TES V Ideas and Suggestions # 174

Post » Tue May 17, 2011 4:10 am

But walking is fun and that adds a lot of replayability to it!



Walking doesn't become any less boring once you've seen everything than it would if the game was bigger. Fast travel is there because at one point people get tired of going through the same place for the thousandth time and would much rather just skip it. I don't mind exploration. In fact it's the main reason why I play ES games. I do mind hiking just for the sake of realism.


news flash, having fast travel doesn't force you to use it, you can still walk anywhere you please on oblivion, i personally like the fact that i don't have to use 8 silt striders to get where i'm going, if you like walking everywhere, fine, just don't force me to do it as well
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Lily Evans
 
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Post » Tue May 17, 2011 4:25 am

varied terrain.

spears.

be able to go prone.

grappling hook.

enter castles via upper windows.

climbing skill.

levelled enemies.

hand placed loot.

guards saying HALT!

a throat slit tecnique.

headshots with the bow.

return of guar's, scribs, cliffracers.. they would totally work with next gen animation ie LOTR nazgul.

tonnes more books and lore.

more lively taverns, be able to gamble, play cards etc..

horse races.

be able to take guild members out on quests. Taking a group of fighters with you to slay a cave of trolls = win.

be able to make camp fires and set up a tent.

non respawnable containers, I really want to just set up home in a small shack I find out in the wild.

small rowboats we can actually use.

Make your clothes soaking wet if you jump in water...

seasons.. winter, summer etc..

ability to change appearance midway through the game.. add scars, grow older, change hairstyle etc..

a more brooding, dreary soundtrack when its nighttime.

strong gale force winds on the top of hills.

more natural none violent wildlife. Birds, rabbits, snakes, insects etc..

more natural fast travel methods ie wagon/carriage, boat.. have an option to travel in real time.. like just chill on a boat while you sail to your destination.

a thieves hideout in each town.

a temple guild. Holy warrior FTW.

more variety of caves/dungeons.. more unique lore based locations.
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Danii Brown
 
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Post » Tue May 17, 2011 11:16 am

WHAT ARE YOU TALKING ABOUT THAT WOULD BE HORIBLE I WOULD HAVE PLAYED AS KAJIT AND ARGONIANS IN MOROWIND IF IT WASNT FOR THAT THIS IS THE WORST IDEA IV HEARD TODAY AND SOME ARE REALY DUMN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I ALMOST ALWAYS HAVE 2 OR 3 KAJIT AND ARGONIAN SAVES IN OBLIVION THEY ARE AWSOME!!!!

:rolleyes:

Too easy. I'll just say: What's wrong with Morrowind's Khajiit/Argonians? (without the unnessecary caps, please)
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Curveballs On Phoenix
 
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Post » Tue May 17, 2011 5:28 am

I agree with the suggestions for jobs and more homes. The thieves guild really should have a safehouse in each city to hide out in. B)
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Killah Bee
 
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Post » Tue May 17, 2011 9:24 am

- Climbing skill
- Crossbows
- Trees that don't look like they were made out of paper
- More houses (some of them could be outside big cities, maybe in some small villages?)
- Better animation (in Morrowind, they walked like they [censored] their pants. in OB when they stood still, they were like statues. in Fo3 they acted like robots)

That should be all I actually want.

What I DON'T want:

- Mudcrabs
- Cliff racers
- Vampires (I hate vampires)
- Bosmer who act like retards
- An Adoring fan
- Skyrim with vikings
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Rudi Carter
 
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Post » Tue May 17, 2011 3:47 am

- Climbing skill
- Crossbows
- Trees that don't look like they were made out of paper
- More houses (some of them could be outside big cities, maybe in some small villages?)
- Better animation (in Morrowind, they walked like they [censored] their pants. in OB when they stood still, they were like statues. in Fo3 they acted like robots)

That should be all I actually want.

What I DON'T want:

- Mudcrabs
- Cliff racers
- Vampires (I hate vampires)
- Bosmer who act like retards
- An Adoring fan
- Skyrim with vikings


Skyrim has the best vampires ever, so not including them would really be a shame.

And mudcrabs are cool as long as they are not just big normal crabs, however they shouldn't be the same as in Morrowind either since it will be a different environment. It would be nice if every province has it's own kind of Mudcrab, and variations between different regions too. (like http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3278.)
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joseluis perez
 
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Post » Tue May 17, 2011 11:02 am

Content.

