TES V Ideas and Suggestions # 176

Post » Sun Aug 08, 2010 6:09 pm

This thread is really confusing....I gather the main idea was something about crossing magicka???

In that case, that sounds awesome. As a mage, I'd love to be able to *really* experiment with magic.

I imagine my Breton character sitting down in the top loft of a Mage Guild Tower, on a chair in the middle of a mystic, runed circle, book piled high around him.
An Idea strikes him and for the next three in-game days he stays there. Maybe he loses some skill points for Atheltics because hes not moving around.
After three days, he casts the magic spell and according to his "spellmaking" attribute that he would have, there is a chance the spell will work and a chance the spell will backfire, permanently damaging stats until he can find an elder magician to cure him.

That's what I would want from the game; real life-and-death decisions, the possibility of something greater, balanced out by the fear of the unknown and danger.
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michael flanigan
 
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Post » Sun Aug 08, 2010 5:55 pm

Spell failure feature from MW should be reintroduced. I should be able to try to cast powerful spells way out of my league if I want to, but I should feel the consequences of failure -> lost magicka and possible side effects (stamina loss, knockdown, temporarily damaged attributes etc.). I don't really expect my 4-lvl mage to have a big chance of casting a spell creating a giant fire storm, but I should be able to try.

And yeah, it should be possible to *study* magic. Creating new spells and learning new spell effects should be more mysterious.
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Ria dell
 
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Post » Sun Aug 08, 2010 10:05 am

And now, my grand idea:
More than one disc.

I don't think anyone (apart from Oblivionfreak) disagrees with you here. I want more discs. So does pretty much everyone (apart from Oblivionfreak). The thing is, game companies, and not just Bethesda, have some irrational fear of putting multiple discs into a console game. And for some majorly stupid reason, whenever something gets cut to fit on a console disc, they feel the need to cut it for PC copies of the game.

I mean, I can't even think of a reasonable explanation for all this. It's not like the extra content on the consoles would be required (since they have a smaller hard drive). The extra discs would contain extras the game can run fine without. Voice files, AI, etc. The game shipped would basically be Oblivion, without voices, with more content. I could then choose to install the voice files and advanced AI to my hard drive. Am I the only one that doesn't see a problem here?
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Nikki Morse
 
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Post » Sun Aug 08, 2010 2:59 pm

SPELL FAILURE could be really fun. You cast teleport, but your concentration lapses for just a moment and you end up with arms where your legs should be, and legs where your arms should be. Or your head is on backwards. It lasts as long as it takes your magicka to drain while its trying to resolve your proper form.

Even though I NEVER play mage class and don't really use magicka I would like to see teleport brought back in - however the distance you can teleport should be limited by skill and magicka. You should also be able to teleport inanimate objects (like weapons and armor and items that drop from your foes) back to your home. This could sort out the "bag of a million items" thing which really annoys me. I generally only carried what I might literally be able to carry while playing Morrowind and Oblivion.

Edit: I just thought of something - the ability to teleport your targets - it wouldn't matter if you failed - they end up mutated and then you can chop them into little bite sized chunks to feed to your guar. Or you could just teleport them a short distance, off the edge of a cliff say. :laugh: :laugh:

ENCHANTING I much preferred the way Morrowinds enchanting system to Oblivions - purely based on the fact that you could add multiple enchants and even create constant effect enchants - of course your skill and magicka limited it. You should be able to get a group of mages together - say 11 or 13 (but you have to pay them mega $) to assist during an enchant to create UBER-ENCHANTED ITEMS OF ABSOLUTE AWESOMENESS - see how awesome it would be? I had to type it all in CAPS.

SPELL CREATION could be approached in much the same way as enchanting - you have your effects and magnitude which you can combine and it spits out a spell that has a skill and magicka requirement.

