» Tue May 17, 2011 1:14 am
1. NO LEVELING
2. Better combat. I would like a better dodging system that doesn't send you flying 5 feet away from your enemy, maybe even lock-on.
3. More creatures. I hate being attacked by rats and ONLY rats.
4. Parkour and climbing. This is very optional, but it would be a nice feature for acrobats and thieves. NPC could comment about it as well. For this to work, it would be nice to have a roll ability (shift+ctrl), But for that to work, they would have to inprove the crouching system. Insted of "you crouch while sneaking" it would be "you sneak while crouching".
5. More vehicles and mounts. It would be nice to ride in a boat or fly on a dragon and such, heck, why not make split striders ridable if you hijack one?
6. More weapons/anything as a weapon. It would be awesome to use a spear, but it would be even MORE awesome to try to defend yourself with a broomstick! It would be nice to have especially if your sword and shield broke! Same works for projectiles!
7. Crafting/combining. It would be nice to make your own weapons, but the main thing I'm drawing attention to is combining. Let's say you have a broomstick, a knife, and some adhesive. You can press a button and enter the combining menu. This menu would be a piece of paper. The player would then place the broomstick in the menu, flip it so that the bristles are at the bottom of the stick, put some adhesive on the bare end, pace a knife on it, select where the player would hold it and here you are, your very own, makeshift spear. this wouldn't be very powerful or durable, but the more you do this the higher your craftsmanship skill will be, and as a result, your new weapon/tool will be more effective. I would like this to work with spells too, for example: burn+wind type spell=new flame thrower spell. You could use this too inprove spells, if you have two copies: telekineses+telekineses=Inproved telekineses (pick up people/creatures/objects with c and throw them by releasing c).
8. More skills. Some suggestions are: weapons mastery (this skill will govern your base weapon damage, it will increase more if you use different weapons.), sneak attack (it increases your base weapon damage when you sneak attack, the milestones are: multiplier increased from 6 to 8, target will be frozen for one second after the first attack+ X8 multiplier with bow, you can preform an insta-kill attack with the bow and melee weapons, and you become invisible for four seconds after a stealth kill).
9. Morrowind style Argonians. Swim animations and the like, but less leggature action and more constaint water-breathing.
10. Level up perks. Basicly what they did with Fallout 3.
11. Evil ending. I may be a moralfag, but it's nice to know that it was ME who saved the world, and that it was MY choice.
12. Cutsceans. Not much to explain.
13. Hand to hand disarming. It would be cool if the last milestone for hand to hand was a new block skill that had a chance to steal your opponets weapon, then chose to keep it or throw it away, disarmed enemys might try to pick up there weapon if you disarm them and throw your weapon away.
14. No stanama loss on jumping. It was more of an annoiance
15. NPCs notice when their house is robbed. They talk about it, but that's it.
16. WAAAAAY larger world. I'm talking about a world SO LARGE, you'll NEED fast travel. Have a new province, Cyrodil AND Morrowind explorable, even have different creatures in each.
17. Vampires and werewolfs. The werewolf could have a pounce abillity, but play the same as in Morrowind. The vampire would also have to be beefed up a bit, but play the same in general.
18. Animal control spells. The spell would allow you to control an animal compleatly.
19. More classes & higher amount of bacic skills. For class creation, instaed of "choose 7 abilitys" it should be "choose 10 abilitys.
20. Morrowind style fast travel. You need a form of travel to get there quickly like a piloted boat/splitstrider/ect. One twist is that you can choose to quick travel, OR you can choose to not quick travel and just ride. The bigger twist (for those of you who read #5), is that you could hijack the method and control it manualy! If you are not being watched, you can get away with it no problem and pass yourself off as the owner of the splitstrider/boat/ect! But if someone sees you, get ready for a chase! The gaurds will try to find something close to what your riding and try to track you down (stealing a boat of some sort isn't recommended, because the gaurds would have massive vessles!). It would also be possible that the boat you are riding in could be attacked by pirates (similer to assasins in Morrowind and oblivion).
I think 20 Ideas a enough for one post. :read: