TES V Ideas and Suggestions # 172

Post » Sat May 28, 2011 8:02 pm

Without sounding too harsh on Oblivion, alot of the new ideas need to be thrown out. The fast travel system, the streamlined armor, the mutated class system, and the reduced spellbook all should be replaced with the better functioning Morrowind system. While the new combat mechanic was smoother, it will need some work to allow for larger battles, perhaps even some way to direct NPC companions. And above all else, NO MMORPG!

Elder Scrolls is the perfect example of what gaming, and in particular, RPGs can be. The multiplayer concept would do nothing but destroy the potential for growth in the story. But if Bethesda feels the need to try and gain from the online gaming boom, might I suggest some sort of multiplayer arena perhaps. Instead of arena battles being against NPCs, they could be fought against a similarly leveled player, thus maintaining the integrity of the series, but conceding to the CoD trend.

And while the perk mechanic worked great for Fallout, I would rather not see it make it's way into Tamriel. Fallout may have tried to combine shooter and rpg elements, but in the end, it is still a shooter. Elder Scrolls is a first person action RPG, and should function as such.

Might I also suggest making the older games available for purchase online, or through XboxLive Marketplace.


I know people hate thinking TES multiplayer, but an arena idea might be cool. Have you played Dark Messiah: Might and Magic? It has a multiplayer option which, while not that great imo because the classes just weren't good for MP but that could jsut be because im terrible at PvP, you start out level one each game you join, and you get up put skills in and do stuff like CTF, headquarters, and big battles, one of them had 128 people able to join to battle it out. Now this would be hard for TES because you level up differently and its a much much bigger game than Dark Messiah, however its possible they could do it. But even though it would be cool, i think they should make the single player game first and devote all their time to that, then maybe add the multiplayer later, as an expansion or something.
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Isabella X
 
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Post » Sat May 28, 2011 8:26 pm

We should also get back unlimited training. In Morrowind, that was my greatest money drain. I could spend 50,000 gold on a training session.


That was especially useful as it became very easy to hoard a lot of gold very quickly (that I didn't really know what to do with). In Oblivion, I found this to be not as much of an issue.
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Jennifer May
 
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Post » Sat May 28, 2011 11:25 am

I personally like getting perks at 25/50/75/100. It does need to be more balanced though.
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Melung Chan
 
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Post » Sat May 28, 2011 6:01 pm

I personally like getting perks at 25/50/75/100. It does need to be more balanced though.


The problem I have with the 25/50/75/100 perks is that their very infrequent and can feel like a sudden jump in ability.

What do you think about perks every 3 or 4 levels, and for each to be only a minor advancement? I think this would give the impression of a more steady advancement.
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Sheeva
 
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Post » Sat May 28, 2011 11:19 am

The problem I have with the 25/50/75/100 perks is that their very infrequent and can feel like a sudden jump in ability.

What do you think about perks every 3 or 4 levels, and for each to be only a minor advancement? I think this would give the impression of a more steady advancement.


What kinds of minor advancements? The problem with that system is that at least 33 or 25 (depending on 3 or 4) different advancements would be needed per skill.

I do agree that the perk system now seems like a sudden jump in ability.
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roxanna matoorah
 
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Post » Sat May 28, 2011 4:09 pm

In TES V i want the ability to like get a wife and start family like you can do in fable, also you should be able to have more customization over your house and clothing, because it will give the game a more realistic feel
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Destinyscharm
 
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Post » Sat May 28, 2011 6:15 pm

In TES V i want the ability to like get a wife and start family like you can do in fable, also you should be able to have more customization over your house and clothing, because it will give the game a more realistic feeld

I wouldn't mind this too much as long as there weren't consequences for being away from your family for long periods of time. The exploration is my favorite part of the ES series, and I don't want anything to put a damper on that.
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flora
 
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Post » Sat May 28, 2011 10:28 am

I wouldn't mind this too much as long as there weren't consequences for being away from your family for long periods of time. The exploration is my favorite part of the ES series, and I don't want anything to put a damper on that.

