Noisemaker Arrows, Water Arrows, Climbing Gloves and Blackjack would be all well and good, but Gas Arrows could quickly become overpowered. Using the other items require real skill, so they are very immersive, but Gas Arrows were very, very powerful and required little to no skill. Regarding Holy Water Arrows - they don't fit at all.
But yeah, TESV needs a more advanced stealth system and more possibilities of creating distractions and knocking enemies out instead of killing them.
good point about the Gas Arrows there. While I do believe they where quite amazing in Thief, I think they would need some work if implemented in a TES game. Perhaps an overpricing of them? 1000 gold each? 2000? Perhaps I need to be a certain rank in the Thieves Guild?
Holy Water Arrows could actually be quite helpful. Vials, for non rangers, too. I've always thought undead was never done to its full potential in TES. I would love to have Skeletons in full clad steel armour. Or great, powerful liches that command lots zombies. Or even partially intelligent zombies, created by the skilled necromancers that can wear armour, and weild weapons. Holy water, or some other name, to steer clear of clihés, perhaps, would be great in fighting against these. Every do-gooder, or religious fanatic, would always carry a vial or two of it.
I'm sorry, but I didn't understand a word of that. :unsure:
Though, I did get that you want locational damage. I completely agree. I feel that killing someone in one shot, with an arrow to the head, would be balanced by enemies wearing helmets, open or closed, and by the difficulty of aiming a bow.