TES V Ideas and Suggestions # 173

Post » Tue May 17, 2011 11:47 am

My ideas are that of reality. Not that of porm. We allow six in games already. So why not input that into ESV. Also the ability to send an endless stream of energy at someone. Also six my ideas are golden people. Do you really think ESV was created really for everyone of every age. Cmon on now. It is created for the mature hard core gamer. So let us not be in lala land and say i hate six it is bad. For you are a liar if you say it is. For it is a natural thing of life. And it is your character, what shame should you have if it is butt naked. Cmon have some sense. And i am a young one who loves the natural things. I want things too be natural looking. I want to feel cold in my game. I want too feel hot. I want my character too send my emotions into the cybernetic world. So be it
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Tue May 17, 2011 2:10 am



I like your ideas. They are some what similar to mines dearly. Thank you darling. Oh and by the way i would love the ability too fly.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Tue May 17, 2011 1:38 am

i was thinking of spell world effects like basically if you use a fire spell you could set fire to the grasss and trees and stuff would burn or if you shocked an enemy to death the would barbecue and fry, or if you freeze stuff things would actually freeze and have icickles and ice all over it like oyu could freeze the water and walk over the water or if someone was in the water and you shocked it, it would sends sparks through the water and damage everything in an area of effect. or for earth spells you would create holes in the ground or rocks as well as light and dark mist from light adn dark spells.
also thought of weapon/armor design to customize your weapons and armor and add gems or gold/silver lining to them this would give gems a point to have since you could use them to pimp out your weapons and armor it wouldnt give anything it would just change its appearance.
maybe full armor weapon sets, heres a few
Bone,=its white and looks broken can be made from enemies bones {light}
Gold,=Full gold set of armor shin and yellowish. {Heavy}
Silver,=it was only partially in some games but a fullt set maybe {light}
Adamant,=a blueish green almost like a mix of daedric and ebony {heavy}
Heavy=Iron,Ebony,Daedric,Steel,Gold,Dwemer,Dwarven,Adamant,Stalrhim(ice from bloodmoon)
Light=Leather,Fur,Glass,Mithril,Bone,Silver,Dark Brotherhood, Dreugh, Imperial, and solsteheim armor (the chain like armor from bloodmoon)
Some of those had pieces but there were only a piece here and there not the whole armor set
I think there could be crafting stations of some sort like in fallout 3 where you would be able to make armor and weapons from materials
even though user made items would be 10% weaker than the real thing but would have some bonuses
PC made items would have 10% less weight as well as weapons would be 10% faster but durability would be -10% original
this means player made thing degrade faster but have less weight and weapons are faster, the attack and defense rating are the same or higher/lower
this depends on the players skill in crafting items. Heavy,Light armor or Blade/Blunt/Marksman weapons. dont know

The awesome people at Bethseda surely would ocme up with some sort of awesomeness becasue the 8 makeable weapons were cool in fallout 3 but finding the items for some were kind of difficult but possible, and it was worth the efforrt lie the railway rifle let you post peoples heads to walls lol
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Tue May 17, 2011 1:49 pm

lol Azura is funny
the six thing was in fable,mass effect,dragon age and other things but no games ever been ao and sold in america lol maybe in some porm stores like leisure larry and other games from japan.....
??? but dude why you keep pushing the sixual content most of the kids who werent evne born when Tes started are like moo ... lol and ew yeah its too explicit for these forums.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue May 17, 2011 12:43 am

There should be capes in tes5 in all colors, like a black cape for a thief or assassin, and a white cape for a paladin, and a green one for a hunter so he can be invisible in the wilderness.
:drool:
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Mon May 16, 2011 11:18 pm

I will Be posting an agrument to all the people that think six is bad in games -Love-Also im not new to the forums my acount just go hacked my old one :(
User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Tue May 17, 2011 4:53 am