But then, if you want that, just don't get married? Surely that would solve the problem. Though, I would like it if I could bring my wife adventuring with me. I mightn't want a boring, useless, stay at home and do nothing wife. But, I would want proper companion scripts. I've never had decent companion in any TES game. They always get lost, or get stuck behind a tree. Please, Bethesda, utilise the various scripting techniques used by modders. Have a look at what Grumpy's companion scripts do. Push your engine.
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R.I.P
 
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Post » Sat May 28, 2011 9:21 am

But then, if you want that, just don't get married? Surely that would solve the problem. Though, I would like it if I could bring my wife adventuring with me. I mightn't want a boring, useless, stay at home and do nothing wife. But, I would want proper companion scripts. I've never had decent companion in any TES game. They always get lost, or get stuck behind a tree. Please, Bethesda, utilise the various scripting techniques used by modders. Have a look at what Grumpy's companion scripts do. Push your engine.

Not getting married would indeed be an easy remedy, but I wouldn't like it if I missed out on some item or ability you could only get through marriage. A wife that came with you would be a good addition, but I prefer to adventure solo. Improved script would help, but I just like being the lone wolf type.
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sarah simon-rogaume
 
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Post » Sat May 28, 2011 2:50 pm

Not getting married would indeed be an easy remedy, but I wouldn't like it if I missed out on some item or ability you could only get through marriage. A wife that came with you would be a good addition, but I prefer to adventure solo. Improved script would help, but I just like being the lone wolf type.


This.

I usually killed my families in Fable anyways. They annoy me.
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QuinDINGDONGcey
 
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Post » Sat May 28, 2011 11:15 am

Yea, i never got into bringing a companion along, like in the first gate if you save that dude, you can bring him along or send him back, i send him back, because he always gets in the way and i kill him, or he arggos a mob and gets us both killed. If they could make companions actually useful and you cant kill them as easily i might, only might, bring one along. I tend to favor the sneak around sniping from the shadows character. Which brings me to a suggestion. That they make combat more deadly, for both sides. I'd like to be able to snipe from that shadows or a bush, and not have enemies know exactly where i am, and i'd also like to actually be able to kill from the shadows. A cool thing would be, if your dressed darkly and your in someones home, he could walk right by you because he wouldnt think anyones there making it that much less likely he'll see me. Now if im dressed in sunshine and sitting by the fireplace, yea he'll notice me. I'd also like sneak kills that depend on both your sneak skill and weapon skill. If i have high sneak and high blade i would like to be able to sneak behind someone and A) stab them in the back, or B ) Slit their throat, depending on the weapon i have. And for sneak bow, i dont think it should add damage, but if a shadow fires an arrow into my back, A) if im not that protected i could be dead, but i dont want this just for sneak but for all attacks,make all attacks more deadly, sneaking just means you have a cleaner shot, i'd like, if you're skilled enough, one well aimed blow could kill, but it would be much harder to get that blow in on an aware target, which i guess could explain the multipliers idk, or B ) I might not find him depending on how deep the shadows are and where he is. If hes 2ft away and again sitting by my fireplace ill notice him but if hes say 20ft away in the shadows i wont.

Another thing i'd like is to be able to use the environment, like pick up a loose stone and chuck it distracting someone, unless their really perceptive and realize where the stone came from, or picking up a rock and dropping it on a bandits head, knocking him out if he forgot his metal helmet, or stunning him and have him looking for me if he didnt. Wich brings me to locational damage. A shot to the face is more deadly than a cut to the arm, i'd like the game to show that. To counteract this maybe make parrying, dodging, and blocking a more interactive part of combat. If my blade skill is high enough maybe when i thurst, and he blocks, i just twist my blade a little and pierce the other side or something like that. Or if its too low, i thrust he parries and i lose my sword. It would be nice if there were two different pick up buttons or something like click picks it up, while shift+click picks it up and you equipt it, so if you lose your sword you dont have to pick it up pause the game and find your sword. For hotkeys it'd be nice if i didnt lose the hotkey if i ran out and then picked up some more. I'd like to keep the hotkey until i want to change it. I'll accept any constuctive criticism to my ideas :P
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Emma Louise Adams
 
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Post » Sat May 28, 2011 3:31 pm

Something else I would like in TES V is relationships with people.
I want there to choices in the game to where people will either like you, hate you, mutual with you, or fall in love with you.
Like you: When you greet a person that likes you as a friend, they will geet you in a kinder and more friendly manner. Possibility option of asking that friend to help out on a quest?
Hate you: When you greet a person that hates you, they will spit on the ground, maybe attack you, or be completely rude to you in conversation.
Mutual: When you greet a person that is mutual with you, they will have a normal Elder Scrolls conversation like all of the other NPCs in The Elder Scrolls games.
Love you: When you greet a *person that is in love with you, they will be extremely kind and generous to you, and have to option of "marriage" or some sort of bond and a possibility of that *person moving in with you.

