TES V Ideas and Suggestions # 175

Post » Tue May 17, 2011 3:55 am

I see what you're saying and I completely agree.
I figured I'd say something because I made a post comparing memorable things from TES III to IV and it was labeled as bashing Oblivion.
I started with Morrowind and like many forum-goers, I am one of those who favors the game that introduced them into the series.

ON TOPIC - in the post mentioned above there was a misunderstanding. I believe it was Sphagne who cleared things up. Oblivion seemed to move at such a pace that it was difficult to really take in and enjoy things that were meant to be taken in and enjoyed.

It depends on how you play Oblivion. :shrug: I'm the obsessive type of person who carefully looks at everything, talks to everyone, and only does a quest occasionally with the majority of my time being spent on exploration.
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Tue May 17, 2011 3:21 am

It depends on how you play Oblivion. :shrug: I'm the obsessive type of person who carefully looks at everything, talks to everyone, and only does a quest occasionally with the majority of my time being spent on exploration.


I have around 600 hours of gameplay on my main file. Trust me I've talked to everyone, seen everything, and been everywhere. Maybe it wasn't the pace of the game, it was my pace. I think I beat the MQ and the guild story lines (except the fighter's guild because of that glitch where the bodies don't appear - had to make another character for that one) around level 10. This could be due to the whole leveling thing or the difficulty setting, but I always leave it on default.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Tue May 17, 2011 6:39 am

Also, one of my favorite aspects of Fallout 3 was the radio stations. It takes off a lot of the loneliness when you're out scavving the wastes. Since TES V is likely to have you run to remote, deserted locations perhaps there could be something comparable to the radio stations. It could be called MBS - Magical Broadcasting Station. There could be several different hosts, each with their own personalities and beliefs. Perhaps they could be allusions to some of Oblivion's Mages Guild members. Perhaps Volanaro - the guy who liked to play pranks? Of course he died, I think, so there'd be someone who'd have to be just like him...


I'm sorry, but this sounds like a horrible idea.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Tue May 17, 2011 12:48 am

I have around 600 hours of gameplay on my main file. Trust me I've talked to everyone, seen everything, and been everywhere. Maybe it wasn't the pace of the game, it was my pace. I think I beat the MQ and the guild story lines (except the fighter's guild because of that glitch where the bodies don't appear - had to make another character for that one) around level 10. This could be due to the whole leveling thing or the difficulty setting, but I always leave it on default.

What is this glitch? It has me worried.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Tue May 17, 2011 2:28 pm

http://www.uesp.net/wiki/Oblivion:Mystery_at_Harlun%27s_Watch
It's the first bug at the bottom, though it says it was fixed with a patch?? IT WASN"T FIXED FOR ME!!! :flame:
Basically I became the guildmaster of the the fighters, but I skipped the "Champion" rank.

(I have Oblivion for the 360 so it also kept me from getting the achievement for reaching the Champion rank)
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Tue May 17, 2011 1:16 am

http://www.uesp.net/wiki/Oblivion:Mystery_at_Harlun%27s_Watch
It's the first bug at the bottom, though it says it was fixed with a patch?? IT WASN"T FIXED FOR ME!!! :flame:
Basically I became the guildmaster of the the fighters, but I skipped the "Champion" rank.

Oh, that one. I've come across Swampy Cave, but I stayed out of it.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Tue May 17, 2011 6:31 am

No "quest markers":
I hate feeling like a child being told where to go, let me find my own damn way to my objective, not some GPS plotted route...

A simple multiplayer set-up:
It would be great to spar off in an arena against my friends, I don't think we need anything with 4 or more players (it would interfere with the single player experience due to limitations that were imposed to balance the multiplayer aspect of the game).

More armor slots:
I liked customizing my characters look in Morrowind with two different pauldron slots, maybe you could go wild in TES:V and make every item that can be a "pair" be separated into two slots (Feet, Gauntlets, & pauldrons). You can't go wrong with more options for customization.

A skill system similar to Morrowinds:
I liked the Major, Minor, & Miscellaneous skill system that was in place in Morrowind.

No more scaling:
I hated how in Oblivion everything grew steadily with my player and I was never in a life or death situation unless it was brought on by my own stupidity. I want a lot of encounters to create the ominous scenario of life or death even if I went into those encounters after careful preparation, I enjoy having the risk of death looming over me no matter how well prepared I was. If my character can't complete said encounter (say I die a lot, and end up reloading) well then I'll just have to leave the dungeon, level up my character using safer methods, and come back when I think I am more prepared. Scaling was downright stupid, I want to feel as though I'm taking a HUGE risk when I leave the city to go dungeon plundering (like it should be).

