TES V Ideas and Suggestions # 175

Post » Tue May 17, 2011 8:50 am

You are forgiven. :P

No, I'm not THAT self-centered. :P

I'm not saying there's anything wrong with anyone's opinion, but I'm referring to some humorous cases where people say they are an Elder Scrolls fan, but only really like Morrowind or Oblivion. By that, I just don't believe that someone can only like one game of the series and be a fan of the series at the same time. I have no problem with a person only liking one game, but I just don't believe that person is a fan of the series, but rather just a fan of that game, and it goes in more than one direction. :shrug:



yes but whatif they were not around for the other games i love morrowind and oblivion but was not around for arena or dagerfall so does that make me not a fan of the series when i intend to play the next one that comes out so een if i played morrowind and oblivion and the nexet one and loved all three but never played the first 2 makes me not a fan?
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Chloe Lou
 
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Post » Tue May 17, 2011 2:21 pm

yes but whatif they were not around for the other games i love morrowind and oblivion but was not around for arena or dagerfall so does that make me not a fan of the series when i intend to play the next one that comes out so een if i played morrowind and oblivion and the nexet one and loved all three but never played the first 2 makes me not a fan?


^THIS!
I consider myself a fan of ES series, yet I have only played Morrowind and Oblivion because 1. I was not around when the others came out and 2. Even though I have tried to download those other ES games my laptop won't seem to play them even with an emulator or whatever its called. :obliviongate: IMHO a fan is just a person who loves the games (if it is a fan of games I mean) of a certain series like TES games and knows atleast alittle bit about that, even if that knowledge just comes from playing the games....I hope that wasn't confuzing :sadvaultboy:
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Bitter End
 
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Post » Tue May 17, 2011 12:48 pm

Yeah, I agree. Nothing annoys me more than having my camera at a tolerable distance (up-close) and trying to run backwards, only to have it whip around and give me a headache.

Also, fix night-vision for the Khajiit or whoever wants to use night-vision. Seriously, it was fine in Morrowind (kind of green, basically just made world brighter), but in Oblivion it is just terrible (bright blue that makes everything bright blue).

And make things brighter as a whole. Try lighting some candles or something please.


you do realize your TV comes with a brightness and contrast function as well as the game right?
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Jack Walker
 
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Post » Tue May 17, 2011 4:10 pm

No "quest markers":
I hate feeling like a child being told where to go, let me find my own damn way to my objective, not some GPS plotted route...

A simple multiplayer set-up:
It would be great to spar off in an arena against my friends, I don't think we need anything with 4 or more players (it would interfere with the single player experience due to limitations that were imposed to balance the multiplayer aspect of the game).

More armor slots:
I liked customizing my characters look in Morrowind with two different pauldron slots, maybe you could go wild in TES:V and make every item that can be a "pair" be separated into two slots (Feet, Gauntlets, & pauldrons). You can't go wrong with more options for customization.

A skill system similar to Morrowinds:
I liked the Major, Minor, & Miscellaneous skill system that was in place in Morrowind.

No more scaling:
I hated how in Oblivion everything grew steadily with my player and I was never in a life or death situation unless it was brought on by my own stupidity. I want a lot of encounters to create the ominous scenario of life or death even if I went into those encounters after careful preparation, I enjoy having the risk of death looming over me no matter how well prepared I was. If my character can't complete said encounter (say I die a lot, and end up reloading) well then I'll just have to leave the dungeon, level up my character using safer methods, and come back when I think I am more prepared. Scaling was downright stupid, I want to feel as though I'm taking a HUGE risk when I leave the city to go dungeon plundering (like it should be).

Use the games ESRB rating to your advantage:
Oblivion has an M rating, yet it has little blood, gore, and swearing, or anything else that is typically associated with an M-rated game... please take advantage of the M-rating in TES:V (if you plan on it being an M-rated game that is)

MORE LORE!!!
I want so much new lore that I'll be playing the game for years... I want there to be so much new lore that I feel even more humbled by the size and complexity of the Elder Scrolls universe, I want there to be so much new lore that I feel like reading through every single book, doing every single quest, and exploring every single inch in the game!!!