*person = No homosixual realtionships allowed.
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cheryl wright
 
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Post » Sat May 28, 2011 8:53 pm

I honestly think that marriage/having kids should not be in the game. I just feel like it would be too much of a hassle for Bethesda to add it in the game, and if they did, it probably wouldn't be done well.

That's not to say that personal relationships shouldn't be in the game; they certainly could be. However, I just think that the only game that has gotten close to doing marriage right is the Sims.

-

My main problem with Morrowind and Oblivion is that when you draw a weapon, you are always in a combat stance. I think it would be great if the character had a casual pose when holding a weapon. For example, if you're not in combat and you're carrying a staff, the character should be holding the staff like a walking stick. Or if the character has a two handed weapon, they should rest it on their shoulder.

Also, I want spears back (please!), but I want them to be much better than they were in Morrowind. The spears in Morrowind were pathetically short, and the PC held them so awkwardly. My main points on spears:

-They should be longer

-You should be able to hold a shield and a spear at the same time

-There should be different categories, like javelins or pilums, where if you hold down the mouse button or trigger, the PC throws the weapon

If spears were in TESV, I would absolutely love Bethesda forever.
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Tamara Primo
 
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Post » Sat May 28, 2011 8:40 am

I would hope for more guilds to join.

One guild I thought would of been really fun and exciting would be the " The Hunters Guild ". What you would do in this guild would be go out with a group of the guild members with bows and arrows and kill creatures such as giant minotaurs, dragons and any other kind of huge strong beast.
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LuCY sCoTT
 
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Post » Sat May 28, 2011 9:40 am

*person = No homosixual realtionships allowed.

While it would make sense in this time period (likely a lot of homophobia, like we had), they would probably anger far too many "equal rights" people.
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Eoh
 
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Post » Sat May 28, 2011 4:31 am

While it would make sense in this time period (likely a lot of homophobia, like we had), they would probably anger far too many "equal rights" people.


Which period? The 4th Era? The Elder Scrolls is not set in the Middle Ages, just because it has a medieval like setting doesn't make it the same. Most similarities of the period are based on technologie (swords, axe and bows instead of guns, no steam power, electricity etc.) The fact that (in-game at least) men and women are treated equally shows that the morals etc. are not based on the Middle Ages but on a mix of modern day western world standards and unique TES lore, with some medieval, roman and other historical elements in them.
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Rachyroo
 
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Post » Sat May 28, 2011 11:02 am

On the subject of relationships, I always found it too quick for a character in a TES game to like you. How about each character has two scales of how much they like you. One is a life time bar, which changes a little bit with each encounter and another which is the day to day bar. The day to day bar can vary slightly from the lifetime bar and after each encounter with the NPC (or after each day) the lifetime bar changes depending on that day to day bar.

This would mean that friendships and familiarities, or enemies would take time to grow. You can influence random people, but not as much as friends.

Another idea would be to have a familiarity bar for each NPC. Over time, and the number of times your character interacts with NPC's their familiarity with the PC will increase. This can be in addition to the two scales of liking. It means that NPC's can view you as a stranger, or as someone they know, but have no feelings about. If they hate or like you as a stranger it would be similar to general racism or a particular like for your race, conversation would be restricted to small talk. Where as familiar hate or love is deeper, your enemies will have a reason to hate or like you, conversation would be deeper.

I’m not sure I've explained myself well here. Hope it makes sense.

EDIT:
Which period? The 4th Era? The Elder Scrolls is not set in the Middle Ages, just because it has a medieval like setting doesn't make it the same. Most similarities of the period are based on technologie (swords, axe and bows instead of guns, no steam power, electricity etc.) The fact that (in-game at least) men and women are treated equally shows that the morals etc. are not based on the Middle Ages but on a mix of modern day western world standards and unique TES lore, with some medieval, roman and other historical elements in them.


