TES V Ideas and Suggestions # 174

Post » Tue May 17, 2011 8:51 am

I agree with everything Absinthe82 said except for one thing the endurance thing increase the plus health maybe add a +30 to +60 or 80 a warrior should have more than 20 more health than a wizard other than that everything you said i would love to plzy, infact if theres a mod that does all that stuff i will download it right now and go play oblivion
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Yung Prince
 
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Post » Tue May 17, 2011 12:16 am

-huge snip of doom-

You lost me after "Contents:".
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Elea Rossi
 
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Post » Tue May 17, 2011 3:30 pm

I want to feel like im in hostile territory.

the fight fo survival is where bethesda games shine.

traversing the ashlands in morrowind at low levels is dangerous.. the threat of death lingers round every corner... constant edginess and the hope you run into a few supplies on a corpse.

oblivion didnt have this feeling at all.

Fallout 3 did.

they seem to have sorted out the problem, just a reminder though ;)

I want the feel like prey, not a predator at level 1.

I want to sneak and hide under trees, in shadows, I want to have to hide from bigger stronger enemies than my rusty iron dagger wielding self.

I want fatigue to mean something again.. I want to have to prepare for long jaunts in the wilderness, not just fast travel back to a shop and back to my location again.

I want to be stuck amidst lots of tough enemies and strategise a way out cos at the moment they cant see me.

I want to crawl on my hands and knees into a small outback town and hope they have medical supplies and a bed.

and a climbing skill.
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Janine Rose
 
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Post » Tue May 17, 2011 10:15 am

Sheogorath
Spoiler
is dead.



Technically, I don't think it works that way. I'm not a super lore nerd,
Spoiler
but I'm pretty sure Daedra can't die. They can only be banished. And besides, Sheogorath lives on as the Champion of Cyrodiil.

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Sarah Evason
 
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Post » Tue May 17, 2011 3:15 pm

Technically, I don't think it works that way. I'm not a super lore nerd,
Spoiler
but I'm pretty sure Daedra can't die. They can only be banished. And besides, Sheogorath lives on as the Champion of Cyrodiil.



I thought
Spoiler
Sheogorath lives on as Jyggalag? And the CoC just takes on his old role as the Prince of Madness. Which would mean... Sheogorath as we knew him, is no more? :sad:

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Danii Brown
 
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Post » Tue May 17, 2011 2:54 am

I thought
Spoiler
Sheogorath lives on as Jyggalag? And the CoC just takes on his old role as the Prince of Madness. Which would mean... Sheogorath as we knew him, is no more? :sad:


I hope the CoC has just gone insane as a part of Sheogorath's plot. I saw this a few times in the forums, and I think it's amazing. And don't bother with the "The quest was useless" thing. It happens all the time. Especially with Morrowind. (Raven Rock, result of Infernal City, etc.) You don't see people crying over that. Might not be happy, but we live with it.
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Adam Baumgartner
 
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Post » Tue May 17, 2011 3:56 am

multiplayer but not like an mmo but like fable 2 did it except not as full of fail and maybe more than one person it would be completely optional no extra bonuses for doing it just something to do with your friends when your bored it would it would probably work by having the hosts world that others would would join all quests the host started finished or hasn't done them at all and would appropriately show in the guests quest journal but only temporarily you could still receive items from chests and containers but no quest rewards this prevents us from getting 13 wabbajacks. really i dont care how quests or stuff is done i just want to mess around with my freinds every once and a while.
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Darian Ennels
 
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Post » Tue May 17, 2011 7:24 am

I agree with everything Absinthe82 said except for one thing the endurance thing increase the plus health maybe add a +30 to +60 or 80 a warrior should have more than 20 more health than a wizard other than that everything you said i would love to plzy, infact if theres a mod that does all that stuff i will download it right now and go play oblivion

Simple enough right? Make a wizard, sacrifice 20 of your 40 points of END to boost INT by the same amount, get 100+20= 120 HP. Make a warrior, do the opposite to get 160 HP. 33% more actually. When maxed out, your warriors gonna end up with 66% more HP than the wizard, who naturally focusing on INT and WIL, and relies on Shield, Heal and other spells to stand the punding. Still your both characters are mortals, made of flesh and bone. Flesh gets cut and bones break, no matter how wimpy you are, OR if you're a huge tank. The strong warrior is also able to stack more protective gear, so they're pretty equal if you ask me.
HP whould NOT be the only thing that makes you tougher. I'm not too fond of the idea that in level 1 you can get killed with 2 stabs, while at level 30 you can leave your character alone with 5 daedra for 10 minutes, just to come back after having a snack to see how many points your Dodge has gone up meanwhile. All thanks to ridiculous amounts of HP.