That about sums up my wish list, I hope you at least take the time to read through it and consider my ideas ^_^










1.that makes sents but let the aroww be enebled or dissabled just for personal preference say im trying a quest for 3 days and cant find it let me be able to tun the arrow on at will

2.yes wit internet conection and a sigle player game exept for friends in realife with a game code and they eace can get a quest from the same person and you can be a band of mercanarys and your all neghbors also or something you know just a thing with real friends so you dont have to pay for the game online

3.yes this i agree with 100% for realism and fun also cloacks and capes they were used in real life for camaflage and warmth or collnes from the sun why not in the game?

4.i agree and i dont because i want to be able to have more major skills because leveling skills is a pain but it is more realistic to have minor skills and micalanios skills too if the minor skills were incressed a few points i would agree with this morethan i do

5.yes and yes this idea is awsome we should not be able to run into an oblivion gate at level 1 and kick but its so un realitic dedra are suposed to be exelent fighters not someone who can be defeted by a well armed pesent

5.this i agree with also but dont overdo it like crazy i donnt want to hear the F-word 10 times in evry conversation or even 3 times unless its warented for the situation and the text and dont overdoo it on blood and dont make it dispear as soon as it lands and dont go crazy on six eather it would just make little teenage boys buy the game and close the door and do inapropriate stuff while the parents are not around

6. and yes more lore it is no fun with little lore make it so i want to explore the whole provence for a legendary item to make me famous and have people envy me or like me or try to kill me for the item (only if i can handle it)
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Yvonne Gruening
 
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Post » Tue May 17, 2011 11:26 am

Also, if it is going to be set in the proviince of Skyrim, we can probably expect there to be the oppurtunity of turning into a werewolf.
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kiss my weasel
 
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Post » Tue May 17, 2011 10:34 am

Also, if it is going to be set in the proviince of Skyrim, we can probably expect there to be the oppurtunity of turning into a werewolf.


Werewolfs can be found everywhere in Tamriel. In Cyrodill there were supposed to be werelions. In Skyrim I look forward to werebears.
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Katie Pollard
 
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Post » Tue May 17, 2011 12:33 am

Also, if it is going to be set in the proviince of Skyrim, we can probably expect there to be the oppurtunity of turning into a werewolf.


Yes...yes...yes.god yes.....*ahem* :P What I loved becoming a werewolf damnit! :flamethrower:

"
Werewolfs can be found everywhere in Tamriel. In Cyrodill there were supposed to be werelions. In Skyrim I look forward to werebears. "

I want it to be kinda like in Morrowind, were there were random NPC werewolves that were hard to find but make it like a 70/100 chance where you can find them (in a special area, like a huge forest that has a name were there are werewolves rumored to be seen or heared there) than also have it as a quest, kinda like in morrowind with the attack u can become one and same with Oblivions were it is a quest to become a vampire, or atleast part of a quest.
Like for people who don't want to do a quest have it so that they can ATLEAST find a werewolf and get attacked by it a few times (like 3 attacks should give you the disease ) than let them either cure it or become a werewolf that way instead of being forced to do something like a quest.
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Chloé
 
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Post » Tue May 17, 2011 10:02 am

Werewolfs can be found everywhere in Tamriel. In Cyrodill there were supposed to be werelions. In Skyrim I look forward to werebears.

According to lore. We didn't actually see any werewolfs, werelions or werebears. In Skyrim we can look forward to actually seeing, and possibly even becoming one of these beings.
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Spencey!
 
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Post » Tue May 17, 2011 9:20 am

BGS knows that it would add to the atmosphere of the game if they made werebears and werewolfs. I am pretty sure they are going to do it.
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Fam Mughal
 
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Post » Tue May 17, 2011 10:26 am

BGS knows that it would add to the atmosphere of the game if they made werebears and werewolfs. I am pretty sure they are going to do it.


Just for saying that....I have to say...I love you.....
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Ruben Bernal
 
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Post » Tue May 17, 2011 12:17 am

BGS knows that it would add to the atmosphere of the game if they made werebears and werewolfs. I am pretty sure they are going to do it.

