TES V Ideas and Suggestions # 178

Post » Tue Feb 01, 2011 5:40 am

Yes it is beating a dead horse so stop it already. jesus christ. and sometimes a little instant gratification isnt always a bad thing. i wouldnt be playing a GAME if i wanted to be frustrated at every turn, i use it to lighten up my life not to impose more frustration into it. that being said there is a thing as too much instant gratification.


It's a dead horse, but it's dead for a reason. A common enough complaint is more likely to see a solution. And honestly, instant fast travel from any location to almost any location did ruin some aspects of fun for some people. I liked the extensive need to travel by foot in Morrowind, it makes the world seem larger. Obviously having horses would be nice to speed things up a bit. And theres nothing wrong with paying for it at specific locations.

Also, if players were forced to travel more the quest writers would second guess their decision to send a Fighters Guild member on a mission from one city across the map to another, instead of a more local area. The Morrowind Fighters Guilds almost felt like separate story lines with an overriding theme. Oblivion's FG felt like one big story with little variation.
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Samantha Pattison
 
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Post » Tue Feb 01, 2011 8:05 am

It's a dead horse, but it's dead for a reason. A common enough complaint is more likely to see a solution. And honestly, instant fast travel from any location to almost any location did ruin some aspects of fun for some people. I liked the extensive need to travel by foot in Morrowind, it makes the world seem larger. Obviously having horses would be nice to speed things up a bit. And theres nothing wrong with paying for it at specific locations.

Also, if players were forced to travel more the quest writers would second guess their decision to send a Fighters Guild member on a mission from one city across the map to another, instead of a more local area. The Morrowind Fighters Guilds almost felt like separate story lines with an overriding theme. Oblivion's FG felt like one big story with little variation.


Im wasnt saying i want fast travel im was just saying ive seen enough of people complaining about it. I'd be fine with horses, and morrowinds system. and yea it was very annoying that the fighters guild sent you all over the world every couple of quests.
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Wayne Cole
 
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Post » Tue Feb 01, 2011 7:10 am

Im wasnt saying i want fast travel im was just saying ive seen enough of people complaining about it. I'd be fine with horses, and morrowinds system. and yea it was very annoying that the fighters guild sent you all over the world every couple of quests.

But that's kind of the point of an RPG..? To..roleplay? Being sent all over the place is realistic, I'd like to realistically get there. I don't see how thats so hard for people to imagine.
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Lew.p
 
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Post » Tue Feb 01, 2011 8:39 am

I just want my damn Mark/Recall back. Is that so much to ask that a mage gets around whenever they want instantly?
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CRuzIta LUVz grlz
 
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Post » Tue Feb 01, 2011 9:55 am

But that's kind of the point of an RPG..? To..roleplay? Being sent all over the place is realistic, I'd like to realistically get there. I don't see how thats so hard for people to imagine.


But it isn't. Why would the guild hall in Cheydinhal issue an assignment to deal with some escaped prisoners near Bravil? Surely the local chapter would take that responsibility. Realistically, the local halls would deal with the issues of the local area, with the possible exception of the Chorrol hall (the headquarters) where it is feasible that they might send out representatives to deal with internal issues. However because fast travel was so easy there was no limit on how far from the quest giver the quests objective could be, so we get situations where we have to travel a long distance to complete the quest.

However I do agree with you that it would be better to realistically get to your destination. For quests for individuals or smaller organisations without the structure of a guild, getting sent all around the country would be realistic and fast travel would detract from that.
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Ben sutton
 
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Post » Tue Feb 01, 2011 4:48 pm

I think it would be cool if there were various body types instead of just one per gender. And I'm not just saying the classic slim, regular or muscular look, there should be lots of variables and there must be various fat body types as well ...I mean not everybody in the world has a perfect body, it's not realistic...a nice addon as well would be tattoos, scars and other marks.
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Siobhan Thompson
 
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Post » Tue Feb 01, 2011 9:57 am

But it isn't. Why would the guild hall in Cheydinhal issue an assignment to deal with some escaped prisoners near Bravil?

Exactly, what people don't see is the actual dimensions of the game world. Oblivion is TINY compared to what size the game world would be in reality, a distance like that would not just be a days trip, you'd be on your way for WEEKS if it was real size.

Factions should operate within their district and, hell, sometimes even be rivaling each other because they get within each others territory. A mission in town A should primarily take place in the district of town A, maybe lap over into the neighboring one.

