TES V Ideas and Suggestions # 172

Post » Sat May 28, 2011 1:11 pm

Alright, two things. First, I felt that the world in Oblivion was too cramped.You could find a cave or settlement every 100 feet or so, and basically see the whole game world on top of White Gold tower. For the next game, if they have the same amount of "content" as oblivion, at least spread it over a larger piece of land (around 2-3x as big or so).

Second, the way players acquired spells in Oblivion felt unnatural to me. Instead of almost all spells being bought at stores (how do you "buy" a spell anyway?), make the player have different means of acquiring them. Most spells should be in some kind of document (spell tome, scribbled sheet of paper, ancient cursed stone plate, whatever) that the player can buy or stumble on while adventuring. Reading these documents will teach the spell to the player. In addition, there would be spell tutors, similar to skill tutors, but teach, of course, spells. Finally, some spells would come as quest rewards and player created ones.


I'd rather have the player to be able to pick a new spell, from a list of perks every other level.
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Bloomer
 
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Post » Sat May 28, 2011 5:59 pm

The main problem i had with undead, was how did they get there? There were just stockpiles of undead and not a necromancer in sight. I think for each group of undead there should be a necro and if you kill him they collapse or something. Heh it would be funny to see a legion of undead with a necro "safely" behind them, then my assassin sneaks past them and slices his throat, and the entire legion falls apart :P but of course the necromancer would have to be powerful other wise there would be no point, that way if youre strong enough you can stop the battle but if your not, you and whoever else is fighting the undead would have to kill them all and then team up on the necro. Maybe as you damage more undead he has to put more energy into keeping them up and he weakens until he cant hold them any longer and you can team up on him easily. Something like that

Also it would be cool if sometimes if you did things, like say you were a noble in an area, and you go to another area and commit a crime and they know its you, that area declares war on your area and theres an epic battle.

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jessica breen
 
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Post » Sat May 28, 2011 12:29 pm

you have to remember that bethesda is limited to a gaming console , all of that stuff would be great, but would they be able to do it?
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Melung Chan
 
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Post » Sat May 28, 2011 5:25 pm

you have to remember that bethesda is limited to a gaming console , all of that stuff would be great, but would they be able to do it?

They could make a nerfed version for the XBOX360 instead of making PC users suffer... or at least I think they should. :laugh:
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Matthew Barrows
 
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Post » Sat May 28, 2011 3:22 pm

you have to remember that bethesda is limited to a gaming console , all of that stuff would be great, but would they be able to do it?



They could make a nerfed version for the XBOX360 instead of making PC users suffer... or at least I think they should. :laugh:


I agree with OlliX, why should PC gamers have to suffer through a game thats not as great as it could be, just so console gamers wont feel cheated? Dumbing down a game for consolers would be like, imo, rewriting a great book so a 5 year old can read it. Why punish computer users for console users poor choice in system?
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Antonio Gigliotta
 
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Post » Sat May 28, 2011 11:02 am

Why punish computer users for console users poor choice in system?



I play on both the PC and the 360.

I play PC for the mods and 360 for the stability (bugs notwithstanding). Also, my 360 can handle any game that is released for it, can your PC?

But that is besides the point, your comment is flamebait and serves no other purpose.
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Andrew Perry
 
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Post » Sat May 28, 2011 9:42 am

Turn gems and pearls back into alchemical ingredients. All they were in oblivion was expensive clutter.
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Scared humanity
 
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Post » Sat May 28, 2011 11:56 am

I firmly believe BGS is working on a new game engine for esv and fallout 4 which will be for the next gen systems. I'd be shocked if either of those games end up on the ps3/xbox.
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Zoe Ratcliffe
 
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Post » Sat May 28, 2011 2:00 pm

TES V Ideas and Suggestions:

For the gameplay:
- Cities must be conceived as in Morrowind, not as in Oblivion (open cities)
- A mirror that you can look at and see yourself in
- Inside houses: be able to look outside through windows
- Outside houses: be able to look in houses through windows
- Enter houses by windows, not only by doors (break a window to get into the house)
- Play cards, badminton, bowls, arm-wrestling, football with NPC
- Npc playing piano, guitar, or orchestrate and singer(s) (the only one to sing in Oblivion is my sheep)
- Scenario of execution on the square: hanging, stake, beheading,...
- Resist to the assaults of enemies and defend castle against attack, or attack a castle (where the principle of open cities is compulsory)
- Only one game Elder Scrolls which groups together all the series Morrowind, Oblivion,... the player can go everywhere into the same game with common quests
- The echo of the shouts of the wild animals which existed in Morrowind (a shiver ran through) or a storm in the desert in which sand is blown around by strong winds, the not repetitive architecture of buildings... and which disappeared with Oblivion: Morrowind remains the artistic reference.

