TES V Ideas and Suggestions # 175

Post » Tue May 17, 2011 3:49 am

I, --for instance-- think the blood effects and cut marks and the plants should be better. They make the game real.
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Wayland Neace
 
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Post » Tue May 17, 2011 10:31 am

I, --for instance-- think the blood effects and cut marks and the plants should be better. They make the game real.


Agreed. :foodndrink:

I said earlier how i wanted the game to be more violent. How melee combat is the most brutal and Oblivion was too clean. For example, if you kill someone with a power swing, perhaps a limb comes off, or you can actually stab someone (Instead of the sword always bouncing off the surface on a person, why not have it penetrate once in a while?). Or when you blast someone to do death with fireballs, their body has burn marks on it. :flamethrower:
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Gisela Amaya
 
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Post » Tue May 17, 2011 12:13 pm


Make your clothes soaking wet if you jump in water...

I had this same idea yesterday. if the game is in Skyrim, then make wet clothes hurt you due to the chilling landscape.

On the level scaling argument, there should be some level scaling. but not very much, ie. bandits won't get new clothes, but they might slowly start to get smarter and do things like ambush caravans and stuff more often.
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Rob Davidson
 
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Post » Tue May 17, 2011 4:15 am

Overall, :deal:

A lot of the things you've disagreed about have been throughout past games, and have always worked well and given a great feel to the game. For example, Seasons where an amazing touch to Daggerfall, and really made the world feel alive. Also, what's your problem with Morrowind's creatures? While I personally don't want the same old recycled creatures, what I do want, and what I think he was getting at, was unique creatures. I don't want to see wolves, bears, ogres and minotaurs. I want something just as unique as Cliff Racers, Kwama and Alit. Not the exact same of course, but just as unique. (I have no problem with a few cliché creatures, as long as the game isn't overrun with them)
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Lyd
 
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Post » Tue May 17, 2011 6:56 am

I also think there should be dismemberment and burn marks, but i think there should be also freeze marks and that they should use havok for breakable things, like when your armor or weapon breaks, you can see how it breaks (and if they'd be so nice, you could get to fight with the broken blade if you choose so[they are better than bare fists]).
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Jonny
 
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Post » Tue May 17, 2011 3:35 pm

That would be a nice touch, if after a long battle, you look at yourself to find your armor stained with blood, and dented in, and a shield with dents, and scratches on it.
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Sheeva
 
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Post » Tue May 17, 2011 12:29 am

That would be a nice touch, if after a long battle, you look at yourself to find your armor stained with blood, and dented in, and a shield with dents, and scratches on it.

I would rather it went alongside how broken my armour is. When my armour is practically destroyed, it would be a mess like this. Once I've repaired it, I'll get it back shiny and new.
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Marcia Renton
 
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Post » Tue May 17, 2011 6:59 am

I would rather it went alongside how broken my armour is. When my armour is practically destroyed, it would be a mess like this. Once I've repaired it, I'll get it back shiny and new.


Agreed. That would be ideal. I was implying before, that after a long battle, your armor is usually destroyed.
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Kayleigh Mcneil
 
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Post » Tue May 17, 2011 5:22 am

Again agreed. And the armor is busted depending on what type the armor is, and if its softer metal, it would bend a bit.
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Nims
 
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Post » Tue May 17, 2011 7:38 am

Agreed. That would be ideal. I was implying before, that after a long battle, your armor is usually destroyed.
In a real fight, you'd probably die before your armor gets too torn up. People would likely be aiming for the areas that aren't well protected anyway. It would take specialized weapons to punch through armor too, so while it may look less pretty from a whapping, it should function about the same. To really tear up a briastplate I'd say your body would be destroyed inside by whatever it took to do that.
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Lisha Boo
 
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Post » Tue May 17, 2011 12:45 am

In a real fight, you'd probably die before your armor gets too torn up. People would likely be aiming for the areas that aren't well protected anyway. It would take specialized weapons to punch through armor too, so while it may look less pretty from a whapping, it should function about the same. To really tear up a briastplate I'd say your body would be destroyed inside by whatever it took to do that.


Yea in a realistic situation, that would be the case. But your going along the lines of realistic damage. Which makes people upset in a rpg. It doesnt make me upset, i wouldn't mind seeing it. off topic.

Im just saying instead of having your armor still look brand new at 1% health, like in oblivion, have it look damaged instead.
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Paula Ramos
 
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Post » Tue May 17, 2011 1:21 pm

This may ofcourse be already suggested, but maybe there could be a closed BETA?
This could eliminate game-breaking glitches like item duping, 100% chamelion, infinite cash, etc..
Just throwing it out there.
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lacy lake
 
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Post » Tue May 17, 2011 3:47 pm

actually we need duping... And the armor would be busted depending where you were hit and how mush healt you have, because the armor shouldn't be busted the same in lvl 1 as in lvl 20
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electro_fantics
 
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Post » Tue May 17, 2011 3:20 am

A lot of the things you've disagreed about have been throughout past games, and have always worked well and given a great feel to the game. For example, Seasons where an amazing touch to Daggerfall, and really made the world feel alive. Also, what's your problem with Morrowind's creatures? While I personally don't want the same old recycled creatures, what I do want, and what I think he was getting at, was unique creatures. I don't want to see wolves, bears, ogres and minotaurs. I want something just as unique as Cliff Racers, Kwama and Alit. Not the exact same of course, but just as unique. (I have no problem with a few cliché creatures, as long as the game isn't overrun with them)


I disagreed with few things- Guars, Scribs, Cliffracers, Gambling and a night sound track.

The Morrowind beastery- while Morrowind had quite a unique range of beastery, I still prefered to see Wraiths, Liches, Ghosts, a skeleton hierarchy, daedra, Spriggans, Imps, trolls, Land dreughs and goblins.

Gambling I oppose because I cannot convince my Mum to get me an 18+ game.

Night soundtrack? No, cos the sudden change in soundtrack will just be wierd. My Oblivion senses will tingle at the music change and my blade will be out.
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quinnnn
 
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Post » Tue May 17, 2011 12:59 pm

a more brooding soundtrack at night would be awesome.

more immersing.

it would create a sense of dread and foreboding.

Just create a transition track at dusk/dawn.

howls from distant wolfs, misty plains etc.. you get the idea.

I dont like in oblivion its 2am im low on supplies and broken weapon and I hear the pleasent countryside music.
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Tom Flanagan
 
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Post » Tue May 17, 2011 6:42 am

I just wish they could come up with methods of transport that are intrinsic to the game-world, .....snip.....
I agree with Ezekiel. That was the beauty of stilt riders in MW. Hearing their mournful call after hacking through the brush for an hour was heavenly. Similarly, learning to reliably cast a teleport spell was truly a sweet satisfaction.
Everyone gets their option, and the immersion is uninterupted. :nod:

Yea in a realistic situation, that would be the case. But your going along the lines of realistic damage. Which makes people upset in a rpg. It doesnt make me upset, i wouldn't mind seeing it. off topic.

Im just saying instead of having your armor still look brand new at 1% health, like in oblivion, have it look damaged instead.
This brings up the point of aiming. As in FO. If your opponent has no helmet on, then shoot for the head. No leggings? Sweep them!

I often play Oblivion as an assassin/mage. When I put a glass arrow in the back of some unsuspecting goblin's neck with my 100pt Agility, fired from my Amber longbow. I do NOT want them to be alive to turn around and fight me. :angry: I really don't care if they are a Warlord Goblin.
Similarly, if I lose half my health from jumping off a cliff and landing on my feet; then I expect my legs are NOT in any condition for a 2 mile sprint.

But, as your discussion points out. If the ogre keeps bashing my shield and briastplate, then yeah; those parts of my armor should look at least a little scuffed up.
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R.I.p MOmmy
 
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Post » Tue May 17, 2011 4:50 am

I hope for better support for mods, as that's what will shape the experience for the 'hardcoe' fan base that most likely will have several problems with the vanilla version. We know it's inevitable, so this is really the best thing they could do for us. I mean, for Oblivion you now have Wrye Bash, OBMM, BOSS and more offering basic modding features.
In order of importance:
  • Menu (or separate program or part of the CS) to change the load order of mods.
  • Diagnose tool for conflicts.
  • A bash file. (I don't know if it's technically possible though.)

There are probably a ton of features I forgot.

Something else that would help a lot is something to check for updates for your mods and check for dependencies on other mods (included in a "requirements" file for the mod), but I guess that's a tad difficult since the files aren't hosted on a Beth-owned site. Food for modders, I guess.
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Erika Ellsworth
 
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Post » Tue May 17, 2011 2:40 am

I disagreed with few things- Guars, Scribs, Cliffracers, Gambling and a night sound track.

The Morrowind beastery- while Morrowind had quite a unique range of beastery, I still prefered to see Wraiths, Liches, Ghosts, a skeleton hierarchy, daedra, Spriggans, Imps, trolls, Land dreughs and goblins.



i don't mind those typical monsters either, in a dungeon, but i would prefer if they had mostly beastery on the road, and would prefer it if they were unique, made up never even heard of in a fantasy book, type creatures, i mean i don't mind normal every day creatures but i don't want that to be the majority of encounters.
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Micah Judaeah
 
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Post » Tue May 17, 2011 3:51 am

I think it would be very interesting to have a long mission where a hostile NPC or creature stalked you for a long time, and would end with you having to confront said creature. Something spooky like that would make TES:V very interesting.

Now, obviously, I don't mean anything that prevents you from going about your daily life, but something that would stalk you nonetheless. Such as, you exit your house, and maybe see the thing moving in the shadows; when you go to confront it, it runs off.

But it would have to be kill-able, not essential.

Also, I hope that the "arrows sticking out of body" thing stays. That is really cool.

Soundtrack wise, I have to agree with Do'tirath. If it is nighttime, I want to hear creepy nighttime music, not happy, daytime music.
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sarah taylor
 
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Post » Tue May 17, 2011 3:42 am

I think it would be very interesting to have a long mission where a hostile NPC or creature stalked you for a long time, and would end with you having to confront said creature. Something spooky like that would make TES:V very interesting. And weird.

Now, obviously, I don't mean anything that prevents you from going about your daily life, but something that would stalk you nonetheless. Such as, you exit your house, and maybe see the thing moving in the shadows; when you go to confront it, it runs off.

But it would have to be kill-able, not essential. I agree on that one.

Also, I hope that the "arrows sticking out of body" thing stays. That is really cool. Yea..., about that. I belive they want the game to atleast LOOK real but if you mean that the arrows will stick to the cloth on the armor, then yes.

Soundtrack wise, I have to agree with Do'tirath. If it is nighttime, I want to hear creepy nighttime music, not happy, daytime music. Agreed again. but then they would have to make a transition like when the sun sets, the music would get a little louder and rougher and when the sun rises the music calms down. And it would be better to have different day/night soundtracks.

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Trish
 
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Post » Tue May 17, 2011 5:52 am

actually we need duping... And the armor would be busted depending where you were hit and how mush healt you have, because the armor shouldn't be busted the same in lvl 1 as in lvl 20


And why exactly do we need duping? I manage to play the game without cheating so should u. but for the armor thing yea that'd be cool.
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Sara Lee
 
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Post » Tue May 17, 2011 5:39 am

No "quest markers":
I hate feeling like a child being told where to go, let me find my own damn way to my objective, not some GPS plotted route...

A simple multiplayer set-up:
It would be great to spar off in an arena against my friends, I don't think we need anything with 4 or more players (it would interfere with the single player experience due to limitations that were imposed to balance the multiplayer aspect of the game).

More armor slots:
I liked customizing my characters look in Morrowind with two different pauldron slots, maybe you could go wild in TES:V and make every item that can be a "pair" be separated into two slots (Feet, Gauntlets, & pauldrons). You can't go wrong with more options for customization.

A skill system similar to Morrowinds:
I liked the Major, Minor, & Miscellaneous skill system that was in place in Morrowind.

No more scaling:
I hated how in Oblivion everything grew steadily with my player and I was never in a life or death situation unless it was brought on by my own stupidity. I want a lot of encounters to create the ominous scenario of life or death even if I went into those encounters after careful preparation, I enjoy having the risk of death looming over me no matter how well prepared I was. If my character can't complete said encounter (say I die a lot, and end up reloading) well then I'll just have to leave the dungeon, level up my character using safer methods, and come back when I think I am more prepared. Scaling was downright stupid, I want to feel as though I'm taking a HUGE risk when I leave the city to go dungeon plundering (like it should be).

Use the games ESRB rating to your advantage:
Oblivion has an M rating, yet it has little blood, gore, and swearing, or anything else that is typically associated with an M-rated game... please take advantage of the M-rating in TES:V (if you plan on it being an M-rated game that is)

MORE LORE!!!
I want so much new lore that I'll be playing the game for years... I want there to be so much new lore that I feel even more humbled by the size and complexity of the Elder Scrolls universe, I want there to be so much new lore that I feel like reading through every single book, doing every single quest, and exploring every single inch in the game!!!

That about sums up my wish list, I hope you at least take the time to read through it and consider my ideas ^_^


were there even pauldrons in oblivion? or were they part of your chest armor?
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Loane
 
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Post » Tue May 17, 2011 6:43 am

And why exactly do we need duping? I manage to play the game without cheating so should u. but for the armor thing yea that'd be cool.

I meant duping like duping 10000 watermelons (or other things) for fun.
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Franko AlVarado
 
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Post » Tue May 17, 2011 4:21 am

My thoughts on things:

Travel:
use Morrowind's travel system. You fast travel by a travel services such as boats, siltstriders, wagon, ect. I know not everyone will agree with this but it is a good compromise. if you realy want to get to somewhere instantly you should not mind paying gold for it.
Keep the horses. they speed up travel without compromising exploration, or finding quests.

Equipment System:
I like how in morrowind you could wear clothing under your armor, and actualy see it. I think it adds a lot of customization options, and seems more realistic.
(think about it, you would not want to wear chain leggings directly against your skin.) also it would be nice to have the pauldrons, right, left, gloves. slots that for some reason were left out of oblivion.
proper naming. I know this is small but i have noticed since the beginning that the armor that goes on your character's upper legs is incorectly named greaves. Greaves are actualy the armor that protects the shins ( boot slot), the name of the plating that goes on the upper leg is called the cuisse.
last, and probably least, let the player use 10 ring slots. you have ten fingers, right? why not be able to wear up to ten rings?

Atmosphere:
Please add more varied weather patterns, and have your character react to them appropriatly. In Morrowind the character would shield his\her eyes when facing the direction a sand storm was coming from. It wouild be nice to see this if rain, snow, hail, sand, was blowing in your character's face. If a severe storm, blizard was on the horrizon npcs should go inside, and not wander around as hail stones and lightning hit them like massacists.

Imersion:
One big thing that could be done to improve this would be to allow the player to move from region to region (like how you could in Arena). However have some kind of security checkpoint at each province border to add realism, and show the tension that is expressed throughout Tamriel in The Infernal City.
Give the player needs. I know alot people will sigh in annoyance at this mention, but please just hear what I have to say. Giving the player a need to eat will add alot of realism to the game and will give purpose to otherwise usless clutter. maybe to please everyone put a separate difficulty on this when you start the game. (higher difficulty = more needs, lower difficulty = less needs). like how in Daggerfall you would choose the player reaction time.
To add more imersion to the conversations you have with villagers, ect. I think it would be best to get rid of that annoying "zoom in and freeze time" effect when you talk to anyone. I know it makes it easyer so you doun't get attacked while talking, but thats what the pause button is for. Also it would be perfect if the person who you are talking to responds to voice commands through the mic. I was inspired to talk about this feature from seeing the project Natal demo from lionhead a while back, and I think it would be great to have imersion like that when talking to someone. If you dount know what im talking about here is the link to the video www.youtube.com/watch?v=HluWsMlfj68. I know it would be hard to add something like that if the game is already in development, but I think it is a good sudgestion.

Organizations:
I was disapointed when you were given so few choices when joining organizations and guilds in Oblivion. I loved how in Morrowind the player could join almost any of the political Dunmer houses, the Imperial temple, Dunmer temple, guard legion, fighter, mage, thief guilds, any of the assassination based Tong guilds, and many many more. It would also be nice to to form your own organization\guild and recruit followers.