Eg. Fire & Ice
Fire Damage (25pts for 5 seconds) = Destruction Skill 10, Magicka 20, Focus 5
Ice Damage (25pts for 5 seconds) = Destruction Skill 10, Magicka 20, Focus 5
Combo cost = Destruction Skill 5, Magicka 10, Focus 5
Total cost for Fire & Ice Spell = Destruction Skill 25, Magicka 50, cannot be below Focus 15 to cast

This brings me to FOCUS or CONCENTRATION. I'd like to see the more technical and dangerous spells have a FOCUS requirement - like teleport for eg. In my mind that's both technical and dangerous - so if your focus drops beyond a point you can't use it - if you do it spells EPIC FAILURE. (see what I did there? smart!) Your FOCUS is determined by your skill level and you rest state. In battle it is unlikely that you could focus properly on teleporting yourself away, but attack and defense spells are easy game.
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Sista Sila
 
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Post » Sun Aug 08, 2010 11:15 am

I think the next game should have NO blood. NO toplessness. I want the next game to be rated T.

How about a damage text that is very stylish, and the font for damage text should be the same font from Oblivion.

And how about a new crossbows? There are no crossbows in Oblivion.
And throw in the capes as well. There was capes in Daggerfall but was removed in Morrowind and Oblivion.

Damage text will make rpgs better. I think it should be off by default and if ppl want damage text, they could turn it on.

I think the next Elder Scrolls game should take place 500 years after Oblivion, in which bows are replaced by guns. And armour should be abolished. Instead of armour, there should be clothing.

Suggestion for the Elder Scrolls 5...
-Damage Text
-Capes
-Crossbows and Guns
-Percentages for skill XP bar.
-Epic world size (Tamriel)

And please make the Wii version! Pretty please? Bethesda made Oblivion for PC, Xbox 360, and PS3 but not Wii. Please, make the Wii version!

For the wii version, players can point at selections with wiimote and press A. And players could swing wiimote to slash with the sword and press B to shoot with crossbow or gun. Players could move with nunchuk control stick.

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anna ley
 
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Post » Sun Aug 08, 2010 7:12 pm

I think the next game should have NO blood. NO toplessness. I want the next game to be rated T.

Why? There are so many missing themes that would fit so well into TES, that we can't anymore, because Bethesda is now creating such low standard games. I mean, look at daggerfall. there was nudity there, and it wasn't just immature "lol bewbs" like most games. It actually added to the feel of the game. Like Mannimarco's slaves. I could tell he used them for more than just necromancy...

And how about a new crossbows? There are no crossbows in Oblivion.
And throw in the capes as well. There was capes in Daggerfall but was removed in Morrowind and Oblivion.

This I agree with. I doubt anyone doesn't.

I think the next Elder Scrolls game should take place 500 years after Oblivion, in which bows are replaced by guns. And armour should be abolished. Instead of armour, there should be clothing.

But... I... Oh god... http://www.courtneyhoskins.com/blog/wp-content/uploads/2010/03/DoubleFacePalm.jpg deserves a place here. I don't care if y'all hate me for it.

Suggestion for the Elder Scrolls 5...
-Damage Text
-Capes
-Crossbows and Guns
-Percentages for skill XP bar.
-Epic world size (Tamriel)

-Sure, why not?
-Again, I'm all for it
-Doesn't bother me, but most of the fanbase seem to hate guns.
-What? No. I want an acurate reading, thank you very much.
-Do you realise how unfeasible it it to create all 9 provinces without really lacking in content? In terms of both quality and quantity.

And please make the Wii version! Pretty please?

Hell No! While I'm not dissing the Wii - it's good for what it's good for, it should NEVER have a TES game. I mean, we suffered enough when it became a console game. TES just isn't the type of game for Wii. Low graphics, low disc space...
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Samantha Wood
 
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Post » Sun Aug 08, 2010 5:30 pm

some things I love to see in TES V

- only unblocked hits can give you disease or poison, I find it annoying your basicly pushed into using a bow or ranged spell to say avoid catching the Vampire disease, or back of and take small stabs.

- more categories of weapons

- a quick list system in the world map of all the places discovered so I don′t have to sloooowly move the cursor from one end of the map to the other so I can click on a fast travel marker.

