TES V Ideas and Suggestions # 175

Post » Tue May 17, 2011 4:46 am

A hardcoe mode. Like New Vegas is getting.
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Dalton Greynolds
 
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Post » Tue May 17, 2011 12:35 am

Id like more choices in my conversations and how the story plays out. Oblivion was way to linear, and you basically played "the good guy", well i know a lot of role players who also like to play "the bad guy".

Id like the game to be more violent, for example when you do a power attack and it kills someone, maybe a limb comes off. Or when you kill someone with a fireball their body has burn marks on it. Melee combat is the most brutal, and Oblivion was a little to clean. "Obviously it could be toggled for those who would prefer not to see blood".
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Siidney
 
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Post » Tue May 17, 2011 12:48 am

I don't think people are asking for fast travel to be scrapped, we just want there to be more viable alternatives. I hate the goto response of "if you don't like it, don't use it" because it's just not feasible to play Oblivion without using fast travel; there are no other decent ways of getting around. Bethesda's handcrafted worlds are one of the biggest selling points of their games, and fast travel completely undermines that. I think they should offer incentives to people who avoid fast travel and add some drawbacks to relying on it, and they should also implement some more viable alternative modes of travel. That way if YOU still want to fast travel you can, but people who don't want to be pigeon-holed into using that system can still play the game with equal efficiency and even receive some nice benefits for using other methods of travel. That way everyone gets what they want... I don't see how you can be against that.

This was basically what I was saying the whole time. Didn't quite work so well. But my new idea... actually, DON'T use that Beth, I'll make a game with it!

A hardcoe mode. Like New Vegas is getting.

That'd be nice.

Id like more choices in my conversations and how the story plays out. Oblivion was way to linear, and you basically played "the good guy", well i know a lot of role players who also like to play "the bad guy".

Id like the game to be more violent, for example when you do a power attack and it kills someone, maybe a limb comes off. Or when you kill someone with a fireball their body has burn marks on it. Melee combat is the most brutal, and Oblivion was a little to clean. "Obviously it could be toggled for those who would prefer not to see blood".

Agreed and agreed.

Also, one of my favorite aspects of Fallout 3 was the radio stations. It takes off a lot of the loneliness when you're out scavving the wastes. Since TES V is likely to have you run to remote, deserted locations perhaps there could be something comparable to the radio stations. It could be called MBS - Magical Broadcasting Station. There could be several different hosts, each with their own personalities and beliefs. Perhaps they could be allusions to some of Oblivion's Mages Guild members. Perhaps Volanaro - the guy who liked to play pranks? Of course he died, I think, so there'd be someone who'd have to be just like him...
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Brian Newman
 
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Post » Tue May 17, 2011 12:43 am

I also hate the magic journal.
"You have found a clue. I should report to the Captain of the Guard that it was obvious that Whoyamacallit was the killer."

... Oh. Really? I thought it WAS the Captain of the Guard... Okay...

Speaking of the journal, I would like to see Morrowind's system to come back.

An actual journal is just that little bit more immersive than a menu. It really adds to the feel of the game. There was also, in GOTY, an option to use a similar feature to Oblivion's system, too (though, of course, apart from the "see the compass on the map" option). I could see all the journal entries for a single quest, just like Oblivion, and I also had the ability to search for certain keywords. I could look up what people have told me about the Thieves Guild, or Caius Cosades, or Fargoth. I really liked that feature. Great for looking back on any directions I've been given.

And about hardcoe mode:

I don't want it to be tied to ingame difficulty. If I want to have to eat, or have certain items weighted, I don't want to have to have every enemy be a mindless tank. That's not where I personally value my game difficulty, and I think others feel the same. I want to keep a medium difficulty, while having the extra features. Weighted gold would be a nice addition to a hardcoe mode. (assuming banks are utlilised)
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Travis
 
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Post » Tue May 17, 2011 3:59 am

Speaking of the journal, I would like to see Morrowind's system to come back.

An actual journal is just that little bit more immersive than a menu. It really adds to the feel of the game. There was also, in GOTY, an option to use a similar feature to Oblivion's system, too (though, of course, apart from the "see the compass on the map" option). I could see all the journal entries for a single quest, just like Oblivion, and I also had the ability to search for certain keywords. I could look up what people have told me about the Thieves Guild, or Caius Cosades, or Fargoth. I really liked that feature. Great for looking back on any directions I've been given.