I hope that the next TES will have more stuff to do, other than killing and doing quests. I mean, its fun to go slay some monsters, but it gets repetetive.

To give players more stuff to do, here's a list. (You can add ideas).

1) Thievery - House items should be more valuable to make thievery worth the time.
2) Hunting - Animals and creatures meat/bone/horn/whatever should also have a higher price. Untill know, it was just boring.
3) Studying. Mages should be able to somehow study to raise their magic skills.
4) Challenges - For warriors, there should be some kind of challenges to raise their skills (like the Arena In IC).
5) Forging - You should be able to forge items with meterial found in mines.
6) Gamebling - At inns/taverns, npc's should have gambling that the player can join in to win some gold. (Luck will effect on this)
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Undisclosed Desires
 
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Post » Tue May 17, 2011 11:52 am

As annoying as the Adoring Fan was, Oblivion would not be the same without him.
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Paula Ramos
 
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Post » Tue May 17, 2011 12:01 pm

Content.

I hope that the next TES will have more stuff to do, other than killing and doing quests. I mean, its fun to go slay some monsters, but it gets repetitive.

To give players more stuff to do, here's a list. (You can add ideas).

1) Thievery - House items should be more valuable to make thievery worth the time.
2) Hunting - Animals and creatures meat/bone/horn/whatever should also have a higher price. Until know, it was just boring.
3) Studying. Mages should be able to somehow study to raise their magic skills.
4) Challenges - For warriors, there should be some kind of challenges to raise their skills (like the Arena In IC).
5) Forging - You should be able to forge items with material found in mines.
6) Gambling - At inns/taverns, npc's should have gambling that the player can join in to win some gold. (Luck will effect on this)

#1. Would just take a small change in item values. :D
#2. I'm thinking that hunting animals in Tamriel will be better in 2011-2012. By the way, what immediately popped into my mind was a guild of hunters who have contests like hunting for the biggest deer, or hunting powerful and mythical creatures.
#3. I could imagine a mini-game type of thing with all of the classes, so that you could train up your skill. They already have the rules for all of the kinds of magic and how you're supposed to do them. :shrug: But if it wasn't done well it'd get annoying.
#4. :thumbsup:
#5. They let you make some weapons in Fallout 3.
#6. I could see other things affecting it too, like sneak skill, speech craft, personality, etc.

All great ideas! :)

I was thinking about things like:
  • Being able to own a shop
  • Having random NPC encounters, not only in the wilderness, but in cities too.
  • Having Festivals and Holidays
  • Being able to tell every NPC the same sort-of things like "Follow me."
  • Being able to be invited to do things with NPCs like go to the local tavern, or go to a party, etc. (Think Renoit in the http://www.youtube.com/watch?v=zL8pyOP0VQI, minus the need of such advanced RAI)
  • Being able to train and tame animals, and then be able to
    • Keep them as pets.
    • Sell them.
    • Breed them

  • Being able to grow plants
  • Moving Boats
  • Cooking

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Isabel Ruiz
 
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Post » Tue May 17, 2011 8:53 am

(Think Renoit in the http://www.youtube.com/watch?v=zL8pyOP0VQI, minus the need of such advanced RAI)


AH where did the voices go!?
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lillian luna
 
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Post » Tue May 17, 2011 8:12 am

What happened to "Sutch" that you see at the very end of the Radiant demo?
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Julie Serebrekoff
 
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Post » Tue May 17, 2011 7:20 am

- Mudcrabs

Whats wrong with mudcrabs? I don't even have an argument about it, they're just basically scenery. If anything, I can unerstand the relentless chasing of everything in Oblivion, but that's not a fault in the actual creatures...

- Cliff racers

I fail to have ever found a good argument against Cliff Racers. The few problems with Cliff Racers are oversights by the devs that will obviously be fixed in TESV, if included. As I've said many time, and I'll probably need to say many times more: Do you expect all AI to be cut from TESV, becaus eNPC's would occasionally kill eachother in Oblivion? No. That's ridiculous. It's the same basic princible.

- Vampires (I hate vampires)

Wait. What? You don't like Vampires, so they should be removed? Has anyone ever forced you to be a vampire throughout TES? I actually think Vampires should have some kind of mix between Morrowind and Oblivion. I would like to be able to do quests, but I don't want to be a human that occasionally needs to drink blood. We should, perhaps, have Morrowind esque vampires, but, instead of literally everyone hating me, I could use either speechcraft or magic to make them think better of me (Thanks Vampire Embrace for the idea ;)), or I could scare them with my level.

