TES V Ideas and Suggestions # 176

Post » Sun Aug 08, 2010 10:11 pm

Hey i am not perfect i was never tought how to type and i have always spelled badly and i was trying to not spend 3 hours on it so il do beter next time you could at least listen to my ideas. Also the text is small and my keyboard sticks its a 5 dollar keyboard sorry i am not a genius. :(
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nath
 
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Post » Sun Aug 08, 2010 10:04 pm

For those of you who missed it, here was my idea on the Dwemer cannon:
How about this: A Dwemer cannon. It could be like a mini-game. When you activate it, it shows a picture of that province's map. I'll use Cyrodiil for an example. Say you activate the cannon from the Imperial City, and you want to go to Anvil. A map comes up with a moving target. When you press space/a/x the target will stop moving, the cannon will aim towards the target, you'd be launched thousands of feet into the air, and you will land where it was on the map (probably with a short demoralize or paralyze effect). So if you want to land in Anvil, you'd want to stop the target on the picture of Anvil. How about that? Now fast travel isn't as much of a "hand holder" and would require good timing, it's still fast, and you get to see the scenery! (of course it doesn't have to be a cannon, it could be a mage with some sort of unpredictable catapult spell)
I'm sure it could fit into lore. Perhaps it was found in a Dwemer ruin, and they made more copies.
Hey i am not perfect i was never tought how to type and i have always spelled badly and i was trying to not spend 3 hours on it so il do beter next time you could at least listen to my ideas. Also the text is small and my keyboard sticks its a 5 dollar keyboard sorry i am not a genius.
It's ok, just try... a little bit harder next time :)
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jenny goodwin
 
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Post » Sun Aug 08, 2010 7:28 pm

Hey i am not perfect i was never tought how to type and i have always spelled badly and i was trying to not spend 3 hours on it so il do beter next time you could at least listen to my ideas. Also the text is small and my keyboard sticks its a 5 dollar keyboard sorry i am not a genius. :(


I do read through your suggestions even with your spelling :P

i like most of your suggestions the only one i dont like is the backpack one but thats just because i like carrying tons of stuff even if its unrealistic :P though i will be trying hardcoe mode if their is one just to try and give myself a challenge

other than number 11 your ideas seem pretty good :)
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Charlie Ramsden
 
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Post » Sun Aug 08, 2010 9:55 pm

For those of you who missed it, here was my idea on the Dwemer cannon:
I'm sure it could fit into lore. Perhaps it was found in a Dwemer ruin, and they made more copies.
It's ok, just try... a little bit harder next time :)


I just cant get that guy from Morrowind out of my head, the jumpy mage dude :P but still dwemer cannon ftw!

p.s. sorry for double post but if you multiquote something and then edit it into an already made post i dont know how yet :P
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Harry Hearing
 
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Post » Sun Aug 08, 2010 6:21 pm

I do read through your suggestions even with your spelling :P

i like most of your suggestions the only one i dont like is the backpack one but thats just because i like carrying tons of stuff even if its unrealistic :P though i will be trying hardcoe mode if their is one just to try and give myself a challenge

other than number 11 your ideas seem pretty good :)


Thank you and i mean for visual and animation only with the same amount of space.



I downloaded a spell check.
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SWagg KId
 
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Post » Sun Aug 08, 2010 8:44 pm

I just cant get that guy from Morrowind out of my head, the jumpy mage dude :P


He had a very snazzy hat, though.
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Lalla Vu
 
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Post » Sun Aug 08, 2010 4:04 pm

Thank you and i mean for visual and animation only with the same amount of space.



I downloaded a spell check.


The difference is astounding :D

anyway if its just visual then idc that much :P it might get annoying sometimes though, like when your trying to kill someone and you need a potion and you swing your bag around and he pops an arrow into your face, but i see how that would force you to strategize and not just pause game and drink potion and resume fight :P
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Josh Dagreat
 
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Post » Sun Aug 08, 2010 4:19 pm

To that guy who said that TES fans wouldn't devolve to ultra-bad spelling...

I was right.

And, you were kinda late to the fast travel discussion. We have alternatives, now... specifically my idea about the Dwemer cannon :chaos:




I was sharing my ideas and yes I do know it is a hot topic and your dwemer canon sounds like suicide.

:gun: :swear:








Yes I know its the swear animation but it looks like you are complaining about my spelling.
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Paula Ramos
 
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Post » Sun Aug 08, 2010 8:27 am

I just want more weapons and armor. And more skills to go with it.

Axes are not blunt weapons :swear:
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Roanne Bardsley
 
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Post » Sun Aug 08, 2010 9:07 pm

I was sharing my ideas and yes I do know it is a hot topic and your dwemer canon sounds like suicide.