Good idea. I have the Xbox version of Morrowind. Don't do that.
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Rozlyn Robinson
 
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Post » Tue May 17, 2011 5:55 am

And about hardcoe mode:

I don't want it to be tied to ingame difficulty. If I want to have to eat, or have certain items weighted, I don't want to have to have every enemy be a mindless tank. That's not where I personally value my game difficulty, and I think others feel the same. I want to keep a medium difficulty, while having the extra features. Weighted gold would be a nice addition to a hardcoe mode. (assuming banks are utlilised)

I agree with this. I'd like to experiment with those additional features/restrictions, but only if it doesn't compromise my battle strategies. I like to put the bar around 60-70% difficulty, but I can't handle much more than that until I get to a high level, and even then I still like to feel like I'm in control when I'm in battle. So I personally would probably not play a hardcoe mode if it also made enemies more powerful/fast/durable. But for stuff like weight management, and the need to sleep/eat, I'd like to try playing through a game having to deal with that stuff. Though I expect most of my characters would just use the normal game mode...
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Isabel Ruiz
 
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Post » Tue May 17, 2011 10:10 am

Boats and wagons would be a good way around fast travel, or maybe fast travel with a magicka penalty.Of course mage characters will drop radically...
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Kari Depp
 
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Post » Tue May 17, 2011 12:02 pm

Good idea. I have the Xbox version of Morrowind. Don't do that.

Really? I was sure it did. I had GOTY on Xbox before I came to PC. Open your journal and go to "Options", then "Quests". (Assuming it's the same as PC)
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Darrell Fawcett
 
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Post » Tue May 17, 2011 3:10 pm

Can crafts be possible please?

When roleplaying, the only ways to make money are either buying and selling stuff you've found, or the arena. The only things that you can really make and sell on are potions.

Would it be possible to become a swordsmith perhaps, or something like that, or own a tavern, and employ staff, stuff like that.
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Jade
 
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Post » Tue May 17, 2011 2:54 pm

Can crafts be possible please?

When roleplaying, the only ways to make money are either buying and selling stuff you've found, or the arena. The only things that you can really make and sell on are potions.

Would it be possible to become a swordsmith perhaps, or something like that, or own a tavern, and employ staff, stuff like that.

I completely agree. One of my favourite playthroughs in Morrowind was my Imperial Merchant who earned money to own a Hackle-lo plantation (thank you Farmer Mod), and eventually started to be able to simply buy his way to anything. He managed to buy training to defend himself, and is soon to be one of the most powerful people in Vvardenfell. (Still being played, actually)
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herrade
 
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Post » Tue May 17, 2011 2:51 pm

Really? I was sure it did. I had GOTY on Xbox before I came to PC. Open your journal and go to "Options", then "Quests". (Assuming it's the same as PC)

I don't know what it is about Morrowind's journal but I don't like it. Perhaps it's the part where if you accept a quest and forget about it the only way you'll remember is if you go back fifty pages. Perhaps you choose the quest you want information for on one page, and then it flips through to a chapter dedicated entirely to that quest. Kind of like a table of contents.

I completely agree. One of my favourite playthroughs in Morrowind was my Imperial Merchant who earned money to own a Hackle-lo plantation (thank you Farmer Mod), and eventually started to be able to simply buy his way to anything. He managed to buy training to defend himself, and is soon to be one of the most powerful people in Vvardenfell. (Still being played, actually)

That's awesome! I've always wanted to own an ash yam farm and a kwama egg mine, and be able to perform exports. Combat is fun and all, but what makes a game great is if it has a well done civilian side. What do civilians do better than business? Business is a very big topic, with many sub-topics, such as manufacturing, trade, industry, and supply and demand. Oh, and taxes. B)
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gandalf
 
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Post » Tue May 17, 2011 10:20 am

I'd like TES V's main questline to be something that could've been seen in the Middle Ages. Nothing to do with gods or prophecies, but maybe just like a war between a couple of factions. You could choose one and stick with them, or eventually abandon one and switch to the other, perhaps stick with one but you dissolve them from the inside...
Why? One of the aspects of Oblivion I personally did not like was that it drove away from the fantasy element more into a typical middle-ages world. One of the great aspects of Morrowind was that the world was so crazy. The Telavanni towers that required magical means to get up to, the giant mushrooms all throughout the landscape, how it changed from marshland to fields to ashlands, etc.