But I'm glad if this really is the only thing you disagree with :)

Edit: well of course I mixed Poe in this again. My bad.

And, I do NOT have too much time on my hands. You can tell that by seeing how little I've added or edited to that post over the 2 years.. or something.

AND. I know painfully well that this sort of realistic and challenging game is not what kids today want. AND I also know that for some reason the game developers today have the illusion that kids actually are the people who play and buy their games. Go figure...
They made a huge fan base with Daggerfall and Morrowind, and those (we) are not getting any younger. So why would we suddenly want to be treated as children? Our intelligence insulted, even?
I got my own business, I have money to buy games, not that many of them are worth it today. I'd gladly pay 200€ or more for the TES5 my post tries to describe. I can take a week off easily if TES5 is immersive enough to require it. I have patience to search for a single item in a huge maze for several days. IRL days ofc. I can read directions and maps, and I'm not easily fooled by obvious hoaxes and plot twists. I enjoy being able to reaaally consider my actions in the game, finding alternative ways of doing things. And what I enjoy the most is trying to live with the consequences of my actions and choices, which I might have done during a stressful situation or with too little knowledge of the situation and NPC's motives. (yes, I play BioWare games, and European RPGs)

Thanks for reading.
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Veronica Flores
 
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Post » Tue May 17, 2011 10:43 am

I'd also like it if death were not just a matter of reloading your last save. Maybe when you die you get transported to a chapel and revived or something and during the time it takes you to revive the cave you were in ( if you died in one) has changed, like the traps are in different positions the enemies might be in the entrance now instead of way back, so you cant just get hit by a trap and go oh shucks, here let me reload and this time step on the other side of the path. or if it is saving and reloading i'd still like it if things changed up a bit, like everything behind you that you explored stays the same but anything ahead of that save changes up each time you load that save. like if you walk around a corner and get brained by a warlord next time you sneak around the corner and sneak attack the guy but it turns out to be an underling and the warlord is standing 10 paces away and about to put an arrow through you or something like that. it'd probably be hard to do this but it'd be cool if they could :)
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TASTY TRACY
 
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Post » Tue May 17, 2011 2:56 am

I've been thinking it would be better to have the spellpoints tied directly to the willpower since intelligence seems to affect ritual magic and knowledgeable skills more. Intelligence in my opinion should have to do with how quickly you pick up on new techniques and abilities you pick up through the game, and how well you learn from failure.

Say that you have some skill with fire balls, medium intelligence lets you quickly learn how to make it track to your target, high intelligence lets you use it as a streaming flamethrower. Something to that effect. You could still learn those effects without the higher intel, but it would take longer in game and you'd never quite do it as well as someone with better intel.
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Lance Vannortwick
 
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Post » Tue May 17, 2011 2:46 pm

More things to do in guilds...

not every guild quest has to be some epic cross country journey to smite evil.

ie for the fighters guild there could always be a demand for firewood.. so you can go into the woods to chop some wood and you get a small bit of gold in the form of a pop up message when you return ala daggerfall.

Or hunt food for your guild members.

Gather ingredients for mages guild.. ASWELL as the legit quests.

The thieves guild in Oblivion worked a bit like this.. you stole when you wanted, and the more respect you got, the better missions you were given. It was the free-est guild.

Work for your guild doing odd-jobs.. it would really help with roleplaying.. and how cool to be able to chug a beer with your FG buddies after a days chopping wood, all as your gold slowly builds up.
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Damien Mulvenna
 
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Post » Tue May 17, 2011 1:58 am

More things to do in guilds...

not every guild quest has to be some epic cross country journey to smite evil.

ie for the fighters guild there could always be a demand for firewood.. so you can go into the woods to chop some wood and you get a small bit of gold in the form of a pop up message when you return ala daggerfall.

Or hunt food for your guild members.

Gather ingredients for mages guild.. ASWELL as the legit quests.

The thieves guild in Oblivion worked a bit like this.. you stole when you wanted, and the more respect you got, the better missions you were given. It was the free-est guild.