What if bethseda made a tiny storyline feel to every dungeon it wouldnt have to be special but adding in a boss to every dungeon and a treasure to be gotten would be awesome. Even though every dungeon could be equal to your level so your reward would change but like you would always get the same reward from the same dungeon but depending on your level it would determine how good the item was. Like if you went there at lv 5 on one guy it would be somewhat bad but then on another guy who is lv 20 then it would be way better. also maybe a sort of randomg dungen generator type thing.
so eveyr dungeon wouldnt look the same and items and thing would be randomly all over the place. traps and things.
also a seuence feel to undead
Zombies, they are weak but they stay in groups, (can cause diseases sometimes)
Skeletons, they are tougher but usually alone. (and obviousluse use Weapons, Shields, chest armor, Boots, helmets)

maybe the max attrbiute cap could be raised to 150. instead of 100
and skills could levet to 110. there would be no special perk for 101-110 just the stat bonus. but 25,50,75,100 like oblivion would have perks.,
maybe an invisible Riding skill that doesnt lower it only goes up. this would make you able to fight from horses as well as they would run faster and longer
also maybe a sort of growth theme to all the tiny random villages.
like in Morrowind it had raven rock where you got to develop the town what if all the tiny villages could be developed and their developemnet was changed depending on your actions. like they could get a potion shop or armor shop by your choice or a inn or bar maybe.
to develop a town it would usualy require huge amounts of gold at a base of 1000, 2500, 5000, or 10,000 gold.
i think if there was a mutliplayer then you could show off your transormed villages to your friends and they could show you theirs and they would not be the same. like maybe the whole world you play in would change just by your starting race. That would mena there would be 10 different Tes5 worlds instead of a static 1 which would always be the same. i think that would most likely make Tes5 a super replayable game even when there could be 3 options to each quest, (Good, Evil, Neutral) 3 paths upon all quests which change your rewards and the land.
Hmm i know it sounds like way to much but i think it may make eveyrones Tes5 gaming world different from their friends and unique to them only.

Oh and my most hated thing in oblivion was when you killed guards the whole city would attack you and youd end up killing eveyrone which was kind of stupid because in real life if some crazed lunatic killed guards not everyone in the whole city is going to run and attack you. it was kind of ridiculos when you start a fight and the whole city was trying to kill you and you accidently killed the wrong Npc's maybe a small tweak to the ai could change this swarming Pc montra that is in every tes game. lol even though it was fun it was really hard to fight everyone at once.


and hopefully ading of capes to Tes, it sound pretty awesome but maybe a way to put your own insignias onto it that you could make or capes would have guild symbols on them. a neck equip option. it would give no defense rating but could give an enchantment like an amulet.,

and um i think people should be able to erase spells from their massive spell list but not forget them
in oblivion it was a issue where you would have 100's of spells and spend an hour scrolling theough the giant list of spells which was sometimes annoying.
and Vampires, Werewolf modes. yay lol
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Tue May 17, 2011 4:26 am

Someone earlier said, think it was shade, that you could block someones posts? could someone tell me how? Azuras posts have gotten meaningless, theres no point arguing with them, they just repost the same thing over and over, im getting tired of seeing the same thing again and again.

As to Lex's idea, this is why people rage against Multiplayer, having the gameworld change each time might add to the replayability but even 10 worlds cannot match up to one world if those 10 worlds have 3 choices while the 1 world has 30 or 60, because thats how much difference i think it would be if they devoted their time to multiplayer instead of singleplayer. as to increasing skill level caps, whats the point? they could just increase how much u get per lvl and keep the nice even 100. The last part though, i completely agree with. as for the first 2 parts, eh idk about the skaling dungeons most people had problems with skaling, i think it would be better if some caves had low level guys and some had high and they stayed that way for the entire game, it would be nice for that if they kinda seperated the two, like had lower levels living in caves while the higher levels can bust into ruins and take over so if your a low level your not wandering into places and getting ownt every time. As for skeletons and zombies, i think they should both be weaker but have mobs, brings back a L4D kinda feel :P The town thing seems cool, being able to build stuff and increase towns would be cool, maybe make your own town from followers :P like you get someone to follow you and then you build a house together, and then maybe get another guy and they stay in the one house because its only 2 guys, but you bring a third so they build a house without u, and maybe some refugees wander in and they build their own houses and soon u have a town :) you could be able to train ur town so it could defend itself or high someone to defend/train high some builders to make cool stuff, higher someone to run supplies in from the city, get people to start farming and hunting :D that would be cool.