So long as Bethesda make justifications for either decision within the games lore it will be OK. Homophobia would make sense if they justified it within the game world, i.e. a particular religious belief held by the main religion in the region. Or if their accepting, maybe there could be some talk about how they used to be homophobic but changed their ways in their past.

btw Does anyone know of any mention on the subject in any previous TES game?
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OJY
 
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Post » Sat May 28, 2011 2:50 pm

Uncle Crassius didn't shy away from homosixuality, that's for sure.
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A Dardzz
 
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Post » Sat May 28, 2011 7:49 am

men and women are treated equally

Depends entirely on your opinion. Look at the Orcish race in your chargen, I believe both Morrowind and Oblivion has it;

"The equality among the sixes is amazing"

... Or something along those lines. I believe, the world IS in fact sixist, and would have added to the atmosphere to the games, but wasn't included becuse it would "offend" people. :rolleyes:

I mean, why point out the equality among the sixes, if everyone treats the other genders the same? Not much to point out otherwise. Like pointing out that I have two arms. Who cares?

I'm not against homosixual relationships, go for it, but I just think it's more realistic not to have it. :shrug: (or to be shunned because of it)
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Matt Bee
 
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Post » Sat May 28, 2011 7:09 am

Depends entirely on your opinion. Look at the Orcish race in your chargen, I believe both Morrowind and Oblivion has it;

"The equality among the sixes is amazing"

... Or something along those lines. I believe, the world IS in fact sixist, and would have added to the atmosphere to the games, but wasn't included becuse it would "offend" people. :rolleyes:

There are the matriarchal societies of the Mazken and the Aureals.
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Quick Draw III
 
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Post » Sat May 28, 2011 7:53 pm

There are the matriarchal societies of the Mazken and the Aureals.

What about the standard Tamrielic races I can play?
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Tracy Byworth
 
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Post » Sat May 28, 2011 8:52 am

What about the standard Tamrielic races I can play?

They're fairly equal. So what? Bethesda has shown gender inequality in the series(such as in the Mazken and Aureals). Just because they treated the genders of Tamrielic races equally doesn't mean they did so so they wouldn't offend people.
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Celestine Stardust
 
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Post » Sat May 28, 2011 8:16 am

They're fairly equal. So what? Bethesda has shown gender inequality in the series(such as in the Mazken and Aureals). Just because they treated the genders of Tamrielic races equally doesn't mean they did so so they wouldn't offend people.

Then what's the point in specifically pointing out the Orc's "equality among the sixes"?

Oh, and this doesn't have to be one way. Certain races can be sixist towards men. Take Bosmer, for example, the Women are bigger, and I'd imagine stronger. The Males are designed to be good, agile archers. That wouldn't help in domestic violence.
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lacy lake
 
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Post » Sat May 28, 2011 11:27 am

Then what's the point in specifically pointing out the Orc's "equality among the sixes"?

Oh, and this doesn't have to be one way. Certain races can be sixist towards men. Take Bosmer, for example, the Women are bigger, and I'd imagine stronger. The Males are designed to be good, agile archers. That wouldn't help in domestic violence.

What are supposed to tell people in the lore section when the ask about the differences in the treatment of males and females among Orcish societies without that statement? It gives us lore, and, in my opinion, it shows the orcs truly are more civilized than people used to/still think.


As for sixism, the degree to which there is sixism is what I am concerned about, not who is sixist towards who. If sixism is in an Elder Scrolls game, would a person be at a disadvantage in the game world(being told by guards of the opposite gender that they shouldn't be allowed to go out of the city or trade for certain goods, for example)? As for Bosmer, http://www.uesp.net/wiki/Oblivion:Bosmer
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Laura Tempel
 
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Post » Sat May 28, 2011 12:35 pm

All right, BACK ON TOPIC, i think they should add creature specific attacks for some creatures, like a sun burst for vampires, and silver bullet for werewolves, or w.e kills them in TES, shot in the head kills zombies, stuff like that would be cool.
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Timara White
 
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