TES V Ideas and Suggestions # 176

Post » Sun Aug 08, 2010 12:08 pm

Here comes many suggestions:

#1: More diversity with the weapons. In Oblivion, weapons only have 3 stats: Range, Attack and Attack Speed. Weapons should have more stats that would make them more usefull or less useful against particular enemies. For example, swords could have a stats that make them very powerful against unarmored enemies as swords in real life were made to cut through flesh and bone easily, but against armor, the light weight of swords dont pack enough of a punch to really arm an armored foe. For such enemies, it could be weapons like maces. In short, have more diversity between different weapons.

#2:Diversity between different elements of the Destruction magic school. Fire, Frost and Lightning are exactly the safe darn thing in Oblivion. The only difference is that some spells allow you to resist 1 of them more. They should each have their own unic effect and ways to use it. For exemple, fire spells would cause the enemy to ignite and cause damage over time for a certain period of time, making it a great combat spell. Lightning would make the enemy flinch and crouch from the electric shock, which could make it a great spell for archer so they can shoot an arrow to the immobilised target in the short time. Frost would be the most silent of all 3 element and slow down an enemy's moving speed making it ideal for an assassin trying to kill a fleeing target before it warn's the guards.

#3: Separate swords and daggers. Those 2 weapons should have their own categories and their own uses. Swords are more battle-oriented tools but knifes should be more oriented for assassination and while sword would give many powerful combat move, dagger would give bonus when doing a sneak attack, such as penetrating the target's armor, and assassination moves such as instantly killing an unarmored humanoid by slicing their throat, or atacking an enemy from the back by jumping on him (a bit like assassin's creed if you want).

#4: Small suggestion, different sitting positions. The Oblivion's way of sitting is well...dull. How about having some different sitting positions and being able to select the position you'll be sitting when sitting on a chair, throne, bench, whatever.

#5: Horse combat please?

#6: Bigger cities and more people. I've always been bothered by how few people actually lived in the cities of Oblivion. It was pretty weird when you went all over the imperial city and could only find roughly 30-35 people in the capital of the whole continent. Also, how about having the NPCs to actually work instead of just hanging around in the tavern or traveling aimlessly? Again, in the imperial city, the Argonian in charge of making the armor for The Best Defense, never make ANY armor! He just travels around the city, or stand in the best defense doing absolutly nothing. The only people actually working are merchants and some farmers.

#7: Bigger large-scale battles. The biggest battle I saw in Oblivion was the one in Bruma, where we try and get the stone from a large oblivion gate, yet it barely had like 20 people, allies and enemies inclued. The biggest Battle in the entire game, is not even worthy of being called a small skirmish. And other than that one and the final battle of the Knights of the Nine, I can't think of any battle involing more than 10 people. So few people kinda ruin the Epicness of the battles.

#8: Location Damage. Just why is shooting an arrow on a guy wearing a breasplate but no helm, doing the same damage no matter if it it his hard briastplate or his unarmored head...just why?

#9: A better difficulty system. I always HATED how Oblivion's difficulty was made. I understand you don't want to put strong monsters to new players, but you shouldn't modify the strenght of EVERYTHING when the player level up. At level 1, everything is so weak, even the guards who have better armor than you normaly should, yet you could go on a rampage in a city and kill every guards without too much problem. But once you reach Higher level, everything gets way too strong at the point where when I was lvl 26, I got my ass kicked by 2 goblins. 2!!! And I was wearing enchanted daedric armor and wielding Umbra, yet those guys took like 30 hits to kill! The difficulty needs to be fixed, as in guards can kick your ass in the beginning like in Morrowind. I really dont get why it should be harder to kill monsters because youre stronger. It should be the other way around, as in goblins are most likely dying from 1 hit at high level, but in later quest, you encounter tougher monsters. In short, make the solution for a too hard dungeon leveling up, not restarting the game so you can go there lower level to have the monsters weaker!

#10: Better Music. Seriously the music in Oblivion bore me so much, I deleted the entire music file and replaced it with my own. You guys are professionals! You made the awesome Morrowind's Theme song, you have no excuses not to make the music in future Elder Scrolls eargasmic!

#11: MORE CHOICES! This is very important because the Elder Scrolls serie have usually been more of a ''choose your adventure'' type of game, but Oblivion was too straightfoward. You could only play as the basic faction and were forced to stick with them to the very end! There was no choice to join other rival factions such as the necromancer guild, the blackwood company and such. Or even if you dont join a rival faction, you could at least be given some decisions to make during a faction's Quest. For example, during the thief's Guild Faction quests, Hironymus Lex could come and see you and give you an offer. He would ask you to help him capture the Gray Fox and in exchange, he would reward you greatly and forget about every crime you have commited while in the thief's guild. You could accept or refuse, both would have their own rewards and consequences.

