horrible stereotype. And for the counts and countesses, I want to see all out costuming genius.

For the player: the ability to color or paint on your armor. Custom made clothing, capes and hats available. There really is so much to be done in this department.

:thumbsup:

Also, http://www.youtube.com/watch?v=daZoXzBGea0/http://www.youtube.com/watch?v=iL0elSpObok with physics....... would be so cool... I know it's not necessary, but it's a dream of mine. :mellow:

http://www.youtube.com/watch?v=-DlPJpT5OQM&feature=related
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sat May 28, 2011 11:09 am

:thumbsup:

Also, http://www.youtube.com/watch?v=daZoXzBGea0/http://www.youtube.com/watch?v=iL0elSpObok with physics....... would be so cool... I know it's not necessary, but it's a dream of mine. :mellow:

http://www.youtube.com/watch?v=-DlPJpT5OQM&feature=related

Wouldn't this be hard to implement in a proper game without causing huge FPS hits?
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Sat May 28, 2011 5:56 pm

Wouldn't this be hard to implement in a proper game without causing huge FPS hits?

Yep, unless you just did simple ones with less faces. You could make a very dumbed-down version of it. The Mythic Dawn Tapestries had physics, they were just really bad...

I'm not expecting it at all though, and it won't effect my view of the game regardless, it'd just be something nice to look at. I might look into making something like that on my own. :shrug:

Don't worry, I'm not going to go all "Clothes Physics Fanatic" on the forums. Like I said, it's a dream...

http://www.youtube.com/watch?v=7m-ZfSF1htI&feature=related
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

PreviousNext

Return to The Elder Scrolls Series Discussion