TES V Ideas and Suggestions # 177

Post » Thu Nov 11, 2010 2:29 pm

However, what I would like to mention is the importance of quest design. In most cases quests should be less dependant on "activating" a given topic and more dependant on performing required actions. Alternative routes should always be available. If a given NPC is killed, then I should still be able to take the key from his body, open the chest with important notes he/she made and utilise them. You get the idea.

I just saw this, that's exactly what quests should be like. I didn't like the "activated quests" kind of thing in Oblivion at all. Just watch http://www.youtube.com/watch?v=YfNbPQJ5Fdc video, WARNING, HUGE MORROWIND MQ SPOILERS!!! There you see that it's possible to complete Morrowind's MQ in a little more than 16 minutes if you know what to do, no stupid quest activators as long as you do what you're supposed to do.
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Lil'.KiiDD
 
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Post » Thu Nov 11, 2010 4:57 pm

In an interview with Todd Howard (I think), he said that the game they are currently working on is very far along (much further than they would normally be before an official announcement). He didn’t say if it was "The Elder Scrolls" or not though.


He said that the game was ready to be announced, as in what the game is with probably a few screenshots ect. He never said that the game is almost ready. But he did say there would be a much shorter wait between announcement and release, the fastest in BGS history i believe he said (which is an average of about 16 months).

So really he never once said that the game was almost done, just throwing that out there.
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Jessica Phoenix
 
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Post » Thu Nov 11, 2010 9:13 pm

I remember reading a post a long time ago about the enchanting altars. They said that instead of paying the machine, you actually give it ingredients to do the enchantment. Perhaps certain ingredients could have certain effects? Frost Salts would apply Frost damage or fire shield, and Fire Salts would apply Fire damage and frost shield. Of course, since those ingredients are somewhat uncommon, they'd apply more of the effect than a more common ingredient of a same effect.
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Richus Dude
 
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Post » Thu Nov 11, 2010 2:15 pm

More roleplaying opportunities. :)

(I think this is my third time saying that)
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Nina Mccormick
 
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Post » Fri Nov 12, 2010 12:41 am

A hopeful suggestion from a few months back:

I've been messing with sound waves and equalization for the past week or two, so recently I began wondering about the possibilities of dynamic sound alteration in the game. A pair of obvious examples of how sound is currently a bit inadequate are:

1) Sound can be heard through walls and other objects or materials as though the barriers did not exist, and
2) The various frequencies are completely unaltered by what material lies between them even if it's plausible to hear the sound through it.

My thoughts on remedying this are to create a material-type list by which objects can be given frequency-altering properties, similar to the material property embedded in meshes to determine alpha and glossiness. In other words, each mesh material-type would be given its own EQ curve that would represent how the material would affect sound passing through it.

In the game environment, a ray could be drawn between the sound object and the player either each frame or every few frames. The ray would then determine the objects in between the player and the sound, reference their material types, and add their EQ effects together to filter the sound before sending it to the speakers. If a slab of wood were between the sound and the player, it might cut the gain for high to mid-high frequencies. If a slab of stone, lead, or rock were between the sound and the player, it might cut anything from lower mid-range on up, leaving only the slightly muffled deep base tones to come through.

Now, that's the most basic form, and it's still not very good, as things like thickness and spatial size of the object aren't taken into account. An inch-thin pole of stone would filter sound just the same as a 30x30x30ft cube. However, if basic XYZ dimensions for the object in question could also be referenced and factored into an algorithm affecting frequency, gain cut, and curve-width, that would be a fairly powerful tool. And also, architectural elements such as interior wall meshes (things that should have mass on the outside but don't for the purposes of rendering) could be specially flagged so that a ray passing between two interior wall meshes (i.e. hearing a sound in a spatially neighboring room in a dungeon or interior) could treat the distance between the two as the X or Y value, therefore simulating the mass between two opposing interior walls instead of empty void.

I don't know how optimized and efficient such a thing could be, but if it were at all possible to implement without too terribly bogging down the processor and sound card, it would be amazing to hear.


