TES V Ideas and Suggestions # 177

Post » Thu Nov 11, 2010 11:50 pm

A easier construction set that doesn't make you want to toss the computer down the steps and chase after it with a sledge hammer. I almost broke my computer i got so upset i did not mean to hit it but it now as an indentation of my fist. :brokencomputer:
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sam
 
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Post » Thu Nov 11, 2010 3:22 pm

A easier construction set that doesn't make you want to toss the computer down the steps and chase after it with a sledge hammer. I almost broke my computer i got so upset i did not mean to hit it but it now as an indentation of my fist.

I've tried a few Construction Sets(NWN 1 & 2, Galaxy Map Editor, Source SDK). TES constructiom set is easiest to use.
And another thing, Ease of use means less versatility. It would be better if they were harder to use because then they would be more versatile.
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-__^
 
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Post » Thu Nov 11, 2010 3:59 pm

I agree with x. TES generally has one of the easiest developer tools for us amateurs. I like it the way it is. I mean, scripting, sure, that may be difficult, but it's suppoed to be. Anyone with a days experience in the CS would be able to create a simple house in 30 minutes.

Simplifying the CS more than it needs would really make the game in general a lot more simpler.
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ONLY ME!!!!
 
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Post » Fri Nov 12, 2010 5:21 am

I agree with Hircine and x_death.

There are certain subjects that are really hard, and other ones that are really easy. If you want to do something like make a house, it's easy after you learn the basics. Scripting and stuff like that take time and effort, and you've gotta be patient with it and work your way up to that.

Personally, I'd like even more options than we've already got in the CS. But it's very good with how it is... they said they made the engine better and it was a bigger jump than Oblivion to FO3... I'm psyched, 'cause that probably means a bigger jump for the CS too.
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Rusty Billiot
 
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Post » Thu Nov 11, 2010 5:29 pm

I would like more clothing options. Like regular gloves, at least.

I would also like to be able to enchant them to deal damage using Hand-to-Hand, but I can accept just having gloves.
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Manny(BAKE)
 
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Post » Thu Nov 11, 2010 5:11 pm

A easier construction set that doesn't make you want to toss the computer down the steps and chase after it with a sledge hammer. I almost broke my computer i got so upset i did not mean to hit it but it now as an indentation of my fist.

^^ Same. My computer almost learnt how to fly.

The CS is frustrating to work with, the stupid Render window its so hard to move around and place things.....grrr. :swear:

I can never find objects either.....I don't know *how* gamesas used that infernal contraption to make the game.
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Gaelle Courant
 
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Post » Thu Nov 11, 2010 11:51 pm

I can never find objects either.....I don't know *how* gamesas used that infernal contraption to make the game.

That's probably one of the hardest things in the cs. I've never been able to make a new mesh using Blender and import it. I've done everything the cs wiki has said, but usually either something won't install or a file is completely missing.
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Greg Cavaliere
 
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Post » Fri Nov 12, 2010 12:32 am

Really? I find the actual design process immensly easier. Then again, I use Morrowind's. Oblivion's really confuses me. Might just be one of those things I need to adjust to, though.

In Morrowind's set at least, naming conventions are simple.

1. type of object (int, ex, flora, etc.)
2. style (Hlaalu, Red, Tel, BC etc.)
3. thing (Wall, building, tree etc.)
4. Perhaps a number, as in flora_bc_tree_01 and flora_bc_tree_02

I doubt you'll get much simpler anywhere else. :shrug:
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Soku Nyorah
 
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Post » Thu Nov 11, 2010 2:29 pm

Really? I find the actual design process immensly easier. Then again, I use Morrowind's. Oblivion's really confuses me. Might just be one of those things I need to adjust to, though.

In Morrowind's set at least, naming conventions are simple.

1. type of object (int, ex, flora, etc.)
2. style (Hlaalu, Red, Tel, BC etc.)
3. thing (Wall, building, tree etc.)
4. Perhaps a number, as in flora_bc_tree_01 and flora_bc_tree_02

I doubt you'll get much simpler anywhere else. :shrug:

Well it's easy in the Oblivion one too, if you learn what the categories have in them. They're really self explanatory. I found the jump back to Morrowind a little difficult because I didn't understand how you could possibly find anything, but I got used to it.

