TES V Ideas and Suggestions # 175

Post » Tue May 17, 2011 12:07 pm

I want to hear more ideas to enhance the crime system


I think the crime system needs to be revamped to where you could become a suspect of a crime
but only with evidence could you become convicted.

say you steal a diamond, and someone sees you
they run to tell the guards
but you ditch the diamond
so when the guard approaches he cannot convict you without any evidence (unless maybe a person of high reputation reported the crime)


maybe they can recieve a search warrant to search your home
or maybe you can place the diamond to frame sumone else
maybe you can be placed into custody and fleeing would be considered a crime

i would also like to have different cities have different crime systems, some to strict n the slummier cities too light
maybe a quest fixing the crime systems in a particular city


i wanna hear your ideas
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Tue May 17, 2011 10:56 am

By not having any warhammers in the game weight more than eight pounds. Hell, even an eight pound warhammer wouldn't be that great in combat, most were lighter.


Yea i thought that was very silly of Bethesda, swords that weighed 40 pounds? Hopefully in TES V, they get the weight right for weapons.
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Tue May 17, 2011 12:03 pm

The thing I want most in TES V is non-psychic guards. Anything else is a bonus.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Tue May 17, 2011 10:48 am

The thing I want most in TES V is non-psychic guards. Anything else is a bonus.


Agreed
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Tue May 17, 2011 10:49 am

Agreed

Agreed to your agreement.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Tue May 17, 2011 7:24 am

Yea i thought that was very silly of Bethesda, swords that weighed 40 pounds? Hopefully in TES V, they get the weight right for weapons.


I don't think the encumbrance units were pounds.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Tue May 17, 2011 4:14 am

I would like summons and enchanted armour that dont have a time limit, A raised skeleton should not disapear untill i either unsummon it or it dies... again.


- If there are summons that have no time limit, employing one should restrict or drain the user's magicka, to keep people from using them as free crutches


Summoning, from what I understand, works in one of two ways:

1. You use magicka to transport a non-magical creature to your side and bind it to your will.
2. You use magicka to literally break reality by binding a magical, paranormal creature to your plane of existence and bind it to your will.

In my mind then:

1. There is a ONCE OFF magicka cost attached to bringing the creature to your side and a small UPKEEP to keep it bound to your will. Ie. magicka runs out - creature either runs away or attacks you (no longer being bound to your will).
2. There is a ONCE OFF magicka cost and a LARGE UPKEEP cost. Magicka runs out - creature either dissipates (is ripped from reality back to its plane of existence) or it relies on its own magicka to keep it in your plane but is no longer boud to your will.

For magical creatures this could be interesting - you summon a Fire Elemental but run out of magicka - it runs off and causes havok, setting the area alight, maybe attacking anyone / thing in its path until it can no longer keep itself bound to reality. In my opinion this offers a good balance and compromise. It also means you simply can't create a horde of creatures - you can't keep them bound in reality or to your will.

Back to armor:

Head (4 slots)
- 2 Earrings (1 each ear)
- Layer 1: Coif (cloth, leather, chain, scale etc)
- Layer 2: Helmet (leather, scale, half or full plate etc) - or halo / crown or other head apparel

Neck (2 slots)
- Necklace
- Necklace or cravat / neckerchief / favour (like what a lady gives to a knight to wear)

Torso (3 slots)
- Layer 1: Hauberk (cloth to scale)
- Layer 2: Cuirass (leather to full plate)
- Layer 3: Tunic / Surplice or whatever its called - with House or Faction or Personal Crest / Colors etc.

Shoulders (2 slots)
- Left & Right Pauldron

Arms (2 slots)
- Left & Right Vambrace

Hands (6 slots)
- 4 Rings (2 each hand)
- Left & Right Glove or Gauntlet

Legs (3 slots)
- Layer 1: Trousers
- Layer 2: Left & Right Cuisse

Shins (2 slots)
- Left & Right Greaves

Feet (2 slots)
- Left & Right Sabaton / Shoe

Back (2 slots)
- Cloak / Robe
- Backpack


What an awesome suggestion ironKing - you're absolutely brilliant. I like the way it allows for clothing and armor layers and cloaks and jewelery. I just know you were thinking... mmm 4 fingers per hand = 8 rings, glad you didn't go the Liberace route though.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Tue May 17, 2011 1:16 pm

I like the throwing idea because who doesn't like throwing knives (daggers) but tell me, how do you throw a 80 pound gigantic superawesomelooking warhammer?


you don't you drop it on the other guy's foot




Alluding to my post in "your first tes5 character";

I want Speechcraft to have a bigger part in gameplay (They got this right in Fallout 3, where Speech came into play at least once in, pretty much every sidequest).