- a points system for choosing your own starting skill bonuses, so if say I wanna play a melee warrior Khajiit I should be able to choose the points that benefits such play.

- make the blunt skill more attractive to use, the magic weapons ratio was clearly to the Blade skill advance, and all in all Blades seamed to have a advantage over blade. My beloved Axes svcked compared to a sword.


and some minor things I like but I wouldn′t stand outside Beth with a Pitchfork if it isn′t in

- better "arrow stuck in body" effect, it just looks silly that shield blocked arrows look like they shredded the shield arm, and generally have them stop shorter inside the body.

- a simply but still rewarding romance system....those big mansions look so empty in TES IV

- a option to toggle between visible/invisible helmets, so my character can still wear his awesome helm of awesome but still look like a proper hero with a unprotected head.
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naomi
 
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Post » Sun Aug 08, 2010 9:46 am


Hell No! While I'm not dissing the Wii - it's good for what it's good for, it should NEVER have a TES game. I mean, we suffered enough when it became a console game. TES just isn't the type of game for Wii. Low graphics, low disc space...


Uhm, I don't know but you can't really say you suffered from consoles. When developers create games for multiplatforms, the games always look better on PC than on the consoles. Look to Mafia 2, PC VS consoles. PS3 ends last due 2K svcking **** at porting it to PS3.
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Vicki Blondie
 
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Post » Sun Aug 08, 2010 7:59 am

A larger sound track.
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Darlene Delk
 
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Post » Sun Aug 08, 2010 3:49 pm

Uhm, I don't know but you can't really say you suffered from consoles. When developers create games for multiplatforms, the games always look better on PC than on the consoles. Look to Mafia 2, PC VS consoles. PS3 ends last due 2K svcking **** at porting it to PS3.

I guess someone hasn't seen the e3 trailer for Oblivion. Most things that where supoosed to be in Oblivion were cut for consoles, and so cut for PC, for some reason.

I'm not going to join in any console bashing debates, so don't bother wth carrying on. I'm just stating facts.
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Britney Lopez
 
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Post » Sun Aug 08, 2010 11:53 am

A larger sound track.


2x2 meters?
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megan gleeson
 
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Post » Sun Aug 08, 2010 4:31 pm

I don't mind form fitting armor its practical they should just give women the same protection as a dood.
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Sharra Llenos
 
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Post » Sun Aug 08, 2010 8:22 am

I don't think anyone (apart from Oblivionfreak) disagrees with you here. I want more discs. So does pretty much everyone (apart from Oblivionfreak). The thing is, game companies, and not just Bethesda, have some irrational fear of putting multiple discs into a console game. And for some majorly stupid reason, whenever something gets cut to fit on a console disc, they feel the need to cut it for PC copies of the game.

I mean, I can't even think of a reasonable explanation for all this. It's not like the extra content on the consoles would be required (since they have a smaller hard drive). The extra discs would contain extras the game can run fine without. Voice files, AI, etc. The game shipped would basically be Oblivion, without voices, with more content. I could then choose to install the voice files and advanced AI to my hard drive. Am I the only one that doesn't see a problem here?



All right all right! I get the idea it makes sents i guess it just nvm.......
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Shannon Marie Jones
 
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Post » Sun Aug 08, 2010 10:11 pm

I don't mind form fitting armor its practical they should just give women the same protection as a dood.

http://images.uesp.net//thumb/9/95/OB-item-female-Chainmail_Armor.jpg/600px-OB-item-female-Chainmail_Armor.jpg
http://www.uesp.net/wiki/File:OB-item-Chainmail_Armor.jpg

The women don't have sleeves! Call the perv-police, [sarcasm]Bethesda Softworks are obviously trying to turn on everybody VIA "arm seduction"[/sarcasm]! Oh wait! Less of the male armor is covered in the crotch! (Note that the men also have a small opening in the top of their armor, and their "skirt" opens to reveal their crotch underneath. Not the arms, the crotch.) [sarcasm] Ignore that, it's not sixist in the least, even though women have more protection in the crotch and lower-body area, but less in the obviously "sixually appealing" arms. [/sarcasm]