:gun: :swear:








Yes I know its the swear animation but it looks like you are complaining about my spelling.



but hey, at least you'll go out with ...wait for it... A BANG :P couldnt resist :D
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Hannah Barnard
 
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Post » Sun Aug 08, 2010 7:59 am

I think the next game should have damage text. Damage text are numbers that show how much damage is dealt.

RPGs will look better with damage text. It helps when it comes with bestiarying.

I think damage text should come in different colours...
-White are damage dealt to enemies.
-Red are damage dealt to player.
-Green are health restored.

I hate Oblivion because it lacks damage text.

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Izzy Coleman
 
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Post » Sun Aug 08, 2010 2:21 pm

I think the next game should have damage text. Damage text are numbers that show how much damage is dealt.

RPGs will look better with damage text. It helps when it comes with bestiarying.

I think damage text should come in different colours...
-White are damage dealt to enemies.
-Red are damage dealt to player.
-Green are health restored.

I hate Oblivion because it lacks damage text.



If thats the reason you hate Oblivion go play WoW and get off the forums. I dont see how someone can hate a game for something so very inconsequential, and besides damage text would just break immersion, next you'll say give enemies a health bar so i know exactly how much more damage i need to do so i dont need to keep reacting to the fight but just look at his bar and say hey he just has a little health, ill just stand here while he charges and shoot him one last time instead of dodging like i normally would.
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Amy Siebenhaar
 
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Post » Sun Aug 08, 2010 10:31 am

If thats the reason you hate Oblivion go play WoW and get off the forums. I dont see how someone can hate a game for something so very inconsequential, and besides damage text would just break immersion, next you'll say give enemies a health bar so i know exactly how much more damage i need to do so i dont need to keep reacting to the fight but just look at his bar and say hey he just has a little health, ill just stand here while he charges and shoot him one last time instead of dodging like i normally would.


Um, in Oblivion, and a patched Morrowind they do have enemy health bars...

But I agree about the damage text, I wouldn't like them to have that.
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Terry
 
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Post » Sun Aug 08, 2010 8:29 am

I think the next game should have damage text. Damage text are numbers that show how much damage is dealt.

RPGs will look better with damage text. It helps when it comes with bestiarying.

I think damage text should come in different colours...
-White are damage dealt to enemies.
-Red are damage dealt to player.
-Green are health restored.

I hate Oblivion because it lacks damage text.


:shakehead:

Hate is a bit extreme but yes I must agree. :)




After reading the one above I am split but damage text may still be cool.
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Lyndsey Bird
 
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Post » Sun Aug 08, 2010 11:53 am

Blade>Fencing

Fencing and Blade are the same thing. Fencing is just a fancy way of saying blade. Sparring is more what I *think* your getting at.

Edit: Thanks to Pupp for the spelling correction.
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Rebecca Clare Smith
 
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Post » Sun Aug 08, 2010 4:02 pm

Um, in Oblivion, and a patched Morrowind they do have enemy health bars...

But I agree about the damage text, I wouldn't like them to have that.


Your right i forgot about that little thing, i never really paid much attention to it. they should take it away and instead add visible signs of injury, like slowing down, panting, stumbling, dropping your weapon all depending on the injury, and ofc blood :P

@ x_death - close spelling, sparring has 2 r's :
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asako
 
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Post » Sun Aug 08, 2010 7:55 am

If thats the reason you hate Oblivion go play WoW and get off the forums. I dont see how someone can hate a game for something so very inconsequential, and besides damage text would just break immersion, next you'll say give enemies a health bar so i know exactly how much more damage i need to do so i dont need to keep reacting to the fight but just look at his bar and say hey he just has a little health, ill just stand here while he charges and shoot him one last time instead of dodging like i normally would.


I agree it is a waste of posting room. :bowdown:


I bow in awe of your logic.
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Laura-Jayne Lee
 
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Post » Sun Aug 08, 2010 4:10 pm

I just thought what about shown sadlebags with a bedroll. I also thought what about spiked horse armor for combat charges.


:obliviongate:
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Enie van Bied
 
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Post » Sun Aug 08, 2010 11:06 am

YAY new rank!!!



:ahhh:
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alyssa ALYSSA
 
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Post » Sun Aug 08, 2010 9:22 pm

YAY new rank!!!



