TES V Ideas and Suggestions # 177

Post » Fri Nov 12, 2010 8:08 am

Argonians and Khajiit would take Dunmer slaves as revenge.

Yeah, but mostly Argonians. Morrowind has picked on Black Marsh more than Elsweyr.

Orcs would probably take nords because the nords are the only race that can rival orcs in strength so nords could do hard labor.Also every other province would try to take the orcs because of orcish strength for hard labor and orcs are ugly.Orcs would probably take anyone though I doubt altmer or brentons I imagine orcs being superstitious about magic.

Actually, that's Redguards. Redguards are superstitious when it comes to magic. Orcs don't like the "puny" people, at least their daedra Malacath doesn't.

I would imagine orcs would be most hostile towards Bretons

Probably, however in Oblivion they had an automatic -5 with every race other than themselves.
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Tom Flanagan
 
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Post » Fri Nov 12, 2010 3:12 am

Orcs would probably take nords because the nords are the only race that can rival orcs in strength so nords could do hard labor.Also every other province would try to take the orcs because of orcish strength for hard labor and orcs are ugly.Orcs would probably take anyone though I doubt altmer or bretons I imagine orcs being superstitious about magic.

I don't know. Orcs lack any xenophobia. I don't think they'd take any. AND if Nords rival them, The Nord slaves would just fight the owner.
Also, of all races I beleive Nords and Orcs get along the most.

I could definately imagine Altmer taking Either of these races. The altmer have magic, that will over power the brute strength of Nords and orcs. The altmer would get them to do the hard manual Labour that they aren't physically inclined to do themselves.
Edit: Pretty what the Aylieds did to the Imperials.
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Sara Lee
 
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Post » Thu Nov 11, 2010 9:57 pm

This is something I love about the fall of the empire. They are no longer capable of enforcing their law system. People are free to enslave. It may be frowned upon, and made illegal my local governents, but if a government are all for slavery, they're free to do so. I can just imagine the possibilties of Summerset...

Oh, great! Enjoy the freedom to enslave the others! Marvellous!

Also, of all races I beleive Nords and Orcs get along the most.

Nords often fight with races the Orcs don't like that much (Breton and Redguards, mostly). An enemy of my enemy is my friend.

I could definately imagine Altmer taking Either of these races. The altmer have magic, that will over power the brute strength of Nords and orcs. The altmer would get them to do the hard manual Labour that they aren't physically inclined to do themselves.

Currently they are undergoing a revolution in their ranks, so I doubt that they will expand that much. Too much internal problems. Besides, once in Tamrielic history Orsinium endured 30-year long siege. I can expect that Orcs would be able to do that again. Especially that they are on the rise.
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jessica Villacis
 
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Post » Thu Nov 11, 2010 8:04 pm

Oh, great! Enjoy the freedom to enslave the others! Marvellous!

Yep. While, in real life, this wouldn't be a good thing, in TES, it would be amazing. It creates an atmospheric world and really emphasizes racial disputes. I mean, you wouldn't think the Dunmer where major enemies of the Nords without reading into the lore, would you? It's more obvious with the beast races, because of slavery.

And, as said above, I doubt Nords would accept slavery as much as the other races. They'd likely fight their owners quite literally to the death. They wouldn't be cost efficient to the slaver. And, Orcs and Nords are two of the most friendly races in Tamriel, imo. (except for the Bretons and Redguards who bend over for the Empire :whistling: ) Nords often take Orcish parties to their weekend pillage of Morrowind.
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Darian Ennels
 
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Post » Thu Nov 11, 2010 4:54 pm

Doesn't seem to be posted here, but I thought I'd take someone's idea from the Beast Race thread and put it here. Seemed absolutly amazing to me (better here than there, more chance of a dev seeing it):

NWN(Neverwinter Nights) 2 had this. You chose a race(Human, Dwarven, Orcish, Elvin, or Halfling) than chose a subrace. Elves was Moon, Sun, Drow, and Wild.
I could easily see choosing you race then subrace in TES.
Elf, Argonian, Human.
Then Elf branches into Orc, Dunmer, Altmer, and Bosmer.
Human branches into Nord, Imperial, Redguard, and Breton.
Khajiit and Argonian Branches into those various breeds: Oblivion Style, Morrowind Style, Human/Mer-like with beast features like spines, ears and Tail.
The benefits would be mostly Aesthetics.
But What I see here is Warrior(Orc), Mage(Altmer), Theif(Bosmer), and NonSpecialized Class(Dunmer) types.
I put in brackets beside each class the Mer/Elvin Subrace that corresponds with the class. If you get where I'm going.

So, a system kinda like this?

