TES V Ideas and Suggestions # 173

Post » Tue May 17, 2011 12:06 am

Are you crazy it would svck so hard if you had to walk ever were right after you spent like forever trying to get to a certain destination .

I'm assuming youre reffering to removing Oblivion' fast travel. There are alternatives. I don't have to have an instant teleportation system. Just look at Morrowind, and how well it handled. I'll leave it there, I don't want to start up the fast travel debate here again <_<.
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Ben sutton
 
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Post » Tue May 17, 2011 2:17 pm

I kind of wanted a dog to >…> and dude. Are you crazy it would svck so hard if you had to walk ever were right after you spent like forever trying to get to a certain destination . And you can reserect some to follow you after you kill the. Final bad guy necromancer you can take his staff worm king or somhig like that I know I have it n my skingrade home ... I'm not sure but conjuration counts as necromansy.

Yeah, I know you can get the staff of worms from the last quest of the mages guild once you kill that one guy. I just think it would be cool if the game would let us make a spell just like it so we could have it work for more than 30 seconds long and so we don't have to carry around the staff.
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Claudia Cook
 
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Post » Tue May 17, 2011 9:56 am

My wants:

- Being able to lock chests, display cases, etc. and it matters what level you are in security to lock the case like very easy, easy,normal, hard, very hard.

- Being able to buy a dog

- A.Is being able to sneak around a steal stuff

- Being able to use necromancy magic.

- More book stories

- No fast travel

- Able to have a family

- The more fame you have the more you have people trying to kill you for gold pieces.

- Let us have more magica

- More voice actors

- Make it 2-4 player co-op

- Being able to resurrect dead peoples' bodies so they follow you

- More guild quests

- Arena should be online so you can fight other players

- More armor

- Harder to get gold pieces

- Being able to hire a bounty hunter to kill a certain person

- Have a levitation spell in the game

- Being able to own a inn or a market place and being able to hire people for that place and being able to call it whatever you want.

- Being able to choose where you were born in tamriel

- A vampire guild, Vampire hunter guild, werewolf guild, werewolf hunter guild, and a rival to the Darkbrotherhood guild.

- Being able to join any guild

- Bigger A.I. battles

- Keep the quest markers because in morrowind I use to get lost on some missions

only one thing i didnt like :P
and also, ive said this before but who would like to see an interactive camera kinda thing, like in mirrors edge, were it shows you doing actions from first person, like if i take something out of my pack i dont want a menu comping up, i would like to see my char reach behind him and then pull a sac off of his back and open it before a menu comes up. and when i drink a potion i want to see him grab it and drink it.
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Susan Elizabeth
 
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Post » Mon May 16, 2011 11:02 pm

only one thing i didnt like :P
and also, ive said this before but who would like to see an interactive camera kinda thing, like in mirrors edge, were it shows you doing actions from first person, like if i take something out of my pack i dont want a menu comping up, i would like to see my char reach behind him and then pull a sac off of his back and open it before a menu comes up. and when i drink a potion i want to see him grab it and drink it.


And if you open it is a fight would they grab it hastier?
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CHARLODDE
 
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Post » Tue May 17, 2011 1:55 am

Here's my ideas:

1) Morrowind style enchanting and spellmaking. The only good thing about Oblivion was the ease of making constant effect clothing. But I couldn't make a sword with constant effect fortify blade. Nor could I make a spell that restores all attributes, or clothing that has more than one effect.

2) Ability to organize loot. These games are rooted in hoarding stuff and selling it. It's so messy and irritating to have everything crammed into the same inventory. A separate potions and ingredients bag would be useful.

3) Portable bedrolls

4) Companions, both human and animal

5) Ability to soul trap humanoids

Extra, perhaps less important ideas:

1) A horse carriage for carrying stuff.

2) Luggage which can be carried, perhaps in a backpack, and set down when needed. As mentioned in the other idea, these games are very much loot-based games. About 50% of my time is spent collecting crap and selling it. A better way to store, carry, and manage the crap would be useful.

3) Traveling merchants. Did Morrowind have these? I don't remember. But Fable the Lost Chapters did, and it was useful. But the next Elder Scrolls could have traveling merchants with horse carriages.