something i think would be cool is if they have kids and what not you can actually grow old, but you could teach ur kid some of ur skills and when u die ur kid becomes ur character, that might be a cool way to handle death, you die and you become ur kid if u have one. but that shouldnt be the only way to handle death, maybe like someone suggested earlier im not sure if it was here or somewhere else but you have to get a priest to cast something so if u die u get revived, maybe a portable create a body item :P u die and it grows u a new body albit with maybe a few differences (its not a science :P) they could be good differences like stronger or they could be bad like dumber. but if you dont have a portabody you have to fight/bribe/help someone in the underworld to get ur freedom and ur life back.
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Tue May 17, 2011 9:57 am

I'm tired of this game Azura. I will not bother you about it now.


Dear Bethesda Game Studios :fallout:, as one of your most loyal and loving fans I ask you, please do not listen to Azura's "natural" sixual intercourse ideas. I beg of you. Please do not [censored] put any of her [censored] six ideas into your next masterpiece.

(I added the "[censored]"s my self)
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Tue May 17, 2011 8:24 am

What if bethseda made a tiny storyline feel to every dungeon it wouldnt have to be special but adding in a boss to every dungeon and a treasure to be gotten would be awesome. Even though every dungeon could be equal to your level so your reward would change but like you would always get the same reward from the same dungeon but depending on your level it would determine how good the item was. Like if you went there at lv 5 on one guy it would be somewhat bad but then on another guy who is lv 20 then it would be way better. also maybe a sort of randomg dungen generator type thing.
so eveyr dungeon wouldnt look the same and items and thing would be randomly all over the place. traps and things.
also a seuence feel to undead
Zombies, they are weak but they stay in groups, (can cause diseases sometimes)
Skeletons, they are tougher but usually alone. (and obviousluse use Weapons, Shields, chest armor, Boots, helmets)

maybe the max attrbiute cap could be raised to 150. instead of 100
and skills could levet to 110. there would be no special perk for 101-110 just the stat bonus. but 25,50,75,100 like oblivion would have perks.,
maybe an invisible Riding skill that doesnt lower it only goes up. this would make you able to fight from horses as well as they would run faster and longer
also maybe a sort of growth theme to all the tiny random villages.
like in Morrowind it had raven rock where you got to develop the town what if all the tiny villages could be developed and their developemnet was changed depending on your actions. like they could get a potion shop or armor shop by your choice or a inn or bar maybe.
to develop a town it would usualy require huge amounts of gold at a base of 1000, 2500, 5000, or 10,000 gold.
i think if there was a mutliplayer then you could show off your transormed villages to your friends and they could show you theirs and they would not be the same. like maybe the whole world you play in would change just by your starting race. That would mena there would be 10 different Tes5 worlds instead of a static 1 which would always be the same. i think that would most likely make Tes5 a super replayable game even when there could be 3 options to each quest, (Good, Evil, Neutral) 3 paths upon all quests which change your rewards and the land.
Hmm i know it sounds like way to much but i think it may make eveyrones Tes5 gaming world different from their friends and unique to them only.

Oh and my most hated thing in oblivion was when you killed guards the whole city would attack you and youd end up killing eveyrone which was kind of stupid because in real life if some crazed lunatic killed guards not everyone in the whole city is going to run and attack you. it was kind of ridiculos when you start a fight and the whole city was trying to kill you and you accidently killed the wrong Npc's maybe a small tweak to the ai could change this swarming Pc montra that is in every tes game. lol even though it was fun it was really hard to fight everyone at once.


and hopefully ading of capes to Tes, it sound pretty awesome but maybe a way to put your own insignias onto it that you could make or capes would have guild symbols on them. a neck equip option. it would give no defense rating but could give an enchantment like an amulet.,

and um i think people should be able to erase spells from their massive spell list but not forget them
in oblivion it was a issue where you would have 100's of spells and spend an hour scrolling theough the giant list of spells which was sometimes annoying.
and Vampires, Werewolf modes. yay lol


All those Ideas are awesome dude. So ummm... "This"

Except for the pro-leveling ideas. I say that if you are a low level then you should not be able to beat many of the dungeon bosses. Although I believe that you SHOULD be able to run past them, snatch the item and run out of the cave.