I agree with the factions idea since it would give more options (one of the things that I disliked about Morrowind was how Dagoth Ur was portrayed as a guy who although was doing things that would be considered evil (creating a blight and releasing it all throughout Vvardenfell to try to drive out the foreigners, and trying to resurrect a fallen god to wipe out the foreigners), you could see his reasons. And the tribunal really weren't that great of guys either. Being forced to take out Dagoth Ur and Anulakhan instead of being able to have a choice at the end of helping Dagoth finish resurrecting Anulakhan and wiping out the foreigners, or completing the ending Morrowind had where you save the day. It was disappointing we couldn't do this in Oblivion either. I'd definitely like to choose my sides (and hopefully not just at the end of the game. That's such a half-assed way of bringing "choices" into video games), but I would not want it to get away from the gods or prophecies.


And about hardcoe mode:

I don't want it to be tied to ingame difficulty. If I want to have to eat, or have certain items weighted, I don't want to have to have every enemy be a mindless tank. That's not where I personally value my game difficulty, and I think others feel the same. I want to keep a medium difficulty, while having the extra features. Weighted gold would be a nice addition to a hardcoe mode. (assuming banks are utlilised)
In Fallout: New Vegas hardcoe mode does not tie in with the difficulty level. You can play on very easy mode but still have to drink water, eat, sleep, ammo has weight, etc. I don't know if you are saying that you want TES V to have a hardcoe mode like this, or if you were unsure if it tied in with ingame difficulty.
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FABIAN RUIZ
 
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Post » Tue May 17, 2011 5:00 am

Why? One of the aspects of Oblivion I personally did not like was that it drove away from the fantasy element more into a typical middle-ages world. One of the great aspects of Morrowind was that the world was so crazy. The Telavanni towers that required magical means to get up to, the giant mushrooms all throughout the landscape, how it changed from marshland to fields to ashlands, etc.

No, it will still be epic and fantastical, just not crazy fantasy junk.

Here's what I'm thinking (assuming TES V is set in Skyrim): Many natives have been found dead with the same injuries - puncture wounds in their necks (okay, maybe this couldn't've happened in the Middle Ages, but it's more realistic than Oblivion Gates). The leader of the Nord settlement you've been imprisoned in orders your release, and commands you to find and kill any nearby vampires, but not because he thinks you can, but because the jails are full. So he gives you a silver weapon of your choice and sends you on your way. When you come back with vampire dust as proof of your deeds (or maybe you bought some?) he finds how useful you could be. He gives you a task to clear out a camp of bandits. Nothing suspicious, right? Wrong. There's a journal on the body of one of the bandits, and it turns out that they're not even bandits at all - they were nobles on a hunting trip. One was an ambassador from Cyrodiil - this could start a war. When you confront the leader (I'll just say count), he has you arrested for murder, and you are sent off to another prison in said major Nord town.
You have a cell mate, by the name Laven Dreth (if you get the reference: :cookie:). You tell him your story, and he says he has heard a rumor of a secret cult dedicated to eradicating the Nord race. But after he tells you, a block falls out of the wall. Then another. And another. Soon, a person carrying a poisoned dagger walks in through the hole and attacks you! You try to fight back, but the poison paralyzes you. Before the assassin can get in another attack, Laven plays some sweet chin music, and ultimately destroys him. You both escape through the hole. But before you leave town, you have to get a new look, so the guards won't recognize you (enter character creation). You decided to go back to the place where the count was staying. In a remote area you find someone's body - the count's. The REAL count's; the other was an impostor! You ask the steward where the "count" has gone - of course, you'll need to bribe him. He says he dropped a note saying he was going to so-and-so, so you go there, and are jumped by a whole bunch of assassins. You fight them off, and find the count. But this time, he isn't a Nord - he's a dark elf. He was using a disguise to change his face. Lucky he was wearing the same jacket he was at so-and-so castle. You know, the one with the wine stain. You kill him, and find a note describing what his orders were for the so-and-so cult. You have to show this to the leader of the Nords. You try to tell him, but he says he has no time for peasants, as a war between him and the Imperials has just broken out. He says he might consider talking to you if you did him a favor of finding out what happened to so-and-so town. You go there, come back, and tell him it has been destroyed. He thinks it was the Imperials, so he sends an invasion force towards an Imperial town. Little does he know it was the assassins. So he reads the notes, and wants you to destroy the assassins. So you follow some leads, hunt them down, yada yada, but you have to do it asap or else lives could be lost.
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Shirley BEltran
 