For TESC:
01. Do not have to compile every time, see result under TESC (as in the game) but without launching the game
02. Open several windows of TESC
03. A script syntax to write in a Item-book the personal notes in game.
04. A script syntax to execute a batch file
05. Possibility of creating mirrors
06. Only one TESC compatible: Morrowind, Oblivion,...
07. Animations for NPC: dives, pirouettes, roll, kick, lengthen on the ground and look at the sky, dive into a lake, to row in a small boat, drive a plough (plow)...
08. A spell-checker
09. A Translation engin option
10. A "Blender", "Nifscop",... launch Option
11. Add dll option (OBSE, Pluggy,...)
12. Automatic vocalization or vocalization option: choice of voices on the dialogues
13. Random generator of meshes for weapons, armors, clothes, items and NPC races
14. New weapons: Catapult, slingshot, whip
15. Simplify the elaboration of the quests
16. AI system less laborious to use
17. More grounds flat and much bigger, enough to build a village
. (stop /\_/\/\/\ replace by /\_____________/\_________/\____ )
18. Never see this http://pagesperso-orange.fr/naalu.naiglemez/mes_images/TESC Horror.JPG again, but max script size illimited please!
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C.L.U.T.C.H
 
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Post » Sat May 28, 2011 11:51 am

I firmly believe BGS is working on a new game engine for esv and fallout 4 which will be for the next gen systems. I'd be shocked if either of those games end up on the ps3/xbox.


You need to remember they they have been working on a game since 2008. They wouldnt have had the SDK's for the next gen consoles back then. So whatever it is they are working on now (Lets hope its TESV) will probably be for this gen.
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Yung Prince
 
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Post » Sat May 28, 2011 3:05 pm

Without sounding too harsh on Oblivion, alot of the new ideas need to be thrown out. The fast travel system, the streamlined armor, the mutated class system, and the reduced spellbook all should be replaced with the better functioning Morrowind system. While the new combat mechanic was smoother, it will need some work to allow for larger battles, perhaps even some way to direct NPC companions. And above all else, NO MMORPG!

Elder Scrolls is the perfect example of what gaming, and in particular, RPGs can be. The multiplayer concept would do nothing but destroy the potential for growth in the story. But if Bethesda feels the need to try and gain from the online gaming boom, might I suggest some sort of multiplayer arena perhaps. Instead of arena battles being against NPCs, they could be fought against a similarly leveled player, thus maintaining the integrity of the series, but conceding to the CoD trend.

And while the perk mechanic worked great for Fallout, I would rather not see it make it's way into Tamriel. Fallout may have tried to combine shooter and rpg elements, but in the end, it is still a shooter. Elder Scrolls is a first person action RPG, and should function as such.

Might I also suggest making the older games available for purchase online, or through XboxLive Marketplace.
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Invasion's
 
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Post » Sat May 28, 2011 6:40 pm

I play on both the PC and the 360.

I play PC for the mods and 360 for the stability (bugs notwithstanding). Also, my 360 can handle any game that is released for it, can your PC?

But that is besides the point, your comment is flamebait and serves no other purpose.

Wait, so, because the console needs to have thing cut from it to run, so should the PC version? No way. I was once a 360 user, and I firmly believed, even then, that PC games shouldn't be cut, simply for consoles.

Oh, and THAT is a flamebait comment. "my 360 can handle any game that is released for it, can your PC?" :rolleyes:
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dav
 
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Post » Sat May 28, 2011 5:27 am

Might I also suggest making the older games available for purchase online, or through XboxLive Marketplace.


You mean Arena and Daggerfall? Both are availiable for free download from www.elderscrolls.com so no need for them to be made availaible for purchase. Redguard and Battlespire? Unknown.