4) More friendlies. The vast majority of npcs in Cyrodil were enemies. Outside city gates, you could kill practically anyone and just assume it was an enemy.

5) I second the motion that guilds should become more interesting when you reach the leadership position. Perhaps responsibilities. Guild decisions. Military roles in times of war, etc.

6) friendly animals, non-threatening beasts

7) Children

8) Different body types. Skinny, short, fat, etc.

9) Friends, and romantic relations. It doesn't have to be very sixual (modders can accomodate that), but simply make it a part of the game.

10) Voice activated spells. I know this is possible. Constantly opening the menu to choose spells is annoying.
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Nathan Maughan
 
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Post » Tue May 17, 2011 1:53 pm

And if you open it is a fight would they grab it hastier?

yeah, like out of combat you would sorta take it off your shoulder, in combat you would sling it around in front of you. and for the potion out of combat you would take the cap off and casually drink it then put the vial away, in combat you would rip the cap off with your teeth chug it then through the vial on the ground
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Zoe Ratcliffe
 
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Post » Tue May 17, 2011 5:14 am

1) Morrowind style enchanting and spellmaking. The only good thing about Oblivion was the ease of making constant effect clothing. But I couldn't make a sword with constant effect fortify blade. Nor could I make a spell that restores all attributes, or clothing that has more than one effect.

I agree with everything you've said, but constant effect enchanting shouldn't be easy. It's one of, if not the the most powerful thing ever. Oblivion was far too easy. All I'd have to do is close an Oblivion gate, and I'd have a 20pt Chameleon effect. I think Morrowind's difficulty was fine, though, I should have been able to level enchanting easier.

10) Voice activated spells. I know this is possible. Constantly opening the menu to choose spells is annoying.

That would be great, if it's properly implemented. I know that voice recognition doesn't work properly on Windows 7, which is apparently the height of technology. I say "New Tab". It close Firefox. <_< Doesn't even do anything at all when I try to type with it...

But, hopefully, we're a tad more advanced by the time of TESV, and it'll work fine n dandy.
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Minako
 
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Post » Tue May 17, 2011 4:38 am

constant effect enchanting shouldn't be easy. It's one of, if not the the most powerful thing ever. Oblivion was far too easy. All I'd have to do is close an Oblivion gate, and I'd have a 20pt Chameleon effect. I think Morrowind's difficulty was fine, though, I should have been able to level enchanting easier.


Yeah, you are right. Plus, I think Oblivion would've been better if the sigil stones didn't have effects already assigned to them. It would've been cool if their capacity was somewhere between a grand soul gem and azura's star. Just enough to capture a dremora or a human in it. This would've made the sigil stones more versatile, and certainly a lot funner to use.
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Wane Peters
 
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Post » Mon May 16, 2011 11:03 pm

I though possibly you take place as emporer (lol dark brotherhood assassin as emporer lol XD) and rule over cyrodil when troubles arise allover your land and stuff... That's a hard one to think of.

Idea 2 : you are an elite knight nage archer whatever you want and your land is filled with crime or an evil force and your either causing it or fighting it.

Idea 3 : The elder scrolls creator : you have an unbuilt land that only you have a portal to and you build castles towns settlements charachters (make their name race features class birth sign an more!) creatures factions and everything you desire custom armor and weapons and you rule your land! Create new races and mounts. You can design everything from placing a few trees near a lake you made to a castle the size of 15 imperial cities! Not only can you travel between cyrodiil and you land (whatever you name it) but you can go to shivering isles hammerfall elswyr skyrim black marsh summer set isles morrowind and every other land! Eventually you can open portals to your land in each city alowing access by every NPC in the game. But entrance to your land by NPC's isnt free so that means you get paid everyweek for all those who have traveled to your land 5gold to get in though usbt much. Of course its free for you and your people. These are my 3 main ideas for a new game I hope you like them please consider them! especially number 3!!! I have alway loved things to be made your own way!!