- Bosmer who act like retards
- An Adoring fan

I agree here. I think Bosmer are far too often shown as a joke, since Morrowind. Bosmer have great lore, and could quite easily be expanded well. But, if Bethesda want to include the ocasional stupid Bosmer, it's fine by me. I mean, I don't get forced into having to talk to them the whole time.

Fargoth: Ignore (although I don't get his hate)
Gaenor: Ignore
Adoring Fan: "Scram, kid" - Ignore

It's a simple proccess. There's many things that people often avoid in TES.

- Skyrim with vikings

Now I really don't get this. Have you ever looked at norse mythology? It's bloody awesome. Real life Viking lore doesn't consist of hitting things with axes and getting drunk (although they are quite awesome). Dragons and monsters are all over the place. Beowolf is a good example of some of the potential available to a Viking influenced Skyrim.

Also, there are other influences on Nords. Don't just look at Bloodmoon for Nordic culture. They're like the ashlanders of Skyrim. Do you ever get that "Native American" feel you get from the Ashlanders on the Telvanni, or the Redoran? No.
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Sabrina Steige
 
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Post » Tue May 17, 2011 12:03 pm

AH where did the voices go!?

:shrug:

What happened to "Sutch" that you see at the very end of the Radiant demo?

It was a city, but... they got rid of it for whatever reason. :(
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Eliza Potter
 
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Post » Tue May 17, 2011 3:03 am



I agree here. I think Bosmer are far too often shown as a joke, since Morrowind. Bosmer have great lore, and could quite easily be expanded well. But, if Bethesda want to include the ocasional stupid Bosmer, it's fine by me. I mean, I don't get forced into having to talk to them the whole time.



I agree, I think 1) they should be a little it taller (not as tall as like dunmer, but not exceedingly shorter) and 2) make them more beast-like, not like Keebler Elves.
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Alexx Peace
 
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Post » Tue May 17, 2011 2:45 am

Give TESV memorable things - for example:
Morrowind
  • silt strider moans
  • mudcrab merchant
  • Yagrum Bagarn
  • Vivec cantons
  • great houses
  • Ministry of Truth
  • I could go on..

These are things I'll never forget.
As for Oblivion, nothing really stood out like that. (Maybe it's just me)
Actually I'll never forget "By Azura, by Azura...", but that's not a positive thing.
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Allison C
 
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Post » Tue May 17, 2011 8:32 am

Hola,

So it's my 6 monthly check in on this forum - and wow - a lot of new idea, a lot of old idea's repeated by new members.

My 2 cents (I'll try keep it short).

1. Overhauled combat system - I would be very happy if Bethesda just bought Taleworlds and used their Mount & Blade combat system. I would be ECSTATIC if they took it and embellished on it. Here's what I would like to see - a Martial Prowess / Combat Skill that can be trained by "schools". Each "school" trains in a different style (2nd sword, dual sword, polearm, axe etc). The level of your skill determines the type of flourishes and combo's you can make in your attacks. Because of the rivalry between the "schools" you would only be able to join one (think of the Houses and the House quests in Morrowind). - ps. what makes Mount & Blades combat system great, in my opinion, is the importance of blocking and shields etc.

2. Overhauled weapon system - in my experience whether you are stabbed by a folded steel sword or a forged sabre it kills you. I think weapon damages should be made more consistent. Rather more expensive weapons would be properly balanced, made out of better materials and with better techniques - ie. very little damage increase, but with speed, durability and tensile strength increases. I'd also like to see better weapon physics - ie. war hammers that do crushing / blunt damage with knock-back and concussion etc. On to that if an ogre with a rock club manages to hit you in the head your screen should fuzz and blur and give you double vision - you should hear ringing in your ears etc. (This is great because your Martial / Combat Skill combined with your Constitution would give you bonuses to recovery). - SPEARS - yes but lets make them throwable and usable (think Hero, House of Flying Daggers or Troy)

3. Ships - there should definitely be more sea based quests, you should even be able to buy, crew and sail your own ship (I'm an ex-pro sailor so I would love this).

4. Work - Yeh! I like the skinning, furs etc idea. Maybe a 'rare' ingredient marketplace for unicorn or minotaur horn etc. The more difficult, rare or dangerous to acquire the item, the more its worth.