#12: The most important suggestion in the list in my opinion. A better, easier to use construction set! This would allow more people to easily create mods and share them online to make the experience of elder scrolls richer and endless, as there are constantly new stuff. Make the best construction set you guys can, it's extremely important!
User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Sun Aug 08, 2010 10:04 pm

I think this is one of the things that the difficulty slier should determine. I'm sick of everyone thinking mindless tanks makes the game hard. Actual environmental effects, such as this, harsher weather (frost damage in blizzards, etc.), more intelligent NPC's, and packs of NPC's working together better (e.g. archers supporting warriors from up high, while magic users heal the warriors) should be determined by one or more difficulty sliders.


I completely agree with this one. There could even be two sliders if people got upset. I know I would be playing in the most hard way there is if that was implemented.
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Sun Aug 08, 2010 6:46 pm

Here comes many suggestions:

#1: More diversity with the weapons. In Oblivion, weapons only have 3 stats: Range, Attack and Attack Speed. Weapons should have more stats that would make them more usefull or less useful against particular enemies. For example, swords could have a stats that make them very powerful against unarmored enemies as swords in real life were made to cut through flesh and bone easily, but against armor, the light weight of swords dont pack enough of a punch to really arm an armored foe. For such enemies, it could be weapons like maces. In short, have more diversity between different weapons.

#2:Diversity between different elements of the Destruction magic school. Fire, Frost and Lightning are exactly the safe darn thing in Oblivion. The only difference is that some spells allow you to resist 1 of them more. They should each have their own unic effect and ways to use it. For exemple, fire spells would cause the enemy to ignite and cause damage over time for a certain period of time, making it a great combat spell. Lightning would make the enemy flinch and crouch from the electric shock, which could make it a great spell for archer so they can shoot an arrow to the immobilised target in the short time. Frost would be the most silent of all 3 element and slow down an enemy's moving speed making it ideal for an assassin trying to kill a fleeing target before it warn's the guards.

#3: Separate swords and daggers. Those 2 weapons should have their own categories and their own uses. Swords are more battle-oriented tools but knifes should be more oriented for assassination and while sword would give many powerful combat move, dagger would give bonus when doing a sneak attack, such as penetrating the target's armor, and assassination moves such as instantly killing an unarmored humanoid by slicing their throat, or atacking an enemy from the back by jumping on him (a bit like assassin's creed if you want).

There's a couple of flaws here. The one that really jumped out to me was #3. If a powerful thrust from a sharp sword won't pierce armor (which it can), why should a dagger? Sure, a sneak attack hurts more, but steel isn't an animate object, so it wouldn't make a difference.
And, swords aren't all that great for slicing through bone, that's why we have axes. Swords trade strength for great versatility and speed.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Sun Aug 08, 2010 8:05 pm

I also think that higher level "target" spells should be way faster. When you cast it they should immediately hit the opponent. They could leave effects in their wake too. The ground could be burning in a strait line after you use a fire damage target spell, ice for frost and that effect that the Tesla Canon has in the air for shock damage.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sun Aug 08, 2010 10:09 pm

I also think that higher level "target" spells should be way faster. When you cast it they should immediately hit the opponent. They could leave effects in their wake too. The ground could be burning in a strait line after you use a fire damage target spell, ice for frost and that effect that the Tesla Canon has in the air for shock damage.


You should be able to set the speed of targeted spells, as well as the animation for casting it

I also feel that spells should be more physics oriented

shock spells should throw objects across the room, according to the power of the spell and the weight of the object
fire should disintegrate wood, and burn metal
frost wood freeze or shattter objects

along with physics you could add wind spells
like a tornado spell could take loose objects and throw them around in a circle, along with people perhaps,
magnetic spells could stick people wearing metal to walls or draw in metal objects


physics adds a lot of freedom.


spells should also come in different forms
why can't we have a fire spell that puts a pit of lava in front of a pursuing enemy?

fire: -lava
-fire
-explosions

frost: -water
-ice (ground)
-icicles?
-blocks of ice? (you get the gist)

shock: -Lightning strike
-electrify an object (such as certain swords, doors, floors,)
Spells should be able to be set as traps
They should also be able to remotely triggered or timed

Flame spell 50 ft radius on touch 10 second trigger run into building, touch floorboard with palm, run for your life while fireballs time limit counts down from 10 seconds and implodes building

which brings me my next wish
destructible environments

you live in the world you destroy!
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sun Aug 08, 2010 11:57 am

I'm not trying to be one of those annoying grammar people, but can you take a look at your grammar before you post? It's really hard to read your posts. I don't mean to offend. :unsure2:

Punctuation and paragraphs can't be too hard.

But I agree. Portable camps are a must. I want to be able to roam the wilderness, and once I realise it's late, I can roll out my bedroll, set up a tent, and start a fire, and make a meal and go to sleep. Something I feel NoM added quite well to Morrowind.

I also want darker nights and caves. I want to have to resort to my light sources. I don't believe I've ever had to in any vanilla game.



If you saw my poasts recently you would think mine are a miracle. No it is not my fault the spell check won't detect something.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Sun Aug 08, 2010 6:07 pm

I really like this. I think I suggested this once and everyone hated me for it quite a while back. If using a targetting system, similar to Zelda, I wouldn't be allowed to use locational damage AT ALL.



I think this is one of the things that the difficulty slier should determine. I'm sick of everyone thinking mindless tanks makes the game hard. Actual environmental effects, such as this, harsher weather (frost damage in blizzards, etc.), more intelligent NPC's, and packs of NPC's working together better (e.g. archers supporting warriors from up high, while magic users heal the warriors) should be determined by one or more difficulty sliders.



I was the one who suggested it a few pages back with a bunch of difficulty sliders for combat mine was focused on when leveling though.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Sun Aug 08, 2010 10:58 am

I would like to see my crosshair change colour when I target an NPC/Creature. If I target a friendly character, the crosshair would turn green. If I target an enemy, the crosshair would turn red. Really annoyed me how if I'm sneaking around, and I shoot a bandit from far, it turns out he's some important quest guy. Or, if I'm sneaking around, and I see some guy, who seems to be friendly, and I decide to walk over to him, he attacks me, and I lose my cover.

Sure, it may be realistic how it currently is, but it really sacrifices gameplay for realism more than it needs to.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Sun Aug 08, 2010 7:09 pm

I was the one who suggested it a few pages back with a bunch of difficulty sliders for combat mine was focused on when leveling though.


Hircine was stating that he suggested them a while back. By that he means in past threads.
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Sun Aug 08, 2010 12:59 pm

Real armor damage reflecting its condition armor with 26 health left should not look brand new. Also stain it with blood and dirt so you have to clean your armor with the appropriate items.


The armor is totally sixist look how for iron and chainmail doesn't protect a woman at all and how it is the same armor rating as a mans?!?!

To comment on the sword and dagger post above swords can't super easily puncture plate thats true but it can easily exploit the weak spots it the armor.

Daggers tend to ignore most of the armor rating the same way by being trust deep into the target at a joint or weak spot in the armor.

Claymores tend to if they can't cut threw the plate put a big dent in it breaking bones and slowing breathing if hit in the torso. I also know that a good heavy swing from a claymore can decapitate 3 people at once.

The reason I know this is i read and watch historical shows a lot that use science.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Sun Aug 08, 2010 9:06 pm

Hircine was stating that he suggested them a while back. By that he means in past threads.

Sorry, didn't notice that, but yeah. It was a few months back now. (long before this account)
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Sun Aug 08, 2010 1:49 pm

Claymores tend to if they can't cut threw the plate put a big dent in it breaking bones and slowing breathing if hit in the torso. I also know that a good heavy swing from a claymore can decapitate 3 people at once.

Please, no such stuff. Don't introduce anime-kills to TES. Keep it reasonable.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sun Aug 08, 2010 7:48 pm

Real armor damage reflecting its condition armor with 26 health left should not look brand new. Also stain it with blood and dirt so you have to clean your armor with the appropriate items.


The armor is totally sixist look how for iron and chainmail doesn't protect a woman at all and how it is the same armor rating as a mans?!?!

To comment on the sword and dagger post above swords can't super easily puncture plate thats true but it can easily exploit the weak spots it the armor.

Daggers tend to ignore most of the armor rating the same way by being trust deep into the target at a joint or weak spot in the armor.

Claymores tend to if they can't cut threw the plate put a big dent in it breaking bones and slowing breathing if hit in the torso. I also know that a good heavy swing from a claymore can decapitate 3 people at once.

The reason I know this is i read and watch historical shows a lot that use science.


What, like, Deadliest Warrior on SPIKE? That is a good show for seeing how weapons should act. BTW, a Spartan could kill a Samurai.
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Sun Aug 08, 2010 9:20 am

Please, no such stuff. Don't introduce anime-kills to TES. Keep it reasonable.



NOT FREAKING ANIME!!! Dood they took 3 6 inch wide frozen pork loins with human skulls glued on to simulate a neck and he cut them all off with a Scottish claymore.


Also pork is the closest thing to human tissue and is your neck frozen and 6 inches wide? No its smaller and softer easier to cut.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Sun Aug 08, 2010 11:04 am

What, like, Deadliest Warrior on SPIKE? That is a good show for seeing how weapons should act. BTW, a Spartan could kill a Samurai.

Such things can never be determined. It's fun for show purposes but I wouldn't treat them seriously.

Not to mention the fact that weapon and armour technology in medieval Japan was better than the one used in ancient Greece.

NOT FREAKING ANIME!!! Dood they took 3 6 inch wide frozen pork loins with human skulls glued on to simulate a neck and he cut them all off with a Scottish claymore.

Right, now do that in real-time against moving opponents not conveniently standing in a row...
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Sun Aug 08, 2010 12:00 pm

What, like, Deadliest Warrior on SPIKE? That is a good show for seeing how weapons should act. BTW, a Spartan could kill a Samurai.



Yes thank you I forgot the name and I saw it today so I'm being accurate.
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Sun Aug 08, 2010 10:08 pm

I really like this. I think I suggested this once and everyone hated me for it quite a while back. If using a targetting system, similar to Zelda, I wouldn't be allowed to use locational damage AT ALL.

It would be good for melee combat as well. It would help prevent the player from hitting their companions. I always find that in Oblivion, I always end up hitting my companions a lot of the time.
Since this feature is additional to the normal combat system, Why would people complain? I'd personally enjoy it alot. Point at your enemy and click is becoming a bit old. Fallout 3 tried to change things up with VATs, a little unbalanced but a change from typical first person combat.
This is one thing that I think we might get in a new TES game. With Fallout 3s VATs, Bethesda is almost expected to change the TES combat style as well.
User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Sun Aug 08, 2010 5:39 pm

Such things can never be determined. It's fun for show purposes but I wouldn't treat them seriously.

Not to mention the fact that weapon technology in medieval Japan was better than ancient Greece.


Their training was not. The Spartan is better because he uses a shield. Spartan with no shield is not a proper Spartan. This is off topic though so I will not respond to anymore.

Yes thank you I forgot the name and I saw it today so I'm being accurate.


Ive seen all of them so, yeah. They are all good except the Nazi vs. Vietcong episode. AGAIN! off topic!
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Sun Aug 08, 2010 9:21 pm

Such things can never be determined. It's fun for show purposes but I wouldn't treat them seriously.

Not to mention the fact that weapon and armour technology in medieval Japan was better than ancient Greece.


Right, now do that in real-time against moving opponents not conveniently standing in a row...



They run the program a thousand times so it is more accurate. Also compare a Greek who trained for war since the age of 7 who works out for hours a day to a slim Japanese man.

They were just demonstrating the claymores accuracy speed and cutting power.



Also the Spartan had to steal to live because he was only fed a bowl of hot blood with some large chunks of raw meat. (in his training) If he was cought he would be beaten senseless.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Sun Aug 08, 2010 10:09 pm

The armor is totally sixist look how for iron and chainmail doesn't protect a woman at all and how it is the same armor rating as a mans?!?!

Yes, it does. The top is cut low, but not THAT low.

I don't want to sound perverted, but I prefer things that look good, not realistic, in fantasy games.

It breaks the monotony of "I've seen this before".
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Sun Aug 08, 2010 3:21 pm

Yes, it does. The top is cut low, but not THAT low.

I don't want to sound perverted, but I prefer things that look good, not realistic, in fantasy games.

It breaks the monotony of "I've seen this before".


Girls should not be warriors in the first place. They belong in bed or in the kitchen. (just kidding)
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Sun Aug 08, 2010 9:17 pm

Girls should not be warriors in the first place. They belong in bed or in the kitchen. (just kidding)

:rofl:
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Sun Aug 08, 2010 6:36 pm

:rofl:


I mean it doesn't protect greaves turn into a dress in iron armor and the curas (cant spell it)(chest armor) shows every curve an tons of skin and chain mail doesn't protect her arms and if I'm not mistaken its a dress too. It is sixist.




(wrong quote sorry)
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Sun Aug 08, 2010 10:56 am

Girls should not be warriors in the first place. They belong in bed or in the kitchen. (just kidding)


:lmao:
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Sun Aug 08, 2010 10:16 am

I mean it doesn't protect greaves turn into a dress in iron armor and the curas (cant spell it)(chest armor) shows every curve an tons of skin and chain mail doesn't protect her arms and if I'm not mistaken its a dress too. It is sixist.

Edit: Men sould look like Men, Women should look like women. Any other way would be sixist.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

PreviousNext

Return to The Elder Scrolls Series Discussion