In Oblivion's CS (and Fallout 3's) they're all categorized vertically and in sub-menus. So an Anvil house would be under "Static/Architecture/Anvil", and a Hoe object would be under "Items/MiscItem/Clutter/Farm". I think they tried to put everything into little easy-to-manage groups, although those get confusing sometimes when you find lower-class furniture under "Static/Clutter/Lowerclass" when all of the other furniture types are under "Static/Furniture/ (insert upper or middle class here)". (It's also very sad that I did all of that by memory.) It also gets confusing because the "Static category" furniture can't be used, only the "Furniture category" furniture can be used. So you can't sit down in a "Static" chair, you can only sit down in a "Furniture" chair. How an item behaves depends on where you decide to create it.

I admit that the Morrowind CS scared me 'cause all of the sudden there were no super amounts of categories, and there's probably going to be something in the TES:V CS where I'll curl up and run to the forums screaming of the new witchcraft that I've encountered. But I'll adjust and welcome it.

I mean, people have made some amazing things with the CS. I remember that Mr_Siika made a Dwemer hang-glider or something like that in the Oblivion CS. You can pretty much do anything with it.
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Phillip Brunyee
 
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Post » Thu Nov 11, 2010 2:03 pm

Yeah, that's my point. The CS is simple enough.. Why would you want it to be simplified further?
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[Bounty][Ben]
 
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Post » Thu Nov 11, 2010 6:30 pm

It needs to make sents to the average dood who is not into the tec stuff or gets confused by huge technical words. It was so frustrating that y computer realy does have an indentation of my fist with knuckle marks and everything and my computer is pretty think metal.
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Michelle davies
 
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Post » Thu Nov 11, 2010 2:52 pm

If you're not into the "tech stuff", why are you playing with developer tools? You do know these are the tools the devs actually use to create the game, right?
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James Potter
 
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Post » Thu Nov 11, 2010 3:07 pm

It needs to make sents to the average dood who is not into the tec stuff or gets confused by huge technical words. It was so frustrating that y computer realy does have an indentation of my fist with knuckle marks and everything and my computer is pretty think metal.

._. So are you trying to emphasize that you're the "average dood" by accentuating that you made knuckle marks on your computer? You've just got to stick with it and try your best to not get frustrated.

If you don't like the "tech stuff" then don't do the "tech stuff". Making mods is "tech stuff". They're giving you the stuff they used to make the game. Hircine covered that.
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Emily Jones
 
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Post » Thu Nov 11, 2010 10:52 pm

Yeah, that's my point. The CS is simple enough.. Why would you want it to be simplified further?

Because they(no specific person) are of a less intellegent variety of humans that want to feel smart/special by creating a mod, but realized that they need intellegence to create one.

I first started with Morrowinds then moved to Oblivions, both are SUPER easy to use. Bethesda has never failed to deliver in this department.

HOWEVER, in a future construction set I would like the ability to add my OWN skills.
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Scott
 
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Post » Thu Nov 11, 2010 4:48 pm

I mean the average dood that gets frustrated over tech stuff and doesn't know the stuff.
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*Chloe*
 
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Post » Thu Nov 11, 2010 5:12 pm

I mean the average dood that gets frustrated over tech stuff and doesn't know the stuff.

So do I.
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Gemma Archer
 
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Post » Thu Nov 11, 2010 7:25 pm

I mean the average dood that gets frustrated over tech stuff and doesn't know the stuff.

Then he should learn this "tech stuff." It isn't that hard. Plus people are willing to help you if you get stuck. PLUS, Oblivion and Fallout even had a WIKI devoted to the CS and GECK. How much more help could you want? Forum members and a wiki, that's quite a bit to help you out.
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Matthew Warren
 
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Post » Fri Nov 12, 2010 3:02 am

Then he should learn this "tech stuff." It isn't that hard. Plus people are willing to help you if you get stuck. PLUS, Oblivion and Fallout even had a WIKI devoted to the CS and GECK. How much more help could you want? Forum members and a wiki, that's quite a bit to help you out.

Instead of punching your computer. That only makes it worse. Nice to see someone extending an olive branch.
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kelly thomson
 
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Post » Thu Nov 11, 2010 6:45 pm

Instead of punching your computer. That only makes it worse. Nice to see someone extending an olive branch.