Work for your guild doing odd-jobs.. it would really help with roleplaying.. and how cool to be able to chug a beer with your FG buddies after a days chopping wood, all as your gold slowly builds up.


I have to agree with this. Making guilds that has "epic-like" quest is fun and all, but it doesn't feel like a running buisness, but rather an excuse for the player to defeat evil/or rival guild.


I'd rather go for guilds that have good quests to them, but at the same time feel like a real job.
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R.I.p MOmmy
 
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Post » Tue May 17, 2011 11:55 am

I have to agree with this. Making guilds that has "epic-like" quest is fun and all, but it doesn't feel like a running buisness, but rather an excuse for the player to defeat evil/or rival guild.


I'd rather go for guilds that have good quests to them, but at the same time feel like a real job.

Yup. Oblivion's very first Fighters Guild quest turned into so nefarious plot involving mountain lions and detective work. This would be where you'd might want to tone down the epic.

*SPOILERS. CLOSE YOUR EYES AND SCROLL DOWN IF YOU CAN'T HANDLE THE TRUTH*


But, in the Mage's Guild, when you fight Mannimarco, he could have been done MUCH better, not just another High-Elf necromancer.

Player: Oh, no, it's Mannimarco, the King of Worms!
Mannimarco: Blueughuehgh!!!
*Player critically hits Mannimarco in his weak spot for 5000 damage*
There ya go. The entire climix of the Mage's Guild was between a Battlemage in full Daedric armor and a random High Elf claiming to have kingship over worms. I fought no worms!
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Trish
 
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Post » Tue May 17, 2011 12:21 am

Yup. Oblivion's very first Fighters Guild quest turned into so nefarious plot involving mountain lions and detective work. This would be where you'd might want to tone down the epic.

*SPOILERS. CLOSE YOUR EYES AND SCROLL DOWN IF YOU CAN'T HANDLE THE TRUTH*


But, in the Mage's Guild, when you fight Mannimarco, he could have been done MUCH better, not just another High-Elf necromancer.

Player: Oh, no, it's Mannimarco, the King of Worms!
Mannimarco: Blueughuehgh!!!
*Player critically hits Mannimarco in his weak spot for 5000 damage*
There ya go. The entire climix of the Mage's Guild was between a Battlemage in full Daedric armor and a random High Elf claiming to have kingship over worms. I fought no worms!


I get what you're saying but (and correct me if I'm wrong) Elder Scrolls games don't really have (what gamers call) bosses, since they are usually present in more linear RPGs...but I think Mannimarco for example should have been something different, like an all-powerful Lich King or something (would make sense too...). The player would have a much bigger sense of accomplishment instead of killing the guy with a couple of blows...
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Emily Graham
 
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Post » Tue May 17, 2011 2:40 pm

Ok I have some ideas.

1. A rival, if its a rival for each guild would be nice to. Someone who is always trying to be better than you. Your rival should start off the same guild rank as you and always kind of rank up with you untill the end where its a fight off between use both for the master of the guild or something on those lines. ( Also he should be a total dike to you the whole time so you feel amazing when you finaly beat him )

2. Ok I know it would be nearly impossible to have all the "provinces" well not on the xbox 360 - PS3 - and most gamers PC's but mamby two of them.

3. A unique beginning for each race, "yes" still in a prison cell ( Seeing as its a tradition ) but something diffarent for every race. Example: And argonian could be broken out by one of his friends/Family or a Wood elf could have escaped during a prison roit. Well thease are just examples out of the blue but use know what I mean.

4. More than just 5 training per level.

5. Mamby the main quest can have something to do with your character for once and ends up into something worse. ( Really anything but the oblivion gates got really boring after the 10th time going in and knowing your going to have to the same [censored] thing 10 more times :banghead:

6. More guilds, in Oblivion they where the best quests and really intresting. I would like to see decisions in the guilds though. Example: In the dark brotherhood you have a choice to betray them and join the Morag Tong or something.
While im on the guild subject I would like to see more to do with guilds. Example: As a speaker (dark Brotherhood) don't just skip it, let us be the speaker, let us give contract to other guild member, and watch them advance up the guild. Also I would like to see other NPC's join the guild constantly, they could be sucsessfull or die, you know something like that. :celebration:
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Robyn Howlett
 
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Post » Tue May 17, 2011 10:35 am

Ok I have some ideas.