Don't get your hopes up, but I agree that it would be awsome. Add something to a series thats getting increasingly dry.
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Jah Allen
 
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Post » Tue May 17, 2011 7:33 am

I think it'd be cool if we had preset heads like in Morrowind, but we were able to choose our own eye color, ear shape, hair, facial hair, hair color, scars, and tattoos. Pretty much a combination of what you just said. :D

I would like to be able to choose a head, ala Morrowind, perhaps with what you've suggested also, and then be able to go on and edit that head ala Oblivion. I think it gets customisation perfect.

Also, if it is going to be set in the proviince of Skyrim, we can probably expect there to be the oppurtunity of turning into a werewolf.

Can someone enlighten me in why everyone thinks this? Because Bloodmoon was in Solthiem? I don't know... There's just as much chance of finding a werewolf in ANY province, as there is in Skyrim.

Agree with all of your suggestions except for this; the game should stay 15+, not 18.

I strongly disagree. There are so many options we miss in the games, because they're aiming them at kids. I mean, it's not as if anyone actually follows the age rating rules, anyway.
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Nina Mccormick
 
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Post » Tue May 17, 2011 2:34 am

I really can't see them making Skyrim and not putting were-animals in.
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Jason White
 
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Post » Tue May 17, 2011 1:56 pm

I would like to be able to choose a head, ala Morrowind, perhaps with what you've suggested also, and then be able to go on and edit that head ala Oblivion. I think it gets customisation perfect.

They did that in Fallout 3 so their is probably a high chance that will be in TESV, hopefully they add more then 8 or 9ish presets though.
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Brittany Abner
 
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Post » Tue May 17, 2011 12:00 pm

Can someone enlighten me in why everyone thinks this? Because Bloodmoon was in Solthiem? I don't know... There's just as much chance of finding a werewolf in ANY province, as there is in Skyrim.

To argue the other side, if werewolves could be found in any province where were the werewolves in Cyrodiil? Huh? The BGS cut bucket, thats where.
Edit: Before you start raging, I'm NOT refering to the console cuts.
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Sherry Speakman
 
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Post » Tue May 17, 2011 8:43 am

To argue the other side, if werewolves could be found in any province where were the werewolves in Cyrodiil? Huh? The BGS cut bucket, thats where.

Because they where replaced with the likes of half the disc full of voice files. Bethesda cut loads in Oblivion. Werewolves are EVERYWHERE. There are also variations found in each province. Cyrodiil was supposed to have werelions, Morrowind was supposed to have werecrocs, Skyrim will probably cut out werebears. (Or make a cheap werewolf duplicate with a bear head)

So, now that I've actually answered your question, could you actually answer mine, instead of asking more questions?
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sam smith
 
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Post » Tue May 17, 2011 7:46 am

Console cuts?
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CYCO JO-NATE
 
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Post » Tue May 17, 2011 4:25 am

Because they where replaced with the likes of half the disc full of voice files. Bethesda cut loads in Oblivion. Werewolves are EVERYWHERE. There are also variations found in each province. Cyrodiil was supposed to have werelions, Morrowind was supposed to have werecrocs, Skyrim will probably cut out werebears. (Or make a cheap werewolf duplicate with a bear head)

So, now that I've actually answered your question, could you actually answer mine, instead of asking more questions?

Everyone could benefit from less voice acting to more gameplay content. I often find myself reading the dialogue and skipping through the voice acting.

Hmmm, combining the Bloodmoon(solthseim) and skyrim being similar in some peoples minds, plus no werewolves in oblivion. And you get werewolves in Skyrim.

Alternate answer. Wolves are often associated with cold nothern places.

Console cuts?