Same with Security. At level 10, the entire Security skill became useless. Unbreakable skeleton key? As much as I love it, I don't like how it killed an entire skill.


to speechcraft i say that you would need an alternitave way of getting around the quest or just use a LOT of bribing with security you only would really need it say you were in the theives guild



I don't think the encumbrance units were pounds.


thats a good point
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Tue May 17, 2011 4:49 am

Yes, the layer system is a good idea.
People could argue it would clutter the menu, but that's in need of an overhaul anyway. (Maybe make it possible to click on the different parts of your on the 'vanity mode' model of your character to indicate which sub-class of items you want to scroll thorugh?)
Also, even if they merge the arms/shoulders and legs/shins I'd be happy.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Tue May 17, 2011 7:32 am

Shields, Weapons and Encumbrance:

I'd like to see options for carrying shields and weapons. Ie. you might sling your shield over your back, have your sword either over your back or at your side. I also want to see a quiver and bow. If the weapons are equipped (not necessarily being used or held but filling a weapon slot) lets see them.

Weapon slots:

Close Combat: 2 (1x single handed weapon or 2x single handed weapons or 1x double handed weapon)
Ranged: 2 (ranged weapon - throwing spear / dagger and quiver or throwing weapon sheath)
Shield: 1 (shield)

You can carry the lot as equipped - ie. can quick change to those weapons - but you should see them all on your person.

Encumbrance - see my previous post about reasonable carriage and magical many be-legged chests.

ah - ah - ah I remember now - cloaks - hooded and unhooded - with a shortcut key to take the hood up / down... would just add something.

Regarding telepathic guards - I don't mind it - as long as they really are telepaths... otherwise - get rid of them. You need to be seen committing the crime, and if you outrun a guard and change cloths you should be able to get away. Could also have clothing affect reputation - ie. dress as a guard and you can walk around castles etc. Dress in a particular factions outfit and you have access to their areas.

That's all for now.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Tue May 17, 2011 8:23 am

I've been looking at the posts of some people, and I think a good balance of fast travel is that you can fast travel along roads. Once the road ends, you would be forced to walk.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Tue May 17, 2011 2:42 am



Regarding telepathic guards - I don't mind it - as long as they really are telepaths... otherwise - get rid of them. You need to be seen committing the crime, and if you outrun a guard and change cloths you should be able to get away. Could also have clothing affect reputation - ie. dress as a guard and you can walk around castles etc. Dress in a particular factions outfit and you have access to their areas.





I like the idea with have access to factions areas, but if you got to close to them or talked to them, they'd figure it out and respond accordingly (ie, attacking, arrresting, asking you what the heck you're doing, etc.)
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Tue May 17, 2011 10:48 am

Does Bethesda even read this? I bet 99.9% of these ideas will get passed over/ignored.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Tue May 17, 2011 11:18 am

The hand gestures while casting magic the character does and effects of magic should be improved. Anyone played Clive barker's undying? I like the magic in that game...The effects when you cast magic were really cool...
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Tue May 17, 2011 7:52 am

I just hope in TES V that they keep chests -even though in makes no sense, but hey you're playing a game with elves and fireballs here.- the way they were in Oblivion.
Maybe it was just me but I lost quite a few awesome items and artifacts due to not having enough storage space in Morrowind, then the overflow loot bag comes and it glitches and my gear goes into Oblivion. I lost the curious of the saviors hide that way :cold:
Or at the very least let me have some kind of magical chest that does this. I don't care if they explain it or not. I just want storage space!