NOT being sent all over the map for every small mission would be good as it keep you in an area for some time, actually big missions that do include traveling all over should be WORTH that effort.

And also smaller missions could develop into a bigger one that takes you into more distant places.
Track down a escaped prisoner for example, go to a location people have seen him, gather clues to where he went next and keep tracking him down. That would actually encourage you to travel by foot as on the way you could meet more people who have seen him or maybe he stopped at a small inn on the way instead of going to the next town, maybe he decide to just camp out in the wild. Just skipping from town to town could make you miss him and, maybe, even fail the mission.
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Pants
 
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Post » Tue Feb 01, 2011 11:49 am

And also smaller missions could develop into a bigger one that takes you into more distant places.
Track down a escaped prisoner for example, go to a location people have seen him, gather clues to where he went next and keep tracking him down. That would actually encourage you to travel by foot as on the way you could meet more people who have seen him or maybe he stopped at a small inn on the way instead of going to the next town, maybe he decide to just camp out in the wild. Just skipping from town to town could make you miss him and, maybe, even fail the mission.


You can fail missions ?...I believe though that for example the Arcane University could make you go anywhere in the map, since they are the HQ of the Mages Guilds. BTW I think the other guilds should also have their version of the Arcane University.
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Bryanna Vacchiano
 
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Post » Tue Feb 01, 2011 3:05 am

I dont know how most of you would feel about this, or if its been mentioned already, but here goes.
What about something like the V.A.T.S system in TESV.
Obviously it wouldn't be called vats, but something similar for that cinamatic kill.
It could be used like a finishing move etc..who knows, i suppose many of you would have different ways of doing it.
I just think it would be great if the game did a replay or realtime slow down of your last blow, spell or last arrow shot etc.
Yes i know its not fallout, but i think something like that would be very satisfying in an elder scrolls game if done right (& maybe not to often & overpowered).
I think it would be a decent idea....it would be very satisfying to see your last strike, spell, arrow etc from a different angle.
Anyway just an idea...good or bad..would like to hear others views on it, or other ways it could be done without ruining the game.
Thank you :)

VATS - No. Waaaay overpowered. time shouldn't just freeze and allow you to get off 14 attacks while the enemy gets off one for 1/10 damage.
Death cinematic - toggleable. I kill lots of things, most killing blows not that impressive, so I don't need 1/5 of my game time to be spent watching me do thing's I've just done.

Just my 2¢.
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David John Hunter
 
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Post » Tue Feb 01, 2011 6:11 am

You can fail missions ?...I believe though that for example the Arcane University could make you go anywhere in the map, since they are the HQ of the Mages Guilds. BTW I think the other guilds should also have their version of the Arcane University.

You can't YET because there is ZERO flexibility in guild questlines, or in fact any questline.
As for the arcane university, they may be able to send you all over but they should only do that for MAJOR issues and NOT "bring me that book back". Smaller issues should still be the responsibilities of the Mages Guild hall in the district. Opening a NEW Guild hall in a town that doesn't have one yet, THAT would be a major issues worth sending you all the way over the map.

As for a version of the AU for the other guilds, for SOME yea but not for all.
-The Imperial Legion, they could have a "boot camp" so to say you're actually required to pass if you want to sign up as a soldier
-The Fighters Guild, they are pretty much just mercenaries, they can take anything that can fight, but military training as a background could be preferred so "graduating" from IL Boot camp can bring you some points.
-The thieves guild should not be that organized to begin with, I'd rather see them like mob families each controlling their own territory. They could at max have a meeting place for the mob bosses.
-If there are trades and commerce guilds again (BTW, guild DOES mean exchanging goods and services) they could have a central HQ of course, that would probably be located in the primary harbor or inland trade route town.
-Cults and churches can of course have central temples but again each is primary responsible for it's district. They can of course request help from others so there could be longer distances involved.
-Any underground operation would be very unlike to have a big open meeting place or central HQ as their whole existence has to stay hidden, they'd at max would proabably have, like the thieves, a central meeting place.
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Allison Sizemore
 
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Post » Tue Feb 01, 2011 6:28 pm

