Smart Swing Systemhttp://www.gamesas.com/index.php?/topic/1112074-improved-combat-smart-swing-system/
"Yes that sounds nice and all but what about the people who only have gaming systems like 360/PS3 to play on?"
- Theresa W
This combat system would still work on consoles. Console players just need to move the
center cursor in the different bounding box using the anolog control stick.
"I don't think a more complex combat system is required. Daggerfall had a system like this and I personally found it clunky. I suppose with some refinement something like Die By the Sword could be interesting, particularly with the ability to bind a few 'standard' attacks as well as a few custom combos but something this involved needs to be at the very core of the gameplay - and with TES melee combat is an important gameplay element but it is not the important gameplay element."
- Hungry Donner
You're right in that the TES games have amazing exploration and that combat isn't the only important gameplay feature. That being said, if the programers can implement a more complex but intuitive combat system in the next TES game, why not have it?
This system is based on Mount and Blades combat, which almost everyone who played it will tell you is very intuitive. If your center point is left of the enemy, your swing is left to right. If your center point is right of the enemy, your swing is right to left...so on and so forth. "Instead of having everything be preset for you, how about something like this, using the XBox 360 controller for an example:
Right trigger = swing, right? Well, how about the right trigger holds up the weapon, and moving the right anolog moves the weapon? So to do an upward slash, you hold down the right trigger, and move the right anolog up quickly. To do a thrust, you could press down the right anolog. Perhaps this could work with shield slams as well, just with the left trigger instead. And if you need to look at an enemy next to you, just let go of the right trigger and move the right stick."
- The Warseeker
This is an interesting system I also thought about but it comes with one issue. If one of your anolog sticks is used for weapon swings, you cannot move your view during the weapon swing, and some people like the ability to change their view/direction during a weaopn swing (keep track of an enemy that's flanking you, etc).
"I love Mount & Blade, the combat is flawless
However, this kind of system would never work in an RPG. In Mount & Blade, it works on the basis of both momentum and the fact that you're fighting humans, and most people will die with one or two well placed hits
In Oblivion, you're fighting monsters, heros and mythical beings, which can take many many hits before dying. Unless this was addressed, it'd be a mess"
- Mishaxhi
I agree that Mount and Blades combat is great (although I do still consider it an RPG). When I meantioned that the third person view combat would be Mount and Blade-like, I meant the mechanism for direction of weapon swings (see above). Bethesda will rework the damage formulas as they see fit to ensure the game is balanced.
"All suggestions should go in this thread http://forums.bethso...uggestions-175/
But, while we're on the subject and it's not lost among so many others, here's my 2 cents.
Little complicated, not very intuitive. I think the original directional attacks were mouse based, which is more "realistic."
I agree with area damage, head and chest should do more damage yadda yadda. What I really want is active parrying. If you see your enemy swing down from his right side, you swing up to your left side, and as long as he is not much faster than your (in game and RL) the attack will be blocked. Your relative skill values will determine if one of you recoils or if combat continues normally. "
- Keltic Viking
The system certainly can sound complicated without trying it but as I mentioned above, it's very similar to Mount and Blade which is very intuitive (see yellow text above). Try M&B out if you haven't and see for yourself.