» Tue Feb 01, 2011 3:21 pm
Well just going to throw in some general "hopes" here:
1: It's very likely they'll stick with gamebryo, but I really hope they do something for smoother transitioning, no more walled off cities and hopefully at least fewer loading times when entering houses. Entering caves that don't have a door in front of them would be neat too.
2: I hope they will put more effort and also mechanics into environmental design. Oblivion was way to smooth, something I like to call "melted cheese land" because, well, it mainly looks like you just melted a lot of cheese all over it. More rough corners, more sudden steep drops, sharp cliffs, overhangs, cavities that go sideways into the environment...
Also connected with that I'd love to see a possibility to have a "finer grid" for environmental design, in Oblivion it was what, 1x1 meter squares at the finest? That's ok for rough environmental design but for some details, like actual furrows in fields, or when you make a serpentine path, a finer grid would be nice.
3: Speaking of the serpentine paths, please don't just PAINT the paths on the landscape and say it's done, the roads in Oblivion looked horribly unrealistic. Well used paths smooth out over time, they don't curve, bend and twist everywhere, and those where stone paths, even more a reason why they should be somewhat more even.
A lot of this was fixed with "Unique landscapes" which did some AWESOME things with the construction set and a little tinkering. My suggestion, find those modders and offer them a landscaping design job for your games.
4: Landscapes that can actually change during the game would be neat. As mentioned with the furrows on fields above, something like that maybe, the ground sometimes looking smoother and sometimes a bit more rough. Or maybe bigger events like landslides, a rock face breaking lose and such.
5: The beast races... my BIG plea, please, make them more like in Morrowind again, actually looking animalistic, having a choice of unique body types and better faces. With the suggestions to regroup the races into species groups Man, Mer, Argonian and Khajiit, each with the existing races as sub-race and giving argonians and Khajiit at least 3 sub races having a more animal like skeleton type would pay off as it wouldn't just be for 2 races but possibly for up to 6 or more.
6: PLEASE, don't play "BIG SECRET" with them again... honestly, nobody will trust you with the "we want to keep the best for last" anymore...
7: Please actually make a different interface for PC and consoles, the interface in Oblivion was way too clunky. Best have a modifiable interface again, like in MORROWIND, you did it there so why not again? Take a look at all the mods that came out for Oblivion that where to make a more optional and modable interface, the setup could easily take up a spot in the options.
Well those are all for now, but be sure I got more. :lightbulb: