» Tue May 17, 2011 4:21 am
My thoughts on things:
Travel:
use Morrowind's travel system. You fast travel by a travel services such as boats, siltstriders, wagon, ect. I know not everyone will agree with this but it is a good compromise. if you realy want to get to somewhere instantly you should not mind paying gold for it.
Keep the horses. they speed up travel without compromising exploration, or finding quests.
Equipment System:
I like how in morrowind you could wear clothing under your armor, and actualy see it. I think it adds a lot of customization options, and seems more realistic.
(think about it, you would not want to wear chain leggings directly against your skin.) also it would be nice to have the pauldrons, right, left, gloves. slots that for some reason were left out of oblivion.
proper naming. I know this is small but i have noticed since the beginning that the armor that goes on your character's upper legs is incorectly named greaves. Greaves are actualy the armor that protects the shins ( boot slot), the name of the plating that goes on the upper leg is called the cuisse.
last, and probably least, let the player use 10 ring slots. you have ten fingers, right? why not be able to wear up to ten rings?
Atmosphere:
Please add more varied weather patterns, and have your character react to them appropriatly. In Morrowind the character would shield his\her eyes when facing the direction a sand storm was coming from. It wouild be nice to see this if rain, snow, hail, sand, was blowing in your character's face. If a severe storm, blizard was on the horrizon npcs should go inside, and not wander around as hail stones and lightning hit them like massacists.
Imersion:
One big thing that could be done to improve this would be to allow the player to move from region to region (like how you could in Arena). However have some kind of security checkpoint at each province border to add realism, and show the tension that is expressed throughout Tamriel in The Infernal City.
Give the player needs. I know alot people will sigh in annoyance at this mention, but please just hear what I have to say. Giving the player a need to eat will add alot of realism to the game and will give purpose to otherwise usless clutter. maybe to please everyone put a separate difficulty on this when you start the game. (higher difficulty = more needs, lower difficulty = less needs). like how in Daggerfall you would choose the player reaction time.
To add more imersion to the conversations you have with villagers, ect. I think it would be best to get rid of that annoying "zoom in and freeze time" effect when you talk to anyone. I know it makes it easyer so you doun't get attacked while talking, but thats what the pause button is for. Also it would be perfect if the person who you are talking to responds to voice commands through the mic. I was inspired to talk about this feature from seeing the project Natal demo from lionhead a while back, and I think it would be great to have imersion like that when talking to someone. If you dount know what im talking about here is the link to the video www.youtube.com/watch?v=HluWsMlfj68. I know it would be hard to add something like that if the game is already in development, but I think it is a good sudgestion.
Organizations:
I was disapointed when you were given so few choices when joining organizations and guilds in Oblivion. I loved how in Morrowind the player could join almost any of the political Dunmer houses, the Imperial temple, Dunmer temple, guard legion, fighter, mage, thief guilds, any of the assassination based Tong guilds, and many many more. It would also be nice to to form your own organization\guild and recruit followers.
Multiplayer:
This also seems to be a touchy subject on this forum, but I will express my thoughts on it never the less. I am generaly against adding multiplayer features to this game because it is against the general feel and idea that the game was build on ( a first person, single player, roleplaying adventure) and the very idea of having thousands of chosen ones *shudder*. However I think it would be nice to form 3 to 4 person hunting\ adventure parties with friends.
Economy:
Back when Oblivion was being anoucned the press was saying it would have a fully imersive and working buisness economy, that npcs participate in. Unfortunatly I discovered that the "imersive economy" is just npcs walking around the market district, an option to give 500 gold to a buisness with a random chance of it being doubled ( gambling, not investing). If the character and npcs were given a hunger need, (previously mentioned) it would give them a reason to actualy visit shops, buy food, and have that money go to the shop. in order for the npcs to buy that food and pay their bills, taxes they will need to have a job or proffesion, thus further expanding the economic system. so if you do not want to have plenty of money to spend and so you can pay taxes ( if you live in a city) you could get a job, which would hopefully make things less boring. it would be great if the npcs would move to other locations depending on jobs ect. finaly, it would be great if over time npcs would age, have children, die ect. to add more realism, imersion. I know this would make the game uncannly similar to the sims. but these are just ideas and things I think would add more realism to the game.
Music:
Im not much of a music person but this is my sudgestion for the soundtrack. My first pick would be if they could get Hans Zimmer to do the soundtrack. However, if they have to go back to previous artists, please, please, do not use music like Marrowind. Insted of feeling mystical, or sorrowful, it almost put me asleap and made me feel disconected from the game.
Politics:
I always thought it would be interesting if you could join politics and influence some of the decisions of the government. with this imperial system this would seem unlikely, but such as an end to the septim line, the recent events discribed in the Elder Scrolls Book, and other events in the series, it looks like the hereditary system is already out the window.
General Mechanics:
I liked the Oblivion combat system, with the imersive blocking and dodging, but I also liked Daggerfall's drag in direction hitting which mad me feel like I was realy swinging an axe. With the technology of microsoft's Kinect, and sony's playstation move, it looks like some very imersive and downright awesome possibilities will be available for the game when it goes to consol. however with the Elder Scrolls being a PC based game I wonder if they will be able to add the same technology for the computer edition.
Please do not develop the interface for the xbox and then port to the pc. It made Oblvion's menus feel very foreign compaired to most PC games. I know even some of the devs even used interface mods when playing on the PC.
Dungeon diversity, this is more important than I could emphesize. All of Oblivion's dungeons, and oblvion relms were all the same. It was redundant and annoying. I like how in Marrowind you could walk into a cave and be compleatly surprized by what was inside. it was always something different.
Last but not least It would be great if the devs would not recycle voice actors. I would much rather listen to a variety of amature voicers than the same voices for everyone of the same race.
I apologize if this post was too long, but these things have been on my mind for a long time, and I just wanted to share them.