5. Forging and Gambling for sure.

6. A better enemy leveling and reputation system. As you become more reputable or disreputable you should be able to cause fear. Enemies don't necessary level with you - so you might walk around and have the lower level enemies drop their weapons and run in fear. Reputation - outlaw system - rep. should be localized to a point. If you are too bad your rep. precedes you and nearby towns won't let you in. Store owners lock their doors, people run away etc. (think old west movies) Could also give rise to outlaw settlements where the blade is the only rule and "good guys" get the sharp end of the stick. The opposite should be true - the more "goody two shoes" you are the more you are respected, women might throw flowers, children run along side you etc.

7. I can't remember what else I was thinking. But its a start I guess.
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Joey Bel
 
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Post » Tue May 17, 2011 9:28 am

ah... I remember

7. magic - as a non magic user (generally) I would like to see something akin to Chorae (Tears of God - from the Prince of Nothing series of books by Scott R Bakker) which nullify magic cast against the wearer. Enemy mages are welcome to have battle golems or other heavy types to offer them protection against Chorae bearers.
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Steve Fallon
 
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Post » Tue May 17, 2011 2:57 am

ah... I remember

7. magic - as a non magic user (generally) I would like to see something akin to Chorae (Tears of God - from the Prince of Nothing series of books by Scott R Bakker) which nullify magic cast against the wearer. Enemy mages are welcome to have battle golems or other heavy types to offer them protection against Chorae bearers.

So like a summoned creature that jumps in the way of that fireball? that is an interesting idea, "summon a cloud of suicidal insects"
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Kelvin Diaz
 
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Post » Tue May 17, 2011 11:22 am

I don't like having a timer on spells. They should just work as they are able. If you summon a scamp, he is in the world till he is killed. If you make a fireball, it doesn't magically burn on someone for half an hour, it just runs its course as fire would.
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Britney Lopez
 
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Post » Tue May 17, 2011 3:28 pm

Give TESV memorable things - for example:
Morrowind
  • silt strider moans
  • mudcrab merchant
  • Yagrum Bagarn
  • Vivec cantons
  • great houses
  • Ministry of Truth
  • I could go on..

These are things I'll never forget.
As for Oblivion, nothing really stood out like that. (Maybe it's just me)
Actually I'll never forget "By Azura, by Azura...", but that's not a positive thing.

It's just you:
  • White Gold Tower(really, the Imperial City, in general)
  • Dive Rock
  • suicidal troll
  • Rythe Lythandus' painting world
  • Arkved's Tower
  • Henantier's dreamworld
  • The first time you see an Oblivion gate
  • Sideways Cave
  • Black Rock Caverns
  • Goblin tribes and villages(shows an intelligent side to Goblins)
  • varied architecture between cities
  • vampire hiding in the palace of Skingrad
  • Argonian torture chamber
  • the view of Cyrodiil in Knights of the Nine(one from above)
  • stealing an Elder Scroll
  • actually saw a Hist tree
  • the remains of Kvatch
  • the destruction of Ald'ruhn
  • the first time one steps out of the Imperial sewers
  • Valen Dreth
  • the ending of the main quest
  • a statue created in the PC's honor
  • giant mudcrab
  • giant slaughterfish
  • spectral mudcrab
  • Mankar Camoran's Paradise
  • heaven/birthsign/rune stones
  • Cloud Ruler Temple
  • I could also go on.

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Charleigh Anderson
 
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Post » Tue May 17, 2011 4:17 am

It's just you:
  • White Gold Tower(really, the Imperial City, in general)
  • Dive Rock
  • suicidal troll
  • Rythe Lythandus' painting world
  • Arkved's Tower
  • Henantier's dreamworld
  • The first time you see an Oblivion gate
  • Sideways Cave
  • Black Rock Caverns
  • Goblin tribes and villages(shows an intelligent side to Goblins)
  • varied architecture between cities
  • vampire hiding in the palace of Skingrad
  • Argonian torture chamber
  • the view of Cyrodiil in Knights of the Nine(one from above)
  • stealing an Elder Scroll
  • actually saw a Hist tree
  • the remains of Kvatch
  • the destruction of Ald'ruhn
  • the first time one steps out of the Imperial sewers
  • Valen Dreth
  • the ending of the main quest
  • a statue created in the PC's honor
  • giant mudcrab
  • giant slaughterfish
  • spectral mudcrab
  • Mankar Camoran's Paradise
  • heaven/birthsign/rune stones
  • Cloud Ruler Temple
  • I could also go on.