Use the games ESRB rating to your advantage:
Oblivion has an M rating, yet it has little blood, gore, and swearing, or anything else that is typically associated with an M-rated game... please take advantage of the M-rating in TES:V (if you plan on it being an M-rated game that is)

MORE LORE!!!
I want so much new lore that I'll be playing the game for years... I want there to be so much new lore that I feel even more humbled by the size and complexity of the Elder Scrolls universe, I want there to be so much new lore that I feel like reading through every single book, doing every single quest, and exploring every single inch in the game!!!

That about sums up my wish list, I hope you at least take the time to read through it and consider my ideas ^_^
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Tue May 17, 2011 12:32 am

I'm sorry, but this sounds like a horrible idea.


This is a thread for suggestions, everyone has the right to post suggestions without someone bashing them for it. You dont see people saying all your ideas are horrible do you? If you dont like the suggestion post a counter suggestion or just ignore it.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Tue May 17, 2011 11:59 am

At "The Warseeker"

Wow you sure are opinionated - but then I guess we all are ;)
I agree with you that fast travel has its place. I'm not suggesting it be removed, merely tailored to fit in with the game. Eg. Morrowind Mages Guild teleporters available anytime - but make it expensive. The "bus route" / "bus time schedule" idea would make fast travel more a part of the game in my opinion. I used fast travel a lot in Oblivion - and mostly because of the "boring landscape and wolves". Once again - the reputation system and animal timidity would come into play. But no one read that part I guess. Maybe even more mounts with different stats.

Regarding Backpacks, Carrying Space and Mounts:
The idea that you can carry 3 sets of armor, 4 two handed weapons and 50 bottles is ridiculous. Unless its "magical" in which case fine - point conceded. What I would prefer is pack animals, mounts with saddle bags - even a magical walking chest (like in the Terry Pratchett books), I would even settle for an item teleport spell - ie. ah look at this great set of 100kg armor I just found on this dead guy - zip - right I will find that in my magic chest back home.

Regarding Armor and Armor Slots
I agree 100% with Xycolian. More types of armor and more slots. Regarding armor types and style - I LOVED Morrowinds armor sets. They felt more TES that Oblivions Middle-Age armors. I'd like to see a larger range and mix of armors - from the Morrowind Orc Samurai style, to the Ordinator right through to the more Oblivion Middle Age. Here are the slots I would like to see:

Head (4 slots)
- 2 Earrings (1 each ear)
- Layer 1: Coif (cloth, leather, chain, scale etc)
- Layer 2: Helmet (leather, scale, half or full plate etc) - or halo / crown or other head apparel

Neck (2 slots)
- Necklace
- Necklace or cravat / neckerchief / favour (like what a lady gives to a knight to wear)

Torso (3 slots)
- Layer 1: Hauberk (cloth to scale)
- Layer 2: Cuirass (leather to full plate)
- Layer 3: Tunic / Surplice or whatever its called - with House or Faction or Personal Crest / Colors etc.

Shoulders (2 slots)
- Left & Right Pauldron

Arms (2 slots)
- Left & Right Vambrace

Hands (6 slots)
- 4 Rings (2 each hand)
- Left & Right Glove or Gauntlet

Legs (3 slots)
- Layer 1: Trousers
- Layer 2: Left & Right Cuisse

Shins (2 slots)
- Left & Right Greaves

Feet (2 slots)
- Left & Right Sabaton / Shoe

Back (2 slots)
- Cloak / Robe
- Backpack

Maybe a bit much - but I like the choices and customization it provides.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Tue May 17, 2011 11:09 am

varied terrain.

spears.

be able to go prone.

grappling hook.

enter castles via upper windows.

climbing skill.

levelled enemies.

hand placed loot.

guards saying HALT!

a throat slit tecnique.

headshots with the bow.

return of guar's, scribs, cliffracers.. they would totally work with next gen animation ie LOTR nazgul.

tonnes more books and lore.

more lively taverns, be able to gamble, play cards etc..

horse races.

be able to take guild members out on quests. Taking a group of fighters with you to slay a cave of trolls = win.

be able to make camp fires and set up a tent.

non respawnable containers, I really want to just set up home in a small shack I find out in the wild.

small rowboats we can actually use.