  • Man
    • Breton
    • Redguard
    • Nord
    • Imperial

  • Mer
    • Altmer
    • Bosmer
    • Dunmer
    • Orsimer

  • Beast
    • Argonian
      • Subcategory 1
      • Subcategory 2
      • Subcategory 3

    • Khajiit
      • Ohmes-raht
      • Suthay-raht
      • Cathay


I chose those 3 kinds of Khajiit because they're the three archetypes. Suthay-raht are like the ones we see in Oblivion & Morrowind (probably more like Morrowind's), Ohmes-raht are like Men but with fur, and Cathay are strong and tall. So you have your shorter & quick ones, your average ones, and your strong & tall ones. The issue with the "Thief" "Warrior" Mage" Balanced" is that the other races don't have that. The Men have 2 warrior races, a balanced race, and a mage race. And the Beasts have... well they're unique. Female Argonians are known to be more intelligent than the males, and the males are known to be faster and have more agility. So Argonians have "Mage"" and "Thief" already in their race. Archeins were a tribe of Argonians who sold other Argonians as slaves (could imagine them being more attuned to being balanced, like imperials), and the Naga tribe are gigantic, more serpentine ones, and they'd make good warriors.

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Danger Mouse
 
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Post » Fri Nov 12, 2010 8:43 am

It sounds like a good idea Bethesda would probably tweak it I think. I do like the idea but it may not be used I think.
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Siobhan Thompson
 
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Post » Fri Nov 12, 2010 5:26 am

Doesn't seem to be posted here, but I thought I'd take someone's idea from the Beast Race thread and put it here. Seemed absolutly amazing to me (better here than there, more chance of a dev seeing it):

Wow, thanks. We should flesh it out more than email it to Bethesda or something. I've never seen this sort of reaction to an Idea. All credit goes to the Neverwinter Nights 2 team at Obsidean who made the game/system that inspired me and Martut who organized it into something legible.
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Catharine Krupinski
 
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Post » Fri Nov 12, 2010 3:25 am

Wow, thanks. We should flesh it out more than email it to Bethesda or something. I've never seen this sort of reaction to an Idea. All credit goes to the Neverwinter Nights 2 team at Obsidean who made the game/system that inspired me and Martut who organized it into something legible.

How exactly would we flesh it out more?

Adding racial abilities and stats to the mix?
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Chris Guerin
 
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Post » Thu Nov 11, 2010 9:58 pm

How exactly would we flesh it out more?

Adding racial abilities and stats to the mix?

I guess, I'm not really good at that sort of thing.
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Kelly James
 
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Post » Fri Nov 12, 2010 9:26 am

I bet this has probably been asked but I want to know do you want a prison start again? Or not and if so what start?
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Alba Casas
 
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Post » Thu Nov 11, 2010 11:46 pm

Wow, thanks. We should flesh it out more than email it to Bethesda or something. I've never seen this sort of reaction to an Idea. All credit goes to the Neverwinter Nights 2 team at Obsidean who made the game/system that inspired me and Martut who organized it into something legible.

It's actually been suggested quite a few times. Never more than the beast races though, and never this fleshed out. ;)
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JLG
 
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Post » Fri Nov 12, 2010 5:57 am

It's actually been suggested quite a few times. Never more than the beast races though, and never this fleshed out. ;)

I'm working on concept art for the Naga at the moment. :shrug: I wanna see if a 8-foot-tall snake-looking people wouldn't be too awkward.

They http://i35.tinypic.com/rk1rwy.jpg work. But there'd have to be lore about how they came outta the deep swamps of Black Marsh.

That's just my artistic rendition of them anyway... Grrr, forgot the teeth, I'll fix that quick. Nevermind, it said "huge mouths filled with dripping needle-like fangs"


  • Man
    • Breton
    • Redguard
    • Nord
    • Imperial

  • Mer
    • Altmer
    • Bosmer
    • Dunmer
    • Orsimer

  • Argonian
    • http://i35.tinypic.com/rk1rwy.jpg
    • "Regular Argonian"
    • Archein

  • Khajiit
    • Ohmes-raht
    • Suthay-raht
    • http://i35.tinypic.com/3461c1g.jpg

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Stefanny Cardona
 
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Post » Fri Nov 12, 2010 6:38 am

I'm working on concept art for the Naga at the moment. :shrug: I wanna see if a 8-foot-tall snake-looking people wouldn't be too awkward.

They http://i35.tinypic.com/rk1rwy.jpg work. But there'd have to be lore about how they came outta the deep swamps of Black Marsh.

