» Fri Nov 12, 2010 2:31 am
1) I eighty-eighth the idea of random quests. I always liked how in Daggerfall you could miss an opportunity of work, i.e. "You're too late. I gave the job to some spellsword." or "Well I had work but I hired the Mages Guild to do it."
2) And more piracy like how it was in the beginning of Redguard. Although Oblivion had alright pirate related quests, like that one where you go in the captains cabin to steal something. I forget what it was.
3) And in caves out in the wilderness, I noticed that when inside, upon heading for the exit, you could see daylight from outside. The only problem with that was that bright light emanated from behind the door whether it was day or night time. So that obviously needs to be fixed.
4) I would love to see music and art in TESV, like an opera house and a theatre and a concert hall. They need way more instruments too. I'm so sick of seeing lutes everywhere. Where are the violins, cellos, trumpets, bassoons, clarinets, trombones, piccolos, etc...? I'd like to have books that talk about famous composers and painters. (I'm a musician myself.)
5) I'd like to see a faction like "The Woodcarvers Guild", one that would explain from where all the damn furniture comes. But that's probably more of a modders' thing.
6) I'd also like to see actual architects and consruction guys in the middle of building the houses that you see everywhere. I mean, those houses were once built and back in the medieval days, houses weren't made very well and needed repair a lot. It'd be great to see a couple of guys hammering atop a roof or sawing some lumber or hiking in the woods and stumbling upon a lumberjack cutting down a tree or seeing a fair maiden fetching water from the river or stream.
7) There should be far more mundane jobs being done day to day, like people sweeping their houses or lighting their candles. I think it would be marvelous to see the NPCs blow out their candles at night and light them in the morning. With that, candles should be able to be blown out. They should also be able to be picked up and thrown, and if you throw it at say, a curtain or draqes, it might catch fire.
8) And I'd like to have books that discuss more lore on other cultures apart from the one that the game is set.
9) And definitely a new engine! I'd love to see them use the Crysis engine or an engine of higher quality.
10) Use Umbra. Isn't it used for occlusion culling or something?
11) Breakable doors. Now I'm not sure how this would work when the house you're trying to break into is in a different cell. It'd be fantastic if the world was one cell; you'd be able to break the door and see more and more of the inside of the house as you broke more of the wood. Daggerfall just loaded the interior cell after you smashed the door a few times.
12) Everything, including all statics, should have marks of some kind after being hit by a weapon repeatedly. Sure a stone wall in a cave wouldn't have visible marks unless you held a torch up to it because it's so dark in there. But you get the idea.
13) Volumetric clouds, like http://www.youtube.com/watch?v=27mo_Y-aU-c&feature=related.
14) If it is set in Skyrim, I want to see snow storms and avalanches happen randomly depending on the weather and how severe it is. A spellcaster should be able to melt the snow if she/he is casting fire based magic at it.
15) If set in Skyrim, ability to pick up snow and make a snowball and throw it. This is just for aesthetics although snowballs can hurt at times.
16) We may not be at this point in technology yet but I'd love to see my character actually put on her/his armor or clothing. There would be lots of new animation for this but it'd be amazing to see yourself slip one leg into your pants and then the other and pull them up. Same for every other article of clothing and armor. I don't think mankind is at this point yet. The Japanese might be there but America is always about 20 years behind Japan when it comes to technology.
17) Shooting stars should be visible on a clear sky but just very very rare. Something for aesthetics. There's a mod for this for Morrowind. It's so amazing to see a shooting star in the game! And shooting stars are in fact lore correct. http://www.imperial-library.info/content/cosmology
18) Children! There definitely needs to be children, old people, tall people, short people and fat people in TES. i.e. Make the civilization much more diverse. And in poor parts of towns, there can be homeless children, too, as is in real life. Of course that might upset a lot of soccer moms, though.
19) A lot of people probably wouldn't like this idea, but eating, sleeping and drinking requirements should be in the next game, however, there should be an option to have this in your game or not. Like the Necessities of Morrowind mod. But you would be given the option to turn it on or off on character creation. i.e. "Would you like eating scripts to be active?"
20) In character creation, you should also be given the options to have beards and mustaches, freckles, liver spots, white teeth or yellow teeth (or missing teeth). I know that's probably asking a lot but it sure would add more realism and flavor to CharGen.
21) Bring back language skills like in Daggerfall. Someone suggested just having one skill called "Dialect" or something. But I think learning an entirely new language should be given its own skill name, like Dragonish, Harpy, Fey, Orcish, Aldmeris, Dunmeris.
22) Have more of the NPCs speaking in their native tongues to each other as you're passing by them. They could be saying they saw a mudcrab the other day but it'd be in their own language.
23) I'd like to see more racism and the races kinda sticking to their own groups, as what it would be like in real life. There was too much diversity in Oblivion as well as Morrowind. A lot of the races hate each other, according to the lore, but you would never know that by playing the game. I remember one place I went to in Oblivion that had 5 different races all hanging out in a group. I mean, I understand americans want cultural diversity and all that but this is Tamriel, not america.
24) More jobs available. There were a lot of NPCs in Oblivion that had houses but they didn't have any jobs. The ones that worked at the shops or taverns had jobs but how did everyone else earn their money?