P.S. I could also use help thinking of idea 1 storyline ( idea 1 is the emporer one


So you want to completely rip apart any first person game and make it into TES:Civilization for idea 3?

don't mean to piss people off but if you don't want fast travel simply don't use it

Eh, this does not work for me dude. In Morrowind I will use the travel systems happily but with Oblivion I hate fast travel. This does mean I do not use it; I can not help myself. It is just to efficient not to use. This is why they must make alternatives, or even better, replacements.

Fast travel is like a drug, once you use it, you can't stop. I hope they bring back quick travel from morrowind, but it has to be something fantastical, not a caravan, something as creative as silt striders.


Im sorry Australia but it was nigh impossible not to use to, for me at least. With the very slow travel on foot and horses not being much better, they should fix that btw, horses should be faster imo, fast travel was the only way to get anywhere without spending hours doing it, if i wanted to go from Leyawin to Anvil i would have had to walk for a very very long time, not using fast travel simply wasnt an option. IMO they should bring make the fast travel of Morrowind ( the parts that fit anyway, idk if a silt strider would be in Skyrim but same princible) and also speed up the horses and maybe give us a teleportion spell like in the Fearsome Magicka mod, that thing was fun :P but it wasnt too overpowered, you couldnt teleport across the map, you could only teleport where you could see and maybe not even all the way to the limit of ur vision, and you could only use it so many times. So instant fast travel anywhere in the world, no ty, but fast travel modes and teleportation/speed inhancers/levitation sure.
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Pawel Platek
 
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Post » Tue May 17, 2011 12:27 am

Look at Red Dead: Redemption for how to implement horse riding in TES 5. They have a good speed and a great control system.
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Claire Mclaughlin
 
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Post » Tue May 17, 2011 12:31 pm

I dislike the thought of NPC's being invincible. I mean, if Jauffre is essential to the main quest plot, why isn't the player? S/he's doing all the fighting.
Personally, I've always wanted to stab Countess Alessia Caro for her torture chamber, but she's always essential.

And, completely unrelated to the previous statement, sneak attacks should almost always be lethal...

*Sneak attack hits Countess Alessia Caro for 18x damage* :ninja:
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Ross Thomas
 
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Post » Tue May 17, 2011 1:52 pm

I want to feel like im in hostile territory.

the fight fo survival is where bethesda games shine.

traversing the ashlands in morrowind at low levels is dangerous.. the threat of death lingers round every corner... constant edginess and the hope you run into a few supplies on a corpse.

oblivion didnt have this feeling at all.

Fallout 3 did.

they seem to have sorted out the problem, just a reminder though ;)

I want the feel like prey, not a predator at level 1.

I want to sneak and hide under trees, in shadows, I want to have to hide from bigger stronger enemies than my rusty iron dagger wielding self.

I want fatigue to mean something again.. I want to have to prepare for long jaunts in the wilderness, not just fast travel back to a shop and back to my location again.

I want to be stuck amidst lots of tough enemies and strategise a way out cos at the moment they cant see me.

I want to crawl on my hands and knees into a small outback town and hope they have medical supplies and a bed.

and a climbing skill.
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Jessica Nash
 
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Post » Tue May 17, 2011 8:09 am

I dislike the thought of NPC's being invincible. I mean, if Jauffre is essential to the main quest plot, why isn't the player? S/he's doing all the fighting.
Personally, I've always wanted to stab Countess Alessia Caro for her torture chamber, but she's always essential.

And, completely unrelated to the previous statement, sneak attacks should almost always be lethal...

*Sneak attack hits Countess Alessia Caro for 18x damage* :ninja:


Ya, but maybe 18x is a little too much. Maybe 15x if it is a 100, because think about it, if it did just 10 base damage, that would make it 150 (and you can probably hit over 10).
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kat no x
 
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Post » Tue May 17, 2011 7:21 am

I dislike the thought of NPC's being invincible. I mean, if Jauffre is essential to the main quest plot, why isn't the player? S/he's doing all the fighting.
Personally, I've always wanted to stab Countess Alessia Caro for her torture chamber, but she's always essential.

And, completely unrelated to the previous statement, sneak attacks should almost always be lethal...

