» Tue May 17, 2011 12:17 am
Hmm about one other post of the limitations
I htink the raising of the 100- 150 attribute cap or the 100- 110 skill cap could be done awesomely
lets see um. This would be done by the dependicies of your class
First off it should be 7 or maybe 10 major skills , 10 so you can get to 100 but 7 feels more balanced.
But also you should be allowed 3 Favored attributes that would be awesome.
Okay so all your Attributes max at 100...but your Favored attributed are allowed to go to 150
and All your skills max at 100 but your Major skills can improve to 110
that would mean chosign your favored skills and major skills would have a bonus other than the starting bonus.
And usually though the birthsigns were all bad except thief,the lady, or the warrior
it would be awesome if all birthsigns gave at least 1 attribute a 10 point bonus so no matter what any of the birthsigns would boost 1 attribute.
except that The warrior,The lady, The thief, The steed, which are cool.
But maybe one thing i cmae up for mine was
The thief=+10 to luck,agility,speed but also +5 to all stealth skills
The warrior=+10 to strength,endurance but also +5 to all combat skills
The mage=+10 to intelligence,willpower but also +5 to all magic skills
The atronach ability instead of getting a weakness you would get a resistance to Fire,ice,Shock for 25%
it would be awesome if all the birthsigns felt useful so chosing 1 would be difficult cause they are al good
like the tower would improve lockpicking, the steed gives 20 speed and 10 to athletics
The lady=+10 to Willpower,Endurance,Personality
The apprentice=+100 to magicka total no weakness
The serpent=+10 to personality but also the serpents spell
The shadow=+10 to luck and the spell
so yeah i know awkward maybe i should just post a mod so it would be easily understood a more balanced one
ill call it lex's Birthsign thought lol yeah......
(what a bad name for it...)
I think the save sysem should be improved a little like n dragon age origins or Mass effect by that being
some people may accidently delete or save over their save files and that can be irratating
First each charater would have their own profile save room spot, then their own auto save and only in that
are for that character could a save be made this way you wouldnt overwirte the save like in oblivon or fallout 3 which if you have a bunch of saves it becomes chaos. it would sort out the saving and loading and be alot cooler and more controlled. It was awesome in Mass effect or Dragon age since this sort of thing didn really ever occur
and if it was used in Tes5 then saving or loading wouldnt end up being a huge search or hassle like in fallout or oblivion, i think it should say the name, Race, class, birthsign, level, and area the player was in
it would be awesome
A bunch of Graphical implications i think would be friggin awesome
So i was thinking of there being mirrors to which yo uwoudl be able to see yourself and then windows which you could
look out of and see the area outside but also they retain the fact that they are mirrors somewhat and you could partially see your reflection
Also in first person the player should be able to see their legs instead of getting the feeling that you are just a floating eyeball
And i liked a Mod called Quarls harvest where when you collected from flowers and other containers they would changed their appearance
this was awesome and let you know that you had collected from them.
Also maybe some splash effects by this i mean footstep cloud animations depending on where you step
a more detailed boom splash effect from hitting certain things with your sword,spells, etc.
and also a more realstic feel to water which it may look pretty but when you jump in water you get a splash not just a plop
yeah....besides all that i think it would be awesome if the world would be more interactive and intelligent
such as you could climb ladders, climb up walls over walls and stuff and the ai would react to things and climb up or over them
maybe even pick up trash and throw it away in a trash can.. and a 72 or 24 hour delete sequencial thing
this would get rid of clutter in the game reducing some lag issues like if someone sot arrows all over or threw equipment everywhere
it wouldnt just sit there forever taking up memory. only quest items or quest people would finnaly dissapate and dead bodies that
are not quest like would dissapear as well to save on memory too. This would be cool but yeah i know some people who dont like it.