Chainmail gave an equal distribution of protection for both sixes. Women got more lower-body protection, Men got more upper-body protection. I still can't believe you're calling Oblivion sixist. With female battlemages, captains of the guard, countesses, leaders of the fighters guild, arena combatants, high-ranking mages guild members, warriors, thieves, DB assassins, and so many things that are stereotypically "male positions". It's one of the least sixist games out there.
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Lloyd Muldowney
 
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Post » Sun Aug 08, 2010 9:56 am

I guess someone hasn't seen the e3 trailer for Oblivion. Most things that where supoosed to be in Oblivion were cut for consoles, and so cut for PC, for some reason.

I'm not going to join in any console bashing debates, so don't bother wth carrying on. I'm just stating facts.

Wait, how is that a fact? That sounds like pure speculation to me. Do you have any sources to back that up?

I mean I know there were certain things that were cut from Oblivion, but cut for consoles? I've never heard that before.
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Hayley Bristow
 
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Post » Sun Aug 08, 2010 6:36 pm

1.Get rid of fast travel its addicting and is kinda lame replace it with travailing merchants who hire you as a guard and you get there were you are going also ships and boats and let you travel from one side of the Provence to the other from one travel guy and live travel or fast also some type of flying transportation

2.See threw window i always hated how you cant see threw a window its [censored] and breakable windows that will be auto repaired the next day and to go along with a climbing skill (for thieves and assassins mostly)

3.Duel-wielding if you don't have a shield and you click on a ax than a sword they will be equipped in the hand that has nothing and 2 handed spears and 1 handed spears would be nice with tower shields again

4.A crafting system that covers pretty much every thing from farming and hunting to silverware with more interactive stuff with mining and shops you own and get profit from and you would need to hire people too run shop and guard it

5.An actual navy and being able to smuggle things and be a pirate with live sailing and a few balistas or ship catapults NO CANNONS WAY TO UNREALISTIC

6.The fighters guild are mercenaries change the name it sounds dumb make it the "mercenary guild"

7.More guilds and a actual leadership role in them

8.Fist fights first one to 15hp looses

9.Faster arrows i should not be able to dodge 15 arrows in a fight and crossbows with a grappling hook and a climbing skill

10.If i go in water i want the part of me that went into it to be sopping wet and if I'm in a colder place in skyrim to need to fast set up camp and build a fire to stay warm and let fire bring enemies or keep them away like scaring away animals but having a traveler come who may be nice or bad or seem nice than at night steal my camp and my backpack

11. And from 10 back pack i hate how I'm carrying stuff and i don't look like i have a place too and let me actually take the backpack of to open it when i press tab and in combat he quickly spins it in front to open it and anything animated is done in a rush and faster(optional and animated + same amount of space as now)

12.I cant stress this enough HORSE COMBAT! who cares if it messes up leveled foes horses are supposed to give you an advantage in combat from the charge to the extra hight to your force of your sword blows from the horse running also horse archery and make bows smaller some bows in real life were not nearly as big as the English longbow but can go right threw a horse and still keep going for a bit like 20 yards and if it did not hit a maximum of 400 yards

13.A actual economy with quest like a town is short on food and you go to the main food region and buy a ton of cheap food and travel back with your caravan and guards and you set up shops and you sell what they are short on higher than normal to make a profit (mostly for role play but sounds awesome)

14. A werewolf clan and a vampire clan or several of both and their respective hunters and if your cured of being a vampire or werewolf let you become one again and such make the cure a bit easier to find

15.land ownership to do whatever you want with it mining major farming or both ect.

