:facepalm:
It seems that once again people have forgotten that Morrowind is the odd one out in the series. The three most similar games (landscape and atmosphere wise) are Arena, Daggerfall and Oblivion. Morrowind it the only Elder Scrolls game that truly makes you feel like you are on an alien planet.
That could just be Vvardenfell, and I'm not saying I wanted another Vvardenfell, I'd just have liked a more diversity. Cyrodiil's landscape made me feel like I was just playing a medieval RPG with mages and warriors, whereas Vvardenfell's landscape felt like [as you said] an alien planet. Something that ISN'T Earth. This is a whole different world, I'd like it to feel as such as well.
Take for instance Elsweyr. The northern region is a desert whilst the south is a tropical jungle. That feels diverse to me, because it's two regions you generally don't see with one another. Grassy fields and forests with snowcaps mountains? That seems like my homestate California.
What are Arena and Daggerfall? I love TES I: Morrowind. I hate Oblivion. I'm an Elder Scrolls fan.
Spoiler What? You know some people are like that. It's even started up again with some Oblivion fans. The cycle will continue. I've seen people who think the name of the series is Morrowind or Oblivion. "When's Oblivion 2 or Oblivion V coming out?" -2 years later- "What?! This isn't Oblivion 2!" -begin 4 years of complaints-
Right, because I was disappointed with Bethesda's choice for the landscape of Cyrodiil and liking Vvardenfell's landscape over it, I must be an elitist who sees Morrowind as perfection and Oblivion as a hunk of garbage.
No, I actually liked Oblivion a lot. There were some things I felt Morrowind succeeded over Oblivion in, and some things Oblivion succeeded over Morrowind in. Take for instance Morrowind's magic system. I hated having to equip a spell like a freaking weapon and liked that Oblivion had a button hotwired for spells. It made the magic system a lot easier. But in terms of geography and lore I felt Morrowind was a lot better. I like Morrowind over Oblivion because I felt like I was in a different world and I preferred Morrowind's story, but I definitely didn't hate Oblivion.
Having such a drastic choice to how to end the game would make future games impossible.
Not really. TES II: Daggerfall had multiple endings, but that doesn't mean that all the endings are canon endings. It's frequent for game developers to choose one of the endings (generally the "good" ending) as the canon ending and all the others as "possible situations" that never actually happened.
Fallout 1 also had multiple endings. You could kill the Master/make him commit suicide (these are the canon endings; in short the Master's army is defeated by your character, the Vault Dweller), or you could join him. But when Fallout 2 rolled around they simply chose that the Master was defeated.
There are lots of games that gives options for multiple endings, but by the time a sequel comes around only one becomes canon. Multiple endings simply creates more replayability and more free-will for a character.