I've been talking to him VIA messenger. :shrug:
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Krystina Proietti
 
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Post » Thu Nov 11, 2010 2:51 pm

Plus people are willing to help you if you get stuck.

Regardless of all the arguing in TES general, these forums have an amazing community. Patience and willingness to help make it great. A great place to learn.

Just throwing in my thoughts on the matter.
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Taylah Illies
 
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Post » Fri Nov 12, 2010 3:19 am

Can we just get back to the topic at hand and talk about the next game? :banghead:
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Veronica Flores
 
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Post » Fri Nov 12, 2010 2:31 am

1) I eighty-eighth the idea of random quests. I always liked how in Daggerfall you could miss an opportunity of work, i.e. "You're too late. I gave the job to some spellsword." or "Well I had work but I hired the Mages Guild to do it."

2) And more piracy like how it was in the beginning of Redguard. Although Oblivion had alright pirate related quests, like that one where you go in the captains cabin to steal something. I forget what it was.

3) And in caves out in the wilderness, I noticed that when inside, upon heading for the exit, you could see daylight from outside. The only problem with that was that bright light emanated from behind the door whether it was day or night time. So that obviously needs to be fixed.

4) I would love to see music and art in TESV, like an opera house and a theatre and a concert hall. They need way more instruments too. I'm so sick of seeing lutes everywhere. Where are the violins, cellos, trumpets, bassoons, clarinets, trombones, piccolos, etc...? I'd like to have books that talk about famous composers and painters. (I'm a musician myself.)

5) I'd like to see a faction like "The Woodcarvers Guild", one that would explain from where all the damn furniture comes. But that's probably more of a modders' thing.

6) I'd also like to see actual architects and consruction guys in the middle of building the houses that you see everywhere. I mean, those houses were once built and back in the medieval days, houses weren't made very well and needed repair a lot. It'd be great to see a couple of guys hammering atop a roof or sawing some lumber or hiking in the woods and stumbling upon a lumberjack cutting down a tree or seeing a fair maiden fetching water from the river or stream.

7) There should be far more mundane jobs being done day to day, like people sweeping their houses or lighting their candles. I think it would be marvelous to see the NPCs blow out their candles at night and light them in the morning. With that, candles should be able to be blown out. They should also be able to be picked up and thrown, and if you throw it at say, a curtain or draqes, it might catch fire.

8) And I'd like to have books that discuss more lore on other cultures apart from the one that the game is set.

9) And definitely a new engine! I'd love to see them use the Crysis engine or an engine of higher quality.

10) Use Umbra. Isn't it used for occlusion culling or something?

11) Breakable doors. Now I'm not sure how this would work when the house you're trying to break into is in a different cell. It'd be fantastic if the world was one cell; you'd be able to break the door and see more and more of the inside of the house as you broke more of the wood. Daggerfall just loaded the interior cell after you smashed the door a few times.

12) Everything, including all statics, should have marks of some kind after being hit by a weapon repeatedly. Sure a stone wall in a cave wouldn't have visible marks unless you held a torch up to it because it's so dark in there. But you get the idea.

13) Volumetric clouds, like http://www.youtube.com/watch?v=27mo_Y-aU-c&feature=related.

14) If it is set in Skyrim, I want to see snow storms and avalanches happen randomly depending on the weather and how severe it is. A spellcaster should be able to melt the snow if she/he is casting fire based magic at it.

15) If set in Skyrim, ability to pick up snow and make a snowball and throw it. This is just for aesthetics although snowballs can hurt at times.

16) We may not be at this point in technology yet but I'd love to see my character actually put on her/his armor or clothing. There would be lots of new animation for this but it'd be amazing to see yourself slip one leg into your pants and then the other and pull them up. Same for every other article of clothing and armor. I don't think mankind is at this point yet. The Japanese might be there but America is always about 20 years behind Japan when it comes to technology.

17) Shooting stars should be visible on a clear sky but just very very rare. Something for aesthetics. There's a mod for this for Morrowind. It's so amazing to see a shooting star in the game! And shooting stars are in fact lore correct. http://www.imperial-library.info/content/cosmology

18) Children! There definitely needs to be children, old people, tall people, short people and fat people in TES. i.e. Make the civilization much more diverse. And in poor parts of towns, there can be homeless children, too, as is in real life. Of course that might upset a lot of soccer moms, though.