I'm making it my personal pet project to implement a basic 2d prototype of this in c++, just to see if it's as easy as I seem to think it is. I can't imagine that such a thing done correctly would be too resource-intensive during run-time.
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joeK
 
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Post » Thu Nov 11, 2010 10:52 pm

In order to fill out the game world without dedicating large amounts of time to in game functions, they should have a large amount of guilds that exist in the gameworld but aren't filled out.

So for example, the Twin Lamps from Morrowind. There's some about them and they only had one location, but that gives modders a foundation to base the guild on if they were going to fill it out.
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Dylan Markese
 
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Post » Thu Nov 11, 2010 8:45 pm

I can't remember where i heard it but Todd Howard's (I think) did say that there would be a new elder scrolls game hopefully released in 2010. If they can't make it for 2010 than it's almost a garentee it will come out in 2011.


P.S. He also said it should be relesed shortly after fallout 3 and that soon after fall out screen shots will be relesed. He also said that they anoused the game much later than they normaly would so it will be done faster.


P.S.S. I have a $50 bill and more money soon on my birthday so im getting this game!!!!!!!!!!!!!!!!
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D LOpez
 
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Post » Thu Nov 11, 2010 10:02 pm

Acutally, I think he said something along the lines of it's a "posibility". Or was that about the MMO?

Either way, we've not had any real conformation.
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Vincent Joe
 
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Post » Thu Nov 11, 2010 9:59 pm

In order to fill out the game world without dedicating large amounts of time to in game functions, they should have a large amount of guilds that exist in the gameworld but aren't filled out.

So for example, the Twin Lamps from Morrowind. There's some about them and they only had one location, but that gives modders a foundation to base the guild on if they were going to fill it out.

No, they shouldn't leave things unfinished. They should create interesting and creative lore that the modders could use to fill any game world's holes.
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Beth Belcher
 
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Post » Fri Nov 12, 2010 12:15 am

More roleplaying opportunities. :)

(I think this is my third time saying that)

Yes, but options that are more meaningful than:
-Help the old lady for free cause you are a goody two shoes for some reason
-Kick her into the gutter cause you're a big meanie for some reason

In The Witcher, Mass Effects, and Dragon Age I really stopped to think my brains out when I was presented an option. What would I do in that situation, what would the character do, what would be the instant consequences and what are the odds that I regret this later on. Who I decide to trust in, which is the lesser evil here... Those kinda question I wanna ask myself when playing...

And when talking about choices and consequences, they should be fully uncovered only later on, so quickloading through all the choices and then picking the best one would be impossible. Make a choice, then live with it. Replay the game, think if you want to try something differently.
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Chris Ellis
 
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Post » Fri Nov 12, 2010 12:09 am

1.I just hope the start is different than oblivion i don't want to break out of prison or be released that much its old we need a new start.

2.Several different endings for every quest and a few endings for the main quest.

3.A bigger game world that we wont get tired of exploring and will seem real.

4.A lot more lore. I don't really care if it is scary funny creepy or what as long as it fits.

5.More realistic game play if I attack a pirate with a sneak attack and a power attack using a dagger all logic says they won't turn around and hit me. But they do.

6.Horse combat it was used in real life and so what if it imbalances combat we don't want level scaling and in real life it was used and gave you a big advantage it should here too. Please Bethesda?

7.More factions with rival factions and you can join them all or only a few or say mages vs necromancers only 1.

8.Real battles in oblivion the Battle of Bruma was a skirmish at the most A battle is a few hundred guys to a million (look at the Battle of Thermopile 300 Spartans 15,000 Greeks up to Two million Persians) Or go with dark age battles in Britain. No more than 100 guys on each side mostly.

9.More weapons and armor types Like spears crossbows pauldruns ect. And more armor and weapon types like looks and stats. Capes and cloaks.

10.I really want an animated toggle able pack that looks cool with different looks. You can cary the same amount based on strength. Animations so you see what your dude is doing and in combat he does things faster but more clumsily. It will make you think more but you don' have to use it. Also you can see some items in your backpack say you have 15 keys in it it will have a key ring with a bunch of keys on it that looks like the actual key.

11.No fast travel. With several types of transportation and some types go farther than others and cost more too a boat will cost more than a carriage because you will be out too sea and need supplies. Also a map when the travel option comes up so when you hover over a name it will be shown on the map so you don't go to the wrong place.

12.Jobs and a real economy with npc's needing jobs to eat and survive. With more shops so you can have more cool items and pets. Also imported armor shops so you can get armor from other provinces with new looks an stats.

13.A crafting system.

14.Being able to set up camp and food and shelter needs along with warmth needs too. And fire keeping animals away or if your really far out in the wilderness and animals are starving they will attack so you will need to find a place to hide the fires light. Also people may find you and attack or act nice and rob you or be nice and stay with you so you both can survive better.And the need to wear lighter warmer armors in colder regions or you will get frost bite or hypothermia.

15.The ability to hire mercenaries to help you on a difficult quest with differing abilities so you can shoot while they hack and slash.

16.Tons more side quests. Guilds with real leadership roles and endings that are less like you saved us yay we were doomed thank you!!!

17.More homes and better role play.

18.Better combat system. With alto more difficulty sliders so we can control how human like our companions are or how superman like they are and ect.

19.I would go on but I want your ideas and comments and this is alot for a single post and i have more ideas too.


P.S. I thought I should add this. Locational arrows weather knockout gass or poison gass. Throat cutting in stealth mode. Windows that can break with climbing gear and grappling hooks. A guy will come the next day to repair the window and see threw windows.

P.S.S. I forgot to mention a real environment with real animal behavior and responing animals so they can hunt for real and we are not attacked by 500 wolves in a day of play. With minor wildelife like rabits and snakes(to be used in crafting to) and buterflyes and birds.
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Rachie Stout
 
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Post » Fri Nov 12, 2010 1:15 am

No, they shouldn't leave things unfinished. They should create interesting and creative lore that the modders could use to fill any game world's holes.

I have to agree. The purpose of mods is to make the game better. Not to make the game good. I often see people saying Oblivion's bland world is ok beause of "Unique Landscapes". No. It's not OK that the Devs have left out an important aspect of the game. Devs need to create a game to their highest standard, and any holes in the game are what mods are reated for.

(Oh, and there's no Oblivion bashing there, it was an example. Looking at you, the usuals)
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Baylea Isaacs
 
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Post » Thu Nov 11, 2010 10:56 pm

-More houses , furniture and rooms.
-See through windows (Makes the above better)
-Light can be seen from inside houses , and outside them at night.
-A reason for food - have a toggle option that makes it necessary to eat and drink.
-Animations for eating and drinking , give the option to turn these on and see them in 3rd person.
-Make it so you can eat food that you are targeting if you are sitting down. This way rp'ers can actually eat properly without going to the inventory.
-A survival skill to allow you to make fires ,cook food etc and perhaps higher skills in this let you sleep on the ground without a bedroll.
^ A idea from the poster above. Fires give you a buff that makes you warm when you are near them and lets you sleep as if you were at an inn/house. Fires would have the negative action when in the wilderness though. There's the chance creatures or bandits will see it and attack you in your sleep.
-More npc's going around their lives. Have them going to work , meeting friends at inns , going to arena or theatres , have people actually go out and do their own quests. In Oblivion it always seems like the inns are deserted and that im the only one that uses them. Have other npcs spend the night and have bars full of festive drinkers and parties.
-(An often suggested idea around here) Random quests from people , guilds that are limited time and come back here and there. If you dont accept or do them in a certain time other npcs will be hired too do them. You can see these npcs doing the quests preferably.
-More to do after you've done the guild quests.
-Multiple endings for MQ and normal quests is always fun. Makes you have to think about how you go about doing things.
-lesson the amount / or get rid of level scaling.
-spears
-Horse combat with swords , spears, bows.
-Have bows actually useful without mods.(Locational damage?)
-more interesting and creative aoe and protective spells.
-More interesting and useful stealth kills. I want my stealth archer characters to be able to pick off enemies with the bows sneakily or sneak up and stab an enemy in the eye or throat without it turning into a 5-10 minute battle of plate armor against my thin light armor and short sword / dagger. At present there isnt really a penalty to heavy armor and big weapons. It feels more like you are encouraged to use them.
-Climbing. I want to climb onto roofs to assassinate people with my bow or break into houses through windows or balconies.
-Intelligent AI that looks for you when your hiding or when they think there's someone robbing their house.
-I want to be able to rp as a hunter and be able to hunt animals too eat so i can survive.Making leather armor out of their hide would be interesting,
-More dynamic and varying whether. Have snow build up and make it difficult to walk and move. Make cyclones or strong wind push against you and make arrows fly off course. Have heavy rain leave the ground muddy and soggy.
-Locational items. Have some items or weapons rarer or more common in certain areas. This way you can buy something cheaper in one city and sell it for alot more somewhere else , thus making profit. On the note of shops , i gets kind of annoying seeing a shopkeepers inventory full of crap i sold them awhile ago. Maybe if other npcs could come and buy stuff from shops as well it would create more of an atmosphere or life.

Theres probably more that i cant remember right now. Im editing them in as i remember / think of them.
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Robert Devlin
 
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Post » Thu Nov 11, 2010 8:50 pm

-More houses , furniture and rooms.
-See through windows (Makes the above better)
-Light can be seen from inside houses , and outside them at night.
-A reason for food - have a toggle option that makes it necessary to eat and drink.
-Animations for eating and drinking , give the option to turn these on and see them in 3rd person.
-Make it so you can eat food that you are targeting if you are sitting down. This way rp'ers can actually eat properly without going to the inventory.
-A survival skill to allow you to make fires ,cook food etc and perhaps higher skills in this let you sleep on the ground without a bedroll.
^ A idea from the poster above. Fires give you a buff that makes you warm when you are near them and lets you sleep as if you were at an inn/house. Fires would have the negative action when in the wilderness though. There's the chance creatures or bandits will see it and attack you in your sleep.
-More npc's going around their lives. Have them going to work , meeting friends at inns , going to arena or theatres , have people actually go out and do their own quests. In Oblivion it always seems like the inns are deserted and that im the only one that uses them. Have other npcs spend the night and have bars full of festive drinkers and parties.
-(An often suggested idea around here) Random quests from people , guilds that are limited time and come back here and there. If you dont accept or do them in a certain time other npcs will be hired too do them. You can see these npcs doing the quests preferably.
-More to do after you've done the guild quests.
-Multiple endings for MQ and normal quests is always fun. Makes you have to think about how you go about doing things.
-lesson the amount / or get rid of level scaling.
-spears
-Horse combat with swords , spears, bows.
-Have bows actually useful without mods.(Locational damage?)
-more interesting and creative aoe and protective spells.
-More interesting and useful stealth kills. I want my stealth archer characters to be able to pick off enemies with the bows sneakily or sneak up and stab an enemy in the eye or throat without it turning into a 5-10 minute battle of plate armor against my thin light armor and short sword / dagger. At present there isnt really a penalty to heavy armor and big weapons. It feels more like you are encouraged to use them.
-Climbing. I want to climb onto roofs to assassinate people with my bow or break into houses through windows or balconies.
-Intelligent AI that looks for you when your hiding or when they think there's someone robbing their house.
-I want to be able to rp as a hunter and be able to hunt animals too eat so i can survive.Making leather armor out of their hide would be interesting,
-More dynamic and varying whether. Have snow build up and make it difficult to walk and move. Make cyclones or strong wind push against you and make arrows fly off course. Have heavy rain leave the ground muddy and soggy.

Theres probably more that i cant remember right now. I'm editing them in as i remember / think of them.



You listed altho of my ideas too but whatever 2 thumbs up I like your ideas that were not like mine but i did not add them and I think everyone will agree with you and that we want these ideas and more awsome ones to be put in the game.
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Mélida Brunet
 
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Post » Thu Nov 11, 2010 2:18 pm

You listed altho of my ideas too but whatever 2 thumbs up I like your ideas that were not like mine but i did not add them and I think everyone will agree with you and that we want these ideas and more awsome ones to be put in the game.


Yeh i know. Its a combo of thinking along the same lines and i liked your ideas. I put some of your ideas in my list because they are things i would like in the game and the more they are posted the more likely it is someone from beth would read the thread and notice them. :thumbsup:
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i grind hard
 
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Post » Thu Nov 11, 2010 11:36 pm

Khajiit do this often. Martut does not understand why though.


M'aiq does not approve of your ignorance.
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Hearts
 
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Post » Thu Nov 11, 2010 10:45 am

Waching my pet kitten it gave me an idea your pets act real too if their is a fly in your house they will chase it untill they get board.(my kitten cant meow it so funny waching her try to meow at the fly she is trying to kill!!!
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SEXY QUEEN
 
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Post » Thu Nov 11, 2010 12:41 pm

Waching my pet kitten it gave me an idea your pets act real too if their is a fly in your house they will chase it untill they get board.(my kitten cant meow it so funny waching her try to meow at the fly she is trying to kill!!!

The problem is that there are no flies in the houses in TES games (or at least I haven't encountered them)...

More realistic animal behaviour would be nice, though. I hate those suicidal wolfs, not to mention aggressive cliff racers. Realistically, most animals should avoid human beings, unless they are diseased or very hungry.
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Naughty not Nice
 
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Post » Fri Nov 12, 2010 12:46 am

The problem is that there are no flies in the houses in TES games (or at least I haven't encountered them)...

More realistic animal behaviour would be nice, though. I hate those suicidal wolfs, not to mention aggressive cliff racers. Realistically, most animals should avoid human beings, unless they are diseased or very hungry.


Flies are on dead bodies and with the new tech. And they could just make it be a flying black buzzing spec. But realistic behavior is what I meant but I also meant for pets too and it is realy funny watching a kitten try to meow wile chasing a fly and destroying my room.


Then passed out on my floor upside-down.
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Wanda Maximoff
 
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Post » Thu Nov 11, 2010 5:17 pm

It would be interesting to see little cats and domesticated dogs roaming the streets or walking around and sleeping in peoples houses. It would add a whole new element to sneaking ; avoid the watch dog.
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Jinx Sykes
 
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Post » Thu Nov 11, 2010 6:52 pm

In Oblivion, some people have dogs and they do react to your presence, if I remember correctly.
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Toby Green
 
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Post » Thu Nov 11, 2010 4:32 pm

Yeh but they are rather rare. I can only really recall one or two people with them and they were friendly. I was thinking more along the lines of guard dogs that attack or wake up their owners if they find you in their house after a certain time.

Cats on the otherhand i dont believe are in it. Give a count a kitty to gently stroke while he sits on his throne.
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RaeAnne
 
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Post » Thu Nov 11, 2010 10:13 pm

Cats on the otherhand i dont believe are in it. Give a count a kitty to gently stroke while he sits on his throne.

It would be nice to see the occasional Alfiq disguised as a cat, that only a Khajiit can talk to. Racial specific quests / encounters like this would be amazing. Such replayability.
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Darren
 
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Post » Thu Nov 11, 2010 10:56 pm

Add the pets, Beth, add the pets!

It could be a useful part of the game. They could be around for fun, but they might also do things that are useful.

Cats can sneak up on things and bite them from behind. It would be fun being attacked by a bandit only to have him on the ground by being bitten and scratched all over.
Dogs would bite people and possibly even dig holes to find stuff (Yes, yes, Fable, I know, I know), but they could also sniff out hidden things, like people in sneak mode.
Birds could do the same thing as cats, perhaps even do a better job, as they fly around with razor-sharp talons. They could also alert you to gas leaks in caves.
Now, my favorite, snakes! You could have your little venomous ones that bite people and inject them with poison, or you could have a huge boa constrictor that rests around your shoulders. Who wouldn't be intimidated by a guy in plate armor with a claymore holding a 60 pound boa constrictor? ... Might be a bit encumbering, though... but it would be a fun thing to have, nevertheless. "Get that thing away from me! :shocking: "
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Josh Lozier
 
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Post » Thu Nov 11, 2010 1:59 pm

More realistic animal behaviour would be nice, though. I hate those suicidal wolfs, not to mention aggressive cliff racers. Realistically, most animals should avoid human beings, unless they are diseased or very hungry.

Or if they feel threatened.
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luis dejesus
 
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