There should also only be dungeons with great loot in them and a boss in them about a 6th of the time. Make things more realistic and make the reward for finding something awesome even greater.

And I say get rid of the level cap all together. Nothing is perfect and there is always room for improvement.

I think there should be some brave NPCs that attack you as well as the guards but I do not want to see them using fists when I am in full Daedric armor.



I would also like to see a bit of an arena quest line for the arena faction. That would be pretty cool. And make it so it is not always a battle to the death, only some matches are. This way it would create rivalries between combatants. Look at WWE for inspiration.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Tue May 17, 2011 11:46 am

I thought this wasthe ideas and suggesttions topic not the complain constantly about Azuras spam posts... jeese i htink eveyrones to blame
Wah i need to get myself over to Rockville maryland and have a word with my favorite peoples lol then maybe i can convince the genius;s their to make me game then heck yeah it would be release around 2020 due to its way to advanced nature. yeah it has 28 races, a huge world, 83 skills/profession
a awkawrd long storyline. and weird other thing that make it the best game ever ver yep. XD
oh yeah now iam off topic lol

Ps people like my ideas Yay
ive posted in this #173 and #172 so yeah ive saved every idea post too. =]
Thank you mankar camoran lol

hmm i was thinking like what if people could choose their own eye and skin color alot easier
like when you use paint you get that huge thing of a square of colors you would just move the slider around the box to choose the color and then change the Brightness,Hue,Gray scale. it would proabably make it a little easier
but would have a stiffness to it depending on the race such as some couldnt change eye color, a dark elf would be able to mess around the red eye area making the eyes yellow or orange but not blue,green
or a argonians skin color would never be a pale imperial like complexion. something like that to keep the race in the basic guidelines of its specifics so you would really have a white blue eyed blonde haired dark elf lol
which might be cool but weird. depends on what the player wants. hmmm yes. more or less wouldnt stay far from the races base definitions such as wood elves would have a limited height range
being able to change body build like Height,Weight,Muscles, or for females butt and boob size lol
yeah i know weird. it think something liek that would be fun but a lock to the min/max also would depend on the race. so you wouldn get a midget highelf, high tal woodelf. like in oblivion every single race and everyone all guys were buffed out to the max it was kind of weird. id want to be a less muscle shorter skin dude or a tall buffed out fat guy. or the fact that all girls in Tes are wear A sized bras. .... lol
one issue with character building was that sometimes the girls looked like guys which was kind of weird it was hard to make a good looking female in oblivion. and their was almost no real choices for hair styles
maybe more hairstyles, facial hair choices and eyebrows to choose from
i htought the eyebrows in oblivion were off due to everyone had black eyebrows it would be cool to choose your eybrow style then messwith it and then change its color instead of the somewhat diffcult slider mayhem from oblivion lol. yeah the sliders were cool but it was chaos aas when you moved one they all moved. but in the editor which crashes way to much um you could move 1 without moving any other one so making a npc was sometimes easier than making a guy in the game. even though i did make some funny people by makign a really maxed out character whihc ended up being a pig looking fat chick breton that was funny. lol
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Tue May 17, 2011 7:02 am

Why do you thank me? Is it just to be even more off topic or are you thanking the REAL Mankar?
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Tue May 17, 2011 6:10 am

Why do you thank me? Is it just to be even more off topic or are you thanking the REAL Mankar?


i was thanking you not mankar camoran due to you liking my ideas which i think are awesome but if used would be tweaked to the advantage of Tes5 style of gameplay and Bethseda's style of game making
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Tue May 17, 2011 12:49 pm

i was thanking you not mankar camoran due to you liking my ideas which i think are awesome but if used would be tweaked to the advantage of Tes5 style of gameplay and Bethseda's style of game making


Ummm... yeah. I did not quite understand that. What ever. Thanks for the appreciation dude.