19) A lot of people probably wouldn't like this idea, but eating, sleeping and drinking requirements should be in the next game, however, there should be an option to have this in your game or not. Like the Necessities of Morrowind mod. But you would be given the option to turn it on or off on character creation. i.e. "Would you like eating scripts to be active?"

20) In character creation, you should also be given the options to have beards and mustaches, freckles, liver spots, white teeth or yellow teeth (or missing teeth). I know that's probably asking a lot but it sure would add more realism and flavor to CharGen.

21) Bring back language skills like in Daggerfall. Someone suggested just having one skill called "Dialect" or something. But I think learning an entirely new language should be given its own skill name, like Dragonish, Harpy, Fey, Orcish, Aldmeris, Dunmeris.

22) Have more of the NPCs speaking in their native tongues to each other as you're passing by them. They could be saying they saw a mudcrab the other day but it'd be in their own language.

23) I'd like to see more racism and the races kinda sticking to their own groups, as what it would be like in real life. There was too much diversity in Oblivion as well as Morrowind. A lot of the races hate each other, according to the lore, but you would never know that by playing the game. I remember one place I went to in Oblivion that had 5 different races all hanging out in a group. I mean, I understand americans want cultural diversity and all that but this is Tamriel, not america.

24) More jobs available. There were a lot of NPCs in Oblivion that had houses but they didn't have any jobs. The ones that worked at the shops or taverns had jobs but how did everyone else earn their money?

25) A new persuasion system! I loathe the one in Oblivion. Morrowind had a very good persuasion system, as I could admire someone if that's all I wanted to do. When you talk to a person, you don't taunt them and then tell them a joke and then intimidate them and then tell them how good looking they are. WTF? That is utterly insipid. Use Morrowind's format and just elaborate on it and spruce it up.

26) If there are children in TESV, there should also be a schoolhouse, like how they used to have in the old days.

27) No caps on anything, such as leveling, skills, magnitude, etc...

28) The edges of the game shouldn't have invisible barriers; it should be like Morrowind at least, so that modders can add stuff to the game.

29) The quest activators in Oblivion were stupid, as I agree with _LPS on that one. I stole the elder scroll for the Gray Fox and took a different route to exit the imperial palace and went back to the house he was at, but he wasn't there. So I had to go back in the palace and follow those red markers. After doing that, then he appeared. Lame!

30) On the thing above, no quest arrows to follow! It totally dumbs down the game and makes it too easy. One of the things I loved about Daggerfall and Morrowind were that you had to spend quite a while trying to figure out where to go for the quest, especially in Daggerfall.

31) I don't like how one city's Mages Guild only studied one college of magic. Although if TESV takes place later on, then the College of Whispers will be the new magic guild, which I don't like, as I've always liked the idea of a guild. But even so, the guilds should have spell making altars and item enchanting and potion making... like how it was in Daggerfall.

32) I agree with OblivionFreak76. I'm tired of the being released from prison thing. Daggerfall had a very nice introduction. I personally use my same character and for storyline purposes, I have to think of a reason for why she got put in jail twice. It's annoying really. Why can't the introduction be peaceful and then have fecal matter start hitting the fan down the line?

33) More lore on the High Elves! There is barely that much on them that we know of. Them and the Psijics. More lore on the really bizarre stuff like CHIM and stars and all that jazz.

34) Horse combat!

35) Hostile mage NPCs that come at you from the sky while having chameleon spell enabled and then surprise attacking you. I mean, we as the player can do that so the NPCs who are mages/sorcerers should be able to do that as well.

36) Keep fast travel because a lot of people do like it. I don't like it and don't use it but it'd probably upset a lot of people if it were taken away.

37) The player should be able to do things like crafting and fishing and sewing and painting and playing an instrument, althoug instruments would probably be the hardest to implement.

38) Stepping on the firepit should hurt you.

39) I'd like more quests where you have to work with someone. There was a fighters guild quest in Oblivion where I had to do a job with one of the other members. That was fun. You may or may not like the person but you gotta work with that person to get the job done.

40) Flies and more insects. As a matter of fact, I don't think I've seen any insects at all in the game. I haven't seen frogs, lizards, spiders, snails, bees, ladybugs, etc.... and those should be in the game, along with brand new critters since this is Nirn and not earth. Corpses should have maggots and flies on them.