25) A new persuasion system! I loathe the one in Oblivion. Morrowind had a very good persuasion system, as I could admire someone if that's all I wanted to do. When you talk to a person, you don't taunt them and then tell them a joke and then intimidate them and then tell them how good looking they are. WTF? That is utterly insipid. Use Morrowind's format and just elaborate on it and spruce it up.
26) If there are children in TESV, there should also be a schoolhouse, like how they used to have in the old days.
27) No caps on anything, such as leveling, skills, magnitude, etc...
28) The edges of the game shouldn't have invisible barriers; it should be like Morrowind at least, so that modders can add stuff to the game.
29) The quest activators in Oblivion were stupid, as I agree with _LPS on that one. I stole the elder scroll for the Gray Fox and took a different route to exit the imperial palace and went back to the house he was at, but he wasn't there. So I had to go back in the palace and follow those red markers. After doing that, then he appeared. Lame!
30) On the thing above, no quest arrows to follow! It totally dumbs down the game and makes it too easy. One of the things I loved about Daggerfall and Morrowind were that you had to spend quite a while trying to figure out where to go for the quest, especially in Daggerfall.
31) I don't like how one city's Mages Guild only studied one college of magic. Although if TESV takes place later on, then the College of Whispers will be the new magic guild, which I don't like, as I've always liked the idea of a guild. But even so, the guilds should have spell making altars and item enchanting and potion making... like how it was in Daggerfall.
32) I agree with OblivionFreak76. I'm tired of the being released from prison thing. Daggerfall had a very nice introduction. I personally use my same character and for storyline purposes, I have to think of a reason for why she got put in jail twice. It's annoying really. Why can't the introduction be peaceful and then have fecal matter start hitting the fan down the line?
33) More lore on the High Elves! There is barely that much on them that we know of. Them and the Psijics. More lore on the really bizarre stuff like CHIM and stars and all that jazz.
34) Horse combat!
35) Hostile mage NPCs that come at you from the sky while having chameleon spell enabled and then surprise attacking you. I mean, we as the player can do that so the NPCs who are mages/sorcerers should be able to do that as well.
36) Keep fast travel because a lot of people do like it. I don't like it and don't use it but it'd probably upset a lot of people if it were taken away.
37) The player should be able to do things like crafting and fishing and sewing and painting and playing an instrument, althoug instruments would probably be the hardest to implement.
38) Stepping on the firepit should hurt you.
39) I'd like more quests where you have to work with someone. There was a fighters guild quest in Oblivion where I had to do a job with one of the other members. That was fun. You may or may not like the person but you gotta work with that person to get the job done.
40) Flies and more insects. As a matter of fact, I don't think I've seen any insects at all in the game. I haven't seen frogs, lizards, spiders, snails, bees, ladybugs, etc.... and those should be in the game, along with brand new critters since this is Nirn and not earth. Corpses should have maggots and flies on them.
41) And animals should flee a lot more, as Yngh said. Even wolves don't come after you unless they are hungry or perhaps in packs. Bethesda should do more research on animal behaviour. (That's right, I spelled it the Dimmu Borgir way)
42) With what Lonelydogs said, there needs to be more domestic animals like stray cats and dogs.
43) Sea life! There needs to be much more done to the under water areas. The elder scrolls series has never focused very well on the water world of the game; gamewise and lorewise.
44) Holidays! Daggerfall had it so great with the holidays! It'd be awesome to see the denizens of a town outside planting their crops on First Planting holiday or to see a big celebration and party at all the taverns on New Life's Festival with people drinking and making out and whatnot.
45) Have many more bones for the character bodies so that modders can do much more with animation. The wobble bone was one for the bouncing briasts but just think what we could do if we had 10 or 20 extra bones with which to play!
46) More animations for combat.
47) More weapon variety, including the flail (morning star) that was used in Daggerfall.
48) Map; Make the map more like Morrowind's map, but more versatile. I liked how you could pull the render window to fill the screen and look at the entire map. What would be even better would be to make it like google maps, where you can zoom in and zoom out, as if you're putting your face closer to your paper map or holding it way out from you. I do like the idea of having an entire map of Tamriel. This would allow for modders to eventually add content to the other provinces years down the line.
49) Glasses! I want to see some NPCs wearing glasses and hats and maybe some nobles walking with a cane. Little miscellaneous items like that would very much add more realism to the game.
MAGIC
50) For magic, frost spells should actually freeze the character, kinda like what subzero from Mortal Kombat does, or that one sorceress chick from the http://www.youtube.com/watch?v=zKOhzfkCdbY trailer. Fire spells should char and burn the opponent. This would also depend on the magnitude of the spell as to how much visual damage it did to the opponent or the object.
51) I'd like to see a new Mysticism spell called "Diminution" (which I think was in Daggerfall if I remember correctly.) It allowed you to shrink the opponent by half its size. Of course it'd be nice to pick the size in the spell making process. The size would be the magnitude of the spell.
52) Telekinesis needs to be greatly improved upon... seriously. I understand it's hard to implement it in a video game but at least make the object you're clicking on hover towards you, like in Fliggert's better telekinesis mod that requires MWSE. You should also be able to pick up enemies creatures and throw them, like in http://www.youtube.com/watch?v=AqDZS23muHI&feature=fvst. Of course really, if telekinesis were to be implemented properly, you wouldn't need to throw enemies; you could simply smash their heart or pull their eyeballs out of their sockets. Eyeballs weigh far less than an entire human body. But maybe give technology another 10-20 years for something like that.