That's just my artistic rendition of them anyway... Grrr, forgot the teeth, I'll fix that quick. Nevermind, it said "huge mouths filled with dripping needle-like fangs"


  • Man
    • Breton
    • Redguard
    • Nord
    • Imperial

  • Mer
    • Altmer
    • Bosmer
    • Dunmer
    • Orsimer

  • Argonian
    • http://i35.tinypic.com/rk1rwy.jpg
    • "Regular Argonian"
    • Archein

  • Khajiit
    • Ohmes-raht
    • Suthay-raht
    • Cathay



That is an idea i rather like. :thumbsup:
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James Rhead
 
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Post » Fri Nov 12, 2010 5:27 am

That is an idea i rather like. :thumbsup:

Thanks. :)

x_death originally came up with it. I just organized it and I'm working on trying to visualize what the sub-races of beast races would be like.
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Penny Courture
 
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Post » Thu Nov 11, 2010 9:44 pm

Looks good I like the idea but I would not like naga or argonian sub races unless they were there in the lore already.
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Beat freak
 
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Post » Fri Nov 12, 2010 3:49 am

Looks good I like the idea but I would not like naga or argonian sub races unless they were there in the lore already.

They http://www.uesp.net/wiki/Lore:Argonian.

Bethesda really needs to bring out Argonians. I find horrible I can choose to be one, but I know next to nothing about them.
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Del Arte
 
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Post » Fri Nov 12, 2010 2:17 am

Looks good I like the idea but I would not like naga or argonian sub races unless they were there in the lore already.

I chose lore-accurate sub-races for Argonians and Khajiit. :)
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Richard Dixon
 
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Post » Thu Nov 11, 2010 8:49 pm

Holy cow that is alot of sub-races. :)
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Kelsey Hall
 
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Post » Thu Nov 11, 2010 11:23 pm

I just want to know how they age. I that so much to ask, Betheda!? :cryvaultboy:
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Kara Payne
 
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Post » Thu Nov 11, 2010 8:59 pm

I just want to know how they age. I that so much to ask, Betheda!? :cryvaultboy:


Yes do kajiit and argonians have the same life-span as humans? Or the life-span of elves or in between like a few hundred years?
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jeremey wisor
 
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Post » Fri Nov 12, 2010 1:34 am

I just want to know how they age. I that so much to ask, Betheda!? :cryvaultboy:

Yeah I know, there's absolutely nothing about their aging or anything. They come from trees (apparently) and trees live for hundreds thousands of years. Reptiles usually have pretty long lifespans. Like Crocodiles living to be 130, Tortoises living to be 250, Turtles living to be 175, etc.


I could imagine Archein being kind-of "slippery", if they were the ones who enslaved their own race and all, maybe their appearance could reflect that a bit.
Ohmes-raht are just like humans but with short fur and a tail.
Cathay would be bigger... and Cathay-raht are known as "Jaguar Men" so I'm guessing Cathay are just smaller version of them.
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Rachie Stout
 
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Post » Fri Nov 12, 2010 12:08 am

The ones that dont look Kajiit they should not use because thet would be weird and Kajiit should look Kajiit.
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Silvia Gil
 
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Post » Fri Nov 12, 2010 4:40 am

The ones that dont look Kajiit they should not use because thet would be weird and Kajiit should look Kajiit.

That are also forms of Khajiit that look like housecats and Khajiit that are giant mounts used for battle. Khajiit are born in different forms based on the http://www.imperial-library.info/content/khajiit-physiology-phases-and-forms.
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james tait
 
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Post » Fri Nov 12, 2010 2:08 am

That are also forms of Khajiit that look like housecats and Khajiit that are giant mounts used for battle.

I would so totally ride one of those... Do it, Bethesda... Dooo iiittt...!!!
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Loane
 
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Post » Fri Nov 12, 2010 4:30 am

Here's my issue with Khajiit and Argonian sub-races. Are all these different sub-races going to be using unique meshes, textures, and animations, or are they just going to be using the same collective resource pack?

The problem with the former is that the art team goes from having to create mesh/texture resources for 10 stock races to creating 15 or so, especially for the Khajiit races which are rather physiologically different from each other. That runs the risk of lowering the detail of each individual race's look just to allow for more race sub-types. Which in my view is a problem.

The problem with the latter was the problem present in Oblivion: everyone used the exact same body meshes, and mer/humans with the exception of Dunmer all used the exact same textures. There was such a sense of "sameness" there, a lack of unique quality. Taking this further, if they create sub-races but use the same stock textures and meshes, that makes the sub-races dull and boring.

For me, the perfect solution is scrapping sub-races altogether, putting more time and energy into actually fleshing out the 10 stock races as they are, in both visual quality and culture. If too many options get included, those options will all become watered down versions of themselves. And to me, nothing is worse than content that is watered down.
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Jordan Fletcher
 
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