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Post » Tue May 17, 2011 10:51 am

Perhaps you choose the quest you want information for on one page, and then it flips through to a chapter dedicated entirely to that quest. Kind of like a table of contents.

That's kinda how it works in GOTY. On the PC anyway.

Anyway, that's beside the point. The point is, I just hope for a more authentic journal. One that resembles Morrowind.
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roxanna matoorah
 
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Post » Tue May 17, 2011 2:50 pm

That's kinda how it works in GOTY. On the PC anyway.

Anyway, that's beside the point. The point is, I just hope for a more authentic journal. One that resembles Morrowind.

Didn't know that. But, yeah, I agree, it would be nice. Perhaps when you find out some information it could show your character quickly writing down notes, too. :)
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Robert Bindley
 
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Post » Tue May 17, 2011 12:17 pm

*clears throat* I agree with the people who are wanting more methods of travel

My idea is that more plug-ins be available on a disc for xbox users who don't have xbox live. the GOTY edition was a god-send for me as it greatly improved gameplay.
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louise fortin
 
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Post » Tue May 17, 2011 6:49 am

Why? One of the aspects of Oblivion I personally did not like was that it drove away from the fantasy element more into a typical middle-ages world. One of the great aspects of Morrowind was that the world was so crazy. The Telavanni towers that required magical means to get up to, the giant mushrooms all throughout the landscape, how it changed from marshland to fields to ashlands, etc.


:facepalm:
It seems that once again people have forgotten that Morrowind is the odd one out in the series. The three most similar games (landscape and atmosphere wise) are Arena, Daggerfall and Oblivion. Morrowind it the only Elder Scrolls game that truly makes you feel like you are on an alien planet.

I stated this in the Why Skyrim part 2 thread:
I find It funny that you are arguing about how Morrowind is better because it has more diverse landscapes. You see though, couldn't it be possible that Vvardenfell its self, and not just the way it was portrayed in the game, was supposed to be more alien and diverse? And do not go and say that Vvardelfell was supposed to just be some ashy wasteland because Bethesda obviously wanted to change that.

I think that its quite possible that BGS made Cyrodill exactly how they wanted it, earthly. BGS wants you to KNOW how different and diverse Tamriel is. One province is an ashy/green giant mushroom land and the province right next to it is Earth with with shiny white ruins and Imps. Above that province is a green valley/gleaming glacier region. Tamriel is supposed to be diverse. Vardenfell is supposed to be an alien world. Cyrodill is supposed to be like Earth, but not Middle Earth.

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Tanya Parra
 
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Post » Tue May 17, 2011 10:27 am

:facepalm:
It seems that once again people have forgotten that Morrowind is the odd one out in the series. The three most similar games (landscape and atmosphere wise) are Arena, Daggerfall and Oblivion. Morrowind it the only Elder Scrolls game that truly makes you feel like you are on an alien planet.

I stated this in the Why Skyrim part 2 thread:

What are Arena and Daggerfall? I love TES I: Morrowind. I hate Oblivion. I'm an Elder Scrolls fan. :P

Spoiler
What? You know some people are like that. It's even started up again with some Oblivion fans. The cycle will continue. I've seen people who think the name of the series is Morrowind or Oblivion. "When's Oblivion 2 or Oblivion V coming out?" -2 years later- "What?! This isn't Oblivion 2!" -begin 4 years of complaints-

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Kortknee Bell
 
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Post » Tue May 17, 2011 10:08 am

What are Arena and Daggerfall? I love TES I: Morrowind. I hate Oblivion. I'm an Elder Scrolls fan. :P

Spoiler
What? You know some people are like that. It's even started up again with some Oblivion fans. The cycle will continue. I've seen people who think the name of the series is Morrowind or Oblivion. "When's Oblivion 2 or Oblivion V coming out?" -2 years later- "What?! This isn't Oblivion 2!" -begin 4 years of complaints-




Yeah, I wish everyone could just love all of the Elder Scrolls games... except Arena... well... maybe Arena.