41) And animals should flee a lot more, as Yngh said. Even wolves don't come after you unless they are hungry or perhaps in packs. Bethesda should do more research on animal behaviour. (That's right, I spelled it the Dimmu Borgir way)

42) With what Lonelydogs said, there needs to be more domestic animals like stray cats and dogs.

43) Sea life! There needs to be much more done to the under water areas. The elder scrolls series has never focused very well on the water world of the game; gamewise and lorewise.

44) Holidays! Daggerfall had it so great with the holidays! It'd be awesome to see the denizens of a town outside planting their crops on First Planting holiday or to see a big celebration and party at all the taverns on New Life's Festival with people drinking and making out and whatnot.

45) Have many more bones for the character bodies so that modders can do much more with animation. The wobble bone was one for the bouncing briasts but just think what we could do if we had 10 or 20 extra bones with which to play!

46) More animations for combat.

47) More weapon variety, including the flail (morning star) that was used in Daggerfall.

48) Map; Make the map more like Morrowind's map, but more versatile. I liked how you could pull the render window to fill the screen and look at the entire map. What would be even better would be to make it like google maps, where you can zoom in and zoom out, as if you're putting your face closer to your paper map or holding it way out from you. I do like the idea of having an entire map of Tamriel. This would allow for modders to eventually add content to the other provinces years down the line.

49) Glasses! I want to see some NPCs wearing glasses and hats and maybe some nobles walking with a cane. Little miscellaneous items like that would very much add more realism to the game.





MAGIC

50) For magic, frost spells should actually freeze the character, kinda like what subzero from Mortal Kombat does, or that one sorceress chick from the http://www.youtube.com/watch?v=zKOhzfkCdbY trailer. Fire spells should char and burn the opponent. This would also depend on the magnitude of the spell as to how much visual damage it did to the opponent or the object.


51) I'd like to see a new Mysticism spell called "Diminution" (which I think was in Daggerfall if I remember correctly.) It allowed you to shrink the opponent by half its size. Of course it'd be nice to pick the size in the spell making process. The size would be the magnitude of the spell.

52) Telekinesis needs to be greatly improved upon... seriously. I understand it's hard to implement it in a video game but at least make the object you're clicking on hover towards you, like in Fliggert's better telekinesis mod that requires MWSE. You should also be able to pick up enemies creatures and throw them, like in http://www.youtube.com/watch?v=AqDZS23muHI&feature=fvst. Of course really, if telekinesis were to be implemented properly, you wouldn't need to throw enemies; you could simply smash their heart or pull their eyeballs out of their sockets. Eyeballs weigh far less than an entire human body. But maybe give technology another 10-20 years for something like that.
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Jodie Bardgett
 
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Post » Fri Nov 12, 2010 12:21 am

I would like to see more differences between magic, stealth and physical combat. mages all can quickly pull out a dagger in oblivion and be a pain in your side before they run away, casting spells at you if you hadn't killed them yet or being a mage yourself, you could be the most powerful caster, wear a full set of heavy armor and still deal damage with a dagger after a bit of training. fighters can all use enchanted weapons they pick up and the basic healing spell at the beginning was too convenient. using stealth you had to rely on another combat style, especially if one hit wasn't enough, by using the only ways possible, magic or swords.

it'd be great if there was a system to limit what you can do. for example, being a mage, you become more noticeable and loose your ability to use weaponry other than staffs. if I wanted to use weapons and armor, I would lose some of my magic abilities, and not be able to master my armor. being a fighter, becoming a mage, I would also suffer in my main skills, but gain access to enchanting and basic spells. also weapons that are enchanted lose base damage to rely more on magic. being an assassin or thief, bonuses to damage and an ability to be unrecognized before the guards or whoever your up against would be needed to level the field. becoming more magic or combat orientated would mean becoming doing less damage and being seen easier.

this way, being a casual gamer, choosing between fighting styles wont leave me being everything powerful at once because I can.

I also want to bring up the topic of guns again, yes I know how you all hate them. but I see them as a slightly more exaggerated crossbow, longer to load, more damage, but with the added ability to load the weapon before using it and less range. I could bring this to mages, being a magic weapon exactly like a staff, only faster to use and heavier. this weapon should not be a stealth weapon, because of the loud noises and light emitted duh. note that I don't see gunpowder involved, more like some made up substance that could be used. this does probably fit in some other game, but I see it fit.