As for putting them on XboxLive or PSN, very unlikely. Any computer made in the last decade could play them and there'd to much recoding needed just to work, let alone be playable.
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benjamin corsini
 
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Post » Sat May 28, 2011 10:34 am

Oh, and THAT is a flamebait comment. "my 360 can handle any game that is released for it, can your PC?" :rolleyes:


Its not really flamebait, its a fact of life. Im running a two year old laptop, sure I can play Oblivion, but when the next TES comes out i'll need a new PC to run it.

I will be buying a new PC to play the next TES game, I dont think I could manage playing it on a console.
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Chase McAbee
 
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Post » Sat May 28, 2011 8:50 pm

Its not really flamebait, its a fact of life. Im running a two year old laptop, sure I can play Oblivion, but when the next TES comes out i'll need a new PC to run it.

I will be buying a new PC to play the next TES game, I dont think I could manage playing it on a console.


First of all bethesda needs to upgrade their enigne to run games smoother and that includes:

- Make it capable of running with multiple cpu.
- Take advantage of Umbra technology http://www.umbrasoftware.com/

This will give the next game a huge improvement in peformance!
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Imy Davies
 
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Post » Sat May 28, 2011 6:53 am

maybe they could make
. characters have a bit more feeling
.some destroyable terrain
. bases or forts were you can train people to fight for you
. army's were you war against towns and cities there would be options like steal the women , steal resources or kill everyone
. benefits from your race like an shortcuts ,obstacles for quests or faction specified for your race
. make it that the npc has to run up to the guard to tell about your crime and that guard would inform other guards
. jobs like blacksmith and woodchopper
. slaves for your house's or to Carry stuff
. thieves that sneak into your house and steal stuff which would be prevented by hiring a guard or a reduced chance by living in heavy populated areas or locking your doors
. buy able furniture which can be placed anywhere in your house
.maybe a torture pit
.more towns that build up as the story progresses
.more Armour variety
.maybe crippled body parts like arm hand or foot
. a story about the defeat of mephrunes dagon
. joinable necromancer and daedric faction


And alll under the price of 5$ :celebration:
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Kim Kay
 
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Post » Sat May 28, 2011 11:03 am

Without sounding too harsh on Oblivion, alot of the new ideas need to be thrown out. The fast travel system, the streamlined armor, the mutated class system, and the reduced spellbook all should be replaced with the better functioning Morrowind system. While the new combat mechanic was smoother, it will need some work to allow for larger battles, perhaps even some way to direct NPC companions. And above all else, NO MMORPG!


I was really annoyed there was no fast travel in Morrowind, as were many people. Besides, it's optional, just use your horse if you don't like it.

I think many of the best ideas for Elder Scrolls games were in Daggerfall.
Climbing walls, bashing down locked doors with a sledgehammer, the advantage/disadvantage system, separate reputation levels in different social groups that influence the availability of quests... they shouldn't go and leave out even more features.
From ESII to III and IV it's been slimmed down enough already as it is. They even left levitation out of Oblivion, simply because of a programming issue... I mean come on, you're programmers, figure it out!
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Rachel Hall
 
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Post » Sat May 28, 2011 5:36 am

Its not really flamebait, its a fact of life. Im running a two year old laptop, sure I can play Oblivion, but when the next TES comes out i'll need a new PC to run it.

I will be buying a new PC to play the next TES game, I dont think I could manage playing it on a console.

Well, by the time games are too much for a modern computer to handle, the next gen of consoles will have been created. You'll have to buy a whole new computer. I'll need to buy a new ram stick. These arguments go nowhere, let's not bother.

I was really annoyed there was no fast travel in Morrowind, as were many people. Besides, it's optional, just use your horse if you don't like it.

:slap:

I've argued about this far too many times. Can't be bothered anymore. The "slap" emoticon sums up my feelings pretty well.
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Jon O
 
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Post » Sat May 28, 2011 10:47 am

Bethesda MUST use http://www.umbrasoftware.com/ for The Elder Scrolls V!!!!!
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(G-yen)
 
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Post » Sat May 28, 2011 8:50 pm

Bethesda MUST use http://www.umbrasoftware.com/ for The Elder Scrolls V!!!!!

Well that's a new one. :P

I'd like to see the ability to run away from guards properly. Whenever I've been chased by guards, thoughout all TES, I've never been able to just hide in the shadows and lose them. That would add so much to the game. Of course, it would be dependant on my sneak skill. I'd aso be happy to see similar methods to those used in Assassin's Creed. (hiding in haystacks).