Oh god... He wasn't bashing Oblivion. Shh.. Go back to searching the forums for trollable posts.
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Kirsty Wood
 
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Post » Tue May 17, 2011 8:34 am

I dislike how the only deciding factor in your favored weapon skill (blunt or blade) is based purely on aesthetics. Weapons should have different strengths and weaknesses, for example, axes would get a +5 damage modifier against lightly armored opponents. Blunt weapons would get a +5 damage modifier against a head blow to an opponent who has a flat helmet. A well-balanced sword could strike faster than an unbalanced sword. In terms of arrows, the material used and they type of the http://en.wikipedia.org/wiki/Arrow#Arrowhead will determine it's effect, as well as the type of the bow.

Blunt, 1 hand - +5 damage modifier to head blows against an opponent with a flat helmet; +5 limb damage; 5% chance to knock-out an opponent
Blunt, 2 hand - +10 damage modifier to head blows against an opponent with a flat helmet; +15 limb damage; 15% chance to knock-down an opponent; -10 to fatigue per strike
Axes, 1 hand - +5 damage modifier against lightly armored opponents; small bleed effect; 5% chance to disarm the opponent when blocking
Axes, 2 hand - +10 damage modifier against lightly armored opponents; bleed effect; 5% chance for a spin attack, disarming nearby opponents; -10 to fatigue per strike
Swords, 1 hand - +5 to parry; +5 to thrust; faster than axes and blunt weapons
Swords, 2 hand - I don't know, maybe a 1% chance to instantly kill your target? :shrug:
Spears - +10 to thrust; bleed effect; a very intimidating weapon when used by a master :toughninja: <--- something like that
Daggers - +10 to thrust; strong bleed effect; generally the weakest weapon
Bows - Damage and fatigue loss varies on type of bow used
Crossbow - Slower than the bow, but does more damage and has a higher chance of piercing armor

However, how about more civilian-type things? Perhaps a Khajiit climbed up a tree, and you need to help rescue him? Perhaps someone lost something, and you need to just look around town and find it? Perhaps someone needs your help to catch a thief? Maybe discover plans to kill the count, and you need to warn him of his impending doom? Fighting is good and all, but hasn't anyone wanted to just hang up the blade for a bit and get in to some hardcoe merchanting?
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Petr Jordy Zugar
 
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Post » Tue May 17, 2011 12:43 am

Oh god... He wasn't bashing Oblivion. Shh.. Go back to searching the forums for trollable posts.

No memorable moments/objects is either what someone who has not played Oblivion says or what someone who chooses to bash Oblivion says. Suggestions about actual improvements, not the nostalgia of Morrowind makes it memorable and Oblivion not memorable, are what are needed. Memorable events/objects are something Bethesda has consistently done well for the past decade. I suppose me saying the only memorable thing in Morrowind were cliffracers, and not in a good way, wouldn't be considered bashing, either? I know it's pure bullcrap, so if I posted it, would it not be bashing?
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Felix Walde
 
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Post » Tue May 17, 2011 11:27 am

Oh god... He wasn't bashing Oblivion. Shh.. Go back to searching the forums for trollable posts.


Yet he wasn't bashing the other guy :)

Oblivion gets too much bashing and flaming these days- Pretty much always from Morrowind-ers, who go on about it like it's the best thing since sliced bread. See what you've done though? Made me waste my 200th post on correcting a bloody Daedric Prince.

Anyway, I suggest that the Falmer make an appearance, but pull a dwemer and be just one, who assists you with finding the tomb of 'The snow prince' and repairing his spear.
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Olga Xx
 
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Post » Tue May 17, 2011 1:10 pm

No memorable moments/objects is either what someone who has not played Oblivion says or what someone who chooses to bash Oblivion says. Suggestions about actual improvements, not the nostalgia of Morrowind makes it memorable and Oblivion not memorable, are what are needed. Memorable events/objects are something Bethesda has consistently done well for the past decade. I suppose me saying the only memorable thing in Morrowind were cliffracers, and not in a good way, wouldn't be considered bashing, either? I know it's pure bullcrap, so if I posted it, would it not be bashing?



As for Oblivion, nothing really stood out like that. (Maybe it's just me).

Doesn't seem very "bashing" to me... Are you really that strict on the "need to say imo on every post" rule? The "Maybe it's just me" line is surely sufficient enough?
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Theodore Walling
 
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