1. A rival, if its a rival for each guild would be nice to. Someone who is always trying to be better than you. Your rival should start off the same guild rank as you and always kind of rank up with you untill the end where its a fight off between use both for the master of the guild or something on those lines. ( Also he should be a total dike to you the whole time so you feel amazing when you finaly beat him )
...
6. More guilds, in Oblivion they where the best quests and really intresting. I would like to see decisions in the guilds though. Example: In the dark brotherhood you have a choice to betray them and join the Morag Tong or something.
While im on the guild subject I would like to see more to do with guilds. Example: As a speaker (dark Brotherhood) don't just skip it, let us be the speaker, let us give contract to other guild member, and watch them advance up the guild. Also I would like to see other NPC's join the guild constantly, they could be sucsessfull or die, you know something like that. :celebration:

#1. Pokemon?

#2. As for #2, they need a general direction for the guild to follow. They need it to get done, or for it to be left open for somebody else to do. I think that's why they don't describe everyone as "The Champion Of Cyrodiil", 'cause the CoC for you did different things than the CoC for me. For example, what if I never returned Umbra? Well, then after I die somebody would probably take it and give it to Clavicus Vile, or you can just return it regularly. As opposed to transforming Umbra into some super-sword that would change the future of every TES game...

Think of it this way: In one game you kill the Emperor and betray the Council, assassinating everyone. And in other people's games they saved the Emporer and protected him until he died and were then passed the throne and did good things. How could they possibly make a game what such drastically different endings?

If Martin dies in the MQ at certain parts, you're forced to re-load from a different save. The Elder Scrolls is an open-ended world, with a guiding direction that you have to follow in certain important quests. If you tore apart the Thieves Guild and exposed all of them, and that option was given they would probably never show up in the same way in any game.
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Laura Shipley
 
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Post » Tue May 17, 2011 2:10 am

Expand on the daedric princes some more. And have more unique bosses. More armors weapons. And dungeons that are worth going for such as artifacts in the dungeons.

-w2drs21
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Marine Arrègle
 
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Post » Tue May 17, 2011 11:50 am

SNIP


Ok first off, i hope your purposefully misspelling yous , which is a slur unto itself, and maybe, for some idiotic slang, otherwise i have no idea how someone mistaught you english poorly enough that you replace yous with use and maybe with mamby.

as for your ideas i like number 1, number 2 i have no idea what "use" is trying to say, #3 would be cool, for #4 there was a reason they put only 5 training sessions per level, it was so you couldnt just buy your training, so you actually had to work a little, #5 and 6 seem to go together so ill reply together, it would be cool if you could have multiple endings for everything, im not sure if that would be difficult or not but it seems like it would, still it would be awesome if they could add that.

now my ideas, it would be cool if not everything attacked you on sight and always went after you. say i come across a group of raiders and try and run away but run into a group of marauders, now say these two groups hate each other and would normally fight each other if i wasnt there, i'd like it if they'd stop chasing me and fight each other. it would also be cool if you walk into a dungeon and walk into the middle of a pitched battle from on group raiding another. i'd like it if they could have bandits actually attacking people on the road, raiders attacking settlements, stuff like that.
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Kira! :)))
 
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Post » Tue May 17, 2011 3:37 am

Ok first off, i hope your purposefully misspelling yous , which is a slur unto itself, and maybe, for some idiotic slang, otherwise i have no idea how someone mistaught you english poorly enough that you replace yous with use and maybe with mamby.

Since use knows what he means, it is not a big problem. And I can gladly accept mamby as a synonymous for a new degree of possibility. :P Although I would like to know the story behind it. :confused:

Ok I have some ideas.

1. A rival, if its a rival for each guild would be nice to. Someone who is always trying to be better than you. Your rival should start off the same guild rank as you and always kind of rank up with you untill the end where its a fight off between use both for the master of the guild or something on those lines. ( Also he should be a total dike to you the whole time so you feel amazing when you finaly beat him )

2. Ok I know it would be nearly impossible to have all the "provinces" well not on the xbox 360 - PS3 - and most gamers PC's but mamby two of them.

3. A unique beginning for each race, "yes" still in a prison cell ( Seeing as its a tradition ) but something diffarent for every race. Example: And argonian could be broken out by one of his friends/Family or a Wood elf could have escaped during a prison roit. Well thease are just examples out of the blue but use know what I mean.