*Sneak attack hits Countess Alessia Caro for 18x damage* :ninja:

Actually, if you do a http://www.uesp.net/wiki/Oblivion:Sanguine quest line, you can kill her.
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Hannah Whitlock
 
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Post » Tue May 17, 2011 3:07 pm

Look at Red Dead: Redemption for how to implement horse riding in TES 5. They have a good speed and a great control system.


This. Horses were done extremely well in RDR. And, although it also had a very good fast travel system, I rarely found myself using it because travelling without it was fun. This is what Oblivion lacked - walking large distances was tedious, for a number of reasons. Firstly, the landscape was all pretty much the same. RDR had a beautiful and varied landscape which was exciting to explore. Once I downloaded Unique Landscapes for Oblivion I walked much more, because the environment was suddenly diverse and interesting. Secondly you were attacked by a wolf or mudcrab every 20 paces. And also it would be nice to see something like RDRs random encounters - these always helped to add a little adventure to every journey.

I dislike the thought of NPC's being invincible. I mean, if Jauffre is essential to the main quest plot, why isn't the player? S/he's doing all the fighting.
Personally, I've always wanted to stab Countess Alessia Caro for her torture chamber, but she's always essential.

And, completely unrelated to the previous statement, sneak attacks should almost always be lethal...

*Sneak attack hits Countess Alessia Caro for 18x damage* :ninja:


I agree. Once you get into position behind a target without them noticing, you should be able to kill them instantly. However, to balance this, it should be much harder to get into position to do such a thing. The toughness of an NPC (their difficulty to overcome in open combat) should be related to their perception, the difficulty to sneak up on them.
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Jon O
 
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Post » Tue May 17, 2011 10:05 am

take ur time on this game
I want this game to be so perfect that there will only be very little bugs
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RAww DInsaww
 
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Post » Tue May 17, 2011 12:34 pm

I agree. Once you get into position behind a target without them noticing, you should be able to kill them instantly. However, to balance this, it should be much harder to get into position to do such a thing. The toughness of an NPC (their difficulty to overcome in open combat) should be related to their perception, the difficulty to sneak up on them.


I totally agree with this. I have never been ripped from the immersion of a TES game when an NPC has shrugged of a knife in the back, but it dosent help either.

I found this almost intollerable in Fallout 3 though. You would stand behind someone point a gun at their head and pull the trigger, they wouldnt react except to turn around and maybe fight back. It totally ripped me out of the game.
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An Lor
 
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Post » Tue May 17, 2011 1:13 am

I fully agree with the sneak attack comments. I hate that you take half of the enmys heealth with sneak attack, and soon every other enemy in the area will force your character to go hack n slash mode with a knife. Same goes for mages, it all turns to melee combat with every character.
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IsAiah AkA figgy
 
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Post » Tue May 17, 2011 1:01 pm

Perhaps adding some suspense or mystery to the games?

I think a lot of Morrowind's charm is not knowing what you're going to find every time you enter something.

If I EVER ran into a Werelion/Werewolf/Werebear in Oblivion (all three are supposed to be in Cyrodiil, according to lore) in some surprisingly atmospheric and equally scary cave/ruin/fort, I think IRL I'd be sure to sleep with my door locked (I have an over-active imagination at night-time.). The fact of the matter is that there were very few unique creatures or things for you to really find. Once you started seeing Minotaurs, you always saw Minotaurs, once you ran into Spriggans there were hundreds of them. I would have liked it better if you could find wicked hard monsters at level 1.

I remember my first time playing through the Hackdirt quest...
Spoiler
I was so afraid of what was described, that I actually immediately got Dar-Ma and ran out of the cave.


They should add more monsters that can kill you at level 1, not to scare you out of exploring, but at least to make sure you get on your toes every once in a while and develop fighting tactics. And no level scaling for that reason. Making sure the player can only run into rats and wolves is fun and all (just kidding), but picture making a mad dash away from an angry monster rumored to have wiped out a whole village. It'd add more realism to the game than anything, and it always made you think of those NPCs who died as super-weak because you'd be strolling along cutting down monsters in 30 seconds, and [Insert NPC Name Here] fought for their life for nearly 7 minutes and died by the monster doing a power attack.
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Susan
 
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Post » Tue May 17, 2011 9:57 am

I remember my first time playing through the Hackdirt quest...