I would like to see an joinable army faction, but keep the IL (or whoever) as a police force. I'd also like for NPC's to have different outfits they change into over the couse of a week. For example, a commoner during work days, may have 3 or so outfits that they wear at work and maybe at the tavern. Richer folks, could have night clothes. On Sundas, people could have sa special set of church clothes. It just doesn't seem right that a countess wears the same blue suede outfit the whole 500+ hours I put into oblivion. Even beggars should have maybe a nice shirt or something. Also, I'd like for the world to be constantly changing. For instance, a beggar could eventually earn enought to build a small shack and as time pass's you'd see it throug the stages of being built, maybe you could see people get married and move in with eachother, also I'd like to see more criminals than myself. Maybe in the Black Horse Courier I'd see a story about a man getting murdered and I could find out who did it, or someone else could, or noone at all. And it doesn't have to be a quest. I just want a more alive world
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Your Mum
 
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Post » Tue Feb 01, 2011 12:22 pm

I just read through the Daggerfall manual again. I loved the art style of how it was put together.
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Rachel Hall
 
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Post » Tue Feb 01, 2011 6:37 pm

@Bazz22

Maybee you could be a bounty hunter and the black horse couriers have the reward on news (that is unless the fighters guild are bounty hunters.) Please let us make our own guild/group if you have lots of money in the game because when I get allot of money in obvlivion, nothing feels rewarding.
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louise tagg
 
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Post » Tue Feb 01, 2011 9:34 am

Bazz, the IL are the military. Imperial LEGION. Oblivion's weren't the legion,t hey were cops. They should've been soldiers being trained, not on guard duty. Well, I guess they're hybrids.
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x a million...
 
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Post » Tue Feb 01, 2011 3:59 pm

This as probably been mentioned,but i would like some enemies to still see or know your there when invisible.
They can still hear you,smell you etc...or some have a true sight ability....going invisible in oblivion was great,but also too easy.
I would rather use my stealth with a challenge of being spotted,sniffed out etc...rather than turn invisible & wait till they stopped searching etc.
May be we could have traps as a skill...so a stealth character can have an escape plan,but one that is'nt full-proof,like turning invisible is.
Just a thought :)
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josh evans
 
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Post » Tue Feb 01, 2011 10:16 am

My first char would run in, throw a couple of fire balls, cast a summon. Then id run into the next room, cast camelon, and hide in a corner hoping i wouldnt be seen. Funnily enough this would often work.
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Juan Cerda
 
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Post » Tue Feb 01, 2011 6:28 am

This as probably been mentioned,but i would like some enemies to still see or know your there when invisible.
They can still hear you,smell you etc...or some have a true sight ability....going invisible in oblivion was great,but also too easy.
I would rather use my stealth with a challenge of being spotted,sniffed out etc...rather than turn invisible & wait till they stopped searching etc.
May be we could have traps as a skill...so a stealth character can have an escape plan,but one that is'nt full-proof,like turning invisible is.
Just a thought :)
Sure! I would generally say that stealth should be based on sight, sound, and distraction. Invisibility only helps you with one of those things, so if you make a noise or the enemy is paying too much attention to something, they would know you're there. If you steal something off a dresser that they're looking at, they should know it's gone. If you jog through a puddle while invisible, they should suspect something and call their guard buddies. Maybe they can get a dog to hunt you down, so a wise thief would bring some beef jerky to give the dog.
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djimi
 
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Post » Tue Feb 01, 2011 10:19 am

Sure! I would generally say that stealth should be based on sight, sound, and distraction. Invisibility only helps you with one of those things, so if you make a noise or the enemy is paying too much attention to something, they would know you're there. If you steal something off a dresser that they're looking at, they should know it's gone. If you jog through a puddle while invisible, they should suspect something and call their guard buddies. Maybe they can get a dog to hunt you down, so a wise thief would bring some beef jerky to give the dog.

Plus, it would help create some distinction between skills, such as proposed injuries varying between damage types. As it is now magic tends to do exactly the same thing as everyone else, but better; being invisible is more effective than stealth and can even hide you after being discovered. Implementing the other senses would make stealth a completely different thing. Those who want to really be perfectly ghostlike would have to invest in both.
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Kelli Wolfe
 
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Post » Tue Feb 01, 2011 7:12 pm

Bazz, the IL are the military. Imperial LEGION. Oblivion's weren't the legion,t hey were cops. They should've been soldiers being trained, not on guard duty. Well, I guess they're hybrids.