Make your clothes soaking wet if you jump in water...

seasons.. winter, summer etc..

ability to change appearance midway through the game.. add scars, grow older, change hairstyle etc..

a more brooding, dreary soundtrack when its nighttime.

strong gale force winds on the top of hills.

more natural none violent wildlife. Birds, rabbits, snakes, insects etc..

more natural fast travel methods ie wagon/carriage, boat.. have an option to travel in real time.. like just chill on a boat while you sail to your destination.

a thieves hideout in each town.

a temple guild. Holy warrior FTW.

more variety of caves/dungeons.. more unique lore based locations.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Tue May 17, 2011 10:01 am

Erm, ahem... isn't that the same list you posted (or someone else posted) 2 or 3 pages ago?
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Tue May 17, 2011 12:15 pm

Erm, ahem... isn't that the same list you posted (or someone else posted) 2 or 3 pages ago?


yeah but the ideas are so good they are worth posting again.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Tue May 17, 2011 1:09 pm

varied terrain.--Has to be anyway, Skyrim can't be ALL snow :P

spears--Agreed

be able to go prone--Facepalm. Why do we need prone?

grappling hook.Good idea, but won't be included because of problems with CS

enter castles via upper windows.Another great idea

climbing skill.Defo, but might cause a few problems.

levelled enemies Hm.... Not all... Maybe the bosses

hand placed loot.Just special items, and boss chests

guards saying HALT! ok...

a throat slit tecnique. Awesome

headshots with the bow. see above

return of guar's, scribs, cliffracers.. they would totally work with next gen animation ie LOTR nazgul. :facepalm:

tonnes more books and lore. Urgently needed :)

more lively taverns, be able to gamble, play cards etc.. Don't think so. I want the game to stay under an 18 rating.

more races. Why?

be able to take guild members out on quests. Taking a group of fighters with you to slay a cave of trolls = win. Yep

be able to make camp fires and set up a tent. Why not?

non respawnable containers, I really want to just set up home in a small shack I find out in the wild. Meh.

small rowboats we can actually use. Where? No rivers in Skyrim, except the sea to the north.

Make your clothes soaking wet if you jump in water... Um, why?

seasons.. winter, summer etc.. Meh, not needed.

ability to change appearance midway through the game.. add scars, grow older, change hairstyle etc.. Age? maybe, scars no.

a more brooding, dreary soundtrack when its nighttime. No.

strong gale force winds on the top of hills. ^_^

more natural none violent wildlife. Birds, rabbits, snakes, insects etc.. :tops:

more natural fast travel methods ie wagon/carriage, boat.. have an option to travel in real time.. like just chill on a boat while you sail to your destination. :rock:

a thieves hideout in each town. :woot:

a temple guild. Holy warrior FTW. :lmao:

more variety of caves/dungeons.. more unique lore based locations. :grad:


Overall, :deal:
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Tue May 17, 2011 4:21 pm

1. In-world means of fast-travel. Having instant-travel from the map-screen is really such an unimaginative way of moving about the world.

2. Drastically redesigned level-scaling. No more bandits on the same stretch of road all wearing leather armor, only the next day to be wearing steel armor because I'm a certain level now. Ugh.

3. More static content/drastically redesigned leveled content. It's not awesome to dungeon crawl for 40 minutes real time only to find chests stuffed with bland boring crap because the game has decided I'm too low level to appreciate nice things.

4. No more compass-arrow. It's time the quest writers and programmers actually make it possible to discover locations though questioning, interrogating, researching, intimidating, and just plain exploring! If you don't want to explore and seek adventure why are you playing an open-world RPG? The most memorable events that most of us remember from Elder Scrolls games are when we got way in over our heads exploring, and miraculously survived (or not). If one is hell-bent on instant gratification there are other games available that don't make you think.

5. As far as content goes, I'd be happy with a more non-repetitive MQ. That seemed really unimaginative to me in Oblivion. At first it was bad-a*s. "Man, this is a freaky scary tower!!" then, "Man, these towers are pretty scary..." Then. "Huh. Another 'scary' tower...", then, "Oh, a tower"... finally, "do I have to climb this totally not-scary, easy as hell tower?"

6. Other than these things, I'm sure they'll come up with some good stuff.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Tue May 17, 2011 12:31 am

My Idea to Combat Level Scaling

Each population center has invisible concentric zones around it. Like a ground-zero chart or map. They're not perfectly round, and they 'phase' in gradually. Each zone contains within it, progressively more challenging content relative to the level. You're not getting rid of level-scaling completely but your'e making it much more subtle by 'cross-referencing' it with geographical areas. Let's say you're level 2. Well, at level 2 you're able to hang around in town, just outside of town and maybe foray into a zone beyond that. Content in town is at your current level (unless it's a quest that goes into a castle or house and then inside that particular place can be set higher to make it challenging), content outside the walls is always say, 1 level higher than you, but capped at say level 4. That way you're never going to see certain things walking around the city walls. Content outside that zone is always 3 levels higher than you, but again, capped pretty low so that you're never going to see really awesome, freaky stuff that close to town. Beyond that, it's high-level and static so that unless you become a bad-a** it's always going to be really hard. Below I'll flesh it out:

Right near a town with guards up and down the roads and scouts and so on, there is relatively little danger besides maybe some wild-life that can get rowdy. Even in towns bears are sometimes known to waltz right up main street looking for some grub. Just ask anyone who lives in Alaska where they have Grizzly issues from time to time. But other than that you can be pretty confident that you're not gonna be attacked by goblins when patrols are around.