If the game takes place in:

Summerset Isles then add Monkey/Bunnies with scales (animal mostly aggressive)

Skyrim then add flying penguins with white fur and feathers (animal tame)

Elsweyr then add the many types of Khajiit.

Black Marsh then add shark like aligators with fur on parts of body (animal extremely aggressive and will track you before attacking)

Morrowind then add scribs (animal tame)

High Rock then add green Orc like pygmy goblins with sticks that they throw but not do damage with (take examples from Ewoks from star wars)

Valenwood then add bright red foxes that have poison venom.

Hammerfell then add large sea serpents that rarely attack.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue May 17, 2011 5:39 am

My wishlist:

  • More outfits to choose from
  • Capes
  • More armor
  • Fast travel only to cities
  • Voice acting like Morrowind, only in greetings, etc.
  • less dungeons, and make some kind of backstory for them
  • more unique weapons, no more "Glass Sword of Inferno"
  • Dungeon Bosses. We all like bosses.
  • Even more awesome daedric armor
  • Less hassle with sliders when making a new character
  • More guilds
  • More things to do in the guild
  • Even more backstory for NPCs
  • More ranged weapons
  • bug lights when camping in the wilderness
  • Less "Rushing" main quest
  • Better Companion AI
  • Tons of other things what I can't think about


Yes, most of my wishlist have already been said by others.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Tue May 17, 2011 4:56 am

Eh Hem buddehs
Hmm id Say Fast travel is awesome but you should only be allowed to fast travel to any major city regularly.
Then Every mages guild has its mages guild teleporters. at a cost equal to distance needed to travel.
Then secondary travels like boats or silt striders maybe it depends on the area
and then also 5 mark locations. You would use Recall to bring up the list and then choose which one you wanted.
Using mark would create th exact spot you could recall to. Certain places would be unmarkable to prevent cheaters messing around ness.
Then You would have Mark/Recall = Mysticsm Spell Lv25, and Potions//Scrolls
Recalling takes Some Mp,But all your Fatigue leaving you weak for a bit so it has a side effect.
So yeah i know its been said but i just stated it a bit more clearly lol
also i was thinking of the tome thing from oblivion, They were way to rare and it seemed like a horrible download
but maybe in Tes5 tomes would be all over the place, But you would need a certain lv to access and learn the spells from them.
1, 25,50, 75, 100 // that means 5 levels of spell tomes to learn from which could be rewards or special treasured loot found in dungeons or earned from quests and they could be leveled so you would get a better one depending on your level.
Horses though should be harder to get killed, the regenerate, and are faster and maybe you should be able to customize them
almost like the horse armor thing but better where you could change it out as well as being able to enchant your horse, name it and make it a pack mule
id say they could hold up to 100 pounds and then be upgraded to 250 at a rate of 25 pounds for gold. maybe add a revival or summon spell if your horse dies or dissapears so you can get it back just in case. =]
my only problem in the landscape of oblivion was the dang hills, they were a pain it was hard to get up and if you used a horse all it did was fall and die really fast. my friend played oblivion and hated it cause he wasnt really smart and kept falling off the deadly hills which are eveyrwhere.
Tes5 should have some rolling hills but it would need plains. and should be diverse like Morrowind which had over 6 areas of different land types
where cyrodill only had i think about 3 or 4. maybe but it was still awesome.
hmm and Deer, Does should run but bucks should be bigger and attack you. yay lol