And, of course, fix the silly psychic guards.

I'd also like to see some kind of mega-city. Vivec was just a collection of cities. The Imperial City was just big. I want a city with tonnes of houses, rank with corruption and beggars everywhere. Contrasting to the upper class areas, where nobles roam the streets, and everything is nice. Corruption is one of my, if not the, biggest gripe through all of TES. Has never been portrayed well. Occasionaly, there's corrupt NPC's (Daggerfall), but i've never saw a corrupt looking town.
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sarah taylor
 
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Post » Sat May 28, 2011 10:30 am

Well that's a new one. :P

I'd like to see the ability to run away from guards properly. Whenever I've been chased by guards, thoughout all TES, I've never been able to just hide in the shadows and lose them. That would add so much to the game. Of course, it would be dependant on my sneak skill. I'd aso be happy to see similar methods to those used in Assassin's Creed. (hiding in haystacks).

And, of course, fix the silly psychic guards.

I'd also like to see some kind of mega-city. Vivec was just a collection of cities. The Imperial City was just big. I want a city with tonnes of houses, rank with corruption and beggars everywhere. Contrasting to the upper class areas, where nobles roam the streets, and everything is nice. Corruption is one of my, if not the, biggest gripe through all of TES. Has never been portrayed well. Occasionaly, there's corrupt NPC's (Daggerfall), but i've never saw a corrupt looking town.


Especially in the medieval times, (what TES seems to imitate) gold was hard to come. In oblivion, even a simple farmer looked wealthy. There's even some people in Cyrodiil who doesn't even work! This is waayyy to unrealistick. In medieval times, everyone sometimes even children needed to work to get bread on the table. Please, let us see more of the low and middle class people. No more cities filled with npc's livin in mansions and a single person living all alone in a house with 2 floors.
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NeverStopThe
 
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Post » Sat May 28, 2011 8:23 pm

Especially in the medieval times, (what TES seems to imitate) gold was hard to come. In oblivion, even a simple farmer looked wealthy. There's even some people in Cyrodiil who doesn't even work! This is waayyy to unrealistick. In medieval times, everyone sometimes even children needed to work to get bread on the table. Please, let us see more of the low and middle class people. No more cities filled with npc's livin in mansions and a single person living all alone in a house with 2 floors.

This also counts for the player. It is far too easy to earn gold at low levels. There should also be other methods that can eventually turn out great profits;

  • Farming
  • Inn Owning
  • Shop Owning
  • Mine Owning
  • House Renting
  • Etc.


If the economy is balanced correctly, these, alongside a good bank addition, would be great for roleplaying and general playing. Taking out a loan and having trouble paying it back could result in hefty fines, loss of items and jail time. Not paying back a loan shark could result in death.
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Klaire
 
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Post » Sat May 28, 2011 10:29 am

This also counts for the player. It is far too easy to earn gold at low levels. There should also be other methods that can eventually turn out great profits;

  • Farming
  • Inn Owning
  • Shop Owning
  • Mine Owning
  • House Renting
  • Etc.


If the economy is balanced correctly, these, alongside a good bank addition, would be great for roleplaying and general playing. Taking out a loan and having trouble paying it back could result in hefty fines, loss of items and jail time. Not paying back a loan shark could result in death.


On the economy: There also need to be taxes to pay. As soon as I bought the most expensive house in Cyrodiil (Skingrad Manor) I had absorlutely nothing to spend my money on. Too easy to get souls to avoid paying for recharges on items, too easy to find potions etc.
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Horse gal smithe
 
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Post » Sat May 28, 2011 1:09 pm

On the economy: There also need to be taxes to pay. As soon as I bought the most expensive house in Cyrodiil (Skingrad Manor) I had absorlutely nothing to spend my money on. Too easy to get souls to avoid paying for recharges on items, too easy to find potions etc.

We should also get back unlimited training. In Morrowind, that was my greatest money drain. I could spend 50,000 gold on a training session. Soul Trap should also e harder to cast. It's a highly magical move to be able to harness the soul of a mortal and trap it in a gem for all eternity.
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Andrew Perry
 
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Post » Sat May 28, 2011 8:29 am

I agree to the unlimited training part. It was very useful in Morrowind.
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Dan Stevens
 
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