16.and with crafting (number 4) let you be able to use the antler of a dear to make a handle and than add a knife blade too it and than put it in your shops inventory for your shopkeeper to sell and to go from an earlier thread i saw

17. say your hiding from guards and they haven't found you and you broke into a shop you find a broom resin and a curved sword and durable string you put a bunch of resin on the solid end of the broom put the curved sword onto it and bind it with durable string and you would have a staff sword it would not be super good but you would have a weapon

18. also let you use anything as a weapon a bandit is attacking your a peasant hey look a rock whoosh you throw it hes knocked out you use your belt to tie him up you take his weapon and you wake him up and take him to the guards and get a reward

19.and more guilds cover more aspects of the game like necromancy and bounty hunters

20.keep horses but add more mounts native to the new province like skyrim mountain goats the size of a horse or a woolly mammoth which would help with trade because you could have so much goods on it that 1 woolly mammoth might = 6 pack horses but it would cost a fortune

21.blending in if your wearing a guard uniform you can escape notice on your break in of the palace or blend in with a rival clan (for if its in the kajiit homeland)

22.a real environment with non violent things like rabbits snakes (could be used in crafting) and mice butterflies and birds and real animal behavior a mountain lion will never attack you from the front it will stalk you and attack from behind and you would have to breack free of its bite on your neck or head to kill it and say an orc would have a better time of this than a bosmer or you would use your agility to get free or your strength whichever is higher also wolves are in pack and let them stalk deer to eat and not attack a person 24/7 wolves are typically wary of a person but say your in skyrims winter and a few wolves see you they will be starving and attack you

23.capes and cloaks in real life people used them for warmth or protection from the sun or to blend in like you would use a tan cloak it the deserts of elsware in a ambush or a white/gray/green one for the mountains in skyrim and let them be made of fur too and yo have ten finger use 10 rings also 2 necklaces and bring back the 2 puldrons 2 boots 2 gloves thing and let u ware cloths under armor more realistic and cool

24.the need for food shelter and warmth especially in skyrim like if you ware certain armors the cold will affect you less and if you have a fur cloak you will get that warmth bones also if u have a torch but it could attract enemies and just to say again a cool pack with animations

25.animal companions and pets along with people it svck when they say only you can save us BORING better with only you 2 can save us and let you have a family with romance but not six i dont wana have to pay for the game myself cus my mom wont buy a advlt game and if six has to be there nothing is shown or heard
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james reed
 
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Post » Sun Aug 08, 2010 12:24 pm

I posted this yesterday and it is alot to redo so I copied it don't complain please I know it's bad.
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Motionsharp
 
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Post » Sun Aug 08, 2010 11:38 am

Wait, how is that a fact? That sounds like pure speculation to me. Do you have any sources to back that up?

I mean I know there were certain things that were cut from Oblivion, but cut for consoles? I've never heard that before.

Please, justify why they felt the need to cut everything, then. Enlighten me. There is no other reason, other than just being idiots. Which I highly doubt is the case.

A heck of a lot of stuff they cut was fully functional. Every race had a unique voice, for example.
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Robert Bindley
 
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Post » Sun Aug 08, 2010 11:37 am

I think the next game should have NO blood. NO toplessness. I want the next game to be rated T.

How about a damage text that is very stylish, and the font for damage text should be the same font from Oblivion.

And how about a new crossbows? There are no crossbows in Oblivion.
And throw in the capes as well. There was capes in Daggerfall but was removed in Morrowind and Oblivion.

Damage text will make rpgs better. I think it should be off by default and if ppl want damage text, they could turn it on.

I think the next Elder Scrolls game should take place 500 years after Oblivion, in which bows are replaced by guns. And armour should be abolished. Instead of armour, there should be clothing.

Suggestion for the Elder Scrolls 5...
-Damage Text
-Capes
-Crossbows and Guns
-Percentages for skill XP bar.
-Epic world size (Tamriel)

And please make the Wii version! Pretty please? Bethesda made Oblivion for PC, Xbox 360, and PS3 but not Wii. Please, make the Wii version!

For the wii version, players can point at selections with wiimote and press A. And players could swing wiimote to slash with the sword and press B to shoot with crossbow or gun. Players could move with nunchuk control stick.