Multiplayer:
This also seems to be a touchy subject on this forum, but I will express my thoughts on it never the less. I am generaly against adding multiplayer features to this game because it is against the general feel and idea that the game was build on ( a first person, single player, roleplaying adventure) and the very idea of having thousands of chosen ones *shudder*. However I think it would be nice to form 3 to 4 person hunting\ adventure parties with friends.

Economy:
Back when Oblivion was being anoucned the press was saying it would have a fully imersive and working buisness economy, that npcs participate in. Unfortunatly I discovered that the "imersive economy" is just npcs walking around the market district, an option to give 500 gold to a buisness with a random chance of it being doubled ( gambling, not investing). If the character and npcs were given a hunger need, (previously mentioned) it would give them a reason to actualy visit shops, buy food, and have that money go to the shop. in order for the npcs to buy that food and pay their bills, taxes they will need to have a job or proffesion, thus further expanding the economic system. so if you do not want to have plenty of money to spend and so you can pay taxes ( if you live in a city) you could get a job, which would hopefully make things less boring. it would be great if the npcs would move to other locations depending on jobs ect. finaly, it would be great if over time npcs would age, have children, die ect. to add more realism, imersion. I know this would make the game uncannly similar to the sims. but these are just ideas and things I think would add more realism to the game.

Music:
Im not much of a music person but this is my sudgestion for the soundtrack. My first pick would be if they could get Hans Zimmer to do the soundtrack. However, if they have to go back to previous artists, please, please, do not use music like Marrowind. Insted of feeling mystical, or sorrowful, it almost put me asleap and made me feel disconected from the game.

Politics:
I always thought it would be interesting if you could join politics and influence some of the decisions of the government. with this imperial system this would seem unlikely, but such as an end to the septim line, the recent events discribed in the Elder Scrolls Book, and other events in the series, it looks like the hereditary system is already out the window.

General Mechanics:
I liked the Oblivion combat system, with the imersive blocking and dodging, but I also liked Daggerfall's drag in direction hitting which mad me feel like I was realy swinging an axe. With the technology of microsoft's Kinect, and sony's playstation move, it looks like some very imersive and downright awesome possibilities will be available for the game when it goes to consol. however with the Elder Scrolls being a PC based game I wonder if they will be able to add the same technology for the computer edition.
Please do not develop the interface for the xbox and then port to the pc. It made Oblvion's menus feel very foreign compaired to most PC games. I know even some of the devs even used interface mods when playing on the PC.
Dungeon diversity, this is more important than I could emphesize. All of Oblivion's dungeons, and oblvion relms were all the same. It was redundant and annoying. I like how in Marrowind you could walk into a cave and be compleatly surprized by what was inside. it was always something different.
Last but not least It would be great if the devs would not recycle voice actors. I would much rather listen to a variety of amature voicers than the same voices for everyone of the same race.

I apologize if this post was too long, but these things have been on my mind for a long time, and I just wanted to share them.
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Thema
 
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Post » Tue May 17, 2011 2:13 am

What I think when I hear the word "Level-Scaling" I think of that the monsters are a little different and more or less powerful than in another level. And i also think that the wildlife creatures should be with better graphics.


I like this, as long as we're only talking creatures, but at the same time i would love it if a friggn troll came storming after me for going a little too far into the woods for 2 reasons:

1) surprise, one thing oblivion seemed to be lacking was the element of complete and total surprise, you know that moment in a game that leaves you scratching your head wondering what the hell just killed you, or the moment you beat the thing that you know should have obliterated you and you do a little fist pump when you somehow kill it anyway

2) it gives the guards something to do while guarding the cities, i hated the guards in oblivion because i felt like they were merely there to steal my kills, but if i were a level 1 bosmer with a terrible bow and 1 arrow, i'd make a b-line to the nearest city, tail tucked in between legs praying they were good shots, i also think that the guards should be able to yell at you (not open the conversation screen and visibly yell) but audibly yell at you something along the lines of "what the hell were you thinking?!?" or "you could have killed someone"

so i would like to see some areas with leveled creatures to an extent (like a road that you're using to just try to get from A to B) with a few surprises thrown in there to keep us on our toes
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flora
 
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