And I would like for them to build on telekinesis like it was in Oblivion. It was a way for us console owners to decorate our homes better. At least that's what I used it for.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Tue May 17, 2011 12:28 pm

How about improved 3rd person Camera for us console folks?
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Tue May 17, 2011 12:05 pm

How about improved 3rd person Camera for us console folks?

PC aint much better, I'm telling you.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Tue May 17, 2011 2:03 am

PC aint much better, I'm telling you.

Well I thought there were mods. Still, fix the 3rd person Camera.
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Tue May 17, 2011 2:39 am

Yeah, I agree. Nothing annoys me more than having my camera at a tolerable distance (up-close) and trying to run backwards, only to have it whip around and give me a headache.

Also, fix night-vision for the Khajiit or whoever wants to use night-vision. Seriously, it was fine in Morrowind (kind of green, basically just made world brighter), but in Oblivion it is just terrible (bright blue that makes everything bright blue).

And make things brighter as a whole. Try lighting some candles or something please.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Tue May 17, 2011 9:12 am

I really want them to get the animations right. Look at Red Dead for the jumping animation and walking animation. Make the women walk differently than the males too. Not like a huge swervy hips, but differant all the same. The weapon animations should be differant too. Each type of weapon should have its own animations.
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Tue May 17, 2011 8:42 am

About the fast travel argument that seems to have popped up yet again:

We need a comprimise. I can honestly say that I have never seen a fan of Oblivion's method EVER give a good comprimise. And no, "Make it optional" is not a comprimise. At all. Whatsoever. Untill you are ready to actually discuss this maturely without demanding that we implement your method, and totally ignore the various problems of fast travel, I believe that I'm out of this debate.

Here's the problems that need to be addressed (imo):
(pasted from a previous post of mine)

  • Oblivion's fast travel causes no need to create interesting and unique landscapes
  • Oblivion's fast travel causes no need to have random encounters, such as quests, along the roads
  • Oblivion's fast travel reduces exploring
  • Oblivion's fast travel is a hand holder
  • Oblivion's fast travel eliminates the need to think about where you're going
  • Making it optional isn't a solution. There is still various issues at hand if it is simply made optional. We would also likely have slack alternatives



I am not willing to debate any of these problems. These are the problems I, and I would imagine many others, have with Oblivion's method. Whether you chose to acknowledge them or not is up to you, just don't bother to debate it, because I'm just going to ignore you.

For example, I, personally, don't see anything wrong with Morrowind's system for those who have the problem of needing to get to where they want to be quickly. Yet, I'm willing to comprimise around the situation.

Any ignorance of problems helps no one.

Oblivion's fast travel causes no need to create interesting and unique landscapes?? did you fast travel everywhere? oblivion had awesome landscapes. Trees that swayed in the wind, even grass that did. all you had to do was take some time to watch the grass grow... or move since it didn't actually grow. Oblivion took advantage of the new systems for gaming and took it to the edge at the time. i loved that part of the game.. as for fast travel i say leave it in for the next TES game. the only problem is we don't know where the next game is going to be located. Daggerfall and Morrowind were in the places in the title. Oblivion was in Cyrodil. The next game could be based in Black Marsh for all we know. And if it is i say put the boats from Morrowind back into the game. But what I wanna see is an Epic MMORPG from Beth. One that can shatter WoW and send it falling. Connect all the provinces from all over into one giant map with lots of questing, leveling, killing, and of course lots and lots of looting.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Tue May 17, 2011 1:06 pm

Does Bethesda even read this? I bet 99.9% of these ideas will get passed over/ignored.


maybe (probably) not, but why not post if theres a possibility they do?
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Tue May 17, 2011 9:25 am

I am sure they get people to read it and get the best ideas. On the other hand, they know what makes a good game. Anything we can come up with they can come up with. Except for the things that they don't. :)

This is not a speculation thread about the suggestions thread. <- just had ta' throw that in there!
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue May 17, 2011 9:35 am

I want to go fishing. And sell my fish. Like The Legend of Zelda.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Tue May 17, 2011 12:37 am

I want to go fishing. And sell my fish. Like The Legend of Zelda.


That would be boring waiting for the fish. Imagine not being able to catch the fish? It would be devastating waiting for 20 mins to have the fish get away with the bait.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

PreviousNext

Return to The Elder Scrolls Series Discussion