No toplessness i can understand. but why no blood? and why does it really matter if its T or M, since you talk about Oblivion i assume you have it. and its rated M. so whats the big deal? crossbows and capes would be cool, but why the hell do u want to make it the elder scrolls: modern warfare? guns just arnt what tes is about. if you want guns you should play Fallout: New Vegas when it comes out, its basically TES but set in a post-apocalyptic world with guns and power armor and stuff like that.


-SNIP-


You should only post your ideas once per thread at the most, to let other people post ideas. you can post similar ideas or new ones youve thought of but you shouldnt copy and paste something twice in a thread :P
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Jack Bryan
 
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Post » Sun Aug 08, 2010 3:59 pm

Being attacked by beasts every five minutes really gets old.

Animals run <--away--> , they don't attack unless you are really close to them.

One shot one kill.

How many arrows is required to kill a rat?

Weapon integrity.

My bow shouldn't need maintenance that often. Getting the hammer out after 20 arrows, gets old too.

Don't talk to me!

Not because i'm in close proximity with a character, that it means i want to interact with him/her. Maybe a smile, but that's it.

Gimme the good stuff right from the start.

Upgrade as you progress is really stupid. Think about it. All games are like that, and I'm sick of it. The good items should be somewhere on the map right from the start. Hard to get to, ok, but >there< none the less. Let the player decide!
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Liii BLATES
 
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Post » Sun Aug 08, 2010 8:04 pm

Snip


26. Use punctuation, I want to be able to read what you write.
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Mandy Muir
 
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Post » Sun Aug 08, 2010 10:50 am

Please, justify why they felt the need to cut everything, then. Enlighten me. There is no other reason, other than just being idiots. Which I highly doubt is the case.

A heck of a lot of stuff they cut was fully functional. Every race had a unique voice, for example.

The RAI had bugs where NPCs would kill eachother constantly, steal, do things they weren't supposed to do, and it would probably be hard to play a game and walk into the biggest city and everyone's dead because there was a really hungry lady who pick-pocketed a guard with a bunch of friends to defend her.

As for the voices, I have no idea why they did that. They have tons of voice files that they never used in the game just taking up space, like "Holiday" topics, where people will say "Come on, sit down, have a drink! You do know what day it is, don't you?" That never appeared in the game. Maybe the male Dunmer voice actor quit, or they didn't feel like doing that much. :shrug: They still had 552.96 MB of space left on the DVD. 1 gender of each race costs about 125MB of space, and they compress it to make it less than that. They could have afforded to fit 4 more voice actors in there, with uncompressed files.
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Raymond J. Ramirez
 
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Post » Sun Aug 08, 2010 4:56 pm

Being attacked by beasts every five minutes really gets old.

Animals run <--away--> , they don't attack unless you are really close to them.


so you rather spent hours finding no attacks what so ever? That′s even more dull.

One shot one kill.

How many arrows is required to kill a rat?


yeah you like that until the first bandit ambush with a archer ya didn′t notice gets ya, trust me it sounds cool on paper, but it quickly dumps a bucket of frustration over a fun game.

Weapon integrity.

My bow shouldn't need maintenance that often. Getting the hammer out after 20 arrows, gets old too.


kinda agree, tho in my mind repairs are cheap and armoury is easy to tag. Plus the game can′t just spoon fed ya everything.

Don't talk to me!

Not because i'm in close proximity with a character, that it means i want to interact with him/her. Maybe a smile, but that's it.


hey they just wanna be social, it adds life to the characters.

Gimme the good stuff right from the start.

Upgrade as you progress is really stupid. Think about it. All games are like that, and I'm sick of it. The good items should be somewhere on the map right from the start. Hard to get to, ok, but >there< none the less. Let the player decide!


so you wanna skip the satisfaction of seeing your character grow stronger and be über right off the bat?
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Jessica Nash
 
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Post » Sun Aug 08, 2010 8:41 am

Please, justify why they felt the need to cut everything, then. Enlighten me. There is no other reason, other than just being idiots. Which I highly doubt is the case.

A heck of a lot of stuff they cut was fully functional. Every race had a unique voice, for example.

Wow, that's your reasoning? I just wanted evidence for your assertion, and you apparently don't have any.