I love that quest! You don't really get much for it, and it isn't a major quest, but it makes you like a detective... for a small while. The only reason you really take the quest in the first place is because you just can't refuse. The only clue you know is that she'd never abandon her horse and she was making a delivery in Hackdirt. You go and interrogate the residents, and you find out they hate you... it's almost like an episode of Scooby-Doo. I'd like to see a couple more quests that are like that, you just do it because you want to, not for the reward.

Ah, and, also, another idea. How about different fighting styles. I get bored of the standard hack/slash/hack style of my sword. Now me, occasionally playing as a flashy, agile swordsman, would like to do more in the way of flips and spins (watch http://www.youtube.com/watch?v=u4CFUW2QMK0&feature=related, and focus on the main pirate as well as the two in the background) Of course, for you axe-handling brutes, you might have a style that shows power and strength, perhaps a style that renders block almost useless, and is geared to taking down as many as possible until you get that arrow through your skull. And, for you boring shield-bearers, you might have a more defensive stance, something with blocks, parries, and trying to disarm the opponent.

Also, the ability to wield two weapons. Thanks.
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kitten maciver
 
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Post » Tue May 17, 2011 12:18 pm

People need to seriously think about us younger players who love the series, but whose parents won't let them play a game with nudity/six. I mean, come on, guys! Try to think of other people! Unless you think that even loyal fans shouldn't be able to play the game if they're not 18+, in which case you are a jerk. I'm sorry, but most responses to this topic really make me really annoyed.


The idea that this is a problem because somebodies mom might walk in on them is ridiculous

I don't know if your math is up to the concept but with each year that passes by you get to be one year older

Isn't that amazing?

It's not crucial to me but I would like the option of having a more complete and defined character, a char that can be active as an "advlt" as they put it and I will have to do without that forever because you want it to play now

Of course I would rather have Beth putting time and resources that would have gone in to "six" in to ironing out bugs, but that's Beth

Most of you will probably be in the age of majority by the time there finally is a TES5 anyway
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Samantha Jane Adams
 
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Post » Tue May 17, 2011 3:24 pm

The idea that this is a problem because somebodies mom might walk in on them is ridiculous

I don't know if your math is up to the concept but with each year that passes by you get to be one year older

Isn't that amazing?

It's not crucial to me but I would like the option of having a more complete and defined character, a char that can be active as an "advlt" as they put it and I will have to do without that forever because you want it to play now

Of course I would rather have Beth putting time and resources that would have gone in to "six" in to ironing out bugs, but that's Beth

Most of you will probably be in the age of majority by the time there finally is a TES5 anyway


But what about the younger generation? while we may be 15 or 16 and we might be 18+ and out of the house by the time the next TES comes out, what if we want to introduce a younger brother or sister to the game, one whos still in the house, and anyway whos to say we arent younger and still wont be out of the house? dont call an idea ridiculous until you've actually thought it through, not everyone on the forum is 16+ (which is just my hope that the game comes out within the next 2 years but anyway we could be younger.). Anyway even if i am 18+ when it comes out i agree with you, i'd rather they spend more time on the game before they go into the six area.
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Isaiah Burdeau
 
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Post » Tue May 17, 2011 6:15 am

But what about the younger generation? while we may be 15 or 16 and we might be 18+ and out of the house by the time the next TES comes out, what if we want to introduce a younger brother or sister to the game, one whos still in the house, and anyway whos to say we arent younger and still wont be out of the house? dont call an idea ridiculous until you've actually thought it through, not everyone on the forum is 16+ (which is just my hope that the game comes out within the next 2 years but anyway we could be younger.). Anyway even if i am 18+ when it comes out i agree with you, i'd rather they spend more time on the game before they go into the six area.



It sounds like you are measuring 3 or 5 or 7 years as a fraction of the years you have already been alive which makes it seem like forever

Well it isn't

I only started Morrowind this year, and that's what, about 8 years after it came out?