Also, while oblivions wildlife was cool there wasnt that much like in morrowind it felt dead and empty.
the waters needed more life they had nothing in them where as i usualy only saw a wolf here and there
i missed they fact there was only 2 flying monsters in the whole game, an imp and will o wisp
wheres the bugs,cliff racers lol, Scribs beetles, Guar, Kagouri, yeah ... i had a download as well with Morrowind
that brought 150 monsters to the world which was awesome, Chickens and pigs, cows are lacking in the Tes world and oblivion did have sheep but it wasnt as alien as Morrowin which probably had 2x as many creatures
maybe there could be at least 100 different enemies in Tes5, personally i loved the netch and scribs.
Cliffracers and Netch yay i loved the jellyfish and Nixhounds it was creative but oblivion was just the same old seen it alot monsters even though there were no bats lol PLEASE add more unique wildlife to Tes5
and maybe wildlife download for Oblivon man i miss the creatures of morrowind........ =[
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Tue May 17, 2011 6:02 am

So i get my friend to buy me the game. then what? only play it over at their house? cause if i bring it home its the same thing as except ill be in trouble as well as i wont have the game, i'd rather they just didnt include it so i can play it whenever i want, where ever i want.

And THAT'S what the censoring is for. :rolleyes:

Seriously, do you actually read my posts?
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue May 17, 2011 12:33 pm

I'd like to see the use of cutscenes in the main quest moreso than the past ES games. Fable did it with their games, important conversations take control away from the player to engage them in a theatrical in game cutscene, really adds to the depth of the story IMO.
You might be asking "how could you do it with all the armor variations, races, sixes, etc. Well that's actually quite simple, a lot of games use the characters model at the time of the cutscene and use it for it.
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Tue May 17, 2011 3:10 am

I'd like to see the use of cutscenes in the main quest moreso than the past ES games. Fable did it with their games, important conversations take control away from the player to engage them in a theatrical in game cutscene, really adds to the depth of the story IMO.
You might be asking "how could you do it with all the armor variations, races, sixes, etc. Well that's actually quite simple, a lot of games use the characters model at the time of the cutscene and use it for it.


I thinkt that dragon age way of interacting with people was more fun. You could actually see your character from an angle, almost like it was a cut-scene when talking to people.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Tue May 17, 2011 2:50 pm

I thinkt that dragon age way of interacting with people was more fun. You could actually see your character from an angle, almost like it was a cut-scene when talking to people.

And your character actually had emotions based on what your choices were, if you said something that implied you were shocked your character would have a shocked expression. It's more interesting seeing your character when they're interacting with things, instead of always only seeing them cut things down, or walk/run.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Tue May 17, 2011 9:32 am

And THAT'S what the censoring is for. :rolleyes:

Seriously, do you actually read my posts?


Im sorry what? im really confused now. Maybe u could explain first what the censoring your talking of is and then why what i said is causing said censoring. and ur post seemed pretty straight forward to me, unless u were being sarcastic? its hard to tell when ur typing.
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Tue May 17, 2011 7:36 am

Im sorry what? im really confused now. Maybe u could explain first what the censoring your talking of is and then why what i said is causing said censoring. and ur post seemed pretty straight forward to me, unless u were being sarcastic? its hard to tell when ur typing.

A blacked out scene with no sound, and progresses quickly... Kinda like Fable without it being "for the lols". The reason six would be involved is likely for children. If so, a lot of us would like children without the awkward game six. A simple censor like this would help. If children aren't involved, why are you even performing the six option? Leave people to thier strangeness, and go do some quests for the Fighter's Guild. You don't have to do it.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Tue May 17, 2011 4:19 am

A blacked out scene with no sound, and progresses quickly... Kinda like Fable without it being "for the lols". The reason six would be involved is likely for children. If so, a lot of us would like children without the awkward game six. A simple censor like this would help. If children aren't involved, why are you even performing the six option? Leave people to thier strangeness, and go do some quests for the Fighter's Guild. You don't have to do it.


I have no problem with stuff like that, its the stuff Azura seems to want that i do.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Tue May 17, 2011 3:22 am

I have no problem with stuff like that, its the stuff Azura seems to want that i do.

But when you have the option to censor it like I said, surely, there's no problem?
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Tue May 17, 2011 12:01 am

I think it would be cool when after you finish the last quest in the storyline, they play a variation on the games main theme, like changing tonality, instrumentation etc....
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

PreviousNext

Return to The Elder Scrolls Series Discussion