Your right, my bad. I've known the IL is a military, but since most of the TES games have been at a period of peace for the province the game takes place in. Isn't the most recent war the Empires been in was with Morrowind?
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Lawrence Armijo
 
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Post » Tue Feb 01, 2011 5:33 am

Additionally to non lethal combat there should also be pin downs, like when you managed to throw someone on his back or pin him against a wall you can hold your weapon to his throat forcing him to surrender.
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X(S.a.R.a.H)X
 
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Post » Tue Feb 01, 2011 4:43 pm

Additionally to non lethal combat there should also be pin downs, like when you managed to throw someone on his back or pin him against a wall you can hold your weapon to his throat forcing him to surrender.

I heard Fallout: New Vegas is going to have boxing gloves... :evil:
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Clea Jamerson
 
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Post » Tue Feb 01, 2011 8:25 am

I would like to see an joinable army faction, but keep the IL (or whoever) as a police force. I'd also like for NPC's to have different outfits they change into over the couse of a week. For example, a commoner during work days, may have 3 or so outfits that they wear at work and maybe at the tavern. Richer folks, could have night clothes. On Sundas, people could have sa special set of church clothes. It just doesn't seem right that a countess wears the same blue suede outfit the whole 500+ hours I put into oblivion. Even beggars should have maybe a nice shirt or something.


I've always thought of similar principles...I think people should judge you by your clothes, and because of that buying 1 extravagant shirt should not set you up for life. The shirt word get torn, faded, sweaty. If you want people to think highly of your clothes, they should be a constant expense like armor and weapons.

That said, it should be historically based. How many pairs of clothes did commoners own? Merchants? Royalty? Maybe richer people have higher standards, and seeing you twice in the same robe would be considered tacky.

Stuff like armor has less of need to be constantly repaired and shined, as it is the militaristic effect which causes people to respect you. Obviously very nice armor (ebony, dwarven) would also be "attractive" in a traditional sense. Only very badly damaged armor would look comical to people, or disconcerting if your health was also low at the time, making it look as though you've just come from a battle with something or someone, bloody and bruised.
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Elina
 
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Post » Tue Feb 01, 2011 11:24 am

I've always thought of similar principles...I think people should judge you by your clothes, and because of that buying 1 extravagant shirt should not set you up for life. The shirt word get torn, faded, sweaty. If you want people to think highly of your clothes, they should be a constant expense like armor and weapons.

That said, it should be historically based. How many pairs of clothes did commoners own? Merchants? Royalty? Maybe richer people have higher standards, and seeing you twice in the same robe would be considered tacky.

Stuff like armor has less of need to be constantly repaired and shined, as it is the militaristic effect which causes people to respect you. Obviously very nice armor (ebony, dwarven) would also be "attractive" in a traditional sense. Only very badly damaged armor would look comical to people, or disconcerting if your health was also low at the time, making it look as though you've just come from a battle with something or someone, bloody and bruised.
Yeah, clothes need hitpoints like armor has. If you wear your nice clothes into combat, they aren't nice anymore.
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Benji
 
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Post » Tue Feb 01, 2011 2:45 pm

Yeah, clothes need hitpoints like armor has. If you wear your nice clothes into combat, they aren't nice anymore.

Sheogorath's Regalia + Steel Longsword + 5 trolls = disaster. Almost died, but my clothes were in good condition.
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meg knight
 
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Post » Tue Feb 01, 2011 3:51 pm

Some of this stuff has probably been said before but anyhoo here is some stuff that I would love to see in the new TES


* Being able to go into necromancy and create constructed corpses and fill them with a soul to be your slave and other weird and wonderful things like that.

* A revive for messing with citizen npc's. :P

* Being able to buy busines' with an entire side quest chain dedicated to that, also with a much improved economy for that.

* I dont realy care if the graphics improve that much, the Oblivion engine was awesome and still is, maybe some small tweaks on graphics just to keep it up to date.

* Add more npcs with more conversation lines and larger towns and cities, and more smaller towns with more quests.

* Add more conversation lines for the player in every situation, being bad or good, wich will affect how the npc reacts to you and how the quest line plays out.

* To beable to have relationships with npc's and have children that grow with age and go off and do their own quests etc.


I know some of these may seem a bit out there for TES but alas, I dream of seeing a role playing game with absoluty endless possibilites :)
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Louise Andrew
 
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