It might be years before I get around to playing FEAR 2 or a number of other games that need an internet connection to authorize because right now it's just too cheap and convenient for me to use the net from work

I am not about to sweat it, things can gather dust on the shelf untill I am damn good and ready

Also I have had to put games off for up to about 4 years untill I could upgrade my computer
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Kitana Lucas
 
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Post » Tue May 17, 2011 1:27 pm

It sounds like you are measuring 3 or 5 or 7 years as a fraction of the years you have already been alive which makes it seem like forever

Well it isn't

I only started Morrowind this year, and that's what, about 8 years after it came out?

It might be years before I get around to playing FEAR 2 or a number of other games that need an internet connection to authorize because right now it's just too cheap and convenient for me to use the net from work

I am not about to sweat it, things can gather dust on the shelf untill I am damn good and ready

Also I have had to put games off for up to about 4 years untill I could upgrade my computer


I don't think you want a TES game with an advlt rating.

Mature is fine for now. There isn't any reason to be insulting because people don't want their games to be rated advlt.

Anywho, to get back on topic... I completely agree with a stealth rehaul. Making fast travel more like Morrowind's would be good, too; You got to get to cities and such quickly but still had to walk places. Scenery was variable and exotic. You weren't a walking God of War at level 1. Etc.

And yes, better horses.
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Tiffany Carter
 
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Post » Tue May 17, 2011 7:21 am

It sounds like you are measuring 3 or 5 or 7 years as a fraction of the years you have already been alive which makes it seem like forever

Well it isn't

I only started Morrowind this year, and that's what, about 8 years after it came out?

It might be years before I get around to playing FEAR 2 or a number of other games that need an internet connection to authorize because right now it's just too cheap and convenient for me to use the net from work

I am not about to sweat it, things can gather dust on the shelf untill I am damn good and ready

Also I have had to put games off for up to about 4 years untill I could upgrade my computer

Your argument is irrelevant, as while you have the patience to wait to play a game, others do not. Beth wants as many players as it can get, and I can guarantee they don't want to wait 4 years, either.

Anyways, I just got done playing Oblivion, and several things jumped at me.
1: The seams at the neck and hands
2: Hardly any splash when jumping into the water
3: Too many rats and mud crabs
4: Poor conversation (I saw a mud crab the other day. Steered clear of it. Any news from any of the other provinces? Yup, boycott of Imperial Goods in Summerset. Stop talking. Good bye.)
5: Horses are difficult to steer. They're slow, too. I'd rather get my speed to 100 and just run.
6: The best combat tactic is to hold block for as long as possible and get 3 strikes in, dealing 1/10th of health damage
7: Magic is terrible. (Whoops, shock missed, out of magicka. I'll just have to revert to my iron dagger which kills more efficiently.)

Oh, and, also, today I was going to make a pure melee class know as a Warseeker. I could envision it clearly. I create my character. Oh, wouldn't you know it, I have a fireball spell and a minor heal spell. Kinda ruins the fact that my class has no magic experience whatsoever. I won't sweat it, though. After fighting my way through 15 minutes of rats, goblins and assassins that I've killed hundreds of times (which is why I hate tutorials), I finally get to the class creation.

CHOOSE YOUR SPECIALIZATION:
Combat!
CHOOSE YOUR MAIN ATTRIBUTES:
Strength! Endurance!
PICK YOUR FOUR MAIN SKILLS:
Blade! (I didn't choose Blunt because I dislike axes and maces, and H2H is weak) Block! Athletics! Heavy Armor!(Didn't choose armorer because it isn't needed) Um... Let's see...,
Whoo, boy, we have left:
Acrobatics (stealth)
Light Armor (why would I have that when I have heavy armor?
Security (stealth)
Sneak (stealth)
Marksman (I'll pass)
Mercantile (not that useful until higher levels
Speechcraft (useless)
Illusion
Alchemy
Conjuration
Mysticism Not relevant to my class.
Alteration
Destruction
Restoration

In the end I decided not to make a Warseeker class.
So, more skills, please.
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lillian luna
 
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