The next zone out from there gets a bit more dangerous. There are less patrols, maybe an outpost from time to time, but it definitely is more wild. Sometimes there are goblin raids, more wolf-packs, etc...

the next zone out from there is more or less uninhabited and it belongs to the creatures and monsters of the world. You never really know what you're going to find. Caves and dungeons here could be relatively safe, but more often than not you better have your 99 heal potions (just kidding, a little Final Fantasy reference).

Finally you have your lonely mountain peaks, and your forgotten landscapes. If you somehow get all the way out here chances are unless you're high level, you've used a lot of magic, heal potions, etc... and exploring caves, dungeons, ruins, etc... is very foolhardy.


What do people think about that? I think there is room for a little level-scaling here. When you mix some level-scaling with static content that is logically place, you would create a really dynamic world. You would be able to explore from the beginning, but there would definitely be incentives to build your character so that you can see more high level stuff. With this method if you overcome huge odds, you will be rewarded greatly.

Another thing to give it variety and complexity would be to have big cities like capitals have a bigger influence on the surrounding lands such that their first zone is bigger and safer than say the first zone of a little hamlet with it's two guards.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Tue May 17, 2011 2:36 am

1.I think they should NOT include fast travel but add more environment like trees moving in the wind and birds you can shoot down.
2.Fast travel will take the fun like hunting out of the game, though a little change in the size in the game.
3.What every game needs is REALISM with a bit of fantasy in it, meaning that whatever you do, just do it well.


I also think that they should make the speed of the arrow faster and make the death of a character more realistic (in TES: Oblivion the killed character's weapon and shield will just stop for a moment and then fall straight down. Trust me, this isn't real).
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Tue May 17, 2011 1:17 am

Ezekiel the Prophet, think about it, is the level-scaling idea a good one? Because what a game needs most is REALISM.
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Tue May 17, 2011 4:52 pm

Ezekiel the Prophet, think about it, is the level-scaling idea a good one? Because what a game needs most is REALISM.


I only think there is room for level-scaling with very tight caps, and only at low-levels to keep things interesting relatively close to cities and towns. Beyond that, in the wilds, so to speak, I think it should be pretty dangerous and static to reward intrepid explorers and those who are suicidal.
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Tue May 17, 2011 11:19 am

I only think there is room for level-scaling with very tight caps, and only at low-levels to keep things interesting relatively close to cities and towns. Beyond that, in the wilds, so to speak, I think it should be pretty dangerous and static to reward intrepid explorers and those who are suicidal.

I was just saying that you should be able to go where you want, even if it is suicidal.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Tue May 17, 2011 4:57 am

I was just saying that you should be able to go where you want, even if it is suicidal.


Oh indeed. I agree with that statement completely. The whole world should be available but it should get increasingly more insane if you choose to run headlong into the deep wilderness at level 1. In Oblivion there was really nothing to be scared of regardless of where you went, at what level.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Tue May 17, 2011 9:45 am

Oh indeed. I agree with that statement completely. The whole world should be available but it should get increasingly more insane if you choose to run headlong into the deep wilderness at level 1. In Oblivion there was really nothing to be scared of regardless of where you went, at what level.

What I think when I hear the word "Level-Scaling" I think of that the monsters are a little different and more or less powerful than in another level. And i also think that the wildlife creatures should be with better graphics.
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Tue May 17, 2011 12:41 pm

Oh indeed. I agree with that statement completely. The whole world should be available but it should get increasingly more insane if you choose to run headlong into the deep wilderness at level 1. In Oblivion there was really nothing to be scared of regardless of where you went, at what level.


I like this. It would make the game more challenging and give it that "Dont go in the woods at night!!!!!" feel to it. There should be enemies that are way higher levels then you in the beginning of the game...of course they would be deep in the wilderness, but it would make it that much more satisfying when you finally kill them.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Tue May 17, 2011 9:05 am

So, what do all of you think of the new game's graphics? Should they have motion blur of any other SFX that would enchance the game?
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Tue May 17, 2011 2:35 am

So, what do all of you think of the new game's graphics? Should they have motion blur of any other SFX that would enchance the game?

I think there should be a slight distance blur, and maybe a depth of field.
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Tue May 17, 2011 5:11 am

I think there should be a slight distance blur, and maybe a depth of field.

Keep 'Em comin'.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

PreviousNext

Return to The Elder Scrolls Series Discussion