Plus, those voices in the demo were obviously just there for testing and a very rough demo. I might be mistaken, but I'm pretty sure every race does have unique voice files, they just might not seem that way in game, since they sound a lot the same. AI wasn't cut for consoles, there's no reason Sutch would've been cut for consoles. Actually I don't recall any of this "fully functional" stuff your talking about. And how would you even know if it was fully functional anyways? Did you get to play it before they cut and released the game or something?
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Leonie Connor
 
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Post » Sun Aug 08, 2010 2:43 pm

In fact, I think Oblivion is one of the least sixist games out there. There's a female running the Fighters' Guild, even.

More like least sixy game out there.

Im having a hard time getting my mind wrapped around what has you guys so worked up. I cant even come up with an argument im so baffled. I spent 10 minutes typing before i even started all >>>> that and i erased it all because my mind just wanst working :P Its a game thats it. It doesnt need to be 100% practical looking. It can look good since its a game. IRL im sure the women would want just as much protection as the men but in a game it doesnt really matter. If it really bothers you that much im sure you can find a modder to put every woman in the game in a full head to toe knights armor. I just think you should play a game even if it has a few flaws you dont like as long as its a good game. Now this may get me epicly raged out but... how is having slightly revealing armor in a game any different than the women today? They try and look good, for the most part. Looking good gives them an advantage over us ugly men :P The reason for games having sixier women than men in a game is the same reason women go around in high heels and spend hours on their looks. Because men like it, thus they are more likely to pick two similar games if one has better looking women than the other. IMO men are more likely to go for looks while women look deeper at stuff, be it a game or a man :P Now this is all my OPINION if you would like to state yours, fine.

What does a man look like to a women though?

I don't think anyone (apart from Oblivionfreak) disagrees with you here. I want more discs. So does pretty much everyone (apart from Oblivionfreak). The thing is, game companies, and not just Bethesda, have some irrational fear of putting multiple discs into a console game. And for some majorly stupid reason, whenever something gets cut to fit on a console disc, they feel the need to cut it for PC copies of the game.

I mean, I can't even think of a reasonable explanation for all this. It's not like the extra content on the consoles would be required (since they have a smaller hard drive). The extra discs would contain extras the game can run fine without. Voice files, AI, etc. The game shipped would basically be Oblivion, without voices, with more content. I could then choose to install the voice files and advanced AI to my hard drive. Am I the only one that doesn't see a problem here?

I agree, my computer svcks and it takes Ten minutes per disk.

I don't mind form fitting armor its practical they should just give women the same protection as a dood.

You spelled dude wrong.

http://images.uesp.net//thumb/9/95/OB-item-female-Chainmail_Armor.jpg/600px-OB-item-female-Chainmail_Armor.jpg
http://www.uesp.net/wiki/File:OB-item-Chainmail_Armor.jpg

The women don't have sleeves! Call the perv-police, [sarcasm]Bethesda Softworks are obviously trying to turn on everybody VIA "arm seduction"[/sarcasm]! Oh wait! Less of the male armor is covered in the crotch! (Note that the men also have a small opening in the top of their armor, and their "skirt" opens to reveal their crotch underneath. Not the arms, the crotch.) [sarcasm] Ignore that, it's not sixist in the least, even though women have more protection in the crotch and lower-body area, but less in the obviously "sixually appealing" arms. [/sarcasm]

Chainmail gave an equal distribution of protection for both sixes. Women got more lower-body protection, Men got more upper-body protection. I still can't believe you're calling Oblivion sixist. With female battlemages, captains of the guard, countesses, leaders of the fighters guild, arena combatants, high-ranking mages guild members, warriors, thieves, DB assassins, and so many things that are stereotypically "male positions". It's one of the least sixist games out there.

It was trying so hard NOT to be sixist that it was almost sixist. The women looked really weak. Where as the men were all buff.
sixism would add a bit of culture. You know, when you are a dude and you go to Shivering Ilse and the Saints/Seducers treat men like dirt.
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Makenna Nomad
 
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