That is my suggestion for TES V, may it band together fans of single TES games into one tribe of Elder Scrolls SERIES fans.

Honest to god people, shut up with the my game is better than yours. Please :(
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Mrs shelly Sugarplum
 
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Post » Tue May 17, 2011 1:12 am

What are Arena and Daggerfall? I love TES I: Morrowind. I hate Oblivion. I'm an Elder Scrolls fan. :P


Everyone has the right to an opinion. The thread is not entitled "[insert screen name here]'s Ideas and Suggestions"
Why does everyone assume someone is bashing Oblivion, when they give positive feedback on Morrowind?
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DeeD
 
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Post » Tue May 17, 2011 3:57 am

You are right. But Seti was not stating an opinion. He was stating fact. If you choose to ignore this fact and call it an opinion then here is what I will say to you SIR!


You say everyone deserves an opinion? Fine.
Its just that Seti18's opinion is better than everyone else's.

Edit:

Thanks for editing your post. :meh: Now mine makes less sense!

Here is what he said before:
Everyone has the right to an opinion. The thread is not entitled "Seti18's Ideas and Suggestions"

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Imy Davies
 
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Post » Tue May 17, 2011 1:42 pm

Its just that Seti18's opinion is better than everyone else's.

Oh, I see. Forgive me.
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M!KkI
 
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Post » Tue May 17, 2011 12:45 am

Oh, I see. Forgive me.

You are forgiven. :P

No, I'm not THAT self-centered. :P

I'm not saying there's anything wrong with anyone's opinion, but I'm referring to some humorous cases where people say they are an Elder Scrolls fan, but only really like Morrowind or Oblivion. By that, I just don't believe that someone can only like one game of the series and be a fan of the series at the same time. I have no problem with a person only liking one game, but I just don't believe that person is a fan of the series, but rather just a fan of that game, and it goes in more than one direction. :shrug:
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Lily
 
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Post » Tue May 17, 2011 10:26 am

You are forgiven. :P

No, I'm not THAT self-centered. :P

I'm not saying there's anything wrong with anyone's opinion, but I'm referring to some humorous cases where people say they are an Elder Scrolls fan, but only really like Morrowind or Oblivion. By that, I just don't believe that someone can only like one game of the series and be a fan of the series at the same time. I have no problem with a person only liking one game, but I just don't believe that person is a fan of the series, but rather just a fan of that game, and it goes in more than one direction. :shrug:

I see what you're saying and I completely agree.
I figured I'd say something because I made a post comparing memorable things from TES III to IV and it was labeled as bashing Oblivion.
I started with Morrowind and like many forum-goers, I am one of those who favors the game that introduced them into the series.

ON TOPIC - in the post mentioned above there was a misunderstanding. I believe it was Sphagne who cleared things up. Oblivion seemed to move at such a pace that it was difficult to really take in and enjoy things that were meant to be taken in and enjoyed.
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Isabella X
 
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Post » Tue May 17, 2011 1:03 pm

I agree with the factions idea since it would give more options (one of the things that I disliked about Morrowind was how Dagoth Ur was portrayed as a guy who although was doing things that would be considered evil (creating a blight and releasing it all throughout Vvardenfell to try to drive out the foreigners, and trying to resurrect a fallen god to wipe out the foreigners), you could see his reasons. And the tribunal really weren't that great of guys either. Being forced to take out Dagoth Ur and Anulakhan instead of being able to have a choice at the end of helping Dagoth finish resurrecting Anulakhan and wiping out the foreigners, or completing the ending Morrowind had where you save the day. It was disappointing we couldn't do this in Oblivion either. I'd definitely like to choose my sides (and hopefully not just at the end of the game. That's such a half-assed way of bringing "choices" into video games), but I would not want it to get away from the gods or prophecies.


Having such a drastic choice to how to end the game would make future games impossible.
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JUDY FIGHTS
 
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