4. More than just 5 training per level.

5. Mamby the main quest can have something to do with your character for once and ends up into something worse. ( Really anything but the oblivion gates got really boring after the 10th time going in and knowing your going to have to the same [censored] thing 10 more times :banghead:

6. More guilds, in Oblivion they where the best quests and really intresting. I would like to see decisions in the guilds though. Example: In the dark brotherhood you have a choice to betray them and join the Morag Tong or something.
While im on the guild subject I would like to see more to do with guilds. Example: As a speaker (dark Brotherhood) don't just skip it, let us be the speaker, let us give contract to other guild member, and watch them advance up the guild. Also I would like to see other NPC's join the guild constantly, they could be sucsessfull or die, you know something like that. :celebration:


I also like the idea #1. To a degree that whole level scaling thing should be replaced with dynamic NPCs and static NPCs circulating with triggered rivalry.

2. You know with the real scale they have, they can release a Pelegiad, Seyda neen, Balmora game tripling Morrowind+Oblivion in size without a problem. :evil:

3. I would like to start the game with a dream and waking up in a bed just to be captured later and put in a prison. So the tutorial is before release, not during or after.

4. I would like to see training as REAL training. You know with an actual teacher, teaching in real time, with tools and animations and whole new unlocking game play elements. But off course unlocking part will be hidden: It will be a new movement or shape or size or color which wasn't there before. For immersion.

5. Yeah. Make it depend on many factors and find another way to introduce urgency. Adding time element to the game won't be that bad.

6. I'm for anything dynamic.
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kennedy
 
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Post » Tue May 17, 2011 4:36 pm

give argonians/khajiit there goat legs back.
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Brentleah Jeffs
 
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Post » Tue May 17, 2011 2:50 pm

I think you should be able to give your character a specific voice, so during dialogue your character speaks aswell as the characters your talking to. It will make the game more realistic.
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butterfly
 
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Post » Tue May 17, 2011 4:03 am

give argonians/khajiit there goat legs back.

You're referring to the Morrowind species of Argonian. They're not the same species as Oblivion Argonians.

Personally, I prefer the Oblivion species more. Maybe because I started with Oblivion? I don't know. But Argonians have changed significantly over the years of TES. They started out as black humans, to walking lizards, to lizard-men. Of course, I did like Morrowind's, too, so perhaps a cross between lizard and lizard-man?

I think you should be able to give your character a specific voice, so during dialogue your character speaks aswell as the characters your talking to. It will make the game more realistic.

That would never work. At least, not with the Xbox.
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Emily abigail Villarreal
 
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Post » Tue May 17, 2011 2:58 pm

1. A rival, if its a rival for each guild would be nice to. Someone who is always trying to be better than you. Your rival should start off the same guild rank as you and always kind of rank up with you untill the end where its a fight off between use both for the master of the guild or something on those lines. ( Also he should be a total dike to you the whole time so you feel amazing when you finaly beat him )
It would be hard to take a TES game seriously if they did that.

3. A unique beginning for each race, "yes" still in a prison cell ( Seeing as its a tradition ) but something diffarent for every race. Example: And argonian could be broken out by one of his friends/Family or a Wood elf could have escaped during a prison roit. Well thease are just examples out of the blue but use know what I mean.
How is it a tradition? You only started in a prison cell in two of the TES games.
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Dawn Farrell
 
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Post » Tue May 17, 2011 3:20 am

How is it a tradition? You only started in a prison cell in two of the TES games.

They all more or less are related in some way to prison. Morrowind, you are released from prison (I think) and are put on a boat.
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mike
 
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Post » Tue May 17, 2011 4:33 pm

Just a quick thought on guilds.

Guilds obviously employ free lance adventurers, or people who occasionally do jobs for them, but not always full time guild members. The PC is one of these. But we never see any NPC's like this. I would like to occasionally meet someone who mentions that they are a member of a guild, but doesn’t live at the guild hall or work full time for that guild. These members could occasionally go to the guild hall, receive a job and go do it for a bit of extra cash. Maybe you'll bump into these NPC's in the wild, or at a guild hall. It would give a little extra life to the world, and believability to the guilds, as its not just you getting things done.

The quests the NPC's do could be very generic, they don’t need to be particularly interesting, because the PC isn’t doing it, and they just spot the NPC's some times doing their thing. The NPC's could go clean out a goblin cave (only to be repopulated a week or two later), deliver something to another city, or go defend someone's shop during the night.
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lacy lake
 
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