I like the idea of adding music abilities to the game, but I think we should limit the instruments before we get carried away, just like weapons we can't have us throwing in electric keyboards and bass guitars (but it would be funny seeing a wood elf play the tuba to round up the woodland creatures).

also: this is my first post. yay!
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lauren cleaves
 
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Post » Fri Nov 12, 2010 12:29 am

varied terrain.

spears.

be able to go prone.

grappling hook.

enter castles via upper windows.

climbing skill.

levelled enemies.

hand placed loot.

guards saying HALT!

a throat slit tecnique.

headshots with the bow.

return of guar's, scribs, cliffracers.. they would totally work with next gen animation ie LOTR nazgul.

tonnes more books and lore.

more lively taverns, be able to gamble, play cards etc..

horse races.

be able to take guild members out on quests. Taking a group of fighters with you to slay a cave of trolls = win.

be able to make camp fires and set up a tent.

non respawnable containers, I really want to just set up home in a small shack I find out in the wild.

small rowboats we can actually use.

Make your clothes soaking wet if you jump in water...

seasons.. winter, summer etc..

ability to change appearance midway through the game.. add scars, grow older, change hairstyle etc..

a more brooding, dreary soundtrack when its nighttime.

strong gale force winds on the top of hills.

more natural none violent wildlife. Birds, rabbits, snakes, insects etc..

more natural fast travel methods ie wagon/carriage, boat.. have an option to travel in real time.. like just chill on a boat while you sail to your destination.

a thieves hideout in each town.

a temple guild. Holy warrior FTW.

more variety of caves/dungeons.. more unique lore based locations.
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Alberto Aguilera
 
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Post » Thu Nov 11, 2010 10:15 pm

I cannot edit my post (http://www.gamesas.com/index.php?/topic/1105916-tes-v-ideas-and-suggestions-172/page__st__40__gopid__16196838), so I edit here (Orange color):

TES V Ideas and Suggestions:

For the gameplay:
- Cities must be conceived as in Morrowind, not as in Oblivion (open cities)
- A mirror that you can look at and see yourself in
- Inside houses: be able to look outside through windows (http://www.youtube.com/watch?v=TeA0_KIzcDA&feature=player_embedded)
- Outside houses: be able to look in houses through windows
- Enter houses by windows, not only by doors (break a window to get into the house)
- Play cards, badminton, bowls, arm-wrestling, football with NPC
- Npc playing piano, guitar, or orchestrate and singer(s) (the only one to sing in Oblivion is my sheep)
- Scenario of execution on the square: hanging, stake, beheading,...
- Resist to the assaults of enemies and defend castle against attack, or attack a castle (where the principle of open cities is compulsory)
- Only one multilingual game Elder Scrolls which groups together all the series Morrowind, Oblivion,... the player can go everywhere into the same game with common quests
- The echo of the shouts of the wild animals which existed in Morrowind (a shiver ran through) or a storm in the desert in which sand is blown around by strong winds, the not repetitive architecture of buildings... and which disappeared with Oblivion: Morrowind remains the artistic reference.

For TESC:
01. Do not have to compile every time, see result under TESC (as in the game) but without launching the game
02. Open several windows of TESC
03. A script syntax to write in a Item-book the personal notes in game.
04. A script syntax to execute a batch file
05. Possibility of creating mirrors
06. Only one TESC compatible: Morrowind, Oblivion,...
07. Animations for NPC: dives, pirouettes, roll, kick, lengthen on the ground and look at the sky, dive into a lake, to row in a small boat, drive a plough (plow)...
08. A spell-checker
09. A Translation engin option
10. A "Blender", "Nifscop",... launch Option
11. Add dll option (OBSE, Pluggy,...)
12. Automatic vocalization or vocalization option: choice of voices on the dialogues
13. Random generator of meshes for weapons, armors, clothes, items and NPC races
14. New weapons: Catapult, slingshot, whip
15. Simplify the elaboration of the quests
16. AI system less laborious to use
17. More grounds flat and much bigger, enough to build a village
. (stop /\_/\/\/\ replace by /\_____________/\_________/\____ )
18. Never see this http://pagesperso-orange.fr/naalu.naiglemez/mes_images/TESC Horror.JPG again, but max script size illimited please!
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Kahli St Dennis
 
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