The thread below this one called "the game Tes 5 could be", if you want to know what I meant. I'd rather put that debate behind me so don't bring it here.
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Catherine N
 
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Post » Tue May 17, 2011 2:21 am

To argue the other side, if werewolves could be found in any province where were the werewolves in Cyrodiil? Huh? The BGS cut bucket, thats where.
Edit: Before you start raging, I'm NOT refering to the console cuts.


lol

You've been mentioning console cuts all day, it's like you're trying to start a flame war.
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Stay-C
 
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Post » Tue May 17, 2011 1:32 pm

Hmmm, combining the Bloodmoon(solthseim) and skyrim being similar in some peoples minds, plus no werewolves in oblivion. And you get werewolves in Skyrim.

Alternate answer. Wolves are often associated with cold nothern places.


The thread below this one called "the game Tes 5 could be", if you want to know what I meant. I'd rather put that debate behind me so don't bring it here.


Ok, Sorry
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Cesar Gomez
 
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Post » Tue May 17, 2011 8:16 am

I want more Thieves Guild quests to be like the last one in Oblivion. A heist. Say there's some bank, and it has a LOT of gold. There are lots of well armed guards surrounding the main vault, right? So you and some other thieves go and create some plan to avoid the guards and grab the gold. There could be more than one option, of course. Maybe bribe a guard with some of the to-be profits?

Assassins Guild (for whatever will be replacing the Dark Brotherhood) quests shouldn't all be quests where you have to kill someone a special way, like in Oblivion. Come on, your assassins, just go in there and stab somebody. Of course, you COULD do it a special way. I just find staging accidents boring. I want people to know I killed that person, it gives me a sense of... pride.

Mages Guild quests should range from plant-picking to full-blown wars against those who practice magic outside their ranks. Or just writing scrolls, enchanting, making new spell types. Oh, and, if anyone has played http://www.addictinggames.com/doodle-god-game.html game, that's what I'm thinking by creating new spell types.

Fighters Guild quests are your standard mercenary quests. No white knights here, milord.
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Poetic Vice
 
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Post » Tue May 17, 2011 3:13 pm

lol

You've been mentioning console cuts all day, it's like you're trying to start a flame war.

Thats why I has to make that edit because I didn't want the cut bucket to missinterpreted as console cut. A flame war would be stupid and pointless since as you can see in the other thread neither side got anywhere but to restating their point. I don't want that kind of blood on my hands so I'd like to stay as far away from that as I can.
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Stephani Silva
 
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Post » Tue May 17, 2011 4:41 am

I want more Thieves Guild quests to be like the last one in Oblivion. A heist. Say there's some bank, and it has a LOT of gold. There are lots of well armed guards surrounding the main vault, right? So you and some other thieves go and create some plan to avoid the guards and grab the gold. There could be more than one option, of course. Maybe bribe a guard with some of the to-be profits?

Assassins Guild (for whatever will be replacing the Dark Brotherhood) quests shouldn't all be quests where you have to kill someone a special way, like in Oblivion. Come on, your assassins, just go in there and stab somebody. Of course, you COULD do it a special way. I just find staging accidents boring. I want people to know I killed that person, it gives me a sense of... pride.

Mages Guild quests should range from plant-picking to full-blown wars against those who practice magic outside their ranks. Or just writing scrolls, enchanting, making new spell types. Oh, and, if anyone has played http://www.addictinggames.com/doodle-god-game.html game, that's what I'm thinking by creating new spell types.

Fighters Guild quests are your standard mercenary quests. No white knights here, milord.


The only thing bad with that imho is that game that u link to seems to easy, I mean I like where it is going with that but it just seems alittle to easy and random
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James Wilson
 
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Post » Tue May 17, 2011 5:19 am

Hircine, I especially want were creatures in Skyrim because of the environment. Very rugged and wild. Its the kind of place there are very dangerous wild animals. The kind of place that is all around dangerous. Were creatures would add to the atmosphere that I hope Skyrim has.
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Lucy
 
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Post » Tue May 17, 2011 4:06 am

Hircine, I especially want were creatures in Skyrim because of the environment. Very rugged and wild. Its the kind of place there are very dangerous wild animals. The kind of place that is all around dangerous. Were creatures would add to the atmosphere that I hope Skyrim has.


So has it been confirmed that TESV will be in Skyrim? People keep on talking about it as if it is gonna happen. I hope it will
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Kelvin
 
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