:ahhh:


lol congratulations

anyway and idea i had was that they should make inns have a bigger difference besides price, expensive ones could have complimentary food and wine or something like that while cheap ones could have complimentary ticks and fleas in the matress that bug, heh get it :P, you all night so your not well rested and have a negative effect in the morning while expensive ones you could be well rested and have a bonus, and the ones in the middle maybe no bonus but no negative effect either. Also they either need to up the prices of everything or lower everything and make it so u dont make as much because frankly when ive made 50000 gold in a few months while the average peasant makes 5g a year kinda throws me off, sure your a hero but still, if you couldnt make as much but stuff was cheaper, maybe you would have to actually choose between inns based on your financial status. Also if they lowered the amount you made money could have weight without you having to go to the bank and saddle up the horse just to get a meal. because gold should weigh a lot.
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jennie xhx
 
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Post » Sun Aug 08, 2010 5:17 pm

lol congratulations

anyway and idea i had was that they should make inns have a bigger difference besides price, expensive ones could have complimentary food and wine or something like that while cheap ones could have complimentary ticks and fleas in the matress that bug, heh get it :P, you all night so your not well rested and have a negative effect in the morning while expensive ones you could be well rested and have a bonus, and the ones in the middle maybe no bonus but no negative effect either. Also they either need to up the prices of everything or lower everything and make it so u dont make as much because frankly when ive made 50000 gold in a few months while the average peasant makes 5g a year kinda throws me off, sure your a hero but still, if you couldnt make as much but stuff was cheaper, maybe you would have to actually choose between inns based on your financial status. Also if they lowered the amount you made money could have weight without you having to go to the bank and saddle up the horse just to get a meal. because gold should weigh a lot.



I am undecided on this one but money weight I don't like and why don't they make it like the WOW money system.

:unsure2:
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Robyn Lena
 
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Post » Sun Aug 08, 2010 10:49 am

I would like a new race like the one in the wolf queen books in game that the queen slept with. :wacko: (creepy)
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Lilit Ager
 
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Post » Sun Aug 08, 2010 10:17 pm

I am undecided on this one but money weight I don't like and why don't they make it like the WOW money system.

:unsure2:


Thats pretty much what im saying, they should make it so gold isnt pretty much worthless, and you could use coppers and silvers too, in this one book i read, not sure if its realistic or not but it seems a lot more realistic than carrying 50000 gold around, the hero only carried around 50 gold at a time, he might have had more but it was in a chest or in saddle bags, he only kept 50 on his person for like food for a few weeks and inns and stuff. and if you need something expensive youcould either load it up in a chest on a wagon or maybe have a receipt from a banker and the other person turns that in at the bank for the correct amount. Having it like this could better explain why bandits and what not only had 5 gold on their persons while you have a couple thousand.

So in a more clear manner ill try and restate that. Their should be copper and silver as well as gold. Gold should be much more valuable. You shouldnt be accumulating 50000g in a couple weeks. Money should have weight so you only carry around 50-100 gold at a time. You can exchange receipts at the bank for more valuable stuff. Also if you get robbed of the reciept your bum outta luck :P so the reciept would be the equivilant of the gold it states it has and whoever has the receipt can exchange it for the money.
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Chloe Lou
 
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Post » Sun Aug 08, 2010 1:40 pm

Thats pretty much what im saying, they should make it so gold isnt pretty much worthless, and you could use coppers and silvers too, in this one book i read, not sure if its realistic or not but it seems a lot more realistic than carrying 50000 gold around, the hero only carried around 50 gold at a time, he might have had more but it was in a chest or in saddle bags, he only kept 50 on his person for like food for a few weeks and inns and stuff. and if you need something expensive youcould either load it up in a chest on a wagon or maybe have a receipt from a banker and the other person turns that in at the bank for the correct amount. Having it like this could better explain why bandits and what not only had 5 gold on their persons while you have a couple thousand.

So in a more clear manner ill try and restate that. Their should be copper and silver as well as gold. Gold should be much more valuable. You shouldnt be accumulating 50000g in a couple weeks. Money should have weight so you only carry around 50-100 gold at a time. You can exchange receipts at the bank for more valuable stuff. Also if you get robbed of the reciept your bum outta luck :P so the reciept would be the equivilant of the gold it states it has and whoever has the receipt can exchange it for the money.





What you are saying now i love what do you think of 2 endings for the new game?


beer? :foodndrink:




Like one to free skyrim from the empire (taking place 2 months ater oblivion)
The other to keep it under its control
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Jessie
 
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Post » Sun Aug 08, 2010 9:57 pm

What you are saying now i love what do you think of 2 endings for the new game?


beer? :foodndrink:


It would be cool if they could have multiple endings for everything :P depending on how you go about doing it, like for the mages guild quest i would have like the option to join the necromancers or for the DB i would have liked to stage deaths instead of actually killing people but i still woulda killed all those sociopaths that were my supposed guildmates specially the orc for killing that poor little girl at her party :P

:gun: :foodndrink:
:cookie:

no beer, have a cookie instead.
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Johnny
 
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